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		<title><![CDATA[Latest posts for the thread "Screamer killer tyranid list 1000pts"]]></title>
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				<title>Screamer killer tyranid list 1000pts</title>
				<description><![CDATA[ Alrite, only one carnifex and its not based around those big guys. Its based on the Psychic scream tyranid psychic power.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>Hq</span>:<br /> <br /> 2X  Hive tyrant<br /> <br /> +1ws<br /> +1sv<br /> +1str<br /> +toxic miasma<br /> +Barbed strangler<br /> +lashwhip & bonesword<br /> +Psychic scream<br /> <br /> =334<br /> Troops:<br /> <br /> 8x spineguants <br /> + without number <br /> <br /> 11x spineguant<br /> <br /> 11xspineguants<br /> <br /> 12x hormaguants<br /> +1ws<br /> +1str<br /> +1I <br /> <br /> 342<br /> <br /> Heavy support:<br /> <br /> 1x Zoanthrope squad (3 models)<br /> A: Psychic scream + synapse, B: Psychic scream + warp blast, C: Psychic scream + warpblast<br /> <br /> 1x Carnifex<br /> +Barbed strangler sything talons<br /> +1sv<br /> <br /> =323<br /> =999<br /> <br /> Right so, if I wanted to give you all a battle plan, it would be : Three hubs of synapse, two side Tyrants w/ the 11-thing gaunts & warp  blast zoanthrope and a centre collum with the hormaguants, w/o number gaunts & carnifex with the zoanthrope with synapse acting as the centre hub.<br /> <br /> With all working well, the other guy will have -5LD penalty. Lots (for what ive got) of pinning weapons & when decent things get into <span class="glossaryitem" onmouseover='gp(58);'>HTH</span> (fairly quickly with the hormaguants), people will start running. Anyone whom is affected by <span class="glossaryitem" onmouseover='gp(82);'>LD</span> anyways. Opinions? ]]></description>
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				<pubDate><![CDATA[Thu, 18 Dec 2008 22:16:12]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>Re:Screamer killer tyranid list 1000pts</title>
				<description><![CDATA[ hellhounds will love that list... Hell, anything that can kill the little stuff quickly will own your a$$ badly. The without number gives you one (1) troop choice you can count on; the rest is fodder. My imperial guard would leave you with just your big guys by the end of turn two, and they'll be wounded... While I like the iodea, I think you've gone a bit overboard on it. Not to mention that fearless is the new black, so you'll be paying points for something fairly useless quite  alot...]]></description>
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				<pubDate><![CDATA[Thu, 18 Dec 2008 22:41:29]]> GMT</pubDate>
				<author><![CDATA[ CommissarKhaine]]></author>
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				<title>Re:Screamer killer tyranid list 1000pts</title>
				<description><![CDATA[ Hellhounds.. Good old 24'' range. 2 barbed stranglers will quite easily knock these tanks down. Whirldwinds/basilisks are much better at what you want.<br /> <br /> If the hellhound is in range, next turn its getting charged by 12ish hormaguants. Never good to get somthing that close to make use of that 12'' charge.. <br /> <br /> I doubt you will, infact, kill all those troops. When I get close, your entire army starts getting pinned or fleeing combat. Shoost me all you like but not much has alotta fire past 24''. <br /> <br /> <br /> Oh alrite, whats got fearless then? ]]></description>
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				<pubDate><![CDATA[Fri, 19 Dec 2008 00:51:17]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>Screamer killer tyranid list 1000pts</title>
				<description><![CDATA[ Carnifex has fearless along with hive tyrant. ]]></description>
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				<pubDate><![CDATA[Mon, 22 Dec 2008 14:42:38]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Screamer killer tyranid list 1000pts</title>
				<description><![CDATA[ What do you do against orks, other nids, Daemons, Etc.?  Leadership is rather unimportant for well over half of the armies out there, While I think in a larger game it might be viable to use this strategy at 1000 points I think you will have a lot of trouble getting units into your 18" range.]]></description>
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				<pubDate><![CDATA[Mon, 22 Dec 2008 15:07:35]]> GMT</pubDate>
				<author><![CDATA[ Clthomps]]></author>
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				<title>Screamer killer tyranid list 1000pts</title>
				<description><![CDATA[ you really dont need 2 <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> in a 1000 point game. but i would keep them in this list cause it needs all the help it can get either drop one <span class="glossaryitem" onmouseover='gp(56);'>hq</span> or your heavy supports for more troops if you want this to work otherwise your screwed.]]></description>
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				<pubDate><![CDATA[Mon, 22 Dec 2008 15:39:12]]> GMT</pubDate>
				<author><![CDATA[ Deathmachine]]></author>
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