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		<title><![CDATA[Latest posts for the thread "180+ Orks! Would this work?"]]></title>
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				<title>180+ Orks! Would this work?</title>
				<description><![CDATA[ I was wondering if having 6 units of 30 orks each with a nob with a power klaw and then either 3 big shootas or 3 rokkits would work well. That with a big mek with a force field to protect at least 4 of the units is around 1500 points. So would this list work well? Why or why not? Also to up it to 2000 points what would you add?  ]]></description>
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				<pubDate><![CDATA[Wed, 10 Dec 2008 17:00:14]]> GMT</pubDate>
				<author><![CDATA[ brian007]]></author>
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				<title>Re:180+ Orks! Would this work?</title>
				<description><![CDATA[ It's pure filth. I played a list like this in 'Ard Boyz. If you are going up to 2000 points, you need 2 trukks full of <span class="glossaryitem" onmouseover='gp(710);'>MANZ</span> to soften things up/Go after artillery. At least, that's what I did and did pretty well. Also, Looted Wagons with Boomguns to drop blast templates on your skumgrods!<br /> <br /> The problem with what to arm them with lies in what troops type you pick. If you pick sluggaz, you should be running so forget adding heavy weapons. If you choose shootaz...make Big Shootaz and Rokkits, 3 per squad but be sure to be redundant. If you use rokkits in one squad, use rokkits in all of them. That should be ok anti tank, nothing to write home about. 1 hit per squad on the average. <br /> <br /> Another thing to consider, if you take shootaz...make them squads of 20, and put them into battlewagons. Put a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Mek in the center BW, with reach to all of them. 6" within the hull of the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Battlewagon gives Obscured to all of the Battlewagons. Hellooooo 4+ cover save for vehicles!<br /> The BW should still be moving, only arm it with Big Shootaz, 2 is good. Deffrolla is AWESOME!!]]></description>
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				<pubDate><![CDATA[Wed, 10 Dec 2008 18:15:59]]> GMT</pubDate>
				<author><![CDATA[ Dez]]></author>
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				<title>Re:180+ Orks! Would this work?</title>
				<description><![CDATA[ Its a viable build, but unless you are really fast in setting up and moving 180 orks, you probably won't finish games if you playing in tournaments.  If you're going with 180 boys, stick with boyz and waste your enemies High <span class="glossaryitem" onmouseover='gp(6);'>AP</span> weapons on 6 point boys.  You can finish out your army with some other cheap units:  Kannon artilleries.  Large squads of Kommandoes.  <br /> <br /> Oh and with on <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>, if you place your mobs right, you should be able to get all 6 mobs a 5+ save.  ]]></description>
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				<pubDate><![CDATA[Wed, 10 Dec 2008 22:32:24]]> GMT</pubDate>
				<author><![CDATA[ bluedevil27]]></author>
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				<title>180+ Orks! Would this work?</title>
				<description><![CDATA[ lootas will make it even cheesier!!! good for you]]></description>
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				<pubDate><![CDATA[Thu, 11 Dec 2008 02:30:45]]> GMT</pubDate>
				<author><![CDATA[ karlfranz]]></author>
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				<title>180+ Orks! Would this work?</title>
				<description><![CDATA[ Have you considered taking Eldrad as an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>?]]></description>
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				<pubDate><![CDATA[Thu, 11 Dec 2008 02:48:16]]> GMT</pubDate>
				<author><![CDATA[ Orkeosaurus]]></author>
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				<title>180+ Orks! Would this work?</title>
				<description><![CDATA[ I totally read this as "...having 6 squads of 30 orks each and a N00b with a Powerklaw..."<br /> <br /> yeah... anyway, get lootas and a warboss in there and you have a very cookie cutter ork mob list.<br /> <br /> Personally, I would advise against it, as SO many people are playing against the ork mob+loota list right now, that people are developing very good tactics to mitigate the power of it.<br /> <br /> I'd mix it up a little more, get some bikes, some kommandos, Trukk boys, or stormboys in there.]]></description>
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				<pubDate><![CDATA[Thu, 11 Dec 2008 04:26:13]]> GMT</pubDate>
				<author><![CDATA[ Sushicaddy]]></author>
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				<title>Re:180+ Orks! Would this work?</title>
				<description><![CDATA[ I am new (very new) to <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. I was just wondering how a list like that would work. I have read in other post how the standard boy at 6 points is the best thing you can have in your list. I like the idea of trucks but they look so fragile and I cant see them getting across the table. Plus it is just 12 guys so the mob rule would not last long. So would you run like 3 trucks and 3 mobs of boys? ]]></description>
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				<pubDate><![CDATA[Thu, 11 Dec 2008 04:31:26]]> GMT</pubDate>
				<author><![CDATA[ brian007]]></author>
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				<title>180+ Orks! Would this work?</title>
				<description><![CDATA[ The idea with the trukks is that you get in as fast as you can, unload your cargo, and charge the hell out of your enemy's weak-spots before they get a chance to move out. Trukks are freaking fast. They may not last long, but they're not meant to. They're meant to get in as fast as possible, dump, and get the hell out(be it in a pile of scraps or driving off, it's all the same thing).]]></description>
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				<pubDate><![CDATA[Thu, 11 Dec 2008 05:26:16]]> GMT</pubDate>
				<author><![CDATA[ Fafnir]]></author>
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				<title>Re:180+ Orks! Would this work?</title>
				<description><![CDATA[ So would you drive the max on your first turn? Just scream straight at them?]]></description>
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				<pubDate><![CDATA[Thu, 11 Dec 2008 13:40:16]]> GMT</pubDate>
				<author><![CDATA[ brian007]]></author>
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				<title>Re:180+ Orks! Would this work?</title>
				<description><![CDATA[ Depending on deployment, that's what I do. But, it's what you put in the trukks that counts. I put Mega Armored Nobz and 'Ard Boys in trukks. That way, I don't have much to worry about if the trukk gets popped...and it will get popped <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> If, for some reason, it doesnt....well, you just got a roaming terrain piece with a Big Shoota on it! Or keep it around, in case you need the <span class="glossaryitem" onmouseover='gp(710);'>MANZ</span> somewhere else later. But by taking a trukk, you really are looking for that big 18" movement first turn. I always smile when it's Dawn of War deployment and I have first turn. I know my trukks are going to fly up 12", deploy, then charge another 6" for a first turn assault. People don't like it when that happens.<br /> <br /> By putting a couple units in trukks, you get a very versatile unit that can tie up something nasty and shooty, punch vehicles into orbit, grab objectives, or sit in cover, waiting to countercharge. If you use regular boyz in trukks, always use them in tandem. They are a fragile unit, and will be open to shooting. By combining your charge with 2 of them, you are a fancy wilderbeast.]]></description>
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				<pubDate><![CDATA[Mon, 15 Dec 2008 18:01:55]]> GMT</pubDate>
				<author><![CDATA[ Dez]]></author>
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				<title>Re:180+ Orks! Would this work?</title>
				<description><![CDATA[ Hmmm. I know it sounds stupid but wouldn't shooty armies simply mow you down before you get in range?<br /> Also <span class="glossaryitem" onmouseover='gp(87);'>LR</span>'s/leman russes are going to be problematic.]]></description>
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				<pubDate><![CDATA[Mon, 15 Dec 2008 21:23:01]]> GMT</pubDate>
				<author><![CDATA[ storm knight]]></author>
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				<title>180+ Orks! Would this work?</title>
				<description><![CDATA[ no because with 45 lootaz you are the shooty army.<br /> <br /> seriously have you never seen lootaz in action.  no one out shoots orks in 5th. (so far)<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 15 Dec 2008 21:27:45]]> GMT</pubDate>
				<author><![CDATA[ mrdabba]]></author>
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				<title>180+ Orks! Would this work?</title>
				<description><![CDATA[ brian007:  I will meet you on the field with Grotsnik with 180 grots in Cybork Bodies.  Be prepared.]]></description>
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				<pubDate><![CDATA[Mon, 15 Dec 2008 22:02:47]]> GMT</pubDate>
				<author><![CDATA[ groz]]></author>
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