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				<title>Advice on defeating Necrons</title>
				<description><![CDATA[ My friend has a Necron army which I regularly face with my Sons of Ultramar (Ultramarines varient) and I always lose by miles!!  Wondering if you guys could give me some advice??]]></description>
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				<pubDate><![CDATA[Mon, 8 Dec 2008 17:48:45]]> GMT</pubDate>
				<author><![CDATA[ Ryan]]></author>
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				<title>Re:Advice on defeating Necrons</title>
				<description><![CDATA[ I use<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Chapter Master<br /> Captain<br /> <br /> Elites<br /> Terminators<br /> Drednaught<br /> <br /> Troops<br /> Tactical Squad<br /> Tactical Squad<br /> Rhino<br /> <br /> Heavy Support<br /> Predator<br /> <br /> Fast Attack<br /> Attack Bike<br /> Space Marine Bike<br /> <br /> <br /> Thats y list, what do you think?<br /> <br /> Fast Attack]]></description>
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				<pubDate><![CDATA[Mon, 8 Dec 2008 18:54:29]]> GMT</pubDate>
				<author><![CDATA[ Ryan]]></author>
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				<title>Re:Advice on defeating Necrons</title>
				<description><![CDATA[ Total points for the army? 1500, 1750, 2000? Just so I know what you are working with.]]></description>
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				<pubDate><![CDATA[Mon, 8 Dec 2008 19:43:37]]> GMT</pubDate>
				<author><![CDATA[ Strimen]]></author>
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				<title>Advice on defeating Necrons</title>
				<description><![CDATA[ You should be fine with any dedicated assault units hitting thier lines.  Examples terms in land raider, Jump packs, rhino rush, even bikes.  Besides Monoliths Crons really lack any staying power.]]></description>
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				<pubDate><![CDATA[Mon, 8 Dec 2008 20:34:07]]> GMT</pubDate>
				<author><![CDATA[ Lemartes]]></author>
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				<title>Re:Advice on defeating Necrons</title>
				<description><![CDATA[ Assault marines backed up with Plasma <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> Squads wreck my day.<br /> I don't fear the tanks since I have overwhelming glancing.<br /> Your Land Raiders are just as tough as your Rhinos to a Necron player.<br /> Kill... the... Scarabs! (and don't tank-shock them, I've pulled off death-or-glories with them <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> )<br /> Dreadnoughts and Terminators are a pain also, but they must be run in multiples other wise they suffer to focus fire<br /> Oh, and I love killing Attack bikes, since they can be insta-killed<br />  <img src="/s/i/a/1858cb53330f2b89dd3b027b8258cc21.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 8 Dec 2008 20:37:26]]> GMT</pubDate>
				<author><![CDATA[ Belphegor]]></author>
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				<title>Re:Advice on defeating Necrons</title>
				<description><![CDATA[ <blockquote class="uncited"><div><u>Lemartes:</u> Besides Monoliths Crons really lack any staying power.</div></blockquote>Disagreed: Warriors supported by a Res Orb have FANTASTIC staying power under ranged fire. Especially if they are run in groups of 12-16.<br /> Destroyers have horrible staying power under fire & assault.]]></description>
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				<pubDate><![CDATA[Mon, 8 Dec 2008 20:41:31]]> GMT</pubDate>
				<author><![CDATA[ Belphegor]]></author>
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				<title>Re:Advice on defeating Necrons</title>
				<description><![CDATA[ The easiest place to beat necrons is in combat res. They are very powerful against torrents of fire, but due to their low initiative, they break and run in close combat. If you have a lot of vehicles, make sure to take out the Destroyers or at least stay out of rapid fire range; gauss can't kill you, but it still can do damage. Any dedicated assault units should be able to wife a squad a turn from the board. Just make sure to that they aren't setting you up for a torrent of fire; I'd try to engage multiple units at once.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 8 Dec 2008 20:48:37]]> GMT</pubDate>
				<author><![CDATA[ Mekniakal]]></author>
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				<title>Advice on defeating Necrons</title>
				<description><![CDATA[ Focus fire. Pick a target unit, preferably one that's more than 6" away from another unit of the same type, but any that's sitting on a flank will do. Blow it to kingdom come. If the whole unit was more than 6" away from the same type, it's gone, no coming back. If it's just one on the flank or spread way out, keep in mind that any individual members of it that are more than 6" away from their compatriots are gone with no coming back.<br /> <br /> If you get an opportunity, tank shock him to push his units away from each other or his orb so they can't get back up.]]></description>
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				<pubDate><![CDATA[Mon, 8 Dec 2008 21:10:33]]> GMT</pubDate>
				<author><![CDATA[ Aduro]]></author>
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				<title>Re:Advice on defeating Necrons</title>
				<description><![CDATA[ A close combat unit able to get into <span class="glossaryitem" onmouseover='gp(19);'>cc</span> easily and able to take down a necron lord is a must.. Either put a good amount of attacks (double - triple his wounds) onto the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> lord if hes within threat 2' range (am I right, with the new 5th ed <span class="glossaryitem" onmouseover='gp(19);'>cc</span> rules?) as a lords easily worth 200 with a orb and philatry<br /> <br /> or if hes back out of reach, do enough wounds (and survive the return) to cause the squad to break and be run down - wiping the unit (inc lord) forgoing <span class="glossaryitem" onmouseover='gp(142);'>WBB</span> roles.<br /> <br /> I.e for eldar, 5man harlies (shadow seer, 4 kisses and troupe master w/ pwr wep) and Yuriel.. <span class="glossaryitem" onmouseover='gp(119);'>SM</span> = a few 5 man assualt squad with a pwr fists]]></description>
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				<pubDate><![CDATA[Mon, 8 Dec 2008 21:11:59]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>Re:Advice on defeating Necrons</title>
				<description><![CDATA[ Also when you break a unit in combat and run it down (say with a tactical squad jumping out of a rhino) they do not get WWB saves on the models that are run down. They only get the <span class="glossaryitem" onmouseover='gp(142);'>WBB</span> on the couple of models you hurt in combat before they fled. And only if those casulties are within 6" of some other unit of the same kind. So <span class="glossaryitem" onmouseover='gp(167);'>tac</span>'s in rhinos work great for getting even more marines into assaults with the crons instead of just sitt/walking and shooting at them.]]></description>
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				<pubDate><![CDATA[Mon, 8 Dec 2008 21:14:59]]> GMT</pubDate>
				<author><![CDATA[ Strimen]]></author>
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				<title>Re:Advice on defeating Necrons</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Disagreed: Warriors supported by a Res Orb have FANTASTIC staying power under ranged fire.</div></blockquote><br /> <br /> <br /> Not unless it helps with combat resolution.  The lord and a big block of warriors are just more points to dedicated assault units.  Biggest issue with Necrons in tournaments is thier are to many armies dedicated to assault and most can hit you on turn two.  <span class="glossaryitem" onmouseover='gp(10);'>BA</span> assault, Shrike, Nob biker orks, Daemon drop Kairos plus BloodCrushers, Tyranid shock, and Lash princes.  <span class="glossaryitem" onmouseover='gp(10);'>BA</span> and Orks hit your lines and your entire army disappears, res orb or not and all that is left is a monolith or two then your army phases about turn three.  That's why Crons are not making many appearences at tourny's these days and to a lesser extent Tau.  The newest edition has gone to far toward assault <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.]]></description>
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				<pubDate><![CDATA[Mon, 8 Dec 2008 21:17:01]]> GMT</pubDate>
				<author><![CDATA[ Lemartes]]></author>
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				<title>Re:Advice on defeating Necrons</title>
				<description><![CDATA[ Stirmen - If you run down the squad, you run down the squad. You forgo the <span class="glossaryitem" onmouseover='gp(142);'>WBB</span> saves that they could get thier next turn (from pwr weps with an orb) and from a portalling monolith.<br /> <br /> From either the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>'s or erratas it tells us of the models that go down do stay with the squad when falling back (or some such) so you can infer that the downed models are part of the squad for sweeping advances at combat resoloution.<br /> <br /> There needs to be a sticky clarifying these necron <span class="glossaryitem" onmouseover='gp(142);'>WBB</span> rule. its just so misunderstood. <br /> <br /> Also, a Big block of necrons can still be fairly hardy as the lord can easily gut a fair few troops on his own & the masses attacks of said big block <i>might</i> win over the remaining few. Assuming few is the case : P]]></description>
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				<pubDate><![CDATA[Mon, 8 Dec 2008 21:27:44]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>Re:Advice on defeating Necrons</title>
				<description><![CDATA[ <blockquote class="uncited"><div>There needs to be a sticky clarifying these necron <span class="glossaryitem" onmouseover='gp(142);'>WBB</span> rule. its just so misunderstood. </div></blockquote><br /> <br /> Thier needs to be <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> roll immiediatly which should happen in the new dex.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 8 Dec 2008 21:32:36]]> GMT</pubDate>
				<author><![CDATA[ Lemartes]]></author>
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				<title>Re:Advice on defeating Necrons</title>
				<description><![CDATA[ Ahh I see, I was unaware of that as thats not how the Necron players I have faced have played it. They already get upset when you show them that running the crons down does not cause wounds and just removes them from the board. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Thanks for the clarifier. Just one more reason I support the shift from <span class="glossaryitem" onmouseover='gp(142);'>WBB</span> to <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> <br /> And yes I agree if there is a lord in the unit of warriors you are charging into you need to make sure you bring some actuall assault troops that can make up the difference, but if its just a normal squad of warriors (even at 20 man squad) I constantly beat them by poping out of a rhino, use 1 flamer and 9 pistols, charge in getting 21 more attacks and call it a day. A tactical in a rhino can be a decent threat to a full cron warrior unit and if you are facing 10 - 12 man unit you are just laughing. <br /> <br /> As a note I generally have 2 rhino's and a razor back full of marines with flamers and a <span class="glossaryitem" onmouseover='gp(105);'>PF</span>, supporting my first turn drop pod(carying 5 assault marines, Cassius, a libby with Gate and Ancient(S5 AP3 Template) and a full harnessed tech marine) and a Redeemer with 5 Assault Termies rushing the crons.<br /> <br /> So the game ends up looking like this (sometimes with turn 2 and 3 combined into turn 2 depending on deployment for the mission):<br /> Turn 1: Pod drops and 3 flamers (one at AP3) hits the biggest group of 'crons around. Everything else drives forward and maybe a pot shot from my vindi at the mono.<br /> Turn 2: Whats left of my pod squad either moves/flames/assaults more warriors or gate's to a safe rear-gaurd position to follow the rhino advance. Everything else drives at the 'crons or moves and runs if their transport dropped.<br /> Turn 3: Jump out shoot pistols/flamers and assault.<br /> Turn 4: Mop up a few things and watch the phase out.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 8 Dec 2008 21:35:43]]> GMT</pubDate>
				<author><![CDATA[ Strimen]]></author>
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				<title>Re:Advice on defeating Necrons</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> is seperate to the <span class="glossaryitem" onmouseover='gp(142);'>WBB</span> rule in terms of fluffyness and gameplay and <span class="glossaryitem" onmouseover='gp(142);'>WBB</span> isnt hard to understand it just hasnt been properly printed anywhere, up to date. Unless you have it on good info that it is actually gonna change in the new dex? <br /> <br /> Anyways, the Orb + <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> would be horribly powerful..<br /> <br /> Whens does the phasing out rule take place during a turn? ]]></description>
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				<pubDate><![CDATA[Mon, 8 Dec 2008 21:36:45]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>Advice on defeating Necrons</title>
				<description><![CDATA[ we usually play a 2000 point game, I use my brothers <span class="glossaryitem" onmouseover='gp(69);'>IG</span> army, which is:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> command squad<br /> commisser<br /> <br /> elites<br /> <br /> troops<br /> about 60 shock troops<br /> <br /> heavy support<br /> leman russ battle tank<br /> basilisk<br /> heavy weapons squad<br /> <br /> so this and my army usually face:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> necron lord (cannot see a resurection orb but he says it's wargear)<br /> nightbringer<br /> <br /> elites<br /> <br /> troops<br /> 40 necron warriors<br /> <br /> heavy support<br /> pylon<br /> devastators<br /> <br /> fast attacks<br /> scarabs<br /> <br /> it's on a 6 by 4 foot table with a set of trees and hedges, a river and a modular hill.  hopefully this helps, and thanks for the advice so far.]]></description>
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				<pubDate><![CDATA[Mon, 8 Dec 2008 21:44:44]]> GMT</pubDate>
				<author><![CDATA[ Ryan]]></author>
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				<title>Advice on defeating Necrons</title>
				<description><![CDATA[ 1.) Assault him.  Straight up.  Current codex and edition, you put some wounds on the crons and they run like girls.  Win combat by three wounds - make them test at leadership 7 (which is the average roll on the <span class="glossaryitem" onmouseover='gp(1);'>2d6</span>).  <br /> <br /> 2.) Focus fire.  Shoot the crap out of a unit until nothing is left and then repeat as desired.  <br /> <br /> ...<br /> <br /> Reading that again, you've got <span class="glossaryitem" onmouseover='gp(69);'>IG</span>.  Scratch that.  <br /> <br /> First issue: I believe that the pylons only get to come out in Apocalypse play.  Maybe the same with Devestators?  Those shouldn't be on the board.<br /> <br /> Second issue: I think he's got a fair bit more in the points column than you do.  Guestimating your army, you've got maybe 1000* points?  In his 40 warriors, he's got 720, not to mention two expensive <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choices, scarabs and whatever else he's got in his list.  You may be relying too much on wargear, that's what's weighing you down.  You should take your list to the army list section and have the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> doctors (HMBC, resident) take a look at your army and watch the bloat melt away in a more competitive frame.]]></description>
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				<pubDate><![CDATA[Mon, 8 Dec 2008 22:06:26]]> GMT</pubDate>
				<author><![CDATA[ bryantsbears]]></author>
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				<title>Advice on defeating Necrons</title>
				<description><![CDATA[ few things to say<br /> <br /> he has the necron lord without the orb but he says he has the orb as wargear??  also, what is it used for and should I kill it quickly??<br /> <br /> also, he always uses a pylon!!  he just deepstrikes it ontop of my men, pushing them back and then kills my whole 2000 point army with it!!  what should I do??<br /> <br /> finally, although I have not got the necron codex, I swear he is cheating?  firstly, the necron list I posted above, is it a 2000 point list?? also, some of the rules he comes up with do not seem true as they always result in him losing about 2 men in the whole game.<br /> <br /> also, he deepstrikes his warriors backwards and forwards with no penalty??]]></description>
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				<pubDate><![CDATA[Mon, 8 Dec 2008 22:19:05]]> GMT</pubDate>
				<author><![CDATA[ Ryan]]></author>
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				<title>Re:Advice on defeating Necrons</title>
				<description><![CDATA[ A necron orb costs about 40pts. Get him to show you his data sheet thing and point it out to you/add it all up. <br /> <br /> It allows for himself and any necron unit with 6' to re-roll any <span class="glossaryitem" onmouseover='gp(142);'>WBB</span> roles disallowed by pwr weps, <span class="glossaryitem" onmouseover='gp(6);'>ap</span> weapons etc (right?) <br /> <br /> Kill it? Yes, kill it very much. The kill all the troops. Then watch him phase out. <br /> <br /> The pylon is a <span class="glossaryitem" onmouseover='gp(7);'>apoc</span> only vechile. Unless your playing an apocolype game (with super-vechiles/titans etc) - he cant use it. <br /> <br /> If he keeps units to deepstrike with a monolith (can it be done with a pylon in apocolypse games?) and the monolith doesnt manage to come in from reserves, then the units deepstriking with it are lost.. If that helps? <br /> <br /> Large blasts, <span class="glossaryitem" onmouseover='gp(123);'>str</span> 5-6+ (wound 2+) <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 3  are a good way to trim down necrons. <span class="glossaryitem" onmouseover='gp(123);'>str</span> 10 hits to vap the lord though. ]]></description>
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				<pubDate><![CDATA[Mon, 8 Dec 2008 22:32:13]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>Re:Advice on defeating Necrons</title>
				<description><![CDATA[ According to the list you posted only one unit per turn is going to be able to teleport via the lord if the lord has the proper gear IRC. Also if he is using the Pylon then he is playing by the extended Apocolypse rules in which case you can field various things such as a baneblade against him (great against necrons you can cause a phase out first turn if he isn't paying attention with one of these). If you don't have a handle on the rules and/or access to them I suggest you either stop playing or get the rules and read them. Because without the rules you probably will be just jerked around by people. Like not knowing that he is not allowed to field a pylon in a normal <span class="glossaryitem" onmouseover='gp(3);'>40k</span> game(because it is unbalanced).]]></description>
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				<pubDate><![CDATA[Mon, 8 Dec 2008 22:49:02]]> GMT</pubDate>
				<author><![CDATA[ Strimen]]></author>
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				<title>Advice on defeating Necrons</title>
				<description><![CDATA[ I've only been playing the crons for a few months, but I can agree that the assault (particularly the sweep) will make any Necron player cringe and/or whine.  I had my first experience with Shrike-led assault marines the other night, and got phased on turn 1!<br /> Avoid the scarabs, and H2H everyone else.]]></description>
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				<pubDate><![CDATA[Tue, 9 Dec 2008 03:01:39]]> GMT</pubDate>
				<author><![CDATA[ Buzzkill]]></author>
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