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		<title><![CDATA[Latest posts for the thread "Dual libarian gate list. SM 1500"]]></title>
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				<title>Dual libarian gate list. SM 1500</title>
				<description><![CDATA[ Right.. Ive checked the&nbsp;rules & im pretty sure it all works. This kinda idea was the original inspiration for the herioc Cato list (which is inherently flawed and defunct)<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>hq</span>:<br /> <br /> Libarian <br /> +might of the ancients<br /> +gate<br /> +Termie armour & <span class="glossaryitem" onmouseover='gp(221);'>SS</span>   (Goes w/ the assualt termies)<br /> <br /> Libarian<br /> +Nullzone<br /> +gate<br /> +termie armour & stormbolter (W/ the other lot) <br /> =270<br /> Troops:<br /> <br /> 10man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad<br /> +<span class="glossaryitem" onmouseover='gp(330);'>MM</span><br /> +Flamer<br /> +Drop pod (+locator beacon)<br /> <br /> 10man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad <br /> +las<br /> +<span class="glossaryitem" onmouseover='gp(166);'>plas</span><br /> +pod (+locator beacon) <br /> <br /> 5man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad<br /> +Razorback <br /> =580<br /> Elites:<br /> <br /> 5x Termies <br /> +2xchainfists<br /> +Assualtcannon (or cyclone. Unsure)<br /> <br /> 6x Assualt termies<br /> +<span class="glossaryitem" onmouseover='gp(221);'>SS</span>/<span class="glossaryitem" onmouseover='gp(224);'>TH</span><br /> <br /> 1xIronclad <br /> +Drop (+locator beacon) <br /> =660<br /> <br /> =1500<br /> <br /> Right. Options are, swap out one of the libarian/termie combos for roughly 380 points worth of stuff. 1 dred & 1 10man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad <span class="glossaryitem" onmouseover='gp(269);'>id</span> say. But I like the 2nd libarian. Swap the razorback for scouts (I dont have the spare points as it stands to get a 10man & combat squad it. Cyclone or assualtcannon? Which powers - I think null and might are useful. Might because the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> libarian can strike @ I4 and take out specific threats w/ his <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 attacks. <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> armour pen is always useful. Null is a must, as are both gates. What else is there, instead of might? <br /> <br /> Oh.. <span class="glossaryitem" onmouseover='gp(167);'>tac</span> sqaud/s + dred drop in, termies gate forward (with/by libarians) and use the beacons as non-scatter hubs to move up the field quickly. <span class="glossaryitem" onmouseover='gp(482);'>AT</span> is partly ranged, partly <span class="glossaryitem" onmouseover='gp(19);'>CC</span> orientated. Razorback unit tackles weaker, seperated things & primarly goes for land-grab. Possibly keep it in reserves to avoid destruction & go stright for obj.'s ]]></description>
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				<pubDate><![CDATA[Mon, 15 Dec 2008 04:29:25]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>Dual libarian gate list. SM 1500</title>
				<description><![CDATA[ Two Librarians for gating is a bit much. If you place your units correctly, gating one squad should be sufficient. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 15 Dec 2008 14:28:06]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Re:Dual libarian gate list. SM 1500</title>
				<description><![CDATA[ 250+ points on <span class="glossaryitem" onmouseover='gp(56);'>hq</span> in a 1500 point seems somewhat flamboyant.  One lib and another full 10man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> + <span class="glossaryitem" onmouseover='gp(67);'>IC</span>/dakka dred is points better spent <span class="glossaryitem" onmouseover='gp(72);'>imo</span>.  <span class="glossaryitem" onmouseover='gp(269);'>Id</span> also take fists find the points somehow, presenting zero threat to walkers & heavy <span class="glossaryitem" onmouseover='gp(19);'>cc</span> units is not a good look.<br /> <br /> Its hard to protect the lib with only 5/6 bodies, soon as you take casualties its going to be next to impossible to keep him surrounded by friendly bases(<span class="glossaryitem" onmouseover='gp(221);'>ss</span> will help <span class="glossaryitem" onmouseover='gp(462);'>ofc</span>). Avengers pretty mean with a termie unit on the assault.]]></description>
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				<pubDate><![CDATA[Tue, 16 Dec 2008 08:41:45]]> GMT</pubDate>
				<author><![CDATA[ tranquil]]></author>
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				<title>Dual libarian gate list. SM 1500</title>
				<description><![CDATA[ idk why you have a lib in with assault Termies. They can't assault after useing gateway anyway so why is he with them? If they can than I stand corrected, otherwise throw those pts into a sternguard unit, the most effective squad marines have for shooting <span class="glossaryitem" onmouseover='gp(270);'>sh</span>&* to death.]]></description>
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				<pubDate><![CDATA[Tue, 16 Dec 2008 10:06:33]]> GMT</pubDate>
				<author><![CDATA[ Billie_Joe]]></author>
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				<title>Re:Dual libarian gate list. SM 1500</title>
				<description><![CDATA[ I'd take one Librarian with Avenger and Gate and a 10 men Termie squad with two heavy flamers.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 16 Dec 2008 11:45:24]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Re:Dual libarian gate list. SM 1500</title>
				<description><![CDATA[ Yus, its flamboyant..<br /> <br /> Assualt termies are either waiting lotsa turns to come in and deepstrike via the normal method of teleporting. You still cant assualt them. Or they can footslog.<br /> <br /> So why not footslog them with a libarian who can gate. I never did like the slowness of termies, hence the libs. Also I kinda wanted shooty & <span class="glossaryitem" onmouseover='gp(58);'>HTH</span> ones, cudn pick between so both ^^<br /> <br /> Sternguard are great shooty units. Normal termies shoot alot further, more per model at that range & the added h.wep makes up (ever so slightly) for the lack of special issue ammo. Plus their terminators. Also null zone is another libarian power I wanted but seperate from the might & gating lib. ]]></description>
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				<pubDate><![CDATA[Thu, 18 Dec 2008 21:44:33]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>Dual libarian gate list. SM 1500</title>
				<description><![CDATA[ <blockquote><div><cite>wuestenfux wrote:</cite>Two Librarians for gating is a bit much. If you place your units correctly, gating one squad should be sufficient. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br /> <br /> Two libby's gating with two units of Legion of the Damned is a bit much.....]]></description>
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				<pubDate><![CDATA[Thu, 18 Dec 2008 21:46:03]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
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				<title>Re:Dual libarian gate list. SM 1500</title>
				<description><![CDATA[ Gating <span class="glossaryitem" onmouseover='gp(83);'>LotD</span> is very good as your turning slow & purposeful into troops that can turbo-boost & count as stationary for shooting. Scatter dice providing...As for two squads well.. yeah. <br /> <br /> If you can decided, go both. When the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>'s work well with the squad as a whole or have utility, multiples can be good. ]]></description>
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				<pubDate><![CDATA[Thu, 18 Dec 2008 22:01:00]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>Re:Dual libarian gate list. SM 1500</title>
				<description><![CDATA[ <blockquote class="uncited"><div><br /> Libarian<br /> +might of the ancients<br /> +gate<br /> +Termie armour & <span class="glossaryitem" onmouseover='gp(221);'>SS</span> (Goes w/ the assualt termies)<br /> <br /> Libarian<br /> +Nullzone<br /> +gate<br /> +termie armour & stormbolter (W/ the other lot)<br /> =270 </div></blockquote><br /> I'd give first Librarian Avenger instead of MotA.<br /> Avenger is really nice when he gates. <br /> Furthermore, a Librarian is not a monster in <span class="glossaryitem" onmouseover='gp(19);'>cc</span> so that MotA is wasted. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 19 Dec 2008 12:26:40]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Re:Dual libarian gate list. SM 1500</title>
				<description><![CDATA[ Mk, ill give it a go. <br /> <br /> Heavy weapons (Or heavy psychic shooting powers) can make use of the relentless rule confered by the terminator specail rule, right? ]]></description>
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				<pubDate><![CDATA[Fri, 19 Dec 2008 23:14:59]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>Re:Dual libarian gate list. SM 1500</title>
				<description><![CDATA[ <blockquote><div><cite>Razerous wrote:</cite><br /> Heavy weapons (Or heavy psychic shooting powers) can make use of the relentless rule confered by the terminator specail rule, right? </div></blockquote><br /> Right. My Librarian always wears terminator armor incl. storm shield. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 21 Dec 2008 15:09:14]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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