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		<title><![CDATA[Latest posts for the thread "2000pt Blood Angels"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "2000pt Blood Angels"]]></description>
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				<title>2000pt Blood Angels</title>
				<description><![CDATA[ I am wanting to start a <span class="glossaryitem" onmouseover='gp(119);'>SM</span> army, Blood Angels interest me the most. First time making an <span class="glossaryitem" onmouseover='gp(119);'>SM</span> List, tear it up!<br /> <br /> Commander Dante-200<br /> 	w/ Honor Guard (Jump Packs and 5xMelta-Bombs 1xPF 1xBlood Angels Chapter Banner)-210<br /> <br /> Brother Corbulo-100<br /> 	w/ 9x Death Company-90<br /> 	Drop Pod-50<br /> <br /> Assault Squad(10)-280<br /> 	Veteran (1xPF, Meltabombs)<br /> <br /> Assault Squad(10)-280<br /> 	Veteran (1xPF, Meltabombs)<br /> <br /> Assault Squad(10)-280<br /> 	Veteran (1xPF, Meltabombs)<br /> <br /> Devastator Squad(5)-240<br /> 	Veteran (Power Weapon), 4x MultiMeltas<br /> 	Drop Pod<br /> <br /> Devastator Squad(5)-240<br /> 	Veteran (Power Weapon), 4x MultiMeltas<br /> 	Drop Pod<br /> <br /> Total 1970 30 pts to spare<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 6 Dec 2008 16:53:31]]> GMT</pubDate>
				<author><![CDATA[ Waaaaagh]]></author>
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				<title>2000pt Blood Angels</title>
				<description><![CDATA[ You have no tanks to run your assault squads behind. If you are going to take honor guard they should have 2x flamer and the chapter banner for +1 attack.<br /> <br /> G]]></description>
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				<pubDate><![CDATA[Sat, 6 Dec 2008 16:58:58]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<title>2000pt Blood Angels</title>
				<description><![CDATA[ I would also drop both <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> squads. The Baal predator is the best <span class="glossaryitem" onmouseover='gp(57);'>HS</span> support choice for <span class="glossaryitem" onmouseover='gp(10);'>BA</span>. I would take two with <span class="glossaryitem" onmouseover='gp(51);'>HB</span> sponsons.<br /> <br /> You will need some long range <span class="glossaryitem" onmouseover='gp(482);'>AT</span>... so I suggest you drop two assault squads for ten man tactical squads with las/<span class="glossaryitem" onmouseover='gp(166);'>plas</span>, power fist and a rhino. You will need one more trooop choice to be competitive... I would take one ten man assault squad with 3x plasma pistol and power fist in a rhino. That would bring your count up to five tanks. Finally I would also field the <span class="glossaryitem" onmouseover='gp(349);'>DC</span> in a rhino as well. OCE can be very powerful... You would have six tanks with it.<br /> <br /> G]]></description>
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				<pubDate><![CDATA[Sat, 6 Dec 2008 17:03:54]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<title>2000pt Blood Angels</title>
				<description><![CDATA[ Vehicles as screens seems like a good for a screen, but the Honor Guard have a Chapter Banner, but about the flamers I wanted to maximize their base attacks, because they get get to re-roll hits in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.]]></description>
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				<pubDate><![CDATA[Sat, 6 Dec 2008 17:06:50]]> GMT</pubDate>
				<author><![CDATA[ Waaaaagh]]></author>
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				<title>2000pt Blood Angels</title>
				<description><![CDATA[ Hmmm I like the thoughts, but I have the <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> Squads in there with Drop pods as <span class="glossaryitem" onmouseover='gp(482);'>AT</span>, Deep Strike in Melta Armour 14 at 12" if need be. Then anything that gets my <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> Squad in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> is counter-charged by my Deep Striking <span class="glossaryitem" onmouseover='gp(349);'>DC</span>. Maybe Ill Drop one <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> Squad for some more Tanks to give my Assault Squads cover, but for the most part they only need cover for one or two turns before they are in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. ]]></description>
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				<pubDate><![CDATA[Sat, 6 Dec 2008 17:25:56]]> GMT</pubDate>
				<author><![CDATA[ Waaaaagh]]></author>
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				<title>2000pt Blood Angels</title>
				<description><![CDATA[ Also by the time I Deep Strike I should be in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> range for my assault squads so <span class="glossaryitem" onmouseover='gp(349);'>DC</span> won't be as exposed to being singled out in shooting me thinks.<br /> Maybe dropping a Devastator Squad and adding another Assault squad or some tanks to screen my troops]]></description>
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				<pubDate><![CDATA[Sat, 6 Dec 2008 17:28:43]]> GMT</pubDate>
				<author><![CDATA[ Waaaaagh]]></author>
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				<title>2000pt Blood Angels</title>
				<description><![CDATA[ Remember your <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> cannot fire the turn they land. Enemy armor can move away and out of 1/2 range. I think the <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> will be easy to assault for a fast opponent. You are counting on your <span class="glossaryitem" onmouseover='gp(349);'>DC</span> being there when you need them but if they arrive after your <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> it could be uncoordinated. I know you have a lot of <span class="glossaryitem" onmouseover='gp(19);'>cc</span> units but I reckon they are going to get shot a lot before you can charge. That's why many <span class="glossaryitem" onmouseover='gp(10);'>BA</span> players use a mech list.<br /> <br /> I wouldn't run <span class="glossaryitem" onmouseover='gp(337);'>HG</span> as they are expensive for what you get and VAS are the better unit in my opinion. Give it a go and see how your list performs.<br /> <br /> G]]></description>
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				<pubDate><![CDATA[Sat, 6 Dec 2008 18:03:48]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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