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		<title><![CDATA[Latest posts for the thread "1500 drop/infiltrate guard."]]></title>
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				<title>1500 drop/infiltrate guard.</title>
				<description><![CDATA[ Quick and dirty, this one.<br /> <br /> Doctrines:<br /> <br /> Light infantry<br /> Drop Troops<br /> Vets<br /> iron discipline<br /> ratlings<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Junior, 2 melta, honorifica, Power Weapon: 90 (infiltrate or drop depending on how much armor there is)<br /> <br /> 2 fire support w/auto cannons: 95x2=190 (infiltrate)<br /> <br /> Elites:<br /> <br /> 10 ratlings: 110 (infiltrate)<br /> <br /> 2 5-man groups of vetsw/ triple melta: 75x2=150 (drop)<br /> <br /> Troops: (infiltrating for the most part)<br /> <br /> Junior w/ missile launcher, standard, <span class="glossaryitem" onmouseover='gp(269);'>ID</span> 71.<br /> <br /> squad w/ auto/<span class="glossaryitem" onmouseover='gp(166);'>plas</span>, <span class="glossaryitem" onmouseover='gp(269);'>ID</span>. 90<br /> <br /> squad w/ auto/<span class="glossaryitem" onmouseover='gp(166);'>plas</span>, <span class="glossaryitem" onmouseover='gp(269);'>ID</span>. 90<br /> <br /> squad w/ auto/<span class="glossaryitem" onmouseover='gp(166);'>plas</span>, <span class="glossaryitem" onmouseover='gp(269);'>ID</span>. 90<br /> <br /> Junior w/ 2 melta/2flamer (droping on tanks or <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> depending on situation) 72<br /> <br /> squad w/ bolter/flamer, <span class="glossaryitem" onmouseover='gp(269);'>ID</span>. 81<br /> <br /> squad w/ bolter/flamer, <span class="glossaryitem" onmouseover='gp(269);'>ID</span>. 81<br /> <br /> squad w/ bolter/flamer, <span class="glossaryitem" onmouseover='gp(269);'>ID</span>. 81<br /> <br /> 656<br /> <br /> fast Attack:<br /> <br /> Heavy Support:<br /> <br /> 2 naked lemans 290<br /> <br /> 1486<br /> <br /> command squads are intended to either drop and assist the vets in hunting armor/big things or infiltrate and assault into melee (I expect they will be doing the former more than the latter, however.) The ratlings target monstrous creatures if there are any, flamer/bolter groups sit in front of the auto/<span class="glossaryitem" onmouseover='gp(166);'>plas</span> groups and give the latter a cover save. Lemans are a must.<br /> <br /> Honestly, thought I feel this list is missing something, but I'm not totally sure what. For one thing, I have no idea if this is a good gunline set up at all, and I'm not really sure how a guard army could really make the most of infiltrating aside from taking cameoline and camping in cover. I might rewrite this one soon. Needless to say, advice would be appreciated.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 8 Dec 2008 23:19:04]]> GMT</pubDate>
				<author><![CDATA[ Milquetoast Thug]]></author>
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				<title>1500 drop/infiltrate guard.</title>
				<description><![CDATA[ 10 ratlings: 110 (infiltrate) <br /> Drop them <br /> <br /> Vets should be 3 choices<br /> <br /> Your <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> shouldnt have a rocket waste of points <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> should also be all meltas. If droping <br /> But <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>'s you keep for morle <br /> <br /> Add all heavy bolters to Russes great anti horde. <br /> <br /> I personally dont like infil. Puts <span class="glossaryitem" onmouseover='gp(69);'>IG</span> to close to the enemy i'd drop that. Unless you want to keep that. ]]></description>
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				<pubDate><![CDATA[Tue, 9 Dec 2008 02:19:07]]> GMT</pubDate>
				<author><![CDATA[ ghostmaker]]></author>
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				<title>Re:1500 drop/infiltrate guard.</title>
				<description><![CDATA[ I wouldn't combine melta/flamer. Guard have enough squads to not have to generalize.<br /> <br /> Are suicide CHQs customary in drop guard? Seems like you'd want to keep them around for leadership. I'd put the standard on him, because he has the best statline, not your <span class="glossaryitem" onmouseover='gp(78);'>JO</span>.<br /> <br /> Certainly with infiltrate you'd want to keep them around. I'd drop the weapons on the CHQ and hide it out of <span class="glossaryitem" onmouseover='gp(85);'>LoS</span>. Also the Ratlings. Get more vets.<br /> <br /> Your first <span class="glossaryitem" onmouseover='gp(78);'>JO</span> has room for another weapon.<br /> <br /> On your guardsmen squads it says <span class="glossaryitem" onmouseover='gp(269);'>ID</span>. Shouldn't that be <span class="glossaryitem" onmouseover='gp(611);'>LI</span> - Light Infantry?<br /> <br /> Infiltrate is great just for setting up after your opponent.]]></description>
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				<pubDate><![CDATA[Tue, 9 Dec 2008 02:25:04]]> GMT</pubDate>
				<author><![CDATA[ BillTheManiac]]></author>
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				<title>1500 drop/infiltrate guard.</title>
				<description><![CDATA[ CHQs are great for dieing.<br /> <br /> If you do all drop you will do that.<br /> <br /> You need <span class="glossaryitem" onmouseover='gp(21);'>COD</span> it's free]]></description>
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				<pubDate><![CDATA[Tue, 9 Dec 2008 02:32:55]]> GMT</pubDate>
				<author><![CDATA[ ghostmaker]]></author>
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