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				<title>Abaddon &amp; Berserkers in a Land Raider delivery System</title>
				<description><![CDATA[ So I have never had much luck with Khorne Berserkers but for some reason I can't stop trying to get them to do their job so I was thinking about putting 8 Berserkers(With Skull Champ and <span class="glossaryitem" onmouseover='gp(486);'>PW</span>) with Abaddon in a Land Raider and seeing what kind of damage they can do.<br /> Now that combo should in theory allow for direct assault on most targets with 0-11 S8 I6 <span class="glossaryitem" onmouseover='gp(486);'>PW</span> attacks with rerolls to wound,5 S5 I5 <span class="glossaryitem" onmouseover='gp(486);'>PW</span> attacks,28 S5 I5 normal attacks. Admitadly they will obliterate most targets they assault leaving them open to a turn of shooting and/or counter attack which I've found Berserkers turn into absolute pussies under such conditions but at least they are all fearless. One question on rules. It states under the Relentless <span class="glossaryitem" onmouseover='gp(136);'>USR</span> that an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> with Relentless must abide by the assault restrictions of the squad he is joined with. Does this mean that Abaddon cannot fire his <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-Bolter and assault?(Or does it mean that Abaddon could fire but couldn't assault if the squad rapidfired?)<br /> <br /> In total this setup is somewhere in the region of 750-800pts(Don't have the codex but about that). Quite Pricey.<br /> <br /> Now another option (Keeping with Abaddon as the main theme) is a basic 4man Terminator Squad which is without upgrades 120pts.This squad outputs 12 S4 I4 <span class="glossaryitem" onmouseover='gp(486);'>PW</span> attacks on a charge on top of Abaddons attacks. Much less killing but at 110pts(Approx) cheaper and with a plethora of juicy upgrades they could take and better saves they would last longer, But of course half the wounds.<br /> Though they are not Fearless LD10 is acceptable.<br /> <br /> Now if I went for 4 Terminator Champs,Mark of Slaanesh and Twin <span class="glossaryitem" onmouseover='gp(80);'>LC</span> all around it comes to about the same as the Berserker squad for 20 S4 I5 <span class="glossaryitem" onmouseover='gp(486);'>PW</span> attacks which reroll to wound.<br /> <br /> if anyone a better combination or opinion I'd be glad to hear it.]]></description>
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				<pubDate><![CDATA[Wed, 10 Dec 2008 15:07:19]]> GMT</pubDate>
				<author><![CDATA[ Voodoo_Chile]]></author>
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				<title>Abaddon &amp; Berserkers in a Land Raider delivery System</title>
				<description><![CDATA[ If you've got a Berzerker squad in a Land Raider you really don't need to boost them with Abbadon.  But if you do feel like they need a bit more punch you can use cheaper <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> units like Kharn or Lucius.  Lucius is my favorite because it is awesome in combat and cheap as dirt - so not a big loss if he is eventually killed.<br /> <br /> In answer to you query, if Abbadon fires his bolter he can still charge.  Thus the whole unit can still charge since the Berzerkers have nothing but pistols.  Just be careful about shooting before charging because you can sometime kill everyone within 6".]]></description>
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				<pubDate><![CDATA[Wed, 10 Dec 2008 15:34:38]]> GMT</pubDate>
				<author><![CDATA[ Democratus]]></author>
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				<title>Abaddon &amp; Berserkers in a Land Raider delivery System</title>
				<description><![CDATA[ I personally like the a Nurgle lord with a daemon weapon. You can even toss him on a palanquin if you want to tool him up. <br /> <br /> The always wound of a 4+ rips through monstrous creatures (which you pretty much always run into at tournies due to Nidzilla lists). Also the new poison rules let you re roll to wound against models with T4, so he's a hell of an infantry killer too. Just beware of powerfists, but that goes for everyone. <br /> <br /> Pete ]]></description>
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				<pubDate><![CDATA[Wed, 10 Dec 2008 15:45:15]]> GMT</pubDate>
				<author><![CDATA[ Pdeflorio]]></author>
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				<title>Re:Abaddon &amp; Berserkers in a Land Raider delivery System</title>
				<description><![CDATA[ Abaddon tears stuff up by himself. A member of our gaming group uses him with the same Terminator setup...and the Termi's never get to swing. Abaddon is the Pac Man of <span class="glossaryitem" onmouseover='gp(3);'>40K</span> NOM NOM NOM.]]></description>
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				<pubDate><![CDATA[Wed, 10 Dec 2008 15:54:26]]> GMT</pubDate>
				<author><![CDATA[ Dez]]></author>
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				<title>Abaddon &amp; Berserkers in a Land Raider delivery System</title>
				<description><![CDATA[ Abaddon is a monster on his own. Adding other assault units is just "icing on the cake". Berzerkers are the best addition to him <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>. Skullchamp with a fist though.]]></description>
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				<pubDate><![CDATA[Wed, 10 Dec 2008 16:07:18]]> GMT</pubDate>
				<author><![CDATA[ Hand of Dume]]></author>
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				<title>Abaddon &amp; Berserkers in a Land Raider delivery System</title>
				<description><![CDATA[ <blockquote><div><cite>Democratus wrote:</cite>In answer to you query, if Abbadon fires his bolter he can still charge.  Thus the whole unit can still charge since the Berzerkers have nothing but pistols.  Just be careful about shooting before charging because you can sometime kill everyone within 6".</div></blockquote><br /> <br /> Thanks for clearing that up for me man.<br /> <br /> Yeah Abaddon is a beast and the added support could be overkill but I just can't bring myself to deploy a Land Raider with one guy in it. Plus the added support means that if Abaddon rolls that dreaded 1 then at least some killing will be done.<br /> Though I might have to look into Lords with Daemon Weapons, Always overlook their choppyness.<br /> <br /> @Hand of Dume, The only reason I'd go for <span class="glossaryitem" onmouseover='gp(486);'>Pw</span> over fist on the champ is the Furious Charge bonus coupled with the fact that 5/6 times Abaddon is going to be swinging with S8 anyway.]]></description>
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				<pubDate><![CDATA[Wed, 10 Dec 2008 16:30:18]]> GMT</pubDate>
				<author><![CDATA[ Voodoo_Chile]]></author>
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				<title>Abaddon &amp; Berserkers in a Land Raider delivery System</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> I like the added fist for big bugs and vehicles. Even Abaddon would have problems with <span class="glossaryitem" onmouseover='gp(87);'>LR</span>'s and Monoliths.]]></description>
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				<pubDate><![CDATA[Wed, 10 Dec 2008 16:44:51]]> GMT</pubDate>
				<author><![CDATA[ Hand of Dume]]></author>
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				<title>Abaddon &amp; Berserkers in a Land Raider delivery System</title>
				<description><![CDATA[ Hmm I suppose S10 on a charge is very nice if you happen to need to take down a vehicle like the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> or Monolith.]]></description>
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				<pubDate><![CDATA[Wed, 10 Dec 2008 16:49:47]]> GMT</pubDate>
				<author><![CDATA[ Voodoo_Chile]]></author>
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				<title>Abaddon &amp; Berserkers in a Land Raider delivery System</title>
				<description><![CDATA[ It's only str9 'cause you add +1 for the furious charge after the strength 8 for the fist. Still strength 9 is better than 8 of Abaddon.]]></description>
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				<pubDate><![CDATA[Wed, 10 Dec 2008 16:53:43]]> GMT</pubDate>
				<author><![CDATA[ Hand of Dume]]></author>
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				<title>Abaddon &amp; Berserkers in a Land Raider delivery System</title>
				<description><![CDATA[ Well you've won me over. Better to have a chance to penetrate an <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 14 vehicle then to just glance.]]></description>
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				<pubDate><![CDATA[Wed, 10 Dec 2008 17:06:14]]> GMT</pubDate>
				<author><![CDATA[ Voodoo_Chile]]></author>
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				<title>Abaddon &amp; Berserkers in a Land Raider delivery System</title>
				<description><![CDATA[ Taking a <span class="glossaryitem" onmouseover='gp(105);'>PF</span> in a berserker squad is a no brainer. Do it everytime. ]]></description>
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				<pubDate><![CDATA[Wed, 10 Dec 2008 17:09:51]]> GMT</pubDate>
				<author><![CDATA[ Pdeflorio]]></author>
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				<title>Abaddon &amp; Berserkers in a Land Raider delivery System</title>
				<description><![CDATA[ <blockquote><div><cite>Pdeflorio wrote:</cite>Taking a <span class="glossaryitem" onmouseover='gp(105);'>PF</span> in a berserker squad is a no brainer. Do it everytime. </div></blockquote><br /> <br /> I don't know why I'm generally adverse to taking Powerfists. I think I'm too used to going Slaanesh to get hits in before <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>.]]></description>
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				<pubDate><![CDATA[Wed, 10 Dec 2008 17:12:10]]> GMT</pubDate>
				<author><![CDATA[ Voodoo_Chile]]></author>
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				<title>Abaddon &amp; Berserkers in a Land Raider delivery System</title>
				<description><![CDATA[ Add a Slaaneshi Sorcerer into the group so that he can lash some fools towards this walking steamroller.]]></description>
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				<pubDate><![CDATA[Wed, 10 Dec 2008 17:19:52]]> GMT</pubDate>
				<author><![CDATA[ groz]]></author>
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				<title>Abaddon &amp; Berserkers in a Land Raider delivery System</title>
				<description><![CDATA[ <blockquote><div><cite>Voodoo_Chile wrote:</cite><br /> I don't know why I'm generally adverse to taking Powerfists. I think I'm too used to going Slaanesh to get hits in before <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>.</div></blockquote><br /> <br /> That's fine for fighting infantry but the ol' fistyfisty makes all of your troops choices a threat to pretty much everything in the game. Just something to consider.]]></description>
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				<pubDate><![CDATA[Wed, 10 Dec 2008 17:52:53]]> GMT</pubDate>
				<author><![CDATA[ ueberyak]]></author>
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				<title>Abaddon &amp; Berserkers in a Land Raider delivery System</title>
				<description><![CDATA[ Always take the <span class="glossaryitem" onmouseover='gp(105);'>PF</span> option on Bezerkers.<br /> <br /> Capt K]]></description>
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				<pubDate><![CDATA[Wed, 10 Dec 2008 18:45:16]]> GMT</pubDate>
				<author><![CDATA[ CaptKaruthors]]></author>
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				<title>Re:Abaddon &amp; Berserkers in a Land Raider delivery System</title>
				<description><![CDATA[ Abaddon gets an extra dice for penetration vs. vehicles.  He's an everything killer.]]></description>
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				<pubDate><![CDATA[Wed, 10 Dec 2008 19:17:22]]> GMT</pubDate>
				<author><![CDATA[ ferrous]]></author>
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				<title>Re:Abaddon &amp; Berserkers in a Land Raider delivery System</title>
				<description><![CDATA[ <blockquote><div><cite>ferrous wrote:</cite>Abaddon gets an extra dice for penetration vs. vehicles.  He's an everything killer.</div></blockquote><br /> <br /> Where did you see/hear this? I just looked in the codex and saw nothing about that.]]></description>
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				<pubDate><![CDATA[Wed, 10 Dec 2008 19:34:28]]> GMT</pubDate>
				<author><![CDATA[ Hand of Dume]]></author>
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				<title>Re:Abaddon &amp; Berserkers in a Land Raider delivery System</title>
				<description><![CDATA[ <blockquote><div><cite>ferrous wrote:</cite>Abaddon gets an extra dice for penetration vs. vehicles.  He's an everything killer.</div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(84);'>lol</span> Abbadon is the Truth.. but not that hawt..  He would be a steal if had this in addition to his already Powered up abilites.<br /> <br /> Mausama]]></description>
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				<pubDate><![CDATA[Wed, 10 Dec 2008 19:53:22]]> GMT</pubDate>
				<author><![CDATA[ Mausama]]></author>
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				<title>Abaddon &amp; Berserkers in a Land Raider delivery System</title>
				<description><![CDATA[ In ard boys a buddy of mine found that abbadabadingdong was too killy to go with zerkers ... by the time he was done the zerkers rarely even got to attack.  He found that adding abbadabadingdong to a plague marine squad was far superior and let your tough as nails squad have the killing power they oh so lack.<br /> <br /> He started running 3 <span class="glossaryitem" onmouseover='gp(87);'>LR</span>, 2 with zerkers, 1 with pm and  dingdong.  <br /> <br /> Meph]]></description>
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				<pubDate><![CDATA[Wed, 10 Dec 2008 22:25:56]]> GMT</pubDate>
				<author><![CDATA[ Mephistoles1]]></author>
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				<title>Abaddon &amp; Berserkers in a Land Raider delivery System</title>
				<description><![CDATA[ <blockquote><div><cite>Mephistoles1 wrote:</cite>In ard boys a buddy of mine found that abbadabadingdong was too killy to go with zerkers ... by the time he was done the zerkers rarely even got to attack.  He found that adding abbadabadingdong to a plague marine squad was far superior and let your tough as nails squad have the killing power they oh so lack.<br /> <br /> He started running 3 <span class="glossaryitem" onmouseover='gp(87);'>LR</span>, 2 with zerkers, 1 with pm and  dingdong.  <br /> <br /> Meph</div></blockquote><br /> <br /> That's a really good idea. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> I run berzerkers and plaguemarines also. ]]></description>
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				<pubDate><![CDATA[Wed, 10 Dec 2008 23:23:20]]> GMT</pubDate>
				<author><![CDATA[ Hand of Dume]]></author>
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				<title>Abaddon &amp; Berserkers in a Land Raider delivery System</title>
				<description><![CDATA[ Man that is a nice idea. Overkill was my one fear.]]></description>
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				<pubDate><![CDATA[Thu, 11 Dec 2008 13:03:25]]> GMT</pubDate>
				<author><![CDATA[ Voodoo_Chile]]></author>
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				<title>Abaddon &amp; Berserkers in a Land Raider delivery System</title>
				<description><![CDATA[ <blockquote><div><cite>Voodoo_Chile wrote:</cite> Overkill was my one fear.</div></blockquote><br /> <br /> I don't worry about overkill. Everything needs some sort of support. What would happen if Abaddon rolled a 1 for his daemon weapon? He'd be standing around with his thumb up his ass. It's nice to have some back up for these instances.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 11 Dec 2008 13:22:38]]> GMT</pubDate>
				<author><![CDATA[ Hand of Dume]]></author>
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				<title>Abaddon &amp; Berserkers in a Land Raider delivery System</title>
				<description><![CDATA[ Abbandon once lost a wound against a guard junior sergent, well techinaclly it was the demon weapon....]]></description>
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				<pubDate><![CDATA[Thu, 11 Dec 2008 13:37:32]]> GMT</pubDate>
				<author><![CDATA[ Xav]]></author>
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				<title>Re:Abaddon &amp; Berserkers in a Land Raider delivery System</title>
				<description><![CDATA[ Abaddon is a fluffy choice. <br /> I'd stick him to a 10 Termie squad with 2 heavy flamers, 2 power fists, and IoGC. <br /> Seems to be an unstoppable unit.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 11 Dec 2008 17:10:13]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Re:Abaddon &amp; Berserkers in a Land Raider delivery System</title>
				<description><![CDATA[ I have to disagree with the previous statement, Abaddon is NEVER a fluffy choice unless its in a rediculously large apocalypse game and there is only one Abaddon on the board and if he is leading a massive chaos marine army.<br /> <br /> Abaddon is the most powerful chaos lord according to the fluff he wouldn't hang around with some puny army fighting some guardsmen on some worthless planet somewhere.  He is not a fluffy choice, neither are almost all the special characters in the game.<br /> <br /> Abaddon can kill almost anything and throwing him in a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> with berzerkers is a good idea, even throwing him in there with termies is good too.  Oh and dont think that he cant be killed.  If he gets out into the open and enough plasma shots target him then he dies.  I know i've done it.]]></description>
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				<pubDate><![CDATA[Thu, 11 Dec 2008 17:48:37]]> GMT</pubDate>
				<author><![CDATA[ WarsmithMorgoth]]></author>
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				<title>Abaddon &amp; Berserkers in a Land Raider delivery System</title>
				<description><![CDATA[ Abbadon has taken place in many small skirmishes in the fluff.  There's nothing unfluffy about it.  He fights big battles, small engagements, and anything in between.  His reasons for fighting all of these battles is unknown as he is driven by oracles and daemonic prophecy.]]></description>
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				<pubDate><![CDATA[Thu, 11 Dec 2008 17:53:51]]> GMT</pubDate>
				<author><![CDATA[ Democratus]]></author>
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				<title>Re:Abaddon &amp; Berserkers in a Land Raider delivery System</title>
				<description><![CDATA[ ok but if abaddon is always there in every game you play then its still not fluffy in my opinion.<br /> <br /> I guess i'm just biased against special characters i think they are a cheap way to play and not very creative.]]></description>
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				<pubDate><![CDATA[Thu, 11 Dec 2008 18:00:28]]> GMT</pubDate>
				<author><![CDATA[ WarsmithMorgoth]]></author>
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				<title>Re:Abaddon &amp; Berserkers in a Land Raider delivery System</title>
				<description><![CDATA[ <blockquote><div><cite>WarsmithMorgoth wrote:</cite><br /> I guess i'm just biased against special characters i think they are a cheap way to play and not very creative.</div></blockquote><br /> <br /> I don't understand how taking abaddon is any different from taking a <span class="glossaryitem" onmouseover='gp(262);'>DP</span> with wings and warptime as far as creativity is concerned (I'm assuming you're talking about list building). It's not different from taking any other unit in the 'dex, even.]]></description>
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				<pubDate><![CDATA[Thu, 11 Dec 2008 18:28:05]]> GMT</pubDate>
				<author><![CDATA[ ueberyak]]></author>
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				<title>Abaddon &amp; Berserkers in a Land Raider delivery System</title>
				<description><![CDATA[ You can just think of your battle as some small part of a much larger engagement.  Particularly the small part were the generals of each side clash.]]></description>
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				<pubDate><![CDATA[Thu, 11 Dec 2008 18:47:29]]> GMT</pubDate>
				<author><![CDATA[ Kymera]]></author>
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				<title>Abaddon &amp; Berserkers in a Land Raider delivery System</title>
				<description><![CDATA[ i hope abbaddon gets run over by his own land raider...]]></description>
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				<pubDate><![CDATA[Fri, 12 Dec 2008 02:32:58]]> GMT</pubDate>
				<author><![CDATA[ The Angry Commissar]]></author>
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				<title>Abaddon &amp; Berserkers in a Land Raider delivery System</title>
				<description><![CDATA[ <blockquote><div><cite>The Angry Commissar wrote:</cite>i hope abbaddon gets run over by his own land raider...</div></blockquote><br /> <br /> What after running through an <span class="glossaryitem" onmouseover='gp(69);'>IG</span> gunline with his berzerker bodyguard. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 12 Dec 2008 03:17:31]]> GMT</pubDate>
				<author><![CDATA[ Hand of Dume]]></author>
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				<title>Re:Abaddon &amp; Berserkers in a Land Raider delivery System</title>
				<description><![CDATA[ <blockquote><div><cite>WarsmithMorgoth wrote:</cite>ok but if abaddon is always there in every game you play then its still not fluffy in my opinion.<br /> <br /> I guess i'm just biased against special characters i think they are a cheap way to play and not very creative.</div></blockquote><br /> <br /> How is it any less fluffy than playing 1st company Ultramarines in every game?  Or Biel-Tan?  Surely these two sub-lists aren't present at every battle in the universe?<br /> <br /> If you go down this road, then every battle you play must be Imperial Guard against Orks - as they are the only two forces large enough to justify playing a fluffy battle.  There are only 1000 Space Marine chapters, but billions of planets.  The odds against any single battle (much less all the ones you play) even involving a Space Marine force are astronomical. <br /> <br /> Or you could just take a "storyteller" point of view and say that all of your battles are the continuing story of 1st Company, or Biel-Tan...or Abbadon and his personal elite guard.<br /> <br /> They either all work or none of them do.]]></description>
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				<pubDate><![CDATA[Fri, 12 Dec 2008 16:41:11]]> GMT</pubDate>
				<author><![CDATA[ Democratus]]></author>
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				<title>Abaddon &amp; Berserkers in a Land Raider delivery System</title>
				<description><![CDATA[ Personally like to run him with <span class="glossaryitem" onmouseover='gp(634);'>PMs</span>, they soak up good damage and with him still almost always kills everything.]]></description>
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				<pubDate><![CDATA[Sat, 13 Dec 2008 17:01:05]]> GMT</pubDate>
				<author><![CDATA[ Kallbrand]]></author>
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				<title>Abaddon &amp; Berserkers in a Land Raider delivery System</title>
				<description><![CDATA[ It might be something to stick him in a squad of Thousand Suns, and accompanied by a Sorcerer of Slaanesh, all piled into a Land Raider. The unit moves up and disembarks the Landraider within assault distance of an enemy unit. Then the entire unit opens fire. While Abbadon and the Thousand Suns clear out the enemy, the Sorcerer uses the Lash of Submission to draw the survivors back into assault range. Then they all charge, and the Aspiring Sorcerer in the Thousand Suns unit uses the Gift of Chaos on any lurking Powerfist-type models.]]></description>
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				<pubDate><![CDATA[Sat, 13 Dec 2008 19:54:30]]> GMT</pubDate>
				<author><![CDATA[ Nurglitch]]></author>
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				<title>Abaddon &amp; Berserkers in a Land Raider delivery System</title>
				<description><![CDATA[ <blockquote><div><cite>Hand of Dume wrote:</cite>Abaddon is a monster on his own. Adding other assault units is just "icing on the cake". Berzerkers are the best addition to him <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>. Skullchamp with a fist though.</div></blockquote><br /> Ummmm, that's freaky! That is the exact setup I was thinking of running. 8 zerks, <span class="glossaryitem" onmouseover='gp(382);'>SC</span> with <span class="glossaryitem" onmouseover='gp(105);'>PF</span>, and Abby. Still figuring out the deployment rules though, and I haven't actually used it in a battle. If I can master that setup, a lot of enemies are gonna stain their undies when that Land Raider comes at them full tilt. Assuming the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> doesn't get blown up and I lose like 500 pts worth of precious cargo. On that note, take Daemonic Possesion and drive that hulk at full speed toward the enemy line. Don't dillydally and shoot with it. It's main purpose should be to deliver Abby (and the zerks once I figure that part out) into face to face mayhem!]]></description>
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				<pubDate><![CDATA[Tue, 6 Jan 2009 23:16:08]]> GMT</pubDate>
				<author><![CDATA[ Orcus]]></author>
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				<title>Abaddon &amp; Berserkers in a Land Raider delivery System</title>
				<description><![CDATA[ Hmm. I wish the same as The Angry Commissar. Abbaddon rapes + I like his Picture]]></description>
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				<pubDate><![CDATA[Wed, 7 Jan 2009 03:51:56]]> GMT</pubDate>
				<author><![CDATA[ DaPlaugedOrk]]></author>
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				<title>Re:Abaddon &amp; Berserkers in a Land Raider delivery System</title>
				<description><![CDATA[ I wonder what Abbadon would do for a klondike bar.]]></description>
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				<pubDate><![CDATA[Wed, 7 Jan 2009 08:05:53]]> GMT</pubDate>
				<author><![CDATA[ Arcoslippy]]></author>
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				<title>Abaddon &amp; Berserkers in a Land Raider delivery System</title>
				<description><![CDATA[ <blockquote><div><cite>Nurglitch wrote:</cite>It might be something to stick him in a squad of Thousand Suns, and accompanied by a Sorcerer of Slaanesh, all piled into a Land Raider. The unit moves up and disembarks the Landraider within assault distance of an enemy unit. Then the entire unit opens fire. While Abbadon and the Thousand Suns clear out the enemy, the Sorcerer uses the Lash of Submission to draw the survivors back into assault range. Then they all charge, and the Aspiring Sorcerer in the Thousand Suns unit uses the Gift of Chaos on any lurking Powerfist-type models.</div></blockquote><br /> <br /> A sound plan indeed. Never thought about using 1kSons with him. Lash of Submission would be a very useful tool. Dang it, now I gotta build a Slaanesh sorcerer!]]></description>
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				<pubDate><![CDATA[Fri, 23 Jan 2009 00:54:25]]> GMT</pubDate>
				<author><![CDATA[ Orcus]]></author>
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				<title>Abaddon &amp; Berserkers in a Land Raider delivery System</title>
				<description><![CDATA[ How would Lash bring the survivors back?  All shooting happens simultaneously, so at best you could lash them within an inch of the assault squad, bolter them, then either pray they pass their leadership test or fall back no more than 5 inches.]]></description>
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				<pubDate><![CDATA[Fri, 23 Jan 2009 01:33:26]]> GMT</pubDate>
				<author><![CDATA[ sourclams]]></author>
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				<title>Abaddon &amp; Berserkers in a Land Raider delivery System</title>
				<description><![CDATA[ <blockquote><div><cite>sourclams wrote:</cite>How would Lash bring the survivors back?  All shooting happens simultaneously, so at best you could lash them within an inch of the assault squad, bolter them, then either pray they pass their leadership test or fall back no more than 5 inches.</div></blockquote><br /> <br /> The sorcerer can hop out the side door and be more than 2" away from the rest of the guys who poured out the other exit points.  He is then free to wait until the first unit is done shooting and use his Lash independently.]]></description>
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				<pubDate><![CDATA[Fri, 23 Jan 2009 14:37:55]]> GMT</pubDate>
				<author><![CDATA[ Democratus]]></author>
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				<title>Abaddon &amp; Berserkers in a Land Raider delivery System</title>
				<description><![CDATA[ <blockquote><div><cite>Democratus wrote:</cite><blockquote><div><cite>sourclams wrote:</cite>How would Lash bring the survivors back?  All shooting happens simultaneously, so at best you could lash them within an inch of the assault squad, bolter them, then either pray they pass their leadership test or fall back no more than 5 inches.</div></blockquote><br /> <br /> The sorcerer can hop out the side door and be more than 2" away from the rest of the guys who poured out the other exit points.  He is then free to wait until the first unit is done shooting and use his Lash independently.</div></blockquote><br /> <br /> Hah, I'd didn't put much thought on the specifics of using the Lash, but that is a daggone sneaky tactic. Of course, being a Chaos follower, I love dirty, underhanded tricks.]]></description>
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				<pubDate><![CDATA[Sat, 14 Mar 2009 17:39:24]]> GMT</pubDate>
				<author><![CDATA[ Orcus]]></author>
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