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				<title>Tyranid list to take on Necrons</title>
				<description><![CDATA[ I will be playing my buddy next week in a 2000 pt game (my nids verse his necrons). I have probably only 2500 or so points of nids, so my choices are kind of limited. Below is generally what I think he is fielding, along with my thoughts. Any help would be much appreciated. I have also included all the units I currently have.<br /> <br /> His force:<br /> One monolith for sure (maybe 2)<br /> Either the deciever or nightbringer<br /> Lord w/orb (maybe in a destroyer body)<br /> Unit of destroyers<br /> 30-40 warriors<br /> <br /> He also has immortals he likes and sometimes uses hvy destroyers<br /> <br /> I am most worried about my ability to handle the monolith and the C'tan.<br /> <br /> My list will probably be along these lines:<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Tyrant with wings, 2 sets of Talons, Toxic Sac, Implant attack, and +<span class="glossaryitem" onmouseover='gp(149);'>WS</span><br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Broodlord (Sac and Feeder Tendrils) w/6 stealers w/Talons<br /> <br /> Elite:<br /> 3 warriors for close combat (claws and talons, +<span class="glossaryitem" onmouseover='gp(149);'>WS</span>, Sacs, maybe leaping)<br /> 3 shooty warrios +<span class="glossaryitem" onmouseover='gp(14);'>BS</span>, one with Venom Cannon, other two maybe with either death spitters or devourers<br /> 1 Lictor<br /> <br /> Troops:<br /> 20 termagaunts<br /> 30 spine gaunts (probably in 2 groups of 15)<br /> 14 Genestealers (again, probably in 2 groups)<br /> 6-8 Rippers<br /> <br /> Fast:<br /> 2 Ravaners<br /> Maybe a unit of spore mines<br /> <br /> Heavy:<br /> 3 Zoanthropes with warp blast and possibly synapse<br /> 1 gunfex (venom cannon and barbed strangler, Chitin, and Senses)<br /> 1 shooty/assaulty fex (barbed strangler, Talons, Chitin, Sacs, -the thing that gives you +1 attack at double <span class="glossaryitem" onmouseover='gp(74);'>init</span> (can't remember name) and maybe a few other upgrades.<br /> <br /> Other units I have:<br /> 12 hormagaunts<br /> 3 biovores<br /> 2 lictors<br /> plenty of spore mines<br /> some more rippers<br /> a few more gaunts<br /> <br /> I can also use the lictors as warriors with claws and talons (have done that in a smaller game and he was cool with it)<br /> <br /> thanks for the help (and merry christmas)<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 23 Dec 2008 19:41:25]]> GMT</pubDate>
				<author><![CDATA[ washecon]]></author>
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				<title>Tyranid list to take on Necrons</title>
				<description><![CDATA[ give your tyrant a warp field...If your friend uses destroyers and you have a winged tyrant he will probably be putting a lot of shots on him early to stop you messing with his army too early on. He's also one of the few units that the c'tan will have trouble catching. Lose the implant attack, just buff him up to deal with the warriors and the like. <br /> <br /> To kill a c'tan...hmm i would use biovores with the toxin mines (always wound on a 4+ and he only has a 4+ save). Reasonable chance of taking it out.<br /> <br /> I would put another <span class="glossaryitem" onmouseover='gp(138);'>vc</span> in your list. Use both of them to keep stunning the monolith until your 3 zoanthropes get in range to deal with it. Until then use your zoanthropes to put on the hurt with their blast attack.<br /> <br /> In this scenario I would definately put leaping on your warriors. Your primary objective is to phase him out. Nids have a hard time against crons. Your only chance of a happy outcome is to engage in <span class="glossaryitem" onmouseover='gp(19);'>cc</span> and rip him to pieces. <br /> <br /> <span class="glossaryitem" onmouseover='gp(380);'>GL</span> ]]></description>
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				<pubDate><![CDATA[Tue, 23 Dec 2008 23:50:16]]> GMT</pubDate>
				<author><![CDATA[ Lukus83]]></author>
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				<title>Tyranid list to take on Necrons</title>
				<description><![CDATA[ the more <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> you have the better. ]]></description>
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				<pubDate><![CDATA[Wed, 24 Dec 2008 22:44:44]]> GMT</pubDate>
				<author><![CDATA[ extrenm(54)]]></author>
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				<title>Tyranid list to take on Necrons</title>
				<description><![CDATA[ Interestingly enough... consider taking 2 tyrants with dual devourers, tons <span class="glossaryitem" onmouseover='gp(600);'>fo</span> carnifexes with deviourers and have 5 warpscreams on the table... you should be able to take out the c'tan with your s5/6 devourer shots as the 4+ invul is pretty weak compared to taking tons of saaves from devourers and the rest of the army should run off the board from shooting casualties. Kind of a silly way to take out necrons <span class="glossaryitem" onmouseover='gp(72);'>imo</span>. The monolith you can ignore or blast with warp blast.<br /> <br /> =)]]></description>
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				<pubDate><![CDATA[Thu, 25 Dec 2008 08:29:44]]> GMT</pubDate>
				<author><![CDATA[ mortetvie]]></author>
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				<title>Tyranid list to take on Necrons</title>
				<description><![CDATA[ that many shooty carnifexes and tyrnats will drop the nightbringer really fast. Ignore the monoliths and you should get him.]]></description>
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				<pubDate><![CDATA[Thu, 25 Dec 2008 19:40:21]]> GMT</pubDate>
				<author><![CDATA[ extrenm(54)]]></author>
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				<title>Re:Tyranid list to take on Necrons</title>
				<description><![CDATA[ So one fex shooting 8 shots, hitting 6 of them (due to re-roll). Wounds on 6's, so 1-2 wounds. He saves one. That's a lot of shooting to take him down. (plus I don't have 3 extra <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> just laying around)<br /> <br /> I was hoping for some tactical advice as opposed to a army built completely around taking out his c'tan.]]></description>
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				<pubDate><![CDATA[Mon, 5 Jan 2009 17:49:04]]> GMT</pubDate>
				<author><![CDATA[ washecon]]></author>
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				<title>Tyranid list to take on Necrons</title>
				<description><![CDATA[ <blockquote><div><cite>mortetvie wrote:</cite>Interestingly enough... consider taking 2 tyrants with dual devourers, tons <span class="glossaryitem" onmouseover='gp(600);'>fo</span> carnifexes with deviourers and have 5 warpscreams on the table... you should be able to take out the c'tan with your s5/6 devourer shots as the 4+ invul is pretty weak compared to taking tons of saaves from devourers and the rest of the army should run off the board from shooting casualties. Kind of a silly way to take out necrons <span class="glossaryitem" onmouseover='gp(72);'>imo</span>. The monolith you can ignore or blast with warp blast.<br /> <br /> =)</div></blockquote><br /> <br /> Ahh but it is most amusing. Dropping the 100 termagants into the fray as well adds in 100 strength 4 shots re-rolling to wounds also that are quite nasty. The Purist Shooty 'Nid force actually kicks all sorts of butt and works against everything. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> To the actual army and the models, consider taking the taloned stealers with the broodlord out of the list for normal stealers to gaina  whole bunch of points to throw in hormies or the biovores. You can work the biovores in by making the warriors one unit strong with keeping the lictors though trying the 3 lictors in there is quite a nice way to tie up units or plonk into a 4+ coover save area and laugh as you have a 2+ cover saved unit supporting the advance. You have a force that mimics my collection in so far as it is alot of mismatched stuff and not the most solid tooled army as many people would like. If your mate is okay with substituting units then take some ofthe advice above, the dakka tyrants with 2 twin devourers work wonders on necrons takinga pair of them and they just mow through units at <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 4. ]]></description>
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				<pubDate><![CDATA[Mon, 5 Jan 2009 18:50:21]]> GMT</pubDate>
				<author><![CDATA[ Auretious Taak]]></author>
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				<title>Tyranid list to take on Necrons</title>
				<description><![CDATA[ I would say ignore the c'tan ignore the monolith, venom cannons can only glance and he can still fire the particle whip if shaken or stunned, tarpit the c'tan while keeping synapse in range of the tarpit and just go for phase out.]]></description>
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				<pubDate><![CDATA[Mon, 5 Jan 2009 19:05:00]]> GMT</pubDate>
				<author><![CDATA[ Aftersong]]></author>
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				<title>Tyranid list to take on Necrons</title>
				<description><![CDATA[ Use Stranglerfexes.  Necron players hate when your massive pie-plates deny <span class="glossaryitem" onmouseover='gp(142);'>WBB</span>.  Use Fexes a lot as S10, Ordinance hits and <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> armor penetration pwns Monoliths and rapes regular warriors (you can strike <u>before</u> them!).  Your Warrior squads are too small, they work best in squads of 5+, three is just too fragile.<br /> Otherwise?  Get lots and lots of Rending.  <span class="glossaryitem" onmouseover='gp(327);'>BLs</span> and lots of 'stealers destroy Necron troops easily, not only denying them <span class="glossaryitem" onmouseover='gp(142);'>WBB</span> but also their 3+ <span class="glossaryitem" onmouseover='gp(400);'>AS</span>.]]></description>
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				<pubDate><![CDATA[Mon, 5 Jan 2009 21:42:45]]> GMT</pubDate>
				<author><![CDATA[ Trevy the Great]]></author>
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				<title>Tyranid list to take on Necrons</title>
				<description><![CDATA[ <blockquote><div><cite>Trevy the Great wrote:</cite>Use Stranglerfexes.  Necron players hate when your massive pie-plates deny <span class="glossaryitem" onmouseover='gp(142);'>WBB</span>.  Use Fexes a lot as S10, Ordinance hits and <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> armor penetration pwns Monoliths and rapes regular warriors (you can strike <u>before</u> them!).  Your Warrior squads are too small, they work best in squads of 5+, three is just too fragile.<br /> Otherwise?  Get lots and lots of Rending.  <span class="glossaryitem" onmouseover='gp(327);'>BLs</span> and lots of 'stealers destroy Necron troops easily, not only denying them <span class="glossaryitem" onmouseover='gp(142);'>WBB</span> but also their 3+ <span class="glossaryitem" onmouseover='gp(400);'>AS</span>.</div></blockquote><br /> <br /> Ummm...the Barbed Stranglers aren't ordnace weapons, they just use the large blast template. The <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> armour penentration is from combat on the fexes. Does <span class="glossaryitem" onmouseover='gp(142);'>WBB</span> get negated by instant death?<br /> <br /> Auretious Taak.]]></description>
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				<pubDate><![CDATA[Tue, 6 Jan 2009 11:57:27]]> GMT</pubDate>
				<author><![CDATA[ Auretious Taak]]></author>
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				<title>Tyranid list to take on Necrons</title>
				<description><![CDATA[ <blockquote><div><cite>Auretious Taak wrote:</cite><blockquote><div><cite>Trevy the Great wrote:</cite>Use Stranglerfexes.  Necron players hate when your massive pie-plates deny <span class="glossaryitem" onmouseover='gp(142);'>WBB</span>.  Use Fexes a lot as S10, Ordinance hits and <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> armor penetration pwns Monoliths and rapes regular warriors (you can strike <u>before</u> them!).  Your Warrior squads are too small, they work best in squads of 5+, three is just too fragile.<br /> Otherwise?  Get lots and lots of Rending.  <span class="glossaryitem" onmouseover='gp(327);'>BLs</span> and lots of 'stealers destroy Necron troops easily, not only denying them <span class="glossaryitem" onmouseover='gp(142);'>WBB</span> but also their 3+ <span class="glossaryitem" onmouseover='gp(400);'>AS</span>.</div></blockquote><br /> <br />  Does <span class="glossaryitem" onmouseover='gp(142);'>WBB</span> get negated by instant death?<br /> <br /> Auretious Taak.</div></blockquote><br /> <br /> as long as there isn't a res orb nearby]]></description>
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				<pubDate><![CDATA[Tue, 6 Jan 2009 13:53:04]]> GMT</pubDate>
				<author><![CDATA[ LucasLAD]]></author>
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				<title>Tyranid list to take on Necrons</title>
				<description><![CDATA[ <blockquote><div><cite>LucasLAD wrote:</cite><blockquote><div><cite>Auretious Taak wrote:</cite><blockquote><div><cite>Trevy the Great wrote:</cite>Use Stranglerfexes.  Necron players hate when your massive pie-plates deny <span class="glossaryitem" onmouseover='gp(142);'>WBB</span>.  Use Fexes a lot as S10, Ordinance hits and <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> armor penetration pwns Monoliths and rapes regular warriors (you can strike <u>before</u> them!).  Your Warrior squads are too small, they work best in squads of 5+, three is just too fragile.<br /> Otherwise?  Get lots and lots of Rending.  <span class="glossaryitem" onmouseover='gp(327);'>BLs</span> and lots of 'stealers destroy Necron troops easily, not only denying them <span class="glossaryitem" onmouseover='gp(142);'>WBB</span> but also their 3+ <span class="glossaryitem" onmouseover='gp(400);'>AS</span>.</div></blockquote><br /> <br />  Does <span class="glossaryitem" onmouseover='gp(142);'>WBB</span> get negated by instant death?<br /> <br /> Auretious Taak.</div></blockquote><br /> <br /> as long as there isn't a res orb nearby</div></blockquote><br /> <br /> Does it also include the Monoliths portal and does the res orb also help the wielder if he is shot dead? You can tell I've played one game against necrons and won astoundingly well so very long ago can't you!<br /> <br /> Auretious Taak.]]></description>
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				<pubDate><![CDATA[Tue, 6 Jan 2009 16:19:26]]> GMT</pubDate>
				<author><![CDATA[ Auretious Taak]]></author>
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				<title>Tyranid list to take on Necrons</title>
				<description><![CDATA[ .get your zoanthropes to do the monalith work<br /> .lots of gaunts will scare him and his warriors<br /> .biovore to take out he nightbringer and lord<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 6 Jan 2009 16:32:29]]> GMT</pubDate>
				<author><![CDATA[ titan man]]></author>
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				<title>Tyranid list to take on Necrons</title>
				<description><![CDATA[ Monolith's negate the <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> armor pen you only get 1D6 against them even in <span class="glossaryitem" onmouseover='gp(58);'>HtH</span> with <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s. Its one of their special rules, really annoying. <br /> <br /> And Auretious Taak is right the <span class="glossaryitem" onmouseover='gp(14);'>BS</span> is only a template weapon not ordinance.<br /> <br /> Your best bet for taking down a Monolith, if thats what you really want to do, is either rushing it with a <span class="glossaryitem" onmouseover='gp(14);'>BS</span>+Scytal Fex or a <span class="glossaryitem" onmouseover='gp(14);'>BS</span>+C.Claws fex, the <span class="glossaryitem" onmouseover='gp(14);'>BS</span>+Scytal is a reliable 4 <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 10 <span class="glossaryitem" onmouseover='gp(19);'>CC</span> hits on the Monolith, while the <span class="glossaryitem" onmouseover='gp(14);'>BS</span>+C.Claw is an unreliable 1D6 attacks on it in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. However, the C.Claw version can get more <span class="glossaryitem" onmouseover='gp(19);'>CC</span> attacks in a second round of <span class="glossaryitem" onmouseover='gp(19);'>CC</span> where the <span class="glossaryitem" onmouseover='gp(14);'>BS</span>+Scytals will only have 3 <span class="glossaryitem" onmouseover='gp(19);'>CC</span> attacks.<br /> <br /> I've never fought C'tan, but I've heard he's rather annoying. I'd say just aim at phasing him out, its easier than trying to go full out annhilation. As much fun as that it is. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> I'd say take out the lictor and rippers, add in the Boivore / Sporemines and add the rest of your Gaunts and then the Hormagaunts if you have pts left to spare.]]></description>
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				<pubDate><![CDATA[Tue, 6 Jan 2009 20:11:26]]> GMT</pubDate>
				<author><![CDATA[ Fexor]]></author>
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