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				<title>Amusing 1500 Daemonhunters</title>
				<description><![CDATA[ Got a tournament coming up in a few weeks at Gorilla Con in Ypsilanti.  1500 points, "Ard Boyz" style. <br /> <a href="http://gorillatactics.org/joomla/index.php?option=com_content&view=article&id=59&Itemid=63" target="_new" rel="nofollow">http://gorillatactics.org/joomla/index.php?option=com_content&view=article&<span class="glossaryitem" onmouseover='gp(269);'>id</span>=59&Itemid=63</a><br /> <br /> Haven't decided what I'm going to take, but here's an amusing Daemonhunters list I came up with:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Grand Master /w <span class="glossaryitem" onmouseover='gp(379);'>NFW</span> & Storm Bolter<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Brother-Captain Stern<br /> E: Inquisitor /w incinerator, Emperor's Tarot; 2 mystics; 3 warriors /w flamers; Land Raider<br /> T: Justicar, 4 Grey Knights, 2 incinerators<br /> T: Justicar, 4 Grey Knights, 2 incinerators<br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span>: Land Raider Crusader<br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span>: Land Raider Crusader<br /> <br /> Obviously, the <span class="glossaryitem" onmouseover='gp(524);'>GM</span> and <span class="glossaryitem" onmouseover='gp(389);'>BC</span>-Stern each join a Grey Knights squad.  All the infantry stay holed up in their Land Raiders until the opposition is a bit thinned out, then get out and flame away.  <span class="glossaryitem" onmouseover='gp(305);'>GK</span> Land Raiders have old-style hurricane bolters, so moving 12", firing the hurricanes at one target, and multi-melta-ing another is fair game. <br /> <br /> Would be amusing to play, if nothing else.  Only problem is there's no psychic hood.  :(  I suppose I could go stelek-style and use =][= Stormtroopers for Troops, but the incinerators are quite nice and handy to have around.  <br /> <br /> Only problem is I don't have a <span class="glossaryitem" onmouseover='gp(524);'>GM</span> who's modelled as I listed - my <span class="glossaryitem" onmouseover='gp(524);'>GM</span> model has an incinerator.  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 22 Dec 2008 09:23:20]]> GMT</pubDate>
				<author><![CDATA[ Centurian99]]></author>
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				<title>Amusing 1500 Daemonhunters</title>
				<description><![CDATA[ <blockquote><div><cite>Centurian99 wrote:</cite>Got a tournament coming up in a few weeks at Gorilla Con in Ypsilanti.  1500 points, "Ard Boyz" style. <br /> <a href="http://gorillatactics.org/joomla/index.php?option=com_content&view=article&id=59&Itemid=63" target="_new" rel="nofollow">http://gorillatactics.org/joomla/index.php?option=com_content&view=article&<span class="glossaryitem" onmouseover='gp(269);'>id</span>=59&Itemid=63</a><br /> <br /> Haven't decided what I'm going to take, but here's an amusing Daemonhunters list I came up with:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Grand Master /w <span class="glossaryitem" onmouseover='gp(379);'>NFW</span> & Storm Bolter<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Brother-Captain Stern<br /> E: Inquisitor /w incinerator, Emperor's Tarot; 2 mystics; 3 warriors /w flamers; Land Raider<br /> T: Justicar, 4 Grey Knights, 2 incinerators<br /> T: Justicar, 4 Grey Knights, 2 incinerators<br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span>: Land Raider Crusader<br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span>: Land Raider Crusader<br /> <br /> Obviously, the <span class="glossaryitem" onmouseover='gp(524);'>GM</span> and <span class="glossaryitem" onmouseover='gp(389);'>BC</span>-Stern each join a Grey Knights squad.  All the infantry stay holed up in their Land Raiders until the opposition is a bit thinned out, then get out and flame away.  <span class="glossaryitem" onmouseover='gp(305);'>GK</span> Land Raiders have old-style hurricane bolters, so moving 12", firing the hurricanes at one target, and multi-melta-ing another is fair game. <br /> <br /> Would be amusing to play, if nothing else.  Only problem is there's no psychic hood.  :(  I suppose I could go stelek-style and use =][= Stormtroopers for Troops, but the incinerators are quite nice and handy to have around.  <br /> <br /> Only problem is I don't have a <span class="glossaryitem" onmouseover='gp(524);'>GM</span> who's modelled as I listed - my <span class="glossaryitem" onmouseover='gp(524);'>GM</span> model has an incinerator.  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> </div></blockquote><br /> <br /> 3 Landraiders and 2 NEMESIS force weapons in 1500, dirty dirty.<br /> <br /> ...me likey.  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 22 Dec 2008 11:47:02]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
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				<title>Amusing 1500 Daemonhunters</title>
				<description><![CDATA[ Wow. This list packs quite the punch at 1500pts. I like it a lot.<br /> <br /> Capt K]]></description>
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				<pubDate><![CDATA[Mon, 22 Dec 2008 14:52:10]]> GMT</pubDate>
				<author><![CDATA[ CaptKaruthors]]></author>
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				<description><![CDATA[ Well the problem is that there is only 2 troop choices.  So holding objectives is out of the question.  Also if you moving with the Landraiders you are not shooting.  If you are only moving 6 inches at a time you can't get to the fight.  If your units are running across the table they are going to die.<br /> <br /> Force weapons only work on multi wound models.  So Force Weapons are not that big of a deal.  Vs Internal Warriors they are useless.<br /> <br /> At 1500 points the vehicles are strong but the lack of troops in 5E makes this list suspect.<br /> <br /> Flamers only work well vs 5+ and 4+ for the Inc.  Vs 3+ armies they don't do much.  You get one good round of flamer and then die.  <br /> <br /> The mystics are great anti deepstrikers but who are you going to drop that shot off to?  Maybe the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> but they don't have any real long range fire.  6 Stormbolter shots are just not that scary.<br /> <br /> This list would have problems with deep striking dreads.  I'd deep strike so no other <span class="glossaryitem" onmouseover='gp(87);'>LR</span> could get a shot on me and then multi-melta the one I'm near.  Next turn the squad inside is going to die.  I'd even think about taking out one with a troop choice.  They have nothing to bust my armor and would die after I charged them.]]></description>
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				<pubDate><![CDATA[Mon, 22 Dec 2008 15:45:32]]> GMT</pubDate>
				<author><![CDATA[ MJThurston]]></author>
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				<title>Amusing 1500 Daemonhunters</title>
				<description><![CDATA[ I would ignore all of the above post.]]></description>
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				<pubDate><![CDATA[Mon, 22 Dec 2008 16:31:36]]> GMT</pubDate>
				<author><![CDATA[ whitedragon]]></author>
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				<description><![CDATA[ Yea, basically.<br /> <br /> @Mauleedlovesyakeface<br /> <br /> It helps to know <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> and the codex in question before you post....]]></description>
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				<pubDate><![CDATA[Mon, 22 Dec 2008 16:50:07]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
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				<description><![CDATA[ I see you suffering from good long ranged shooty army's.  Obliterators or broadsides for example are going to be a pain in the ass.  I run a two <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> templar army, and those are the armies that toast me.]]></description>
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				<pubDate><![CDATA[Mon, 22 Dec 2008 17:04:23]]> GMT</pubDate>
				<author><![CDATA[ Brother Condon]]></author>
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				<description><![CDATA[ <blockquote><div><cite>Deadshane1 wrote:</cite>Yea, basically.<br /> <br /> @Mauleedlovesyakeface<br /> <br /> It helps to know <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> and the codex in question before you post....</div></blockquote><br /> <br /> Deadshane...<br /> <br /> at least he tried to explain what he thought were weaknesses. He, unlinke you, didn't just say "you're stupid."<br /> <br /> Why not explain where he went wrong? It would help him and others who may be making the same incorrect assumptions.<br /> <br /> <span class="glossaryitem" onmouseover='gp(17);'>BTW</span>...Love the list. Incinerators are sweet and, with the little i know of it, I think it'll do well in an ard boyz style environment.<br /> <br /> ender502]]></description>
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				<pubDate><![CDATA[Mon, 22 Dec 2008 17:09:58]]> GMT</pubDate>
				<author><![CDATA[ ender502]]></author>
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				<title>Amusing 1500 Daemonhunters</title>
				<description><![CDATA[ <blockquote><div><cite>ender502 wrote:</cite><blockquote><div><cite>Deadshane1 wrote:</cite>Yea, basically.<br /> <br /> @Mauleedlovesyakeface<br /> <br /> It helps to know <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> and the codex in question before you post....</div></blockquote><br /> <br /> Deadshane...<br /> <br /> at least he tried to explain what he thought were weaknesses. He, unlinke you, didn't just say "you're stupid."<br /> <br /> Why not explain where he went wrong? It would help him and others who may be making the same incorrect assumptions.<br /> <br /> <span class="glossaryitem" onmouseover='gp(17);'>BTW</span>...Love the list. Incinerators are sweet and, with the little i know of it, I think it'll do well in an ard boyz style environment.<br /> <br /> ender502</div></blockquote><br /> <br /> I didnt just say "you're stupid" <br /> <br /> What I said was that it's helpful to at least have an idea about the rules and <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> you're talking about (apparently he doenst realise that Grey Knights get the decent Machine spirit and souped up Force weapons)...before giving advice.  <br /> <br /> and um, why dont you calm down?  I wasnt THAT nasty.]]></description>
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				<pubDate><![CDATA[Mon, 22 Dec 2008 17:17:35]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
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				<description><![CDATA[ <blockquote><div><cite>Deadshane1 wrote:</cite>apparently he doenst realise that Grey Knights get the decent Machine spirit and souped up Force weapons<br /> </div></blockquote><br /> <br /> See, that's better.<br /> <br /> <blockquote><div><cite>Deadshane1 wrote:</cite>nd um, why dont you calm down?  I wasnt THAT nasty.</div></blockquote><br /> <br /> I think it's your avatar...I want to punch it in the face. Not you, just your avatar. Unless you are Gary Busey...then i may want to take a swing at ya.<br /> <br /> ender502]]></description>
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				<pubDate><![CDATA[Mon, 22 Dec 2008 17:53:32]]> GMT</pubDate>
				<author><![CDATA[ ender502]]></author>
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				<description><![CDATA[ "...Grey Knights get the... souped up Force weapons)...before giving advice."<br /> <br /> If you are talking about 'kills outright' it has not even been <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>'d that it reduces a multi-wound model to zero wounds with one hit. Basically some people that really love <span class="glossaryitem" onmouseover='gp(30);'>DH</span> believe this to be the case and yakface supported it with some <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> rule. It's not going to fly everywhere. Just saying.<br /> <br /> G]]></description>
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				<pubDate><![CDATA[Mon, 22 Dec 2008 18:35:32]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<description><![CDATA[ Says it kills outright, does not say it inflicts instant death.  Will it fly everywhere?  No, but then you're probably getting 3+ storm shield saves as well with Assault Cannons that are Heavy 4.<br /> <br /> Bat swings both ways.]]></description>
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				<pubDate><![CDATA[Mon, 22 Dec 2008 18:41:21]]> GMT</pubDate>
				<author><![CDATA[ sourclams]]></author>
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				<description><![CDATA[ <blockquote><div><cite>Green Blow Fly wrote:</cite>&quot;...Grey Knights get the... souped up Force weapons)...before giving advice.&quot;<br /> <br /> If you are talking about 'kills outright' it has not even been <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>'d that it reduces a multi-wound model to zero wounds with one hit. Basically some people that really love <span class="glossaryitem" onmouseover='gp(30);'>DH</span> believe this to be the case and yakface supported it with some <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> rule. It's not going to fly everywhere. Just saying.<br /> <br /> G</div></blockquote><br /> <br /> I know what you mean, those places where people like to ignore rules even when you throw the print directly into their faces will likely still disagree that this is the case.<br /> <br /> codex&gt;rulebook<br /> <br />  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 22 Dec 2008 18:51:07]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
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				<title>Re:Amusing 1500 Daemonhunters</title>
				<description><![CDATA[ Yeah, <span class="glossaryitem" onmouseover='gp(30);'>DH</span> are a messed up codex.  Force weapons that don't instakill, so they ignore eternal warrior.  Hurrricane bolters that let you move 12" and fire.  And the new machine spirit, so they can shoot a second weapon at a different target at BS4.<br /> <br /> Massed obliterators is tough, I'll admit, but only if they get within 12".  Otherwise, I'll take that duel.  Broadsides...well, bad matchup.  <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 22 Dec 2008 18:59:06]]> GMT</pubDate>
				<author><![CDATA[ Centurian99]]></author>
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				<title>Re:Amusing 1500 Daemonhunters</title>
				<description><![CDATA[ i personally see this list working and kicking some butt. 1 landraider can be a pain to get rid off let alone 3. good luck with the list. and post something if you please when you playtested it.<br /> <br /> thx]]></description>
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				<pubDate><![CDATA[Mon, 22 Dec 2008 19:12:50]]> GMT</pubDate>
				<author><![CDATA[ Krilau]]></author>
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				<description><![CDATA[ Wait what? <br /> <br /> What do you guys mean about "souped up force weapon"?<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 22 Dec 2008 19:15:48]]> GMT</pubDate>
				<author><![CDATA[ Pdeflorio]]></author>
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				<description><![CDATA[ <blockquote><div><cite>Pdeflorio wrote:</cite>Wait what? <br /> <br /> What do you guys mean about "souped up force weapon"?<br /> <br /> </div></blockquote><br /> <br /> With <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s declaration that you use the codex as written, Daemonhunters have force weapons that don't cause Instant Death.  They simply kill a model regardless of remaining wounds.  So Eternal Warrior doesn't defend against it.  ]]></description>
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				<pubDate><![CDATA[Mon, 22 Dec 2008 19:29:07]]> GMT</pubDate>
				<author><![CDATA[ Centurian99]]></author>
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				<description><![CDATA[ Wow. That's bad ass... <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 22 Dec 2008 19:31:07]]> GMT</pubDate>
				<author><![CDATA[ Pdeflorio]]></author>
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				<title>Amusing 1500 Daemonhunters</title>
				<description><![CDATA[ Ya, I would hate to be against broadsides with this list.<br /> <br /> However, against anybody else... At 1500 points, most armies have trouble dealing with ONE land raider, let alone 3.<br /> <br /> This army would be fun to play with. Not quite as much fun as the 3 <span class="glossaryitem" onmouseover='gp(87);'>LR</span> in 1000 points, but still quite fun <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> I'm waiting for the day that they let <span class="glossaryitem" onmouseover='gp(30);'>DH</span> use those new <span class="glossaryitem" onmouseover='gp(39);'>FW</span> redeemer variants <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> Killing bloodletters on twos, me likey likey]]></description>
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				<pubDate><![CDATA[Mon, 22 Dec 2008 19:44:32]]> GMT</pubDate>
				<author><![CDATA[ PirateRobotNinjaofDeath]]></author>
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				<title>Amusing 1500 Daemonhunters</title>
				<description><![CDATA[ <blockquote><div><cite>Centurian99 wrote:</cite><blockquote><div><cite>Pdeflorio wrote:</cite>Wait what? <br /> <br /> What do you guys mean about "souped up force weapon"?<br /> <br /> </div></blockquote><br /> <br /> With <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s declaration that you use the codex as written, Daemonhunters have force weapons that don't cause Instant Death.  They simply kill a model regardless of remaining wounds.  So Eternal Warrior doesn't defend against it.  </div></blockquote><br /> <br /> That is a rule interpretation from here at Dakka. It has not been <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>'d. Personally I would call for a judge if someone tried to use this for their <span class="glossaryitem" onmouseover='gp(30);'>DH</span> army. I don't mean to be argumentative or rude but this one comes across as very rule lawyering to be completely honest.<br /> <br /> G]]></description>
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				<pubDate><![CDATA[Mon, 22 Dec 2008 20:14:28]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<title>Amusing 1500 Daemonhunters</title>
				<description><![CDATA[ <blockquote><div><cite>Green Blow Fly wrote:</cite><br /> That is a rule interpretation from here at Dakka. It has not been <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>'d. Personally I would call for a judge if someone tried to use this for their <span class="glossaryitem" onmouseover='gp(30);'>DH</span> army. I don't mean to be argumentative or rude but this one comes across as very rule lawyering to be completely honest.<br /> <br /> G</div></blockquote><br /> <br /> You're the only one here that thinks so.]]></description>
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				<pubDate><![CDATA[Mon, 22 Dec 2008 20:27:39]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
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				<description><![CDATA[ <blockquote><div><cite>Green Blow Fly wrote:</cite><blockquote><div><cite>Centurian99 wrote:</cite><blockquote><div><cite>Pdeflorio wrote:</cite>Wait what? <br /> <br /> What do you guys mean about "souped up force weapon"?<br /> <br /> </div></blockquote><br /> <br /> With <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s declaration that you use the codex as written, Daemonhunters have force weapons that don't cause Instant Death.  They simply kill a model regardless of remaining wounds.  So Eternal Warrior doesn't defend against it.  </div></blockquote><br /> <br /> That is a rule interpretation from here at Dakka. It has not been <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>'d. Personally I would call for a judge if someone tried to use this for their <span class="glossaryitem" onmouseover='gp(30);'>DH</span> army. I don't mean to be argumentative or rude but this one comes across as very rule lawyering to be completely honest.<br /> <br /> G</div></blockquote><br /> <br /> Good comes with bad.  <span class="glossaryitem" onmouseover='gp(305);'>GK</span> Assault Cannons are only Heavy 3, and don't rend.  <br /> <br /> That's how I was told to play it at the Baltimore <span class="glossaryitem" onmouseover='gp(48);'>GT</span> by the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> Rules Judges.  Not that they're paragons of rules knowledge, but they've got their stuff together.  ]]></description>
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				<pubDate><![CDATA[Mon, 22 Dec 2008 21:23:05]]> GMT</pubDate>
				<author><![CDATA[ Centurian99]]></author>
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				<description><![CDATA[ I know that is certainly seems like the nemesis force weapon should insta-kill a greater daemon or daemon prince. Certainly Grey Knights have that image. If a judge called it that way in a tournament I would accept it, but ask for the reason behind that decision.<br /> <br /> We shouldn't use <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> selectively so as to give some 'needy' armies a break.<br /> <br /> G]]></description>
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				<pubDate><![CDATA[Mon, 22 Dec 2008 21:30:10]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<title>Amusing 1500 Daemonhunters</title>
				<description><![CDATA[ <blockquote><div><cite>Green Blow Fly wrote:</cite><br /> We shouldn't use <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> selectively so as to give some 'needy' armies a break.<br /> </div></blockquote><br /> <br /> Nobody is using anything selectively.  <span class="glossaryitem" onmouseover='gp(50);'>GW</span> says codicies trump the rulebook.  Well, there are alot of things that the Demonhunters codex says that trumps the rulebook.  Force Weapons killing the model outright being one of them.]]></description>
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				<pubDate><![CDATA[Mon, 22 Dec 2008 22:15:12]]> GMT</pubDate>
				<author><![CDATA[ whitedragon]]></author>
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				<title>Amusing 1500 Daemonhunters</title>
				<description><![CDATA[ Kills outright is the same thing as insta-death.<br /> <br /> G]]></description>
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				<pubDate><![CDATA[Mon, 22 Dec 2008 22:21:25]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<description><![CDATA[ Not really, instant death is well defined within the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span>.  "Kills Outright" is... not.]]></description>
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				<pubDate><![CDATA[Mon, 22 Dec 2008 22:24:31]]> GMT</pubDate>
				<author><![CDATA[ sourclams]]></author>
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				<title>Amusing 1500 Daemonhunters</title>
				<description><![CDATA[ Both reduce a model to zero wounds with a single attack.<br /> <br /> Should this apply to armor as well?<br /> <br /> G]]></description>
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				<pubDate><![CDATA[Tue, 23 Dec 2008 00:29:32]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<title>Re:Amusing 1500 Daemonhunters</title>
				<description><![CDATA[ GBF, that's a simplistic way of looking at it.  <br /> <br /> 5th ed force weapons work by causing Instant Death, as defined in the main rulebook.  Instant Death is not the same thing as simply removing a model as a casualty, even if the mechanics are the same.  The <span class="glossaryitem" onmouseover='gp(30);'>DH</span> Force weapon description clearly states that a force weapon simply removes a wounded model as a casualty on passing a psychic test, regardless of remaining wounds.  <br /> <br /> <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has specifically stated in the <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span> that you use your codex as written, without updating it to the current rules.  That's why things like spore mines, Tau gun drones off of Devilfish, and other similar units are all worth a kill point.  It's why the Dark Angels have different storm shields than other Space Marines.  <br /> <br /> Since <span class="glossaryitem" onmouseover='gp(50);'>GW</span> doesn't want to bother updating codexes to match current <span class="glossaryitem" onmouseover='gp(3);'>40K</span> 5 standards, they've taken the simple approach: play the codex as written.  Which causes a heck of a lot of problems, especially for Daemonhunters, which are a <span class="glossaryitem" onmouseover='gp(3);'>40K</span> 3 codex.  In the Daemonhunter codex alone, you've got (and this is by no means an exhaustive list):<br /> <br /> Force Weapons that remove models outright, not through the Instant Death mechanic.<br /> Crusaders that are 255 points and come with hurricane bolters that can fire if the vehicle moves 12".<br /> Storm Shields that only work in close combat, against a single enemy model.  <br /> Assault Cannons that are Heavy 3, and don't rend.  <br /> Smoke Launchers that make all hits glancing<br /> Oodles of stuff that supposed to make like difficult for Daemons that don't work (Because Daemons are now fearless)<br /> Heck, Daemons are defined in the Daemonhunter Codex itself...and the only things in the Chaos Daemons codex that count as Daemons (according to the <span class="glossaryitem" onmouseover='gp(30);'>DH</span> codex) are Soul Grinders, Greater Daemons, and nurglings.  <br /> <br /> <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, in its infinite wisdom, has declared that we use the Codex as written.  I'd love to have an updated <span class="glossaryitem" onmouseover='gp(30);'>DH</span> codex.  I'll gladly lose the "remove outright" force weapons if I can get 3+ <span class="glossaryitem" onmouseover='gp(162);'>inv</span>. from storm shields, give regular land raiders multimeltas, and take drop pods.  But if you're going to try and change one aspect of the codex to bring it in line with current rules, and leave the other aspects, that's unfair and cherry picking.  <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 23 Dec 2008 03:21:00]]> GMT</pubDate>
				<author><![CDATA[ Centurian99]]></author>
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				<description><![CDATA[ Well to me saying the term kills outright is not the same as instant death, to me that is a game of pure semantics. Honestly I don't remember the term 'kills outright' ever have been considered anything else than instant death until a day or so ago. If talks and walks like a duck there is a very good chance that it is an actual water fowl for all intensive purposes really.<br /> <br /> G]]></description>
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				<pubDate><![CDATA[Tue, 23 Dec 2008 04:41:34]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<title>Amusing 1500 Daemonhunters</title>
				<description><![CDATA[ GBF, the problem there is that I believe that Instant Death is used in the <span class="glossaryitem" onmouseover='gp(30);'>DH</span> Codex...in relation to a piece of wargear (Bionics, I think...could be wrong.  Visiting family out of town, so I don't have my <span class="glossaryitem" onmouseover='gp(30);'>DH</span> codex with me).  Can someone check that for me?<br /> <br /> Even if it isn't, though, "Instant Death" is a defined game term, and is pretty much always used in that fashion  (capitalized).  Models with Eternal Warrior are immune to Instant Death, but not to other forms of casualty removal that ignore the number of wounds remaining (for example, deep strike mishaps, D weapons, <span class="glossaryitem" onmouseover='gp(164);'>SAG</span> 12).  <br /> <br /> Nemesis Force Weapons and <span class="glossaryitem" onmouseover='gp(30);'>DH</span> force weapons do not cause Instant Death.  They simply cause a model to become a casualty regardless of remaining wounds.  <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 23 Dec 2008 06:35:54]]> GMT</pubDate>
				<author><![CDATA[ Centurian99]]></author>
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				<description><![CDATA[ <blockquote><div><cite>Green Blow Fly wrote:</cite>Well to me saying the term kills outright is not the same as instant death, to me that is a game of pure semantics. Honestly I don't remember the term 'kills outright' ever have been considered anything else than instant death until a day or so ago. If talks and walks like a duck there is a very good chance that it is an actual water fowl for all intensive purposes really.<br /> <br /> G</div></blockquote><br /> <br /> <br /> It's actually not semantics at all. Page 26 of the rulebook defines "instant death" as an unsaved wound of strength double the model's toughness. There is nothing there that stipulates any other kind of instant death or defining instant death as "anything that causes death regardless of number of wounds", meaning that the default instant death is simply "death from S = double or more toughness."<br /> <br /> However, <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> force weapons cause instant death, meaning they count as dealing a wound that has strength double the model's toughness. <span class="glossaryitem" onmouseover='gp(305);'>GK</span> force weapons do not count as this kind of instant death, and have their own set of rules that causes death...instantly. That the two have a similar result is entirely superfluous**.<br /> <br /> Those are the <span class="glossaryitem" onmouseover='gp(111);'>RAW</span>. It's not semantics, it's simply the rules. <span class="glossaryitem" onmouseover='gp(305);'>GK</span> force weapons don't count as causing instant death, so they simply don't. They kill models outright instead, in the same way that 4th ed ones did.<br /> <br /> **edit: edited out "to the model." <span class="glossaryitem" onmouseover='gp(84);'>Lol</span> Econ major, everything is a goddamned model to me &lt;slow&gt;]]></description>
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				<pubDate><![CDATA[Tue, 23 Dec 2008 08:42:05]]> GMT</pubDate>
				<author><![CDATA[ PirateRobotNinjaofDeath]]></author>
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				<description><![CDATA[ I don't agree and will just keep it at that. You want a force weapon that can instantly kill a model with eternal warrior and have found a couple of words to make your case. It looks like a loophole to me at best. I don't see how you can say one force weapon counts as a double strength kill and another just kills instantly - the end result is the same, and this is what you want in this particular case.<br /> <br /> These exercises encourage players to closely examine the rules looking for certain phrasing they feel they can take advantage of, then place the blame on the developers for poorly worded rules. I have seen this too many times to count.<br /> <br /> happy holidays!<br /> G]]></description>
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				<pubDate><![CDATA[Tue, 23 Dec 2008 12:49:18]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<title>Amusing 1500 Daemonhunters</title>
				<description><![CDATA[ <blockquote><div><cite>Green Blow Fly wrote:</cite>Well to me saying the term kills outright is not the same as instant death, to me that is a game of pure semantics.</div></blockquote><br /> <br /> Your assertion above makes <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> meaningless in any context.  There is no point to having any rules discussion with you if you truly believe the above.]]></description>
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				<pubDate><![CDATA[Tue, 23 Dec 2008 14:19:52]]> GMT</pubDate>
				<author><![CDATA[ whitedragon]]></author>
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				<title>Amusing 1500 Daemonhunters</title>
				<description><![CDATA[ I'll conceed the Force Weapon point but Landraiders do not get the new rules from the Space Marine Rulebook.  So from memory the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> Landraiders Cruisader can move 12 inches and fire the Bolters but thats it.  If they do have Machine Spirit it's 1 extra shot and it's at <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 2.<br /> <br /> This however does not take away from the fact that there are only 2 troop choices.  This alone make the list not so good.  All I need to do is kill 10 guys and I can hold any objective and win.  Even if your <span class="glossaryitem" onmouseover='gp(87);'>LR</span>'s are on 3 Objectives that 1 I'm holding uncontested wins.<br /> <br /> Vs say a Nurgle list those flamers do nothing.  Chainfists and Multi weapons are dangersous to <span class="glossaryitem" onmouseover='gp(87);'>LR</span>'s.  Like my example of a Dread coming in next to one is dangers.  Vs a Ven Dread it's even worst.<br /> <br /> Wraithlords smashing into these squads would also be dangerours.  On paper this list my look strong but I see the weaknesses of it.<br /> <br /> Hell a Battlewagon with a death roller would make your day bad.  Thats if Dakka hasn't said that using a death roller isn't a tank shock.  (Which it is.)<br /> <br /> I'm all about this list being good at 1500 points but it's not the end all.  The low troop choice make it suspect.]]></description>
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				<pubDate><![CDATA[Tue, 23 Dec 2008 14:49:56]]> GMT</pubDate>
				<author><![CDATA[ MJThurston]]></author>
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				<description><![CDATA[ That is not the case. It is more like 'if it walks like a duck and talks like a duck' then it is probably a duck. The nemesis <span class="glossaryitem" onmouseover='gp(39);'>FW</span> is still a force weapon, albeit the rules read a little bit different, but it is still the same thing. I am sure this would have been <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>'d it it were otherwise.<br /> <br /> G]]></description>
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				<pubDate><![CDATA[Tue, 23 Dec 2008 14:50:55]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<title>Re:Amusing 1500 Daemonhunters</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(39);'>FW</span> hasn't been <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>'d, Machine spirit has been <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>'d. We also get a Multi-Melta for free and Extra Armour cheap.<br /> <br /> Anyway it makes perfect sense, <span class="glossaryitem" onmouseover='gp(379);'>NFW</span> (wield by GrandMaster) isn't the same as a Force Weapon, it counts as Force Weapon but isn't the same. <br /> <br /> Fluff-wise <span class="glossaryitem" onmouseover='gp(305);'>GK</span>'s and the Ordo Malleus have access to all Daemonhunting information, the Daemonicum (can't spell) and lots more held on Titan. There's probably information on Banishing Daemons by Force Weapon and other monstrotities. And how to successfully send something to the warp properly.<br /> <br /> As for the list, drop the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> + Inquisitor.<br />  8 <span class="glossaryitem" onmouseover='gp(305);'>GK</span>'s 2 Incinerator + Brother Captain Stern<br />  8 <span class="glossaryitem" onmouseover='gp(305);'>GK</span>'s 2 Incinerator + GrandMaster<br /> 2 Stormtrooper squads (9) x2 Plasmagun<br /> <br /> <span class="glossaryitem" onmouseover='gp(524);'>GM</span>+Stern will probably gettin squished by Power fists by ahhh well. I really do like this list... hmmm.]]></description>
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				<pubDate><![CDATA[Tue, 23 Dec 2008 15:15:49]]> GMT</pubDate>
				<author><![CDATA[ storm knight]]></author>
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				<description><![CDATA[ I/ve been to multiple tourny's since 5th, and  it has come up several times, all have ruled in favor of nemesis forces remouving all wounds on any model.  One guy got mad and demanded explaination, judge said "eternal warriar, deamon special rule, ext makes you immune to instant death, as nowhere does nthe codex say nemisis force weapons cause instant death, those special rules do not protect you from nemesis weapons.  As stated above "instant death" is a defined game term.  Trying to apply that to another rule that sounds the same is silly.  I do feel like <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s descision to have players play indavidual codexs as written maybe was not the best plan but as said above "you can't repair the rules for nemesis force weapons, and not repair assault cannon, storm sheild, smoke launchers, ext.]]></description>
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				<pubDate><![CDATA[Tue, 23 Dec 2008 16:37:06]]> GMT</pubDate>
				<author><![CDATA[ Brother Condon]]></author>
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				<title>Amusing 1500 Daemonhunters</title>
				<description><![CDATA[ That is funny a friend of mine played in a tournament this weekend and he said the judges ruled against the <span class="glossaryitem" onmouseover='gp(379);'>NFW</span> insta-killing enemy models with <span class="glossaryitem" onmouseover='gp(468);'>EW</span>.<br /> <br /> G]]></description>
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				<pubDate><![CDATA[Tue, 23 Dec 2008 18:00:46]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<description><![CDATA[ <blockquote><div><cite>MauleedlovesYakeface wrote:</cite>I'll conceed the Force Weapon point but Landraiders do not get the new rules from the Space Marine Rulebook.  So from memory the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> Landraiders Cruisader can move 12 inches and fire the Bolters but thats it.  If they do have Machine Spirit it's 1 extra shot and it's at <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 2.</div></blockquote><br /> <br /> Read the <span class="glossaryitem" onmouseover='gp(30);'>DH</span> <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> - it essentially gives the <span class="glossaryitem" onmouseover='gp(30);'>DH</span> Land Raiders a Machine Spirit a la 5th Ed <span class="glossaryitem" onmouseover='gp(119);'>SM</span>.<br /> <br /> <blockquote><div><cite>MauleedlovesYakeface wrote:</cite><br /> This however does not take away from the fact that there are only 2 troop choices.  This alone make the list not so good.  All I need to do is kill 10 guys and I can hold any objective and win.  Even if your <span class="glossaryitem" onmouseover='gp(87);'>LR</span>'s are on 3 Objectives that 1 I'm holding uncontested wins.</div></blockquote><br /> <br /> That is a weakness...but to get at those troops, you need to kill two AV14 vehicles.  That's not easy to do, at all.  Land Raider Spam isn't a no brainer list - against some armies, it's basically an auto-win, against other armies, it takes a fair amount of judgement to determine when you exit the transports.  <br /> <br /> <blockquote><div><cite>MauleedlovesYakeface wrote:</cite>Vs say a Nurgle list those flamers do nothing.  Chainfists and Multi weapons are dangersous to <span class="glossaryitem" onmouseover='gp(87);'>LR</span>'s.  Like my example of a Dread coming in next to one is dangers.  Vs a Ven Dread it's even worst.</div></blockquote><br /> <br /> Nurgle takes it in the rear from Land Raider Spam.  Daemons just get ground away, and Chaos doesn't have the long-range shooting once the oblits are killed (and obliterators are the primary target).  Melta weapons are a worry...but pretty much only en masse.  For each melta weapon, you're talking about a 43% chance or something like that of stopping the Land Raider.  <br /> <br /> <blockquote><div><cite>MauleedlovesYakeface wrote:</cite><br /> Wraithlords smashing into these squads would also be dangerours.  On paper this list my look strong but I see the weaknesses of it.</div></blockquote><br /> <br /> You're not getting it...the squads don't exit the Land Raiders while there are dangers like Wraithlords or Dreadnoughts still walking around.  Against most dangers, they stand off and shoot.  Deep Striking Dreads are the biggest worry...and unless you're facing an all-drop pod <span class="glossaryitem" onmouseover='gp(119);'>SM</span> force, the best counter is to simply start with everything in reserve.  On the other hand, smoke launchers for 3 pts/raider might be a good idea as well.  <br /> <br /> <blockquote><div><cite>MauleedlovesYakeface wrote:</cite><br /> Hell a Battlewagon with a death roller would make your day bad.  Thats if Dakka hasn't said that using a death roller isn't a tank shock.  (Which it is.)</div></blockquote><br /> <br /> Yep, it's a tank shock.  And the deathrolla gets an average of 3.5 hits.  1/2 of those will do nothing.  1/6 will glance, and effectively do nothing.  only 1.16 will penetrate, and only 50% of those will stop the Raider.  <br /> <br /> Of course, this assumes that the battle wagon reaches the Land Raider's intact.  They have the same movement, so its entirely possible for the Land Raiders to maneuver smartly and hit the battlewagon with multi-meltas at close range - which is likely to kill the battlewagon.  <br /> <br /> <blockquote><div><cite>MauleedlovesYakeface wrote:</cite><br /> I'm all about this list being good at 1500 points but it's not the end all.  The low troop choice make it suspect.</div></blockquote><br /> <br /> The low troop choice makes it a challenge, in a way.  As I said, the troops are there to mop up, not to get stuck in.  <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 23 Dec 2008 18:29:53]]> GMT</pubDate>
				<author><![CDATA[ Centurian99]]></author>
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				<description><![CDATA[ <blockquote><div><cite>Green Blow Fly wrote:</cite>That is funny a friend of mine played in a tournament this weekend and he said the judges ruled against the <span class="glossaryitem" onmouseover='gp(379);'>NFW</span> insta-killing enemy models with <span class="glossaryitem" onmouseover='gp(468);'>EW</span>.<br /> <br /> G</div></blockquote><br /> <br /> And we both know that tourney judges do not rules make.<br /> <br /> You use the codex rules.  Same thing with <span class="glossaryitem" onmouseover='gp(25);'>DA</span>/<span class="glossaryitem" onmouseover='gp(10);'>BA</span> smoke launchers.  Our codex's say ours turn all pens into glances so that is what ours do, regardless of what the <span class="glossaryitem" onmouseover='gp(12);'>BGB</span> says smoke launchers do (in fact there's an argument we get both effects).<br /> <br /> I think we can all agree it's silly, but it is the rules.  I for one would love for the <span class="glossaryitem" onmouseover='gp(30);'>DH</span>/<span class="glossaryitem" onmouseover='gp(25);'>DA</span>/<span class="glossaryitem" onmouseover='gp(10);'>BA</span>/<span class="glossaryitem" onmouseover='gp(15);'>BT</span> to all have consistent rules with the new <span class="glossaryitem" onmouseover='gp(119);'>SM</span> codex but that's not the case and if you are going to say that the old codices must use the weak Storm Shields and Assault Cannons (in the <span class="glossaryitem" onmouseover='gp(30);'>DH</span> case) then they also get to use the better Psychic hoods, <span class="glossaryitem" onmouseover='gp(379);'>NFW</span>, and Smoke Grenades.<br /> <br /> Ozymandias, King of Kings<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 23 Dec 2008 18:54:51]]> GMT</pubDate>
				<author><![CDATA[ Ozymandias]]></author>
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				<description><![CDATA[ I do get it.  Eldar drop your armour to 12 and put holes in your tanks.  He then assaults your troops after killing your tank and cleans house.<br /> <br /> I'm not an idiot and I have played a game or two.<br /> <br /> Playing this game takes some skill but you only have 3 things and they all move together.  So no big surprise on where you are going and what you need to do.<br /> <br /> So really any army with mobility can take advantage of this.  I can think of a good amount of Eldar lists that would own this list.<br /> <br /> Believe it or not a Necron Army could own this list also.  Having first turn a Necron army with luck could immobilize all 3 tanks.  Then wait for you to try to grab objectives and smoke you.<br /> <br /> If someone didn't bring high powered tank killers you have a great chance to win.  If they did then it is a coin toss.<br /> <br /> I also love math hammer.  Isn't the Death Roller <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 10?  So 1d6 hits at <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 10.  So 3 is the average and then that leaves 1 doing nothing, 1 glancing and 1 pen'ing.  With a little luck that could be 2 pen'ing.  But again that is just wishful thinking that a death roller would get there.  <br /> <br /> 2 troop choices is what makes this list weak.  3 <span class="glossaryitem" onmouseover='gp(87);'>LR</span>'s makes it strong.  New missions require objectives.  So having 2 troops choices makes this list suspect.<br /> <br /> Nice try though.<br /> <br /> GBF - The <span class="glossaryitem" onmouseover='gp(379);'>NFW</span> still works as written in the Codex and the Psycic Hood has no range restrictions.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 23 Dec 2008 19:00:27]]> GMT</pubDate>
				<author><![CDATA[ MJThurston]]></author>
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				<description><![CDATA[ I suppose we can take a position that rules lawyering is okay, but I personally in no way, shape or form endorse this type of behaviour.<br /> <br /> Can someone please be so kind as to quote the <span class="glossaryitem" onmouseover='gp(136);'>USR</span> for Eternal Warrior?<br /> <br /> G]]></description>
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				<pubDate><![CDATA[Tue, 23 Dec 2008 19:07:43]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<description><![CDATA[ GBF, I don't endorse rules lawyering either.  Please re-read what I posted.  Codex trumps Rulebook.<br /> <br /> M&lt;3Y: Death rollas don't work against vehicles.  They work for tank shock, not ramming.<br /> <br /> Ozymandias, King of Kings]]></description>
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				<pubDate><![CDATA[Tue, 23 Dec 2008 19:11:23]]> GMT</pubDate>
				<author><![CDATA[ Ozymandias]]></author>
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				<description><![CDATA[ Page 74 <span class="glossaryitem" onmouseover='gp(12);'>BGB</span>:<br /> <br /> 'Eternal Warrior<br /> The model is immune to the effects of Instant Death' (note capitalisation of Instant Death, exactly copied from <span class="glossaryitem" onmouseover='gp(12);'>BGB</span>. This makes it obvious it is a special rule).<br /> <br /> Eternal Warrior protects from the special rule Instant Death, not from being 'killed instantly' or being 'slain outright' or anything else to that effect. Therefore Daemonhunter force weapons kill you even if you are an Eternal Warrior.]]></description>
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				<pubDate><![CDATA[Tue, 23 Dec 2008 19:17:51]]> GMT</pubDate>
				<author><![CDATA[ Mekboy]]></author>
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				<description><![CDATA[ Yes Death Rollers work on vehicles.  If you guys at Dakka say they can't that is some real good word screwing you are doing to not allow it.<br /> <br /> GBF - The wording of instant kill and the wording of <span class="glossaryitem" onmouseover='gp(379);'>NFW</span> are two different things.  To make it easier you have an orange and a blood orange.  They look alike but they are different.]]></description>
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				<pubDate><![CDATA[Tue, 23 Dec 2008 21:48:45]]> GMT</pubDate>
				<author><![CDATA[ MJThurston]]></author>
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				<description><![CDATA[ How can you say kills outright does not instantly kill the model?<br /> <br /> G]]></description>
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				<pubDate><![CDATA[Tue, 23 Dec 2008 23:17:19]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<description><![CDATA[ <blockquote><div><cite>MauleedlovesYakeface wrote:</cite>I do get it.  Eldar drop your armour to 12 and put holes in your tanks.  He then assaults your troops after killing your tank and cleans house.</div></blockquote><br /> <br /> I see very few bright lances out there on Eldar these days.  Dark Eldar...well, <span class="glossaryitem" onmouseover='gp(27);'>DE</span> trumps Land Raider Spam, unless you're Black Templars.  <br /> <br /> <blockquote><div><cite>MauleedlovesYakeface wrote:</cite><br /> I'm not an idiot and I have played a game or two.</div></blockquote><br /> <br /> Never said you were.  Just said you didn't get it.  Because its simply that tough to crack Land Raiders these days.  Even if you can, its tough to do so reliably. <br /> <br /> <blockquote><div><cite>MauleedlovesYakeface wrote:</cite><br /> Believe it or not a Necron Army could own this list also.  Having first turn a Necron army with luck could immobilize all 3 tanks.  Then wait for you to try to grab objectives and smoke you.</div></blockquote><br /> <br /> The key words there are "with luck".<br /> <br /> <blockquote><div><cite>MauleedlovesYakeface wrote:</cite>I also love math hammer.  Isn't the Death Roller <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 10?  So 1d6 hits at <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 10.  So 3 is the average and then that leaves 1 doing nothing, 1 glancing and 1 pen'ing.  With a little luck that could be 2 pen'ing.  But again that is just wishful thinking that a death roller would get there. </div></blockquote><br /> <br /> As I said, 3.5 hits is the average. 50% do nothing.  16.6% glance.  33% pen.  Those are the numbers for S10 v AV14.  Stopping the Raider is a 16% chance on a glance, and a 50% chance on a pen.  So each hit has something like a 1 in 5 chance of stopping the Raider.  Less if you're actually trying to kill the raider (11%, <span class="glossaryitem" onmouseover='gp(17);'>BTW</span>).  <br /> <br /> Those are numbers I can live with.  <br /> <br /> <blockquote><div><cite>MauleedlovesYakeface wrote:</cite>2 troop choices is what makes this list weak.  3 <span class="glossaryitem" onmouseover='gp(87);'>LR</span>'s makes it strong.  New missions require objectives.  So having 2 troops choices makes this list suspect.</div></blockquote><br /> <br /> Scott Simpson and I took a <span class="glossaryitem" onmouseover='gp(30);'>DH</span>/<span class="glossaryitem" onmouseover='gp(144);'>WH</span> combination to the Doubles Tournament at <span class="glossaryitem" onmouseover='gp(48);'>GT</span> baltimore...with 2 total troops and 2 Land Raiders  1 squad of <span class="glossaryitem" onmouseover='gp(305);'>GKs</span>, 1 squad of sisters.  Won all of our games, even when the mission had 5 objectives to hold.  We didn't lose a single Land Raider all day, and the only game we didn't get max battle on was when my <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> failed a dangerous terrain test that would have put it and the squad inside on top of the objective in a 2-objective mission, and prevented the opponents from getting close enough to contest.  <br /> <br /> At 1500, 2 troops gets the job done, if those troops are protected enough.  Admittedly, your margin for error is close to zero, and you're hosed against Dark Eldar, but aside from that, you're pretty good to go.  ]]></description>
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				<pubDate><![CDATA[Tue, 23 Dec 2008 23:29:49]]> GMT</pubDate>
				<author><![CDATA[ Centurian99]]></author>
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				<description><![CDATA[ <blockquote><div><cite>MauleedlovesYakeface wrote:</cite>Yes Death Rollers work on vehicles.  If you guys at Dakka say they can't that is some real good word screwing you are doing to not allow it.<br /> <br /> GBF - The wording of instant kill and the wording of <span class="glossaryitem" onmouseover='gp(379);'>NFW</span> are two different things.  To make it easier you have an orange and a blood orange.  They look alike but they are different.</div></blockquote><br /> <br /> Do a search, this has been done to death.  Ramming =/= Tank Shock.  Coincidentally, this is also the answer you get if you email the new and improved rules boyz.<br /> <br /> <blockquote><div><cite>Green Blow Fly wrote:</cite>How can you say kills outright does not instantly kill the model?<br /> <br /> G</div></blockquote><br /> <br /> Instant Death is different from instant death.   Not everything that kills a model outright uses the <span class="glossaryitem" onmouseover='gp(269);'>ID</span> rule.  <span class="glossaryitem" onmouseover='gp(468);'>EW</span> <span class="glossaryitem" onmouseover='gp(136);'>USR</span> only protects against <span class="glossaryitem" onmouseover='gp(269);'>ID</span>.  Seriously, you are the only one arguing against this, let it go.<br /> <br /> Ozymandias, King of Kings<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 23 Dec 2008 23:31:24]]> GMT</pubDate>
				<author><![CDATA[ Ozymandias]]></author>
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				<description><![CDATA[ <blockquote><div><cite>Green Blow Fly wrote:</cite>How can you say kills outright does not instantly kill the model?<br /> <br /> G</div></blockquote><br /> <br /> We don't.  But "Instant Death" is a game mechanic.  And a really well defined one for <span class="glossaryitem" onmouseover='gp(50);'>GW</span>.  It's always capitalized, and its clearly defined.  Weapons/powers that cause it always use that exact wording and capitalization: "Instant Death".<br /> <br /> <span class="glossaryitem" onmouseover='gp(30);'>DH</span> force weapons do not.  <br /> <br /> Hence, they do not cause "Instant Death".  <br /> <br /> Otherwise, GBF, please set forth your argument that models with Eternal Warrior that are hit with a <span class="glossaryitem" onmouseover='gp(164);'>SAG</span>-12 are not removed as casualties.  <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 23 Dec 2008 23:39:10]]> GMT</pubDate>
				<author><![CDATA[ Centurian99]]></author>
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				<description><![CDATA[ I know I am being hard headed. I appreciate everyone who has bared with me. I predict this will be FAQd.<br /> <br /> Anyways I am glad to see someone besides me believes the landraider is very viable. I am definitely going ahead in 2009 with my new <span class="glossaryitem" onmouseover='gp(119);'>SM</span> army.<br /> <br /> G]]></description>
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				<pubDate><![CDATA[Wed, 24 Dec 2008 00:14:45]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<description><![CDATA[ On another note I think <span class="glossaryitem" onmouseover='gp(164);'>SAG</span>-12 is a red herring when it comes to the subject of kills outright and <span class="glossaryitem" onmouseover='gp(468);'>EW</span>.<br /> <br /> G]]></description>
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				<pubDate><![CDATA[Wed, 24 Dec 2008 00:16:37]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<description><![CDATA[ *faceslap*<br /> <br /> No, it's an example of something that causes death instantly without using the <span class="glossaryitem" onmouseover='gp(269);'>ID</span> rules.<br /> <br /> You calling it a red herring is a red herring.  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> Ozymandias, King of Kings]]></description>
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				<pubDate><![CDATA[Wed, 24 Dec 2008 00:19:56]]> GMT</pubDate>
				<author><![CDATA[ Ozymandias]]></author>
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				<description><![CDATA[ * shrugs to avoid skull knock not officially recognized as face slap *<br /> <br /> G]]></description>
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				<pubDate><![CDATA[Wed, 24 Dec 2008 00:43:15]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<description><![CDATA[ Okay I read the rules this evening... I am the kind of person that has to read it myself... I was definitely wrong. The rules for instant death even state that an attack that is 2*S =&gt; T ouright kills the model. So I have to eat some crow now.<br /> <br /> G]]></description>
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				<pubDate><![CDATA[Wed, 24 Dec 2008 01:21:30]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<description><![CDATA[ Should I mention Wraith Weapons and insta kill?]]></description>
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				<pubDate><![CDATA[Wed, 24 Dec 2008 12:55:59]]> GMT</pubDate>
				<author><![CDATA[ MJThurston]]></author>
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				<description><![CDATA[ Make a list and then we can rank them as based upon their threat levels.<br /> <br /> G]]></description>
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				<pubDate><![CDATA[Wed, 24 Dec 2008 13:53:42]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<title>Amusing 1500 Daemonhunters</title>
				<description><![CDATA[ Make sure you advanced register for Gorilla con though,<br /> <br /> 2 reasons.<br /> <br /> #1 it's limited to 50 players and Ive heard from, read on forums of more then 50 people planning to attend.<br /> <br /> #2 there is a contest that is only winnable if you pre-register. you get free new ork stuff!]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/225298/492375.page</link>
				<pubDate><![CDATA[Fri, 26 Dec 2008 04:20:36]]> GMT</pubDate>
				<author><![CDATA[ GorillaTactics]]></author>
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				<title>Re:Amusing 1500 Daemonhunters</title>
				<description><![CDATA[ wow, first off, that list looks VERY nasty, 3 landraiders HOLY  <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0"> that will hurt alot.<br /> and slightly off topic, one of my friends will be VERY happy to hear that force weapons in the <span class="glossaryitem" onmouseover='gp(30);'>DH</span> codex ignore eternal warrior, my daemon prince will no longer be safe <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 26 Dec 2008 07:19:24]]> GMT</pubDate>
				<author><![CDATA[ kormas]]></author>
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				<title>Re:Amusing 1500 Daemonhunters</title>
				<description><![CDATA[ One thing to think about fluff wise when talking about the <span class="glossaryitem" onmouseover='gp(30);'>DH</span> force weapon issue is that the weapons are not even called force weapon, but rather Nemesis force weapon.  It's not a stretch to think that <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> would be equipped with the very best force weapons in the Imperium.   <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"> <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"> <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 26 Dec 2008 09:20:09]]> GMT</pubDate>
				<author><![CDATA[ augustus5]]></author>
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