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		<title><![CDATA[Latest posts for the thread "Psychic Split"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Psychic Split"]]></description>
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				<title>Psychic Split</title>
				<description><![CDATA[ If an independent character has joined a unit that comes under the effect of a psychic ability--let's use Doom as an example--he is also affected by the power. If he then leaves the unit is he still affected?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/224159/469649.page</guid>
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				<pubDate><![CDATA[Sun, 7 Dec 2008 22:14:53]]> GMT</pubDate>
				<author><![CDATA[ TROY CLIFTON]]></author>
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				<title>Psychic Split</title>
				<description><![CDATA[ Are there any powers like this that last for more than one player turn?]]></description>
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				<pubDate><![CDATA[Sun, 7 Dec 2008 22:16:17]]> GMT</pubDate>
				<author><![CDATA[ sourclams]]></author>
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				<title>Psychic Split</title>
				<description><![CDATA[ Eldar Fortune and Guide could work like this. The Farseer in question could cast either of them on a squad he has joined at the start of the turn. He then leaves the unit in the movement phase--does he retain the effects of the power?<br /> <br /> I'd say no in this case, since he is no longer part of 'this unit' that he cast the power on. In other cases, it'd probably depend on the wording.]]></description>
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				<pubDate><![CDATA[Mon, 8 Dec 2008 06:48:28]]> GMT</pubDate>
				<author><![CDATA[ Cheex]]></author>
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				<title>Psychic Split</title>
				<description><![CDATA[ ... intresting how about a unit thats been doomed the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> leaves the unit and charges in to <span class="glossaryitem" onmouseover='gp(19);'>CC</span> combat is he still doomed?<br /> <br /> ...I would have to say that its the unit that gets the effect ... and any <span class="glossaryitem" onmouseover='gp(67);'>IC</span> joinging the unit also gaines the effect ... any leave lose it]]></description>
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				<pubDate><![CDATA[Thu, 11 Dec 2008 17:25:46]]> GMT</pubDate>
				<author><![CDATA[ Tri]]></author>
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			<item>
				<title>Re:Psychic Split</title>
				<description><![CDATA[ Well, even if the unit charges into <span class="glossaryitem" onmouseover='gp(19);'>CC</span> the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> is not part of the unit as long as the <span class="glossaryitem" onmouseover='gp(19);'>cc</span> goes. Just when it comes down to the outcome of the <span class="glossaryitem" onmouseover='gp(19);'>cc</span> the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> is part of the unit again.<br /> Seems to be a little loophole in the rules or at least something to discuss about. ]]></description>
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				<pubDate><![CDATA[Thu, 11 Dec 2008 18:10:56]]> GMT</pubDate>
				<author><![CDATA[ DaDok]]></author>
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				<title>Psychic Split</title>
				<description><![CDATA[ In Fantasy, if a unit with a character is subject to *any* remains in play spell, and the character leaves the unit, the casting player may choose whether to move the spell onto the character (relieving the Unit) or leave it on the unit (relieving the character).<br /> <br /> Seems sensible enough.]]></description>
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				<pubDate><![CDATA[Thu, 11 Dec 2008 18:20:11]]> GMT</pubDate>
				<author><![CDATA[ Mad Doc Grotsnik]]></author>
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