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		<title><![CDATA[Latest posts for the thread "SM Tactics  and 5th ed.  What's the most powergamey?"]]></title>
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				<title>SM Tactics  and 5th ed.  What's the most powergamey?</title>
				<description><![CDATA[ Well, I keep working on lists of Space Marine armies for various games sizes.  The most common of these are absolutely small games like 500 (well, 550 for local games) and 1000 point games.  I've looked at Vanilla and <span class="glossaryitem" onmouseover='gp(10);'>BA</span> marines a lot, and Dark Templars a little bit, but I really don't find them very good for gaming only aspect.  Thing is, I'm making a DIY chapter, so the fluff and look is all how I want it to be, so the most important aspect for which I choose is play style and power... and dare I say it... cheese...]]></description>
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				<pubDate><![CDATA[Fri, 12 Dec 2008 05:08:50]]> GMT</pubDate>
				<author><![CDATA[ CENArtDamage]]></author>
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				<title>SM Tactics  and 5th ed.  What's the most powergamey?</title>
				<description><![CDATA[ It's pretty hard to cheese out 500 points.  2 scout squads, 100 pt <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice, and 1 Ironclad + some options is about the best you can hope for.  <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>/Scouts with combat knives/Land Raider Redeemer would also be functional but have difficulty in many situations.<br /> <br /> What are your opponents normally fielding?  Identifying common themes will better allow you to build a counter force.]]></description>
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				<pubDate><![CDATA[Fri, 12 Dec 2008 11:26:19]]> GMT</pubDate>
				<author><![CDATA[ sourclams]]></author>
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				<title>Re:SM Tactics  and 5th ed.  What's the most powergamey?</title>
				<description><![CDATA[ Mostly, they're necrons and nids.  The necron player plays a lot of warriors, and a unit of destroyers.  The Nids change it up a lot, but mostly like melee swarms.]]></description>
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				<pubDate><![CDATA[Fri, 12 Dec 2008 19:15:32]]> GMT</pubDate>
				<author><![CDATA[ CENArtDamage]]></author>
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				<title>SM Tactics  and 5th ed.  What's the most powergamey?</title>
				<description><![CDATA[ Land Raider Redeemer with a Captain and Scouts would probably mess up a lot of their day.]]></description>
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				<pubDate><![CDATA[Fri, 12 Dec 2008 22:32:37]]> GMT</pubDate>
				<author><![CDATA[ sourclams]]></author>
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				<title>Re:SM Tactics  and 5th ed.  What's the most powergamey?</title>
				<description><![CDATA[ Thunderfire Cannon without question is the most powergamey unit in the Space Marine codex.   <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 12 Dec 2008 23:41:26]]> GMT</pubDate>
				<author><![CDATA[ olympia]]></author>
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				<title>SM Tactics  and 5th ed.  What's the most powergamey?</title>
				<description><![CDATA[ If he's playing against Destroyer Necrons it won't last a turn.]]></description>
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				<pubDate><![CDATA[Sat, 13 Dec 2008 00:49:47]]> GMT</pubDate>
				<author><![CDATA[ sourclams]]></author>
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				<title>Re:SM Tactics  and 5th ed.  What's the most powergamey?</title>
				<description><![CDATA[ vulkin with terms, <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads in pods with as many meltas and flamers as you can fit.]]></description>
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				<pubDate><![CDATA[Sat, 13 Dec 2008 06:19:42]]> GMT</pubDate>
				<author><![CDATA[ Krootman]]></author>
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				<title>SM Tactics  and 5th ed.  What's the most powergamey?</title>
				<description><![CDATA[ Melta weapons and Krak Missiles to soften em up, Power Weapons to put the hurt on.]]></description>
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				<pubDate><![CDATA[Sat, 13 Dec 2008 06:23:04]]> GMT</pubDate>
				<author><![CDATA[ Tacobake]]></author>
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				<title>Re:SM Tactics  and 5th ed.  What's the most powergamey?</title>
				<description><![CDATA[ <blockquote><div><cite>olympia wrote:</cite>Thunderfire Cannon without question is the most powergamey unit in the Space Marine codex.   <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote><br /> If you play three of them. <br /> <br /> Krak missile launchers kill more than I thought - experience from my last tourney.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 13 Dec 2008 12:50:19]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Re:SM Tactics  and 5th ed.  What's the most powergamey?</title>
				<description><![CDATA[ So, how do blood angels stack up?  They have quite a bit of melee hurt, and I'm considering either drop pods or rhinos to get in some squads.  They lack thunderfire cannons which make me sad, but at the same time, I don't play high enough point games to warrant playing multiple of them in an army.]]></description>
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				<pubDate><![CDATA[Sat, 13 Dec 2008 19:49:05]]> GMT</pubDate>
				<author><![CDATA[ CENArtDamage]]></author>
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				<title>SM Tactics  and 5th ed.  What's the most powergamey?</title>
				<description><![CDATA[ You'd do well against the 'Crons but probably get swarmed to death versus the 'nids.  And if you're playing Tacticals in Rhinos, you may as well do vanilla <span class="glossaryitem" onmouseover='gp(119);'>SM</span> for cheaper <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> options and free flamers.]]></description>
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				<pubDate><![CDATA[Sun, 14 Dec 2008 17:13:59]]> GMT</pubDate>
				<author><![CDATA[ sourclams]]></author>
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				<title>SM Tactics  and 5th ed.  What's the most powergamey?</title>
				<description><![CDATA[ <blockquote><div><cite>sourclams wrote:</cite>You'd do well against the 'Crons but probably get swarmed to death versus the 'nids.  And if you're playing Tacticals in Rhinos, you may as well do vanilla <span class="glossaryitem" onmouseover='gp(119);'>SM</span> for cheaper <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> options and free flamers.</div></blockquote><br /> <br /> I'm combat squadding the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads.  The captain and flamer guy + 3 marines charge in on rhinos to help cover my assaults, and block off enemy escape points, the other half of the squad gives long support fire.  The assault squads/chaplain/death company are the big driving force.  I can use them to jump to the other side of the units, where my rhinos will be flanking them, and then rip them to pieces.  Hopefully.  <br /> <br /> Any way, all I've ordered so far was a tactical squad and a rhino, so that makes it VERY easy to keep using those in the regular <span class="glossaryitem" onmouseover='gp(119);'>SM</span> codex.]]></description>
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				<pubDate><![CDATA[Sun, 14 Dec 2008 18:43:19]]> GMT</pubDate>
				<author><![CDATA[ CENArtDamage]]></author>
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				<title>SM Tactics  and 5th ed.  What's the most powergamey?</title>
				<description><![CDATA[ How's this for a 500 point list?<br /> <br /> Predator with <span class="glossaryitem" onmouseover='gp(51);'>HB</span> sponsons<br /> <br /> Vindicator <br /> <br /> Regular captain with nothing<br /> <br /> 5 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad<br /> Rhino<br /> <br /> 5 man scout squad <br /> <br /> Yes, it has nothing in the way of scoring units, but if you can keep those guys safe for like 2 turns, you will have already killed everything else]]></description>
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				<pubDate><![CDATA[Sun, 14 Dec 2008 18:56:11]]> GMT</pubDate>
				<author><![CDATA[ Shrike78]]></author>
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