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		<title><![CDATA[Latest posts for the thread "Vanilla Termies"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/69.page</link>
		<description><![CDATA[Latest messages posted in the thread "Vanilla Termies"]]></description>
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				<title>Vanilla Termies</title>
				<description><![CDATA[ If you vote other, please tell what you use them for.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/224636/477305.page</guid>
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				<pubDate><![CDATA[Sat, 13 Dec 2008 21:36:25]]> GMT</pubDate>
				<author><![CDATA[ Crazy_Carnifex]]></author>
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				<title>Vanilla Termies</title>
				<description><![CDATA[ There best used with an assult cannon. Soften them up with it then wipe them out in combat, i usually take a libriarian with gate of infinity for increased mobilty. This combination has won me a few of games and is quite fun to play with. ]]></description>
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				<pubDate><![CDATA[Sun, 14 Dec 2008 01:44:48]]> GMT</pubDate>
				<author><![CDATA[ Lord Bingo]]></author>
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				<title>Re:Vanilla Termies</title>
				<description><![CDATA[ I don't think termies without any upgrades are any good. You take them to give them upgrades and specialize them. Otherwise they don't really kill anything exceptionally better. The powerweapons help and the combi-bolters help but to be really good they need some good upgrades.]]></description>
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				<pubDate><![CDATA[Sun, 14 Dec 2008 01:51:41]]> GMT</pubDate>
				<author><![CDATA[ Typeline]]></author>
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				<title>Vanilla Termies</title>
				<description><![CDATA[ They can't get combi-bolters, also only the sergant has a power weapon. the rest have fists]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/224636/477463.page</guid>
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				<pubDate><![CDATA[Sun, 14 Dec 2008 02:03:10]]> GMT</pubDate>
				<author><![CDATA[ Lord Bingo]]></author>
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				<title>Re:Vanilla Termies</title>
				<description><![CDATA[ A good squad. At risk of getting ganked @ I1 vs power weps although a 5++ can mitigate that. Obviously a 3++ is better & thunderhammers make you pay when you get down to I1 phase. <br /> <br /> A vanillia <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad is pretty poor  but with a mere 20pts, the las/<span class="glossaryitem" onmouseover='gp(166);'>plas</span> combo is awesome. ]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/224636/477523.page</link>
				<pubDate><![CDATA[Sun, 14 Dec 2008 03:46:03]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>Vanilla Termies</title>
				<description><![CDATA[ I dunno personally I hate my termies. they have never ever done anything useful except draw fire for one turn before their wiped out ]]></description>
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				<pubDate><![CDATA[Sun, 14 Dec 2008 08:59:06]]> GMT</pubDate>
				<author><![CDATA[ Golga]]></author>
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				<title>Vanilla Termies</title>
				<description><![CDATA[ because of their high point cost and high target profile, terminators need to be used judiciously. <br /> <br /> To think that 2+ armor makes them significantly more durable has left them to become the guys given the&nbsp;task to charge out into open lanes of fire, supported only by their armor. <br /> <br /> Vanilla termies are versatile, and durable. But this has led to them taking on much more than they can chew. <br /> <br /> When you move them into your opponents cross hairs, make sure that there are other targets. This leads to tricky choices, as far as target prioritization, and eventually your opponent will make mistakes. <br /> <br /> That is how I use termies. I've never earned back my points with them, but I make sure that they, and at least 2 other units, are in a position where they can. Termies are a threat that must be dealt with, and that is what makes them strong. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 14 Dec 2008 09:08:04]]> GMT</pubDate>
				<author><![CDATA[ Shrike78]]></author>
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				<title>Re:Vanilla Termies</title>
				<description><![CDATA[ Deepstrike, they draw fire from the enemy. And aslong you can play them right and keep them alive, they will assault and shoot the enemy objective, at leasts that would be my plan if I played <span class="glossaryitem" onmouseover='gp(119);'>SM</span> with Termies.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/224636/477833.page</link>
				<pubDate><![CDATA[Sun, 14 Dec 2008 13:13:55]]> GMT</pubDate>
				<author><![CDATA[ storm knight]]></author>
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				<title>Vanilla Termies</title>
				<description><![CDATA[ Termis are for fire support. But they can also countercharge if need be. Use like a tact squad. <span class="glossaryitem" onmouseover='gp(5);'>AC</span> neccesary.]]></description>
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				<pubDate><![CDATA[Sun, 14 Dec 2008 13:42:13]]> GMT</pubDate>
				<author><![CDATA[ 97252783]]></author>
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