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		<title><![CDATA[Latest posts for the thread "Pure Khorne Chaos Mortals; viable?"]]></title>
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				<title>Pure Khorne Chaos Mortals; viable?</title>
				<description><![CDATA[ Are <span class="glossaryitem" onmouseover='gp(385);'>WoC</span> armies consisting entirely of Khorne-marked troops effective? <span class="glossaryitem" onmouseover='gp(385);'>WoC</span> are apparently already the close combat monsters of <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span>, so does Khorne just make them ridiculously effective? Also, seeing as Khorne is opposed to sorcery and whatnot, would a Khorne army lack magic weapons?]]></description>
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				<pubDate><![CDATA[Mon, 15 Dec 2008 21:53:24]]> GMT</pubDate>
				<author><![CDATA[ Cheese Elemental]]></author>
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				<title>Pure Khorne Chaos Mortals; viable?</title>
				<description><![CDATA[ they wouldnt lack magic items, as the fluff reads warriors of khone fight with rune inscribed weapons and talismaned armor.In previos editions of <span class="glossaryitem" onmouseover='gp(147);'>whfb</span> they have tried to separated the powers khone warriors wouldnt be led by tzeench,slaneesh hated nurgle and so on. I play a all khorne warrior army no scroll caddy no magic phase. I also only take khorne magic items all 2 of them.My army relies on hitting before the opponents second magic phase.]]></description>
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				<pubDate><![CDATA[Mon, 15 Dec 2008 22:25:34]]> GMT</pubDate>
				<author><![CDATA[ mikewood]]></author>
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				<title>Pure Khorne Chaos Mortals; viable?</title>
				<description><![CDATA[ Alot harder to do without furies and no <span class="glossaryitem" onmouseover='gp(231);'>DD</span>.<br /> <br /> I would just call the sorc a Blood Priest and load him with Dispel Scrolls. He fights like a CW, so no worries there. Take Lore of Fire and go for Sword of Rhuin or Fireball (Khorne likes to boil the blood of weak missile troops).<br /> <br /> Most of the magic items suck, so no big loss :-) Collar of Khorne is useful and so is the regen talisman. Armor is a bit overpriced, but Enchanted shield and armor of re-roll hits are solid. Runeshield is hilarious against runefangs and the like but pricey. Daemonsword is expensive killy while the Glaive is a bargain.<br /> <br /> Take marauder cav and Khorne knights with hound screens. Zoom up and smash face.]]></description>
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				<pubDate><![CDATA[Mon, 15 Dec 2008 23:20:50]]> GMT</pubDate>
				<author><![CDATA[ jmurph]]></author>
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				<title>Pure Khorne Chaos Mortals; viable?</title>
				<description><![CDATA[ I'd rather not take Marauders because Warriors are much more aesthetically pleasing and I like troops that are killy but durable, and Marauders don't have good armour.]]></description>
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				<pubDate><![CDATA[Mon, 15 Dec 2008 23:24:26]]> GMT</pubDate>
				<author><![CDATA[ Cheese Elemental]]></author>
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				<title>Pure Khorne Chaos Mortals; viable?</title>
				<description><![CDATA[ Viable as hell, with a few weaknesses.<br /> <br /> Primarily that most people will use frenzy to  drag your bloodletting ass all across the battlefield. No-one wants to get into combat with you. Ever.<br /> <br /> And Magic can be mean... I miss our dispell dice.]]></description>
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				<pubDate><![CDATA[Mon, 15 Dec 2008 23:44:23]]> GMT</pubDate>
				<author><![CDATA[ Khor'Ghurneth]]></author>
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				<title>Re:Pure Khorne Chaos Mortals; viable?</title>
				<description><![CDATA[ All it takes is a couple units of "tug troops" like eagles or hounds to get you to waste your cav for 2-3 turns.<br /> Your warriors will (should) be taken care of in the magic/shooting phases. <br /> If you are playin ALL Khorne just pray when you go up against Vampires, <span class="glossaryitem" onmouseover='gp(418);'>TK</span>'s, Most Skaven builds, Slann, or any other super magic army/builds. <br /> That being said, you can get a decent amount of <span class="glossaryitem" onmouseover='gp(408);'>MR</span> in the field. If you run Khornate warshrines you can pray for MR3 roll from the&nbsp;EoTG.]]></description>
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				<pubDate><![CDATA[Tue, 16 Dec 2008 00:33:44]]> GMT</pubDate>
				<author><![CDATA[ Canaan]]></author>
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				<title>Pure Khorne Chaos Mortals; viable?</title>
				<description><![CDATA[ i havent run in to super-magicy armies yet, so my judgement is not at all totally tactical.i find that if you can get to the center of the battlefield that you are less likely to be draged away. 2 exalted champs on juggers with cav is a nasty unit, save the points no <span class="glossaryitem" onmouseover='gp(262);'>dp</span> ]]></description>
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				<pubDate><![CDATA[Tue, 16 Dec 2008 02:06:02]]> GMT</pubDate>
				<author><![CDATA[ mikewood]]></author>
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				<title>Pure Khorne Chaos Mortals; viable?</title>
				<description><![CDATA[ The loss of dispel dice with mark of khorne is a big hit if you don't want a magic user.<br /> <br /> But its only against <span class="glossaryitem" onmouseover='gp(138);'>VCs</span> and tzeentch daemons that it becomes a real problem (due to massed casting).<br /> <br /> Suck it up and go all cav. Kill them 2nd turn.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 16 Dec 2008 10:41:14]]> GMT</pubDate>
				<author><![CDATA[ Waaagh_Gonads]]></author>
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				<title>Pure Khorne Chaos Mortals; viable?</title>
				<description><![CDATA[ if you want khorne warriors you could always give em the banner of rage. you will never lose your frenzy and you can take another mark as well.]]></description>
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				<pubDate><![CDATA[Sat, 27 Dec 2008 23:53:52]]> GMT</pubDate>
				<author><![CDATA[ youbedead]]></author>
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				<title>Re:Pure Khorne Chaos Mortals; viable?</title>
				<description><![CDATA[ Yeh, removing the "anti magic rule" from <span class="glossaryitem" onmouseover='gp(99);'>MoK</span> was a big hitter. It was a bit too strong in the 4th but a little nerf would have been way better than a complete removement. <br /> Something around every elite choice gives +1 <span class="glossaryitem" onmouseover='gp(231);'>DD</span> or sth like that but sorcs are forbidden. <br /> <br /> If you go all Khorne you better take a lot of fast and hard hitting stuff. Skip marauders, they dont look very scary and warriors are better. <br /> 2 blockes of them, rest points into Knights, Charriots, cavalry and hounds. Maybe take a Shaggoth as well. They can pull out some decents attacks and are nice for solo flanking if terrain is available to block <span class="glossaryitem" onmouseover='gp(85);'>LoS</span>. <br /> Refused flanks with Shaggoth and Knights was what completely raped me a couple of times in 4th Edition. Even if you´re able to crush a regiment of knights one is usually enough to completely waste your flank. With <span class="glossaryitem" onmouseover='gp(99);'>MoK</span> and good banner even more. If the Moloch would be faster, I suggest going with him instead of Shaggoth but he´s too slow for the job. But besides that he´s as awesome as the model is pesky to prepare and put together.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 28 Dec 2008 14:37:34]]> GMT</pubDate>
				<author><![CDATA[ DaDok]]></author>
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				<title>Re:Pure Khorne Chaos Mortals; viable?</title>
				<description><![CDATA[ Seems like you'd have big trouble vs. a Daemon army.  Thirster says "What?", Khorne mortal army charges, gets wrecked.]]></description>
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				<pubDate><![CDATA[Mon, 29 Dec 2008 15:57:20]]> GMT</pubDate>
				<author><![CDATA[ 40kenthusiast]]></author>
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				<title>Pure Khorne Chaos Mortals; viable?</title>
				<description><![CDATA[ it will work, you just need alot of hounds to screen you and be ready for magic and redirection. ]]></description>
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				<pubDate><![CDATA[Tue, 30 Dec 2008 22:36:51]]> GMT</pubDate>
				<author><![CDATA[ Sidorio]]></author>
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				<title>Pure Khorne Chaos Mortals; viable?</title>
				<description><![CDATA[ I would invest in a ton of hounds for general screening and frenzy blocking.  If your army survives the first 2 turns it will probably win, you just gotta figure out how to do that.]]></description>
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				<pubDate><![CDATA[Thu, 1 Jan 2009 20:06:53]]> GMT</pubDate>
				<author><![CDATA[ Bat Manuel]]></author>
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				<title>Pure Khorne Chaos Mortals; viable?</title>
				<description><![CDATA[ Valkia is near indestructible.....dont know what else to say about her.<br /> <br /> Juggernauts of khorne are sweet, take as many as you can.<br /> <br /> Hounds for frenzy blocking is a must, woe to the enemy who destroys the unit of hounds.<br /> <br /> Marauder cav of khorne with flails are insane...period.<br /> <br /> If you dont want to play marauders and marauder cav, i wouldnt bother with <span class="glossaryitem" onmouseover='gp(99);'>MoK</span> past your exalted heros to get the juggernaut.  0+ save is sweet.<br /> <br /> Chosen with mark of khorne can have the collar of khorne for magic res 2. give them halberds and they are REALLY rough.<br /> <br /> Knights of khorne....While im torn because they are good, I dont think they are as good as chosen in an all <span class="glossaryitem" onmouseover='gp(99);'>MoK</span> army.  Frenzy is one of those things that if you have too much cav, you will end up with half your army on the other side of the board too soon. if you add a Lord on juggernaut with fury of blood god, I could see using them...other than that, a little too expensive to be that much of a liability<br /> <br /> Scyla is really good<br /> <br /> Shrine of khorne is rugged.<br /> <br /> If you still have problems with magic....Take a sorc, outfit him for battle, and dont use spells<br /> <br /> Hope this helps!]]></description>
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				<pubDate><![CDATA[Fri, 2 Jan 2009 18:26:01]]> GMT</pubDate>
				<author><![CDATA[ JoeOrks]]></author>
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