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		<title><![CDATA[Latest posts for the thread "Empire Tactic Questions?"]]></title>
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				<title>Empire Tactic Questions?</title>
				<description><![CDATA[ I recently got into Empire and I am having trouble with certain types of armys maybe someone can give me sound advice. It seems when I go up against things with high toughness I have trouble dealing with this. What is the best way to deal with this? Thanks!]]></description>
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				<pubDate><![CDATA[Fri, 5 Dec 2008 18:04:24]]> GMT</pubDate>
				<author><![CDATA[ CoachNitro]]></author>
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				<title>Empire Tactic Questions?</title>
				<description><![CDATA[ What kind of Empire army do you have?  I usually find that cannons take care of most high toughness opponents.  <br /> <br /> General Empire strategy:  Shoot them to ribbons then charge what's left.<br /> <br /> Ozymandias, King of Kings]]></description>
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				<pubDate><![CDATA[Fri, 5 Dec 2008 21:57:22]]> GMT</pubDate>
				<author><![CDATA[ Ozymandias]]></author>
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				<title>Empire Tactic Questions?</title>
				<description><![CDATA[ how high of thoughness?  handguns, cannons and hell blasters should take care of anything T4, and hell blasters and cannons can kill T5 easy too.  you really shouldn't be fighting much(if anything other than was machines) higher than that.]]></description>
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				<pubDate><![CDATA[Fri, 5 Dec 2008 22:22:53]]> GMT</pubDate>
				<author><![CDATA[ Arion]]></author>
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				<title>Empire Tactic Questions?</title>
				<description><![CDATA[ helblasters all the way!! you can also get a solid block of inner circle knights. strength 6 on the charge. lances cause +2 strength on the charge right?<br /> also, when you get a good solid army. at least 3000 points (if you ever get there) get karl franz on the dragon. fortunatly i got him before the bitz service ended.]]></description>
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				<pubDate><![CDATA[Sat, 6 Dec 2008 15:23:44]]> GMT</pubDate>
				<author><![CDATA[ karlfranz]]></author>
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				<title>Empire Tactic Questions?</title>
				<description><![CDATA[ So I used the hellblast gun for the first time yesterday, OMG, I love it. I played replayed the same guy who crushed me the other day, he's a good friend is helping me learn. His army is wood elves, where everything is trees. When push comes to shove, he barely be me. And I need to find a way to protect my knights from Terror. That's what beat was all 16 of my Knights ran away. Oh and they were in separate armies of 8. My roll for terror just sucked. Thanks for the advice.]]></description>
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				<pubDate><![CDATA[Sun, 7 Dec 2008 16:38:56]]> GMT</pubDate>
				<author><![CDATA[ CoachNitro]]></author>
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				<title>Empire Tactic Questions?</title>
				<description><![CDATA[ Can you give them a magic standard or something that gives one of them immunity to fear and terror? Or stick a warrior priest in the unit with them, he would probably help (not having the book i'm not sure).]]></description>
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				<pubDate><![CDATA[Sun, 7 Dec 2008 18:36:44]]> GMT</pubDate>
				<author><![CDATA[ fitzeh]]></author>
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				<title>Empire Tactic Questions?</title>
				<description><![CDATA[ the banner of the deamon slayer makes them cause fear for 50 points. it is definatly worth it. they can ignore fear and make terror fear. looks like your doing good learning ]]></description>
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				<pubDate><![CDATA[Sun, 7 Dec 2008 18:59:20]]> GMT</pubDate>
				<author><![CDATA[ karlfranz]]></author>
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				<title>Empire Tactic Questions?</title>
				<description><![CDATA[ Tree spirit armies are a bugger to play against if you are new to the game.<br /> <br /> Detatchments kick ass in an empire army. <br /> They don't cause panic.<br /> Allow you to flank your opponent (not really all that helpful vs all skirmished armies)<br /> Allow you to take shooters to support your main blocks.<br /> <br /> Pistoliers with a muso and warrior priest are a fantastic unit running up the flank.<br /> <br /> Hellblaster x2 for heis treekin and treemen.]]></description>
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				<pubDate><![CDATA[Sun, 7 Dec 2008 22:15:47]]> GMT</pubDate>
				<author><![CDATA[ Waaagh_Gonads]]></author>
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				<title>Empire Tactic Questions?</title>
				<description><![CDATA[ I play 2000pts so I usually bring a Wizard lord, because that's all I have. I master Engineer for Cannon,  a Priest for my flaggelants, and maybe a Battle Wizard. I'm still learning the flexablilty of the Army, being a Daemon player it's a strange thing to run away.]]></description>
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				<pubDate><![CDATA[Mon, 8 Dec 2008 04:10:28]]> GMT</pubDate>
				<author><![CDATA[ CoachNitro]]></author>
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				<title>Empire Tactic Questions?</title>
				<description><![CDATA[ <blockquote><div><cite>CoachNitro wrote:</cite>I play 2000pts so I usually bring a Wizard lord, because that's all I have. I master Engineer for Cannon,  a Priest for my flaggelants, and maybe a Battle Wizard. I'm still learning the flexablilty of the Army, being a Daemon player it's a strange thing to run away.</div></blockquote><br /> <br /> Engineers are the worst unit in the list.  Get rid of him.<br /> Sub a model for another warrior priest which will give you 2 bound spells, and the wizard lord as general which means you can take a <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> for valuable rerolls.<br /> <br /> Problem though is that his entire army causes fear so snake eyes are unlikely even with the reroll...<br />  ]]></description>
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				<pubDate><![CDATA[Mon, 8 Dec 2008 05:08:34]]> GMT</pubDate>
				<author><![CDATA[ Waaagh_Gonads]]></author>
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				<title>Empire Tactic Questions?</title>
				<description><![CDATA[ <blockquote><div><cite>karlfranz wrote:</cite>the banner of the deamon slayer makes them cause fear for 50 points. it is definatly worth it. they can ignore fear and make terror fear. looks like your doing good learning </div></blockquote><br /> <br /> Read the description a bit better (though it isn't the clearest of items).<br /> <br /> The Banner only makes them cause Fear if they charge (so no good when being charged or standing in range of a Terror causer) and they only get it <u>once it's determined they are in range</u> . Guess what? That means they only benefit from causing Fear <i>after</i> they've taken any Fear tests for wishing to charge a Fear causing enemy.<br /> <br /> Now, if they lose combat they won't autobreak from combat when outnumbered by a Fear causing enemy but that's not really cause for celebration.<br /> <br /> The best use of this Banner is giving it to a (large) Knight unit that's chargin troops that do not cause Fear/Terror themselves and aren't immune to psychology/unbreakable. Now they should win combat (unless the dice are against you, and you did charge into a combat you can win didn't you?), you're unit strength should be pretty big and now you autobreak the enemy unit.<br /> Very situational <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> and against quite a few armies completely useless, against Wood Elves it's not completely useless but there's not much chance of it being usefull (unless your opponent plays with sizeable units of Spear Elves).<br /> <br /> If you want to take something that helps vs Fear/Terror then take a character with the Icon of Magnus in the unit.]]></description>
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				<pubDate><![CDATA[Mon, 8 Dec 2008 09:11:46]]> GMT</pubDate>
				<author><![CDATA[ BAWTRM]]></author>
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