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		<title><![CDATA[Latest posts for the thread "Scout-heavy Crimson Fists"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Scout-heavy Crimson Fists"]]></description>
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				<title>Scout-heavy Crimson Fists</title>
				<description><![CDATA[ Pedro Kantor - 175<br /> <br /> 10 Scouts, 4 Sniper Rifles, Missile Launcher, Sgt w/ Power Fist - 175<br /> 10 Scouts, 4 Sniper Rifles, Missile Launcher, Sgt w/ Power Fist - 175<br /> 5 Scouts, 3 Sniper Rifles, Missile Launcher, Sgt. Telion - 130<br /> <br /> 10 Sternguard Veterans, 2 Combi-Flamers, 2 Combi-Meltas, Drop Pod - 340<br /> 10 Sternguard Veterans, 2 Combi-Flamers, 2 Combi-Meltas, Drop Pod - 340<br /> 10 Sternguard Veterans, 2 Combi-Flamers, 2 Combi-Meltas, Drop Pod - 340<br /> <br /> Landspeeder Storm, Multi-Melta - 65<br /> Landspeeder Storm, Multi-Melta - 65<br /> 5 Scout Bikes, 3 with Grenade Launchers - 140<br /> <br /> Whirlwind - 85<br /> <br /> <br /> Kantor drops with one of the Sternguard squads. The scouts without rifles and their sergeant ride in the Storms and deep strike, everything else infiltrates and causes havok where appropriate.<br /> <br /> Not certain the Whirlwind's the best option here but I'm not sure what else I could get for 85 points that would do me as well except getting everyone else in the Sternguard squads combi-weapons.]]></description>
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				<pubDate><![CDATA[Fri, 5 Dec 2008 23:59:23]]> GMT</pubDate>
				<author><![CDATA[ Salvation122]]></author>
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				<title>Re:Scout-heavy Crimson Fists</title>
				<description><![CDATA[ From my experience with Telion he costs more than he is ultimately worth. You could drop him and use free points to upgrade the whirlwind to a Thunderfire Cannon, which is a much better gun in my opinion.]]></description>
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				<pubDate><![CDATA[Sat, 6 Dec 2008 00:03:19]]> GMT</pubDate>
				<author><![CDATA[ Mickhedd]]></author>
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				<title>Scout-heavy Crimson Fists</title>
				<description><![CDATA[ Your math is wrong on those Sternguard units. As posted that unit costs 305pts.]]></description>
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				<pubDate><![CDATA[Sun, 7 Dec 2008 03:33:10]]> GMT</pubDate>
				<author><![CDATA[ gojira316]]></author>
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				<title>Scout-heavy Crimson Fists</title>
				<description><![CDATA[ You could put more bodies in the Telion squad.  Say ... five, making a squad of 10.  Or 9, if you prefer.]]></description>
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				<pubDate><![CDATA[Sun, 7 Dec 2008 04:02:58]]> GMT</pubDate>
				<author><![CDATA[ Tacobake]]></author>
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				<title>Re:Scout-heavy Crimson Fists</title>
				<description><![CDATA[ Telion's squad should probably be max size to take advantage of the Eye of Vengeance wound allocation rule.  The more hits you can assign to a squad means fewer power fist sergeants to worry about.]]></description>
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				<pubDate><![CDATA[Sun, 7 Dec 2008 06:44:53]]> GMT</pubDate>
				<author><![CDATA[ Arbalest]]></author>
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				<title>Scout-heavy Crimson Fists</title>
				<description><![CDATA[ Max the telion scout squad and then dont take a thunderfire.<br /> <br /> really with <span class="glossaryitem" onmouseover='gp(224);'>th</span> vets should be all or none mix and matching is not so good.]]></description>
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				<pubDate><![CDATA[Sun, 7 Dec 2008 15:17:33]]> GMT</pubDate>
				<author><![CDATA[ ghostmaker]]></author>
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				<title>Scout-heavy Crimson Fists</title>
				<description><![CDATA[ Ghostmaker, I'm confused on that last line.<br /> <br /> I'd be willing to look at a Thunderfire, except that they can't fire indirect and I don't really understand how enemy shooting at them works - the only statline I see for them is the Techmarine.]]></description>
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				<pubDate><![CDATA[Wed, 10 Dec 2008 18:48:18]]> GMT</pubDate>
				<author><![CDATA[ Salvation122]]></author>
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				<title>Scout-heavy Crimson Fists</title>
				<description><![CDATA[ This army is:<br /> <br /> Extremely fluffy<br /> Very effective<br /> High on the overall coolness factor<br /> <br /> G]]></description>
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				<pubDate><![CDATA[Thu, 11 Dec 2008 00:34:33]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<title>Re:Scout-heavy Crimson Fists</title>
				<description><![CDATA[ Arbalest - Read the rules properly. The eye of vengenance only allows for wounds telions shooting attacks cause. Even if you throw a scout rocket lauching wound at squad (using telions voice of guidence ability, its not <i>His</i> shooting attack. Turn ur 2nd scout squad into a 5man w/ pwr fist. <br /> <br /> Max out telions squad to make point use of his stealth ability (it gives you the equivelent of the 3point per model camo cloak) Turn ur 2nd scout squad into a 5man w/ pwr fist.  <br /> <br /> <br />  annd why not get the cluster mines. 10pts is worth that amusement.  <br /> <br /> <br /> <b>Seconded-Green Blow Fly.</b>]]></description>
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				<pubDate><![CDATA[Thu, 11 Dec 2008 01:29:44]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>Scout-heavy Crimson Fists</title>
				<description><![CDATA[ <blockquote><div><cite>Salvation122 wrote:</cite>Ghostmaker, I'm confused on that last line.<br /> <br /> I'd be willing to look at a Thunderfire, except that they can't fire indirect and I don't really understand how enemy shooting at them works - the only statline I see for them is the Techmarine.</div></blockquote><br /> they are an <span class="glossaryitem" onmouseover='gp(9);'>av</span> 10 vehicle that a pen kills.<br /> <br /> look in the main rule book under artillery]]></description>
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				<pubDate><![CDATA[Thu, 11 Dec 2008 07:00:11]]> GMT</pubDate>
				<author><![CDATA[ Sushicaddy]]></author>
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