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		<title><![CDATA[Latest posts for the thread "1750 mecheldar"]]></title>
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				<title>1750 mecheldar</title>
				<description><![CDATA[ been out of the loop for a few years, and getting back into the swing of it.  This is my eldar list at 1750, it's been undefeated so far, but am looking towards taking to a few tournaments.<br /> <br /> Farseer [rides with <span class="glossaryitem" onmouseover='gp(25);'>DAs</span>]<br /> -fortune, doom, spirit stones, spear, runes of warding<br /> <br /> 6 banshees [rides in falcon]<br /> -exarch, executioner, acrobatic, warshout<br /> <br /> 6 banshees [in falcon]<br /> -exarch, executioner, acrobatic<br /> <br /> 10 dire avengers <br /> -exarch, defend, bladestorm, shimmershield<br /> waveserpent<br /> -<span class="glossaryitem" onmouseover='gp(126);'>TL</span> Brightlance, Shuricannon, spirit stones<br /> <br /> 10 dire avengers <br /> -exarch, defend, bladestorm, shimmershield<br /> waveserpent<br /> -<span class="glossaryitem" onmouseover='gp(126);'>TL</span> Brightlance, Shuricannon, spirit stones<br /> <br /> 10 dire avengers <br /> -exarch, defend, bladestorm, shimmershield<br /> waveserpent<br /> -<span class="glossaryitem" onmouseover='gp(126);'>TL</span> Brightlance, Shuricannon, spirit stones<br /> <br /> Falcon<br /> -Spirit stones, holo-field, shuricannon, Scatterlaser<br /> <br /> Falcon<br /> -Spirit stones, holo-field, shuricannon, Scatterlaser<br /> <br /> <br /> pts may be a tad off, but best i can remember.  General idea is to spend the early turns negating opposing anti-armor, and transports.  Midgame I set-up for nasty doom+bladestorm combos, coupled with banshee charges if available.  Endgame I try to scoot surviving skimmers ontop of objectives while huddling foot-borne troops in cover.  Generally I treat the banshees as somewhat expendable (except in <span class="glossaryitem" onmouseover='gp(316);'>KP</span> missions) ways to knock out lone squads, or characters, OR to counter charge into whatever I leave the <span class="glossaryitem" onmouseover='gp(25);'>DAs</span> to be the catcher-mitts for.  Farseer rarely leaves the waveserpent, unless forced out.  Spear is there because it's modeled ( I like the look) and for 3 pts its a nice emergency lascannon.<br /> <br /> Ideas for tuning up for more competative play?  vehicular weapon loadouts are magnetized, so feel free to kick weapon choices around for a bit.]]></description>
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				<pubDate><![CDATA[Fri, 26 Dec 2008 09:43:06]]> GMT</pubDate>
				<author><![CDATA[ 0ldsk00l]]></author>
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				<title>1750 mecheldar</title>
				<description><![CDATA[ Welcome to Dakka.<br /> <br /> The list looks quite good. A mech Eldar army needs not more than three troop units in 1750 pt games.<br /> <br /> I'd drop defend and shimmershield. With the points freed you could add some Vypers. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 26 Dec 2008 09:50:53]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Re:1750 mecheldar</title>
				<description><![CDATA[ I am very hesitant to pull pts off the <span class="glossaryitem" onmouseover='gp(25);'>DAs</span>.  They tend to be the workhorses of my army, and I try to equip them to handle situations.  With only a handful of vehicles to fire at, the waveserpents invariably go down over time, forcing the enclosed avengers to change role.  I feel that equipping them to survive assault meets this need decently.<br /> <br /> IF I were to free up points, I doubt highly that I would spend those points on a vyper.  I ran one in a previous build, and it rarely performed to my expectations.]]></description>
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				<pubDate><![CDATA[Sat, 27 Dec 2008 01:18:14]]> GMT</pubDate>
				<author><![CDATA[ 0ldsk00l]]></author>
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				<title>1750 mecheldar</title>
				<description><![CDATA[ I agree, drop the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> buffs. Bladestorm is enough - that's 27 points alone. The other points don't pay for themselves. <span class="glossaryitem" onmouseover='gp(25);'>DAs</span> are next to uselss in combat, moreso because they're so much more worth it when firing.]]></description>
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				<pubDate><![CDATA[Sat, 27 Dec 2008 05:13:25]]> GMT</pubDate>
				<author><![CDATA[ Arctik_Firangi]]></author>
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				<title>1750 mecheldar</title>
				<description><![CDATA[ The role of Vypers in a mech list should not be underestimated.<br /> The reason is that the enemy generally shoots tanks that are bigger threats than a Vyper. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 27 Dec 2008 06:47:35]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>1750 mecheldar</title>
				<description><![CDATA[ As an eldar player who has used Banshees alot, I would hesitate to use them... they are sad sometimes. They never kill what you expect. <br /> <br /> Harlies... they always do it better. ]]></description>
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				<pubDate><![CDATA[Sat, 27 Dec 2008 08:11:37]]> GMT</pubDate>
				<author><![CDATA[ Thr33ifbyair]]></author>
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				<title>1750 mecheldar</title>
				<description><![CDATA[ After 5th ed, I have officially written harlequins off as useless.  Granted they have an edge over T5 and higher opponents, their poor save, ridiculous cost and nerfed rending, I cant really justify them.  Yes, they may be a tad more killy, but the banshees arent always intended to obliterate what they hit.  at a little over 100 pts apiece, I have had the most luck employing them to backup the avengers when they get in trouble, or as a sacrificial unit that will guarantee a lot of attention on them and no one else.  <br /> <br /> Also, when I do need them to kill something, i always couple it with a doom.  Banshees+doom are pretty strong against any most tough units.]]></description>
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				<pubDate><![CDATA[Sat, 27 Dec 2008 08:33:09]]> GMT</pubDate>
				<author><![CDATA[ 0ldsk00l]]></author>
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				<title>1750 mecheldar</title>
				<description><![CDATA[ Drop extra points from <span class="glossaryitem" onmouseover='gp(25);'>DA</span> exarchs and use the points to turn the farseer into Eldrad.]]></description>
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				<pubDate><![CDATA[Sat, 27 Dec 2008 08:42:16]]> GMT</pubDate>
				<author><![CDATA[ whitedragon]]></author>
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				<title>1750 mecheldar</title>
				<description><![CDATA[ <blockquote><div><cite>whitedragon wrote:</cite>Drop extra points from <span class="glossaryitem" onmouseover='gp(25);'>DA</span> exarchs and use the points to turn the farseer into Eldrad.</div></blockquote><br /> <br /> <br /> Ewww no.   sorry, thats a line I dont cross.]]></description>
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				<pubDate><![CDATA[Sat, 27 Dec 2008 08:52:36]]> GMT</pubDate>
				<author><![CDATA[ 0ldsk00l]]></author>
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				<title>1750 mecheldar</title>
				<description><![CDATA[ Eldrad is the most effective of all Farseers.<br /> But unless you play Ulthwe, he's not very fluffy. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 27 Dec 2008 18:40:51]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>1750 mecheldar</title>
				<description><![CDATA[ <blockquote><div><cite>wuestenfux wrote:</cite>Eldrad is the most effective of all Farseers.<br /> </div></blockquote><br /> <br /> I dont doubt this, but where is the skill?  Any moron can field a broken unit and stand a decent chance of winning.]]></description>
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				<pubDate><![CDATA[Sun, 28 Dec 2008 05:26:01]]> GMT</pubDate>
				<author><![CDATA[ 0ldsk00l]]></author>
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				<title>1750 mecheldar</title>
				<description><![CDATA[ <blockquote><div><cite>0ldsk00l wrote:</cite><blockquote><div><cite>wuestenfux wrote:</cite>Eldrad is the most effective of all Farseers.<br /> </div></blockquote><br /> <br /> I dont doubt this, but where is the skill?  Any moron can field a broken unit and stand a decent chance of winning.</div></blockquote><br /> You're right, he's good but also a point sink. <br /> Generally, I field a Farseer with powers depending on the rest of the army.<br /> A mech army only needs doom, while footslogging Harlies should be fortuned. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 28 Dec 2008 08:07:27]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>1750 mecheldar</title>
				<description><![CDATA[ yeah, guiding squads of da as they shoot 30 shots into a unit with doom is never a good idea... nor is being able to cancel out ifnot kill enemy psykers and lord knows being able to tear some tough orc minds apart before combat would be a bad idea, or using storm to either blow up a tank or turn its ass to you so you can blow it to hell with somthing else.<br /> <br /> the moral of this is that eldrad is well worth his points, not to mention the 3+ rerollable invul.]]></description>
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				<pubDate><![CDATA[Sun, 4 Jan 2009 23:54:19]]> GMT</pubDate>
				<author><![CDATA[ clidefr0g]]></author>
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				<title>1750 mecheldar</title>
				<description><![CDATA[ <blockquote><div><cite>wuestenfux wrote:</cite>Eldrad is the most effective of all Farseers.<br /> But unless you play Ulthwe, he's not very fluffy. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br /> <br /> Ulthwe? You mean Eldrad isn't fluffy unless he's wearing certain colored robes?  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 5 Jan 2009 00:08:22]]> GMT</pubDate>
				<author><![CDATA[ deadlygopher]]></author>
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				<title>1750 mecheldar</title>
				<description><![CDATA[ <blockquote><div><cite>deadlygopher wrote:</cite><blockquote><div><cite>wuestenfux wrote:</cite>Eldrad is the most effective of all Farseers.<br /> But unless you play Ulthwe, he's not very fluffy. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br /> <br /> Ulthwe? You mean Eldrad isn't fluffy unless he's wearing certain colored robes?  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote><br /> <br /> thats exactly what he means.  Eldrad is only happy when Eldrad dresses the way Eldrad wants to be dressed <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 5 Jan 2009 01:21:06]]> GMT</pubDate>
				<author><![CDATA[ Caffran9]]></author>
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				<title>1750 mecheldar</title>
				<description><![CDATA[ <blockquote><div><cite>clidefr0g wrote:</cite>yeah, guiding squads of da as they shoot 30 shots into a unit with doom is never a good idea... nor is being able to cancel out ifnot kill enemy psykers and lord knows being able to tear some tough orc minds apart before combat would be a bad idea, or using storm to either blow up a tank or turn its ass to you so you can blow it to hell with somthing else.<br /> <br /> the moral of this is that eldrad is well worth his points, not to mention the 3+ rerollable invul.</div></blockquote><br /> <br /> I dont think anyone was arguing that he wasn't worth his points.  However, in 1750 I wouldn't take him because:<br /> <br /> 1. Thats an awful huge chunk of my list at 1750<br /> 2. he is SUCH a deal, that I think it takes much of the challenge out of playing the game<br /> 3. While still a great deal, he costs MORE than a farseer I could build that has all the abilities I normally use, and his other perks dont really cover the difference <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.<br /> 4. T4 and 3+ invuln domt mean much when I dont usually take my farseers out of my vehicles to begin with, and when they are forced out, eldrad will live only slightly longer than a stock-budget farseer, thus, again not worth the points.<br /> 5. God, I am sick of seeing Edrad in every list, and I enjoy having a very strong record having never used him.]]></description>
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				<pubDate><![CDATA[Mon, 5 Jan 2009 03:34:54]]> GMT</pubDate>
				<author><![CDATA[ 0ldsk00l]]></author>
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