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				<title>CSM (even dual lash) does not always = cookie-cutter</title>
				<description><![CDATA[ To hopefully prompt some discussion, I’d like to bring up the observation from recent tournaments that Codex: Chaos Space Marines has multiple effective builds.  As I noted in another recent thread, the final heat of the <span class="glossaryitem" onmouseover='gp(134);'>UK</span> <span class="glossaryitem" onmouseover='gp(48);'>GT</span> last month had several <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> players with Lash finish in the top ten, but after Lash the builds were all different. Some used Oblits, some used Vindicators, some used Landraiders. Some used Plague Marines, some used Berserkers, one or two used Noise Marines. Mixes of the above were also present, of course. One of the top ten players had only a single lash.  <br /> <br /> In the final round of the Baltimore <span class="glossaryitem" onmouseover='gp(48);'>GT</span> there were at least three of us with dual Lash on the top ten tables, and again our builds were all very different.  <br /> <br /> I don’t have the full list details from the <span class="glossaryitem" onmouseover='gp(134);'>UK</span>; a friend of mine placed 6th overall with dual lash, and gave me the details above, but I’m kind of encouraged that people are using more than just the one build that gets mentioned ad infinitum, ad nauseum on this forum.  Saturday my above-mentioned friend won a local competitive tournament using no lash; he used a Nurgle <span class="glossaryitem" onmouseover='gp(262);'>DP</span> with flight and Rot, and a Khorne <span class="glossaryitem" onmouseover='gp(262);'>DP</span> with flight, combined with an even mix of <span class="glossaryitem" onmouseover='gp(634);'>PMs</span> and Berserkers, and a few oblits for fire support.  <br /> <br /> While a few units definitely have shown themselves to be winners, and extremely popular (oblits, <span class="glossaryitem" onmouseover='gp(262);'>DPs</span>, <span class="glossaryitem" onmouseover='gp(634);'>PMs</span>), from what I’ve seen not all competitive builds feature all of those ingredients, or even necessarily most of them.  <br /> <br /> For reference, these are the three 1750 Dual Lash builds I personally interacted with in Baltimore- mine and those of the two opponents I didn’t beat out of the five I faced.  <br /> <br /> My Baltimore 2008 <span class="glossaryitem" onmouseover='gp(48);'>GT</span> list:<br /> <br /> Daemon Prince  with Wings, Mark of Slaanesh, Lash <br /> Sorcerer with Flight, Mark of Slaanesh, Lash, Personal Icon  <br /> <br /> 3 Terminators, 1 w/Chainfist & Heavy Flamer, 2 w/Power weapon & Combi-Plasma<br /> 5 Chosen <span class="glossaryitem" onmouseover='gp(22);'>CSMS</span>, w/3 Flamers, 2 Meltaguns <br /> In Rhino (with Smoke and Searchlight) <br /> 5 Chosen <span class="glossaryitem" onmouseover='gp(22);'>CSMS</span>, w/3 Flamers, 2 Meltaguns<br /> In Rhino (with Smoke and Searchlight) <br /> <br /> 10 Chaos Space Marines, with Icon of Chaos Glory, 2 Flamers, including Aspiring Champion with Power Fist <br /> In Rhino (with Smoke and Searchlight) <br /> 5 Chaos Space Marines, with Icon of Chaos Glory, Meltagun<br /> In Rhino (with Smoke and Searchlight) <br /> 5 Chaos Space Marines, with Icon of Chaos Glory, Plasmagun <br /> 8 Lesser Daemons <br /> <br /> 2 Obliterators <br /> 2 Obliterators <br /> Vindicator <br /> <br /> Total: 1749<br /> <br /> My third round opponent’s list was roughly:<br /> Daemon Prince  with Wings, Mark of Slaanesh, Lash <br /> Daemon Prince  with Wings, Mark of Slaanesh, Lash <br /> Greater Daemon<br /> <br /> 5 <span class="glossaryitem" onmouseover='gp(634);'>PMs</span> in Rhino with Fist, two meltas<br /> 5 <span class="glossaryitem" onmouseover='gp(634);'>PMs</span> in Rhino with Fist, two flamers<br /> 5 <span class="glossaryitem" onmouseover='gp(634);'>PMs</span> in Rhino with two plasmas<br /> 8 Berserkers w/Fist<br /> <br /> Vindicator<br /> Vindicator<br /> Landraider<br /> <br /> My fifth round opponent’s list was roughly:<br /> Daemon Prince  with Wings, Mark of Slaanesh, Lash<br /> Daemon Prince  with Wings, Mark of Slaanesh, Lash <br /> Greater Daemon<br /> <br /> Chaos Dread w/Extra <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>, Possession<br /> Chaos Dread w/Extra <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>, Possession<br /> Chaos Dread w/Extra <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>, Possession<br /> <br /> 5 <span class="glossaryitem" onmouseover='gp(22);'>CSMs</span> in Rhino (not sure on upgrades)<br /> 5 <span class="glossaryitem" onmouseover='gp(22);'>CSMs</span> in Rhino (not sure on upgrades)<br /> 5 <span class="glossaryitem" onmouseover='gp(22);'>CSMs</span> in Rhino (not sure on upgrades)<br /> 5 lesser daemons<br /> <br /> Landraider<br /> Defiler<br /> Defiler<br /> <br /> <br /> So the common element we’re seeing in these lists is the dual lash, Rhinos for mobility, and some large and small templates to reap substantial kills in combination with lash bunching.  But the exact elements used are fairly different. Some of it is no doubt due to personal taste.  But some of it is (<span class="glossaryitem" onmouseover='gp(72);'>IMO</span>) likely because more units in the list really are competitive than just the few that people talk about over and over.  <br /> <br /> Any other theories on the reasons why we’re seeing divergence?  Any units or different builds you particularly like?  <br /> <br /> Personally I think my next variant is going to swap the Chosen (or at least some of them) to beef up the Terminator squad to more of a hammer unit size, as opposed to the disposable drop element they are now.  I'm also thinking about changing over to Warp Time or Rot prince instead of the Lash prince.  <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 16 Dec 2008 16:45:16]]> GMT</pubDate>
				<author><![CDATA[ Mannahnin]]></author>
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				<title>Dual lash does not always = cookie-cutter</title>
				<description><![CDATA[ I keep hearing chaos + lash, chaos + lash.  Being completely ignorant on chaos, could you tell me what exactly the lash does?]]></description>
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				<pubDate><![CDATA[Tue, 16 Dec 2008 16:54:06]]> GMT</pubDate>
				<author><![CDATA[ Falhurk]]></author>
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				<title>Dual lash does not always = cookie-cutter</title>
				<description><![CDATA[ Psychic power which can be taken by a <span class="glossaryitem" onmouseover='gp(262);'>DP</span> or sorcerer with the Mark of Slaanesh; used in place of shooting, targets a non-vehicle enemy unit within <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> and 24”.  Move them <span class="glossaryitem" onmouseover='gp(1);'>2d6</span>” however you want, ignoring difficult terrain, and then they take a pinning test.  ]]></description>
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				<pubDate><![CDATA[Tue, 16 Dec 2008 17:12:00]]> GMT</pubDate>
				<author><![CDATA[ Mannahnin]]></author>
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				<title>Dual lash does not always = cookie-cutter</title>
				<description><![CDATA[ Lash is a psychic power that can target a unit that is within 24 inches moving them <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> inches in any way you choose.  You can move them into terrain, out of terrain, off of objectives, into template formations, out of or into charge range, etc.<br /> <br /> Mannahnin beat me to it.]]></description>
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				<pubDate><![CDATA[Tue, 16 Dec 2008 17:14:12]]> GMT</pubDate>
				<author><![CDATA[ Shaggoth]]></author>
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				<title>Re:Dual lash does not always = cookie-cutter</title>
				<description><![CDATA[ The Sorcerer may be mounted in the Rhino as well?  <br /> <br /> I had two of these pitted against me in the Baltimore <span class="glossaryitem" onmouseover='gp(48);'>GT</span>... but was playing 'Nids and this was devastating because he'd group my horde close and eradicate them with six small blast templates.  <br /> <br /> It hurt.]]></description>
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				<pubDate><![CDATA[Tue, 16 Dec 2008 17:14:58]]> GMT</pubDate>
				<author><![CDATA[ HungryTaz]]></author>
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				<title>Dual lash does not always = cookie-cutter</title>
				<description><![CDATA[ Hmm, sounds pretty devastating.  That would explain the Obliterators in a lot of the lists I've been reading.]]></description>
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				<pubDate><![CDATA[Tue, 16 Dec 2008 17:17:44]]> GMT</pubDate>
				<author><![CDATA[ Falhurk]]></author>
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				<title>Dual lash does not always = cookie-cutter</title>
				<description><![CDATA[ Well the beserker, <span class="glossaryitem" onmouseover='gp(634);'>PM</span> obliterator, and Nurgle and Khorne <span class="glossaryitem" onmouseover='gp(262);'>DP</span> sounds pretty kick ass.]]></description>
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				<pubDate><![CDATA[Tue, 16 Dec 2008 17:23:46]]> GMT</pubDate>
				<author><![CDATA[ Xav]]></author>
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				<title>Dual lash does not always = cookie-cutter</title>
				<description><![CDATA[ <blockquote><div><cite>HungryTaz wrote:</cite> The Sorcerer may be mounted in the Rhino as well?</div></blockquote><br /> <br /> I’m definitely seeing more people support sorcerers in 5th.  Being able to attach to a squad makes them less vulnerable to being shot than a <span class="glossaryitem" onmouseover='gp(262);'>DP</span>.  A sorc with bike, familiar, lash and warp time does <span class="glossaryitem" onmouseover='gp(58);'>HtH</span> against infantry almost as well as a <span class="glossaryitem" onmouseover='gp(262);'>DP</span>, as well as being able to lash.  There’s also the warp time/wind of chaos combo option, which is nasty in <span class="glossaryitem" onmouseover='gp(58);'>HtH</span> and lays out a pretty brutal flamer template.<br /> <br /> <blockquote><div><cite>Xav wrote:</cite> Well the beserker, <span class="glossaryitem" onmouseover='gp(634);'>PM</span> obliterator, and Nurgle and Khorne <span class="glossaryitem" onmouseover='gp(262);'>DP</span> sounds pretty kick ass. </div></blockquote><br /> <br /> It’s a neat variation. Very nasty in <span class="glossaryitem" onmouseover='gp(58);'>HtH</span> (Nurgle’s Rot is particularly awesome against hordes), but without the stigma sometimes attached to the lash. <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 16 Dec 2008 18:05:46]]> GMT</pubDate>
				<author><![CDATA[ Mannahnin]]></author>
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				<title>Dual lash does not always = cookie-cutter</title>
				<description><![CDATA[ <blockquote><div><cite>Mannahnin wrote:</cite><blockquote><div><cite>HungryTaz wrote:</cite> The Sorcerer may be mounted in the Rhino as well?</div></blockquote><br /> <br /> I’m definitely seeing more people support sorcerers in 5th.  Being able to attach to a squad makes them less vulnerable to being shot than a <span class="glossaryitem" onmouseover='gp(262);'>DP</span>.  A sorc with bike, familiar, lash and warp time does <span class="glossaryitem" onmouseover='gp(58);'>HtH</span> against infantry almost as well as a <span class="glossaryitem" onmouseover='gp(262);'>DP</span>, as well as being able to lash.  There’s also the warp time/wind of chaos combo option, which is nasty in <span class="glossaryitem" onmouseover='gp(58);'>HtH</span> and lays out a pretty brutal flamer template.<br /> <br /> <blockquote><div><cite>Xav wrote:</cite> Well the beserker, <span class="glossaryitem" onmouseover='gp(634);'>PM</span> obliterator, and Nurgle and Khorne <span class="glossaryitem" onmouseover='gp(262);'>DP</span> sounds pretty kick ass. </div></blockquote><br /> <br /> It’s a neat variation. Very nasty in <span class="glossaryitem" onmouseover='gp(58);'>HtH</span> (Nurgle’s Rot is particularly awesome against hordes), but without the stigma sometimes attached to the lash. <br /> </div></blockquote><br /> <br /> The problem with Sorcerors is, say you put a Sorcerer on a bike w/ slaanesh lash. He costs at least 155 points. Can be instakilled by one powerfist attack, or the unit he's with can be dakka'd away. If they were troops guarding him, then they might not be able to hold an objective, or they might run away, kill points, etc.<br /> <br /> A Daemon Prince with wings and lash only costs the exact same 155 points as a bike sorceror, and he's immune to instant death, fast and free to move without worrying about a large retinue around him, monstrous creature so he can chop a tank apart like that sorceror can't. <br /> <br /> If my opponent expends all his energy trying to hunt down my mobile and dangerous Princes, then he's ignoring the rest of my army.<br /> <br /> I would rather have 1 Daemon Prince and 9 Bikers hunting down any Lascannon squads while my prince is safe and hiding, than 1 Sorceror in a group with 9 bikes.<br /> <br /> I don't see a reason to take a Sorceror unless he's going to use Lash. They cost so many points for being pretty mediocre, plus you have to hide them in a unit. As soon as the opponent kills his bodyguard, the sorceror is pretty much a free kill in comparison to a <span class="glossaryitem" onmouseover='gp(262);'>DP</span>.]]></description>
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				<pubDate><![CDATA[Tue, 16 Dec 2008 19:11:25]]> GMT</pubDate>
				<author><![CDATA[ TheBloodGod]]></author>
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				<title>CSM (even dual lash) does not always = cookie-cutter</title>
				<description><![CDATA[ Except no one else is talking about putting the sorcerer on a bike.]]></description>
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				<pubDate><![CDATA[Tue, 16 Dec 2008 21:38:04]]> GMT</pubDate>
				<author><![CDATA[ whitedragon]]></author>
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				<title>CSM (even dual lash) does not always = cookie-cutter</title>
				<description><![CDATA[ I like this build. I have not figured out a good combo on the terminators and I have limited gaming experience but anyway just throwing it out.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>Hq</span> 310<br /> Deamon Prince Mark of Slaanesh Lash of Submission Wings 155<br /> Deamon Prince Mark of Slaanesh Lash of Submission Wings 155<br /> <br /> Elites 420<br /> 5 Terminators  Icon of Khorne 1x Chainfist 1x Heavy Flamer 200<br /> Land Raider 220<br /> <br /> Troops 645<br /> 8 Noise Marines 7x Sonic Blasters 1x Blastmaster 235<br /> 8 Noise Marines 7x Sonic Blasters 1x Blastmaster 235<br /> 7 Noise Marines 7x Sonic Blasters 175<br /> <br /> Heavy Support  375<br /> 3x Chaos Vindicators 375<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 17 Dec 2008 13:31:59]]> GMT</pubDate>
				<author><![CDATA[ Papadoc]]></author>
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				<title>Re:CSM (even dual lash) does not always = cookie-cutter</title>
				<description><![CDATA[ Ragnar, great post and thought provoking as ever. What's your mileage with those 5-man <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squads? Even with MOCG, their low numbers scare me. I also notice you don't even have MOCG on the Chosen, rationale?]]></description>
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				<pubDate><![CDATA[Wed, 17 Dec 2008 14:01:42]]> GMT</pubDate>
				<author><![CDATA[ Tribune]]></author>
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				<title>CSM (even dual lash) does not always = cookie-cutter</title>
				<description><![CDATA[ While all of these Lash list seem to have small differences it is still the same old thing at its core, no offense.<br /> <br /> Use Lash to move enemy unit and smoke them. Cheese comes in a lot of flavors but it still cheese. Hmmm Smoked Gouda <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> Love It.<br /> <br /> <blockquote class="uncited"><div>...he used a Nurgle <span class="glossaryitem" onmouseover='gp(262);'>DP</span> with flight and Rot, and a Khorne <span class="glossaryitem" onmouseover='gp(262);'>DP</span> with flight, combined with an even mix of <span class="glossaryitem" onmouseover='gp(634);'>PMs</span> and Berserkers, and a few oblits for fire support.</div></blockquote><br /> <br /> Now that I would like to see more details on.]]></description>
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				<pubDate><![CDATA[Wed, 17 Dec 2008 14:46:39]]> GMT</pubDate>
				<author><![CDATA[ Evil Eli]]></author>
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				<title>CSM (even dual lash) does not always = cookie-cutter</title>
				<description><![CDATA[ I have to somewhat agree with Eli, though without the "cheese" comment....<br /> <br /> The variety of supporting casts that you see surrounding the Lash Prince(s)/Sorcerer(s) is not so much something that indicates a suddenly heretofore unseen potential variety for army builds in Codex:<span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, rather, it points even more clearly to how powerful an ability Lash is itself.<br /> <br /> Regardless of how you compliment the Lash equipped models with other choices from the army list, the tactic is the same:<br /> <br /> Move your opponents models in such a fashion that they are unable to support one another, isolate units for easy elimination, and prevent their effectively holding/contesting objectives.]]></description>
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				<pubDate><![CDATA[Wed, 17 Dec 2008 14:51:41]]> GMT</pubDate>
				<author><![CDATA[ Saldiven]]></author>
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				<title>CSM (even dual lash) does not always = cookie-cutter</title>
				<description><![CDATA[ <blockquote><div><cite>Tribune wrote:</cite>Ragnar, great post and thought provoking as ever. What's your mileage with those 5-man <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squads? Even with MOCG, their low numbers scare me. I also notice you don't even have MOCG on the Chosen, rationale?</div></blockquote><br /> <br /> The low numbers are a bit tricky, but I use the five man Troops units (and sometimes the daemons, if they arrive turn 2) conservatively.  They’re usually farthest from the enemy, and able to make best use of cover (including from Rhinos).  There are almost always closer threats for my opponents to worry about.  <br /> <br /> The Chosen I kept as cheap as possible.  I figure either they’re going to be positioned so as to be shielded from counter-attack, or they’re going to just die anyway if my opponent’s able to focus on them.  In the event that my opponent DOES only allocate a little bit of firepower to them, Ld10 usually keeps them steady.  There have certainly been occasions on which I’ve wanted an Icon there as a teleport homer or for summoning.  Sometimes my daemons or termies show up late and I really want some more stuff to join the Chosen in the enemy backfield.  As I mentioned, my next planned variation will probably lose one or both of the chosen squads to beef up the terminators.  But I’m thinking that later I will try a more aggressive variation, possibly without the oblits (maybe taking a single squad of three and dropping the vindicator) to add both more termies and more lesser daemons, at which point the chosen’s utility as an additional summoning platform will be more important.  <br /> <br /> The biggest issue I have with my current list is that it follows a design paradigm I've been comfortable with since early 3rd edition-lots of cheap disposable maneuver elements.  This form still works very well in objective missions, but can be vulnerable in kill point games.  <br /> <br /> <blockquote><div><cite>Saldiven wrote:</cite>The variety of supporting casts that you see surrounding the Lash Prince(s)/Sorcerer(s) is not so much something that indicates a suddenly heretofore unseen potential variety for army builds in Codex:<span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, rather, it points even more clearly to how powerful an ability Lash is itself.<br /> <br /> Move your opponents models in such a fashion that they are unable to support one another, isolate units for easy elimination, and prevent their effectively holding/contesting objectives.</div></blockquote><br /> <br /> But that’s the tactic of the lash, not the tactic for the whole army.  Yes, it’s a powerful ability.  And yes, it synergizes both with shooting and assault.  But it does not make up the whole army, and the success of different builds means that the way the army plays is not locked into just one form.  Variety in the competitive builds means that the codex can give more varied play experiences than we originally thought.  Even if the lash part were always the same, the way the rest of the army works can display some real variation.  I think there is a legitimate complaint that the Lash has become a bit of a crutch.  Without it, fighting certain armies (particularly horde orks) can be extremely difficult.  But I think that the success of other <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> options (such as warp time + wind of chaos Sorcerers, and Nurgle <span class="glossaryitem" onmouseover='gp(262);'>DPs</span>) shows that even this crutch isn’t completely essential.  <br /> <br /> Mostly I’m happy to say that my experience and observations have been that not all chaos armies boil down to the same core of 2x lash prince, 9x oblits, and Plague Marines for Troops.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 17 Dec 2008 17:36:01]]> GMT</pubDate>
				<author><![CDATA[ Mannahnin]]></author>
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				<title>CSM (even dual lash) does not always = cookie-cutter</title>
				<description><![CDATA[ My original list for Chicago (before I opted to focus on painting and not winning, and put a dreadnought in) was:<br /> <br /> 2 lash princes<br /> 10 noise marines (doom siren/<span class="glossaryitem" onmouseover='gp(105);'>PF</span> champ, sonic blasters)<br /> 10 noise marines (sonic blaster/<span class="glossaryitem" onmouseover='gp(105);'>PF</span> champ, sonic blasters)<br /> 10 noise maries (doom siren/<span class="glossaryitem" onmouseover='gp(486);'>PW</span> champ, blastmaster)<br /> 3x Land Raider<br /> <br /> It worked pretty well in playtesting, the landraiders are big enough to hide the princes in the 5th ed <span class="glossaryitem" onmouseover='gp(317);'>TLOS</span> world.<br /> <br /> I ended up switching out one <span class="glossaryitem" onmouseover='gp(87);'>LR</span>+cargo in favour of a dreadnought, 2 oblits, 6 daemons, and 6 noise marines w/ blastmaster, for a little more variety in the "how does this look" field, and it still played ok.]]></description>
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				<pubDate><![CDATA[Wed, 17 Dec 2008 17:58:16]]> GMT</pubDate>
				<author><![CDATA[ Redbeard]]></author>
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				<title>CSM (even dual lash) does not always = cookie-cutter</title>
				<description><![CDATA[ I run a slaanesh army, (since the end of 3rd ed, and it used to be emerors children when that was an option) so a prince with lash is usually in my lists.  I have never run two <span class="glossaryitem" onmouseover='gp(600);'>fo</span> them though, as I like a tzeentch warptime prince to beef up combat.<br /> <br /> My lists usually look like:<br /> <br /> winged lash prince<br /> winged tzeentch warptime prince<br /> 3 x 8 <span class="glossaryitem" onmouseover='gp(22);'>csm</span> rhino, <span class="glossaryitem" onmouseover='gp(5);'>AC</span> with <span class="glossaryitem" onmouseover='gp(105);'>pf</span>, mg, <span class="glossaryitem" onmouseover='gp(75);'>IoCG</span><br /> <br /> + <br />     2x 8 raptros, <span class="glossaryitem" onmouseover='gp(5);'>AC</span> with <span class="glossaryitem" onmouseover='gp(105);'>pf</span>, 2mg, <span class="glossaryitem" onmouseover='gp(75);'>IoCG</span><br /> or landraider + slaanesh <span class="glossaryitem" onmouseover='gp(80);'>LC</span> terms<br /> or 2x 8 zerkers in rhinos, <span class="glossaryitem" onmouseover='gp(5);'>AC</span> with <span class="glossaryitem" onmouseover='gp(105);'>pf</span> or <span class="glossaryitem" onmouseover='gp(486);'>PW</span><br /> or 8 zerkers in rhino + 8 <span class="glossaryitem" onmouseover='gp(526);'>NM</span> in rhino with sonic blasters, doom siren and <span class="glossaryitem" onmouseover='gp(105);'>pf</span> on champ.<br /> <br /> I usually only use lash once or twice a game since I don't load up on template weapons, lash is usually just used to bring a squad into charge range our out of cover so the grenadeless <span class="glossaryitem" onmouseover='gp(262);'>dp</span>'s can still go in <span class="glossaryitem" onmouseover='gp(74);'>init</span> order.<br /> <br /> I usually get more mileage out of the tzeentch <span class="glossaryitem" onmouseover='gp(262);'>dp</span> than the slaanesh one.  My list would work just as well without lash, but I already am crigning at runnign zerkers and the tzeentch prince from a purist point of view.  To make it all work my tzeentch <span class="glossaryitem" onmouseover='gp(262);'>dp</span> is a modified dreadnaught thus accoutning for his improved save, and my zerkers are all pink to fit in with the list.<br /> <br /> I have no problems with dual lash, it is a good and strong ability, and I wouldn't think to tell people not to use the good and strong things from thier codex.  I think everyone would have been happier if there were a few more builds on par with lash and dula lash though, so that it would have more variety and be much more interesting to play with and against more varied lists. <br /> <br /> Meph<br /> <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 17 Dec 2008 19:37:10]]> GMT</pubDate>
				<author><![CDATA[ Mephistoles1]]></author>
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				<title>CSM (even dual lash) does not always = cookie-cutter</title>
				<description><![CDATA[ <blockquote><div><cite>Mephistoles1 wrote:</cite><br /> <br /> I have no problems with dual lash, it is a good and strong ability, and I wouldn't think to tell people not to use the good and strong things from thier codex.  I think everyone would have been happier if there were a few more builds on par with lash and dula lash though, so that it would have more variety and be much more interesting to play with and against more varied lists. <br /> <br /> Meph<br /> <br /> </div></blockquote><br /> <br /> Yeah, don't listen to people that are crying because chaos has a weapon that works.<br /> <br /> Do we have fancy sternguard with super magic bullets? No.<br /> <br /> Ninja squads that can deepstrike and assault on the same turn? No.<br /> <br /> Landraiders that can hold 16 models and can fire guns on the move better than chaos? Nope.<br /> <br /> Landraiders with super flamers or things? Nope.<br /> <br /> Dreadnaughts that are reliable and with assault cannon pwnage? That don't kill your own troops? Nope.<br /> <br /> Ability to split 10 <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> into two 5man squads so that one with a super cheap heavy weapon can fire it while 5 are able to move around and fight? Nope.<br /> <br /> Ability to choose to fail a morale test and run away so opponent gets shot to death? Nope.<br /> <br /> Terminators with a 3+ invulnerable save in combat and instakilling stuff, plus if they wound a hive tyrant or whatever once, then he strikes at iniative 1 next turn? Nope.<br /> <br /> A leader with a random S10 AP1 ordinance blast? Nope.<br /> <br /> People want to nerf the few things about chaos that are decent. Chaos would just be worse than Space Marines in every way. Also, lacking all the tons of special character/special ability combos.<br /> <br /> How many space marine special characters chop their own teammates to death?]]></description>
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				<pubDate><![CDATA[Fri, 19 Dec 2008 00:28:23]]> GMT</pubDate>
				<author><![CDATA[ TheBloodGod]]></author>
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				<title>CSM (even dual lash) does not always = cookie-cutter</title>
				<description><![CDATA[ People should not complain about lash as it is here to stay. We all knew it would rock. I find mech lists are an excellent counter to lash since your opponent cannot lash units he cannot see. I would love to see more Chaos lists that perform very well and do not use lash. Multiple squads of Oblits are almost too good to pass up on though.<br /> <br /> G]]></description>
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				<pubDate><![CDATA[Fri, 19 Dec 2008 01:10:27]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<title>Re:CSM (even dual lash) does not always = cookie-cutter</title>
				<description><![CDATA[ This was my list.  I build it around the monsters/conversions.  I love <span class="glossaryitem" onmouseover='gp(19);'>CC</span> in 5th edition and tried my best to basically drive opponents into the ground with multiple assaults in which they could not win.  If I was in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, I was winning.<br /> <br /> Daemon Prince with Wings, Mark of Slaanesh, Lash <br /> Daemon Prince with Wings, Mark of Slaanesh, Lash <br /> Greater Daemon <br /> <br /> Chaos Dread w/Extra <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> Heavy flamer<br /> Chaos Dread w/Extra <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> Heavy flamer<br /> Chaos Dread w/Extra <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> Heavy flamer<br /> <br /> 5 <span class="glossaryitem" onmouseover='gp(22);'>CSMs</span> in Rhino (Mark ofundevided, asp Champ) <br /> 5 <span class="glossaryitem" onmouseover='gp(22);'>CSMs</span> in Rhino (Mark ofundevided, asp Champ) <br /> 5 <span class="glossaryitem" onmouseover='gp(22);'>CSMs</span> in Rhino (Mark ofundevided, asp Champ) <br /> 5 lesser daemons <br /> <br /> Landraider <br /> Defiler <br /> Defiler <br /> <br /> <br /> The small <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squads usually arrive via reserves, sans one for emergency <span class="glossaryitem" onmouseover='gp(262);'>DP</span>/deamon disembarkation on turn 2... They snatch up objectives and rapidfire stuff late game. I think of rhinos as a forcefield for squads... youhave to pop the field to get at the unit... not an easy task if you do not have Meltas.<br /> <br /> I did plague marines/oblits for the ardboyz and it was a sooooo boring, static and really just not fun.  I toyed around with different combinations and found that the dreads only work when you tear off their shooty aspect and just run them head long into the enemy.  9 attacks on the charge is just nuts with an "insane" roll.<br /> <br /> My loss at Baltimore <span class="glossaryitem" onmouseover='gp(48);'>GT</span> was against Double lash/oblit/Plague Marines... ironic.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 19 Dec 2008 03:41:38]]> GMT</pubDate>
				<author><![CDATA[ theblklotus]]></author>
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				<title>CSM (even dual lash) does not always = cookie-cutter</title>
				<description><![CDATA[ This is the one I'm thinking of running for the next tournament:<br /> <br /> <span class="glossaryitem" onmouseover='gp(262);'>DP</span>, MoNurgle, Wings, Warptime<br /> Sorcerer, MoSlaanesh, Lash<br /> 8 Plague Marines, 2 meltaguns, champ with fist<br /> 8 Plague Marines, 2 meltaguns, champ with fist<br /> 8 Plague Marines, 2 plasma guns, champ with fist<br /> 7 Noise Marines, 6 sonic blasters, 1 blastmaster<br /> 7 Noise Marines, 6 sonic blasters, 1 blastmaster<br /> 2 Oblits<br /> 2 Oblits<br /> <br /> I used to play with all Nurgle, and while it's resilient as heck, it's not so good at much else.  The <span class="glossaryitem" onmouseover='gp(526);'>NM</span> should help throw out some pretty decent firepower and keep things away from me for a while.  Played a variant on this at ArdBoyz and did pretty well, so I'm gonna see how it works at a lower level.]]></description>
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				<pubDate><![CDATA[Fri, 19 Dec 2008 05:58:48]]> GMT</pubDate>
				<author><![CDATA[ tzeentchling]]></author>
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				<title>CSM (even dual lash) does not always = cookie-cutter</title>
				<description><![CDATA[ <blockquote><div><cite>tzeentchling wrote:</cite>This is the one I'm thinking of running for the next tournament:<br /> <br /> <span class="glossaryitem" onmouseover='gp(262);'>DP</span>, MoNurgle, Wings, Warptime<br /> Sorcerer, MoSlaanesh, Lash<br /> 8 Plague Marines, 2 meltaguns, champ with fist<br /> 8 Plague Marines, 2 meltaguns, champ with fist<br /> 8 Plague Marines, 2 plasma guns, champ with fist<br /> 7 Noise Marines, 6 sonic blasters, 1 blastmaster<br /> 7 Noise Marines, 6 sonic blasters, 1 blastmaster<br /> 2 Oblits<br /> 2 Oblits<br /> <br /> I used to play with all Nurgle, and while it's resilient as heck, it's not so good at much else.  The <span class="glossaryitem" onmouseover='gp(526);'>NM</span> should help throw out some pretty decent firepower and keep things away from me for a while.  Played a variant on this at ArdBoyz and did pretty well, so I'm gonna see how it works at a lower level.</div></blockquote><br /> <br /> I don't see any reason for someone to use a sorcerer instead of a 2nd Prince. The sorcerer's squad still has to expose itself just as much as the <span class="glossaryitem" onmouseover='gp(262);'>DP</span> would if it's gonna ever use Lash. And when it does, it can be mass annihilated by plasma cannons, rocket launchers, even mass infantry fire. When the lil bodyguard is dead, the opponent has 7 less noise marines, 6 sonic blasters, 1 blastmaster, and 1 sorcerer less to deal with, since they are all dead.<br /> <br /> It'd be better to have the daemon prince die alone while your army tears apart the enemy than spend the same points on a sorcerer and have him + his whole unit eradicated.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 19 Dec 2008 07:38:12]]> GMT</pubDate>
				<author><![CDATA[ TheBloodGod]]></author>
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				<title>CSM (even dual lash) does not always = cookie-cutter</title>
				<description><![CDATA[ Well, I'll run the following <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> army in <span class="glossaryitem" onmouseover='gp(741);'>RTTs</span>:<br /> <br /> 2 winged <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> w/ <span class="glossaryitem" onmouseover='gp(101);'>MoS</span>, lash<br /> 10 Termies<br /> 2x 8 <span class="glossaryitem" onmouseover='gp(526);'>NM</span> w/ power weapon, doom siren<br /> 8 <span class="glossaryitem" onmouseover='gp(526);'>NM</span> w/ sonic blasters<br /> 3x 2 Obliterators.]]></description>
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				<pubDate><![CDATA[Fri, 19 Dec 2008 10:00:23]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Re:CSM (even dual lash) does not always = cookie-cutter</title>
				<description><![CDATA[ <blockquote><div><cite>theblklotus wrote:</cite>This was my list.  I build it around the monsters/conversions.  I love <span class="glossaryitem" onmouseover='gp(19);'>CC</span> in 5th edition and tried my best to basically drive opponents into the ground with multiple assaults in which they could not win.  If I was in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, I was winning.<br /> <br /> Daemon Prince with Wings, Mark of Slaanesh, Lash <br /> Daemon Prince with Wings, Mark of Slaanesh, Lash <br /> Greater Daemon <br /> <br /> Chaos Dread w/Extra <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> Heavy flamer<br /> Chaos Dread w/Extra <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> Heavy flamer<br /> Chaos Dread w/Extra <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> Heavy flamer<br /> <br /> 5 <span class="glossaryitem" onmouseover='gp(22);'>CSMs</span> in Rhino (Mark ofundevided, asp Champ) <br /> 5 <span class="glossaryitem" onmouseover='gp(22);'>CSMs</span> in Rhino (Mark ofundevided, asp Champ) <br /> 5 <span class="glossaryitem" onmouseover='gp(22);'>CSMs</span> in Rhino (Mark ofundevided, asp Champ) <br /> 5 lesser daemons <br /> <br /> Landraider <br /> Defiler <br /> Defiler <br /> <br /> <br /> The small <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squads usually arrive via reserves, sans one for emergency <span class="glossaryitem" onmouseover='gp(262);'>DP</span>/deamon disembarkation on turn 2... They snatch up objectives and rapidfire stuff late game. I think of rhinos as a forcefield for squads... youhave to pop the field to get at the unit... not an easy task if you do not have Meltas.<br /> <br /> I did plague marines/oblits for the ardboyz and it was a sooooo boring, static and really just not fun.  I toyed around with different combinations and found that the dreads only work when you tear off their shooty aspect and just run them head long into the enemy.  9 attacks on the charge is just nuts with an "insane" roll.<br /> <br /> My loss at Baltimore <span class="glossaryitem" onmouseover='gp(48);'>GT</span> was against Double lash/oblit/Plague Marines... ironic.<br /> <br /> </div></blockquote><br /> <br /> I was looking over the lists and the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> in this one kinda seems out of place.......just wondering why it's there and how/why you played with it since all your squads have rhinos or can't be put in a <span class="glossaryitem" onmouseover='gp(87);'>LR</span>.  Seems like losing it would open you up a lot more options for the points of <span class="glossaryitem" onmouseover='gp(87);'>LR</span>.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 19 Dec 2008 19:42:16]]> GMT</pubDate>
				<author><![CDATA[ just2fierce]]></author>
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				<title>Re:CSM (even dual lash) does not always = cookie-cutter</title>
				<description><![CDATA[ <blockquote><div><cite>just2fierce wrote:</cite><blockquote><div><cite>theblklotus wrote:</cite>This was my list.  I build it around the monsters/conversions.  I love <span class="glossaryitem" onmouseover='gp(19);'>CC</span> in 5th edition and tried my best to basically drive opponents into the ground with multiple assaults in which they could not win.  If I was in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, I was winning.<br /> <br /> Daemon Prince with Wings, Mark of Slaanesh, Lash <br /> Daemon Prince with Wings, Mark of Slaanesh, Lash <br /> Greater Daemon <br /> <br /> Chaos Dread w/Extra <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> Heavy flamer<br /> Chaos Dread w/Extra <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> Heavy flamer<br /> Chaos Dread w/Extra <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> Heavy flamer<br /> <br /> 5 <span class="glossaryitem" onmouseover='gp(22);'>CSMs</span> in Rhino (Mark ofundevided, asp Champ) <br /> 5 <span class="glossaryitem" onmouseover='gp(22);'>CSMs</span> in Rhino (Mark ofundevided, asp Champ) <br /> 5 <span class="glossaryitem" onmouseover='gp(22);'>CSMs</span> in Rhino (Mark ofundevided, asp Champ) <br /> 5 lesser daemons <br /> <br /> Landraider <br /> Defiler <br /> Defiler <br /> <br /> <br /> The small <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squads usually arrive via reserves, sans one for emergency <span class="glossaryitem" onmouseover='gp(262);'>DP</span>/deamon disembarkation on turn 2... They snatch up objectives and rapidfire stuff late game. I think of rhinos as a forcefield for squads... youhave to pop the field to get at the unit... not an easy task if you do not have Meltas.<br /> <br /> I did plague marines/oblits for the ardboyz and it was a sooooo boring, static and really just not fun.  I toyed around with different combinations and found that the dreads only work when you tear off their shooty aspect and just run them head long into the enemy.  9 attacks on the charge is just nuts with an "insane" roll.<br /> <br /> My loss at Baltimore <span class="glossaryitem" onmouseover='gp(48);'>GT</span> was against Double lash/oblit/Plague Marines... ironic.<br /> <br /> </div></blockquote><br /> <br /> I was looking over the lists and the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> in this one kinda seems out of place.......just wondering why it's there and how/why you played with it since all your squads have rhinos or can't be put in a <span class="glossaryitem" onmouseover='gp(87);'>LR</span>.  Seems like losing it would open you up a lot more options for the points of <span class="glossaryitem" onmouseover='gp(87);'>LR</span>.<br /> <br /> </div></blockquote><br /> <br /> Yeah, have to agree. <span class="glossaryitem" onmouseover='gp(87);'>LRs</span> are too expensive to be a stationary gun platform w/ no transporting. 2 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannons for 220 points shooting at same target. 1 Lascannon shot if it moves at all.<br /> <br /> A 3rd Defiler or Vindicator or 3 Obliterators would be far more firepower.]]></description>
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				<pubDate><![CDATA[Fri, 19 Dec 2008 21:16:30]]> GMT</pubDate>
				<author><![CDATA[ TheBloodGod]]></author>
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				<title>Re:CSM (even dual lash) does not always = cookie-cutter</title>
				<description><![CDATA[ yep vindicators are a must have]]></description>
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				<pubDate><![CDATA[Fri, 19 Dec 2008 21:44:42]]> GMT</pubDate>
				<author><![CDATA[ warsmith pyrus]]></author>
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				<title>Re:CSM (even dual lash) does not always = cookie-cutter</title>
				<description><![CDATA[ The only guns in the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> universe that really threaten destruction of my mobile Greater Deamon Deployment system is a melta gun... if you come that close to my army in any way... you die. So good luck with that.<br /> <br /> I put a small <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squad w/asp champ in it and drive it right up to an objective or tank shocking.  Landraiders really are REALLY good.  In annihilation games...sitting and shooting was just fine too.  I never regretted putting it in my list. For objective grabbing/contesting... you cant beat it.<br /> <br /> Most games (the exception being Mannahnin) I drove the raider up and into the opponents face.  Any shooting at it was shooting that did not blow up my defilers/dreads.  ]]></description>
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				<pubDate><![CDATA[Fri, 19 Dec 2008 22:45:46]]> GMT</pubDate>
				<author><![CDATA[ theblklotus]]></author>
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				<title>CSM (even dual lash) does not always = cookie-cutter</title>
				<description><![CDATA[ <blockquote><div><cite>TheBloodGod wrote:</cite>I don't see any reason for someone to use a sorcerer instead of a 2nd Prince. The sorcerer's squad still has to expose itself just as much as the <span class="glossaryitem" onmouseover='gp(262);'>DP</span> would if it's gonna ever use Lash. And when it does, it can be mass annihilated by plasma cannons, rocket launchers, even mass infantry fire. When the lil bodyguard is dead, the opponent has 7 less noise marines, 6 sonic blasters, 1 blastmaster, and 1 sorcerer less to deal with, since they are all dead.<br /> <br /> It'd be better to have the daemon prince die alone while your army tears apart the enemy than spend the same points on a sorcerer and have him + his whole unit eradicated.</div></blockquote><br /> <br /> A Prince might be better, but would be 30 points more expensive.  Plus, I have a nice model for the sorcerer.  He'd usually go with the <span class="glossaryitem" onmouseover='gp(634);'>PMs</span> anyway, since their shooting is not as important (Lash means you can only shoot with the unit at the target you lash, which is not always best/needed).  And you're right, if they put everything they have into a squad, it will likely fall.  But it's gonna take a heck of a lot of firepower to do this, given my likely 4+ cover save and <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>.  And that's assuming that they fear Lash that much.  If they can take out a <span class="glossaryitem" onmouseover='gp(634);'>PM</span> squad and attached sorcerer in one round of shooting, I'm probably screwed with this army anyway.  I've not run into the tournament army yet (at least in my area) that can, save perhaps Guard armies with lots of ordnance.  And in comp tournaments, it looks good to not have dual Princes, let alone dual Lash princes.]]></description>
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				<pubDate><![CDATA[Sat, 20 Dec 2008 06:25:54]]> GMT</pubDate>
				<author><![CDATA[ tzeentchling]]></author>
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				<title>Re:CSM (even dual lash) does not always = cookie-cutter</title>
				<description><![CDATA[ Hi<br /> <br /> I've been out of warhammer for a while and I'm just getting back into it so I'm not aware of the current player field.  You said a lot of the top 10 finishers in a <span class="glossaryitem" onmouseover='gp(48);'>GT</span> were "2 lash chaos".  Is that because the list does very well or because the field is saturated with chaos players?  <br /> <br /> Also what are some of the weaknesses of a 2 lash chaos list.  Is psychic hood an important adjustment for a shooting army or are there better ways to counter this list that have more value vs lists without psychic powers?]]></description>
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				<pubDate><![CDATA[Sat, 20 Dec 2008 07:27:57]]> GMT</pubDate>
				<author><![CDATA[ Luckbox Sillypants]]></author>
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				<title>Re:CSM (even dual lash) does not always = cookie-cutter</title>
				<description><![CDATA[ <blockquote><div><cite>Luckbox Sillypants wrote:</cite>Hi<br /> <br /> I've been out of warhammer for a while and I'm just getting back into it so I'm not aware of the current player field.  You said a lot of the top 10 finishers in a <span class="glossaryitem" onmouseover='gp(48);'>GT</span> were "2 lash chaos".  Is that because the list does very well or because the field is saturated with chaos players?  <br /> <br /> Also what are some of the weaknesses of a 2 lash chaos list.  Is psychic hood an important adjustment for a shooting army or are there better ways to counter this list that have more value vs lists without psychic powers?</div></blockquote><br /> I found that at the <span class="glossaryitem" onmouseover='gp(48);'>GT</span> Heat this year, there was only one player qualifiying with 2 lash <span class="glossaryitem" onmouseover='gp(262);'>DPs</span>. <br /> <br /> In the final, exactly this player showed up with double lash, but didn't very well. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 20 Dec 2008 07:43:19]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>CSM (even dual lash) does not always = cookie-cutter</title>
				<description><![CDATA[ <blockquote><div><cite>tzeentchling wrote:</cite><blockquote><div><cite>TheBloodGod wrote:</cite>I don't see any reason for someone to use a sorcerer instead of a 2nd Prince. The sorcerer's squad still has to expose itself just as much as the <span class="glossaryitem" onmouseover='gp(262);'>DP</span> would if it's gonna ever use Lash. And when it does, it can be mass annihilated by plasma cannons, rocket launchers, even mass infantry fire. When the lil bodyguard is dead, the opponent has 7 less noise marines, 6 sonic blasters, 1 blastmaster, and 1 sorcerer less to deal with, since they are all dead.<br /> <br /> It'd be better to have the daemon prince die alone while your army tears apart the enemy than spend the same points on a sorcerer and have him + his whole unit eradicated.</div></blockquote><br /> <br /> A Prince might be better, but would be 30 points more expensive.  Plus, I have a nice model for the sorcerer.  He'd usually go with the <span class="glossaryitem" onmouseover='gp(634);'>PMs</span> anyway, since their shooting is not as important (Lash means you can only shoot with the unit at the target you lash, which is not always best/needed).  And you're right, if they put everything they have into a squad, it will likely fall.  But it's gonna take a heck of a lot of firepower to do this, given my likely 4+ cover save and <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>.  And that's assuming that they fear Lash that much.  If they can take out a <span class="glossaryitem" onmouseover='gp(634);'>PM</span> squad and attached sorcerer in one round of shooting, I'm probably screwed with this army anyway.  I've not run into the tournament army yet (at least in my area) that can, save perhaps Guard armies with lots of ordnance.  And in comp tournaments, it looks good to not have dual Princes, let alone dual Lash princes.</div></blockquote><br /> <br /> Well, yeah, if the prince has wings and the sorcerer is a footslogger with no mobility. Then it's a 30 point difference. 10 if they both have mobility. And your bare-bones sorcerer has 0 chance of hurting a tank ever. The prince has the possibility of chopping a landraider in half.<br /> <br /> A list with a sorcerer instead of prince is pretty similar, but it's one less threat for the enemy and one less guy with defensive/offensive power (not to mention, it's just as big a Shoot-Me target). You save 10-30 points and you get a Lash. You with no awesome monstrous eternal-warrior killing machine.]]></description>
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				<pubDate><![CDATA[Sat, 20 Dec 2008 08:31:34]]> GMT</pubDate>
				<author><![CDATA[ TheBloodGod]]></author>
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				<title>Re:CSM (even dual lash) does not always = cookie-cutter</title>
				<description><![CDATA[ I also play dual lash but focus heavily on <span class="glossaryitem" onmouseover='gp(526);'>NM</span> as the core for all the firepower of the sonic blasters and the <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> hate of the Doom Siren.....any of you guys ever lashed a squad of assault marines...then Doom Siren the whole 10 man squad with 2 flamer templates?<br /> <br /> I run my list something like this most of the time<br /> <br /> <span class="glossaryitem" onmouseover='gp(291);'>LP</span> with wings<br /> <span class="glossaryitem" onmouseover='gp(291);'>LP</span> with wings<br /> <br /> 2x 9 <span class="glossaryitem" onmouseover='gp(526);'>NM</span> and <span class="glossaryitem" onmouseover='gp(5);'>AC</span> with <span class="glossaryitem" onmouseover='gp(471);'>DS</span> and <span class="glossaryitem" onmouseover='gp(486);'>PW</span> all sonic Blasters and Rhinos<br /> 1x 8 <span class="glossaryitem" onmouseover='gp(526);'>NM</span> and <span class="glossaryitem" onmouseover='gp(5);'>AC</span> with <span class="glossaryitem" onmouseover='gp(471);'>DS</span> and <span class="glossaryitem" onmouseover='gp(486);'>PW</span> all sonic Blasters and Rhinos<br /> <br /> 10 Lesser Daemons <br /> 5-8 Chosen with 5 meltaguns or plasmaguns and Rhino<br /> <br /> Defiler<br /> 2x Obliterators<br /> <br /> It has done very well for me in 4 tourneys now I have won 10 drawn 1 and lost 1..........Drawing with NIDZILLA and losing to Epidemius Daemon Army(first time ever playing against Daemons) any <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> I have played has been very lopsided in my favor except for a <span class="glossaryitem" onmouseover='gp(30);'>DH</span> army that my friend has....all 3 games have been very very close but I managed to pull them off as minimal victories....<span class="glossaryitem" onmouseover='gp(307);'>PAGK</span> are very underrated <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>....<br /> <br /> How have the lesser Daemon units fared for everyone else?  I love them.......they have never failed to be worth well over the 130 points i paid for them....<br /> <br /> Sometimes I wonder about dropping the chosen squad  and maybe some <span class="glossaryitem" onmouseover='gp(486);'>PW</span> for 2 more oblits and another squad of 10 Lesser Daemons but I don't have the models to try it yet...<br /> <br /> Phillip]]></description>
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				<pubDate><![CDATA[Sun, 21 Dec 2008 17:15:23]]> GMT</pubDate>
				<author><![CDATA[ just2fierce]]></author>
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				<title>Re:CSM (even dual lash) does not always = cookie-cutter</title>
				<description><![CDATA[ <blockquote class="uncited"><div><span class="glossaryitem" onmouseover='gp(291);'>LP</span> with wings<br /> <span class="glossaryitem" onmouseover='gp(291);'>LP</span> with wings<br /> <br /> 2x 9 <span class="glossaryitem" onmouseover='gp(526);'>NM</span> and <span class="glossaryitem" onmouseover='gp(5);'>AC</span> with <span class="glossaryitem" onmouseover='gp(471);'>DS</span> and <span class="glossaryitem" onmouseover='gp(486);'>PW</span> all sonic Blasters and Rhinos<br /> 1x 8 <span class="glossaryitem" onmouseover='gp(526);'>NM</span> and <span class="glossaryitem" onmouseover='gp(5);'>AC</span> with <span class="glossaryitem" onmouseover='gp(471);'>DS</span> and <span class="glossaryitem" onmouseover='gp(486);'>PW</span> all sonic Blasters and Rhinos<br /> <br /> 10 Lesser Daemons<br /> 5-8 Chosen with 5 meltaguns or plasmaguns and Rhino<br /> <br /> Defiler<br /> 2x Obliterators </div></blockquote><br /> Do you let the Chosen outflank?<br /> <br /> If the Daemons arrive at the beginning of turn 2, your Rhinos might not be close enough to a front ranks of a shooty army. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 21 Dec 2008 17:41:25]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>CSM (even dual lash) does not always = cookie-cutter</title>
				<description><![CDATA[ The Daemons usually always come in turn 3, I hardly ever get lucky enough for turn 2..... and turn 3 is average....  <br /> <br /> They usually do outflank, depending on the army I'm playing against and whether or not they have <span class="glossaryitem" onmouseover='gp(166);'>plas</span>/melta loadout.<br /> <br /> I enjoy playing with the army and it is flexible enough to let you be agressive/assaulty or static and very shooty because of the I5 and weaponry loadout...<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 21 Dec 2008 19:52:18]]> GMT</pubDate>
				<author><![CDATA[ just2fierce]]></author>
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				<title>CSM (even dual lash) does not always = cookie-cutter</title>
				<description><![CDATA[ A side note on attaching the Lash Sorc to the Plague squad. <br /> <br /> - When you fire a gun at a unit with different Toughness characteristics you can then choose which one to roll against to wound.<br /> <br /> Just thought I'd let you know, it's the only way to get rid of <span class="glossaryitem" onmouseover='gp(67);'>ICs</span> in a squad of guys.]]></description>
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				<pubDate><![CDATA[Tue, 23 Dec 2008 07:20:07]]> GMT</pubDate>
				<author><![CDATA[ Billie_Joe]]></author>
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				<title>CSM (even dual lash) does not always = cookie-cutter</title>
				<description><![CDATA[ <blockquote><div><cite>Billie_Joe wrote:</cite>A side note on attaching the Lash Sorc to the Plague squad. <br /> <br /> - When you fire a gun at a unit with different Toughness characteristics you can then choose which one to roll against to wound.<br /> <br /> Just thought I'd let you know, it's the only way to get rid of <span class="glossaryitem" onmouseover='gp(67);'>ICs</span> in a squad of guys.</div></blockquote><br /> Well, the player of the unit shot can assign wounds to his/her models independent of toughness. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 23 Dec 2008 10:41:44]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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