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		<title><![CDATA[Latest posts for the thread "Viability of Flash Gitz in fifth edition"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Viability of Flash Gitz in fifth edition"]]></description>
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				<title>Viability of Flash Gitz in fifth edition</title>
				<description><![CDATA[ Flash Gitz<br /> <br /> Flash Git 25 pts - 40 pts per model with upgrades<br /> More Dakka - 5 pts<br /> Shootier - 5 pts<br /> Cybork Bodies - 5 pts<br /> <br /> 400 pts<br /> <br /> Painboy Upgrade  30 - pts<br /> grot orderly - 5 pts<br /> <br /> 35 pts<br /> <br /> Total of 435 points with 10 models and twenty wounds.  Each model in the squad has two T4 wounds with a 4+/5+ and <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>.  Each model is also a nob, meaning STR4 T4 and 3 attacks.  With furious charge the ten models would add up to 40 STR5 I4 WS4 attacks.  Nothing to sneeze at.  For weaponry the squad holds nine Snazzguns with the more dakka and shootier upgrades, these are 24" <span class="glossaryitem" onmouseover='gp(123);'>STR</span> 6 <span class="glossaryitem" onmouseover='gp(6);'>AP</span> <span class="glossaryitem" onmouseover='gp(24);'>D6</span> assault 2 weapons.<br /> <br /> For points, durability, and functionality the squad is most easily compared to standard terminators.  A full squad of ten is roughly equivalent in points to a full termy squad and the gun can easily be looked at as a larger stormbolter.  The squad has the benefit over overlapping <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> and regular saves as well as a 5+ <span class="glossaryitem" onmouseover='gp(162);'>inv</span>.  This combined with having 2 wounds per model makes it about as hard as a terminator squad, and slightly better in a few circumstances (such as against high initiative powerweapons/rending).  The downsides are the lack of powerfists and powerweapons  (made up for by the huge number of attacks) and lack of heavy weapons.<br /> <br /> Flash Gitz fell out of favour immediately in the codex, but perform admirably when compared to terminators or other comparable units in other codexes.  The low <span class="glossaryitem" onmouseover='gp(14);'>BS</span> hampers their shooting, but they can maintain a good number of wounds in a shooting phase despite this.  In close combat their lack of power weapons can be made up for with a very high volume of attacks and high strength.  What do you think about the viability and uses of a flash gitz mob?  I have my own ideas about them, but I would like to see what the community at large thinks they are capable of.]]></description>
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				<pubDate><![CDATA[Sun, 7 Dec 2008 22:54:21]]> GMT</pubDate>
				<author><![CDATA[ ShumaGorath]]></author>
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				<title>Viability of Flash Gitz in fifth edition</title>
				<description><![CDATA[ They have git findas, and they are awesom.<br /> <br /> Flash gits shine when fighting things like necron troops, and anything with T3. If you want to spend put them in a battlewagon. makes a good pill box. They are lots of points but lots of fun. Again they rip through necrons.]]></description>
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				<pubDate><![CDATA[Sun, 7 Dec 2008 23:48:17]]> GMT</pubDate>
				<author><![CDATA[ sexiest_hero]]></author>
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				<title>Re:Viability of Flash Gitz in fifth edition</title>
				<description><![CDATA[ Rather than Flash Gitz, why not spend 435 pts. on Nobs?  Here's what you'd get:<br /> 9 nobz + painboy, cybork bodies, 2 powerklaws, waaagh banner, bosspole, kombi-skorcha, 3 big choppas riding in a trukk with all the fixins.  ]]></description>
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				<pubDate><![CDATA[Mon, 8 Dec 2008 00:15:38]]> GMT</pubDate>
				<author><![CDATA[ olympia]]></author>
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				<title>Viability of Flash Gitz in fifth edition</title>
				<description><![CDATA[ This is what you do.<br /> <br /> 1x 8x Flash Gitz<br /> Blasta, More Dakka, 3x Ammo Runt<br /> Painboy (Grot Orderly)<br /> <br /> // 320 points<br /> <br /> Then you put your <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Big Mek inside, with Shoota Boyz and Gretchin around them.  Quality shooting to deal with something like Assault Marines before they hit the front line.  That, and effective counter charge.]]></description>
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				<pubDate><![CDATA[Mon, 8 Dec 2008 00:24:08]]> GMT</pubDate>
				<author><![CDATA[ Tacobake]]></author>
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				<title>Viability of Flash Gitz in fifth edition</title>
				<description><![CDATA[ I like the random <span class="glossaryitem" onmouseover='gp(6);'>AP</span>.  It gives me hope of terminator killing.]]></description>
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				<pubDate><![CDATA[Tue, 9 Dec 2008 03:09:53]]> GMT</pubDate>
				<author><![CDATA[ Buzzkill]]></author>
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				<title>Viability of Flash Gitz in fifth edition</title>
				<description><![CDATA[ Too expensive compared to what goodies you can get from that codex, is the only problem I see.]]></description>
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				<pubDate><![CDATA[Tue, 9 Dec 2008 10:23:23]]> GMT</pubDate>
				<author><![CDATA[ Kallbrand]]></author>
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				<title>Viability of Flash Gitz in fifth edition</title>
				<description><![CDATA[ Don't care about viability, I love the new Kaptain Budrukk model, so I'm going to convert some Flash Gitz for guest appearances in my Goffs.<br /> <br /> For tournament players, I would suggest that a &gt;400pt unit with only ten models is a bit of a points sink and I don't think you can justify their presence. Maybe a small unit with two weapon upgrades (More Dakka and Blasta)will serve as a distraction, particularly if they have access to a Battlewagon for some drive by shooting.]]></description>
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				<pubDate><![CDATA[Tue, 9 Dec 2008 15:03:26]]> GMT</pubDate>
				<author><![CDATA[ Flashman]]></author>
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				<title>Viability of Flash Gitz in fifth edition</title>
				<description><![CDATA[ The problem is that they're focused on the worst part of orks - low <span class="glossaryitem" onmouseover='gp(381);'>ROF</span> shooting - and can't upgrade for the best part - melee.  In addition, there's no option to take a bosspole.<br /> <br /> On the surface, they look good.  Nobz with heavy armor, and they get their snazzgunz and git findaz for free.  But, you're almost forced to take a character (either badrukk or an <span class="glossaryitem" onmouseover='gp(67);'>IC</span>) to run with them just for the bosspole.<br /> <br /> Now, I'm going to build a tooled-up unit for <span class="glossaryitem" onmouseover='gp(7);'>APOC</span> games, but I don't see using them in a tourney setting.  For the points of the unit (and Badrukk or an <span class="glossaryitem" onmouseover='gp(67);'>IC</span>), you can have a lot more.  <br /> <br /> Also, they're a lot less effective if the opponent does what orks should do - use cover well.]]></description>
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				<pubDate><![CDATA[Tue, 9 Dec 2008 15:21:24]]> GMT</pubDate>
				<author><![CDATA[ dietrich]]></author>
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