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		<title><![CDATA[Latest posts for the thread "taking wounds and multi wound model units (nobs)"]]></title>
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				<title>taking wounds and multi wound model units (nobs)</title>
				<description><![CDATA[ So in 4th edition if a multiwound unit took a wound on a particular model that model was the first to take the next wound.  Is this still the case, I briefly looked through the rulebook but didn't find anything.  I ask because I keep hearing about the Nob squad on bikes unit that people are up in arms about.  They are saying the unit has to take 11 wounds (10 plus boss) before a single model is removed as long as they are equipped differently.  I was under the impression that wounds are divided between differently equipped models until 1 takes a wound and then that one has to be removed next time a wound is taken.  ]]></description>
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				<pubDate><![CDATA[Fri, 26 Dec 2008 18:41:27]]> GMT</pubDate>
				<author><![CDATA[ DonkeyCannon]]></author>
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				<title>taking wounds and multi wound model units (nobs)</title>
				<description><![CDATA[ P.26<br /> <br /> under the paragraph that says "units of multiple-wound models"]]></description>
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				<pubDate><![CDATA[Fri, 26 Dec 2008 18:45:58]]> GMT</pubDate>
				<author><![CDATA[ Clthomps]]></author>
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				<title>taking wounds and multi wound model units (nobs)</title>
				<description><![CDATA[ No each different model makes a save by the controlling player.  <br /> <br /> Example.<br /> I take 3 unsaved wounds turn 1.  I give them to 3 different nobs.<br /> I take 3 unsaved wounds turn 2.  I give them to 3 different nobs.<br /> I take 3 unsaved wounds turn 3.  I give them to 3 different nobs.<br /> <br /> Now if you shot at the squad with say a Pred and wounded with 1 lascannon and 6 <span class="glossaryitem" onmouseover='gp(51);'>HB</span>'s you could do this.<br /> <br /> Nob 1 - Lascannon and dies.<br /> Nob 2 - Armor save.<br /> Nob 3 - Armor save.<br /> Nob 4 - Armor save.<br /> Nob 5 - Armor save.<br /> Nob 6 - Armor save.<br /> Nob 7 - Armor save.<br /> <br /> So if all failed the save then each one would have 1 wound.<br /> <br /> So if he has 10 differently equip'd guys then he could have each model with 1 wound each.<br /> <br /> Thank you <span class="glossaryitem" onmouseover='gp(50);'>GW</span>.]]></description>
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				<pubDate><![CDATA[Fri, 26 Dec 2008 20:21:05]]> GMT</pubDate>
				<author><![CDATA[ MJThurston]]></author>
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				<title>taking wounds and multi wound model units (nobs)</title>
				<description><![CDATA[ Good Lord that is ridiculous.<br /> <br /> Remind me to start equipping my Tyranid Warriors with different crap to cheese this rule to death...]]></description>
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				<pubDate><![CDATA[Sun, 28 Dec 2008 04:11:29]]> GMT</pubDate>
				<author><![CDATA[ Mattlov]]></author>
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				<title>taking wounds and multi wound model units (nobs)</title>
				<description><![CDATA[ Keywords are "different model".<br /> <br /> If they were all nobs with big choppas, and no other differing gear, every 2 wounds you take is one dead nob.<br /> <br /> If they each have differing gear (give 1 a kombi rokkit, 1 a twin linked shoota, 1 a power klaw, 1 a big choopa, etc.), then you can split the wounds up, and roll individually.]]></description>
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				<pubDate><![CDATA[Sun, 28 Dec 2008 13:29:31]]> GMT</pubDate>
				<author><![CDATA[ spinach_chin]]></author>
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				<title>taking wounds and multi wound model units (nobs)</title>
				<description><![CDATA[ It seems like this rule was created to make combat function more smoothly in terms of having a character in a unit or a guy with a powerfist or whatever so there is less time needed to figure out who is hitting who etc. <br /> However as people have figured out there is a huge potential for abuse (ie the nob bikers, and to a lesser degree stuff like Tau commanders + bodyguards etc).]]></description>
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				<pubDate><![CDATA[Mon, 29 Dec 2008 11:06:40]]> GMT</pubDate>
				<author><![CDATA[ SuperCow]]></author>
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				<title>taking wounds and multi wound model units (nobs)</title>
				<description><![CDATA[ Also, see this thread:<br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/225441.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/225441.page</a><br /> Similar discussion + answer. ]]></description>
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				<pubDate><![CDATA[Mon, 29 Dec 2008 11:07:55]]> GMT</pubDate>
				<author><![CDATA[ SuperCow]]></author>
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				<title>Re:taking wounds and multi wound model units (nobs)</title>
				<description><![CDATA[ Instant death ruins nob bikers....<br /> <br /> ender502]]></description>
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				<pubDate><![CDATA[Mon, 29 Dec 2008 14:48:36]]> GMT</pubDate>
				<author><![CDATA[ ender502]]></author>
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				<title>Re:taking wounds and multi wound model units (nobs)</title>
				<description><![CDATA[ Yeah but what is the nob biker toughness though? 4(5)?<br /> So you need missiles or stronger to do that and they are getting a 4+ save because they turbo-boosted. ]]></description>
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				<pubDate><![CDATA[Tue, 30 Dec 2008 01:40:57]]> GMT</pubDate>
				<author><![CDATA[ SuperCow]]></author>
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				<title>taking wounds and multi wound model units (nobs)</title>
				<description><![CDATA[ Turbo-Boosters confer a 3+ cover save.<br /> <br /> [side note, if Invulnerable is ++, what's cover?]]]></description>
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				<pubDate><![CDATA[Tue, 30 Dec 2008 01:48:19]]> GMT</pubDate>
				<author><![CDATA[ Nurglitch]]></author>
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				<title>taking wounds and multi wound model units (nobs)</title>
				<description><![CDATA[ <blockquote><div><cite>Nurglitch wrote:</cite>Turbo-Boosters confer a 3+ cover save.<br /> <br /> [side note, if Invulnerable is ++, what's cover?]</div></blockquote><br /> <br /> ++ = Invul save - gets the save no-matter-what.<br /> <br /> cover save = can be nulified by certain blast weapons?<br /> <br /> But I am a noob, and might have that completely wrong, I admit. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> ]]></description>
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				<pubDate><![CDATA[Tue, 30 Dec 2008 18:28:30]]> GMT</pubDate>
				<author><![CDATA[ Mort]]></author>
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				<title>taking wounds and multi wound model units (nobs)</title>
				<description><![CDATA[ It's a 3+ cover save and it can be worked around.<br /> <br /> Yes this rule is very abusive and <span class="glossaryitem" onmouseover='gp(50);'>GW</span> should feel ashamed for making it a rule.<br /> <br /> <span class="glossaryitem" onmouseover='gp(50);'>GW</span> should also be ashamed of making Kill Point Missions.]]></description>
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				<pubDate><![CDATA[Tue, 30 Dec 2008 19:29:37]]> GMT</pubDate>
				<author><![CDATA[ MJThurston]]></author>
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				<title>Re:taking wounds and multi wound model units (nobs)</title>
				<description><![CDATA[ Well in most cases Kill points balance out the Meta game of over doing troops or tons of small units. Not the best way but it is an attempt. <br /> <br /> The new wound allocation rule is great in about 99 per cent of cases. It no longer means having a lascannon makes you the luckiest guy in the world as every one but you seems to die before you. It can also prevent the sgt in a terminator squad always dieing first. So all in all a great rule <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>. However <span class="glossaryitem" onmouseover='gp(411);'>WE</span> the players are the ones that look for a small loophole then take that rule and rape the hell out of it for a small advantage. We then have the nerve to complain that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> can't balance their own game. Nob bikers are tough but can be dealt with by most lists, granted uphill battle, provided they are not all given different war gear for the EXPRESS reason of abusing the wound allocation rule. With this rule in effect the Nob bikers ability to survive and deal punishment is amplified by a great deal. Funny thing is the type of person that makes this type of list is generally someone I would probably not enjoy playing on a social level anyway. <br /> <br /> Nob bikers with all differing equipment is like a sign hanging from your neck that says. "I need to win so bad that I will abuse the hell out of a rule just to beat you and at least one of us is going to have fun as I curb stomp you. Care to guess who that will be?"<br /> <br /> Just saying.]]></description>
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				<pubDate><![CDATA[Tue, 30 Dec 2008 19:46:31]]> GMT</pubDate>
				<author><![CDATA[ Sha1emade]]></author>
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				<title>taking wounds and multi wound model units (nobs)</title>
				<description><![CDATA[ Not to get off the topic but <span class="glossaryitem" onmouseover='gp(316);'>KPs</span> is <span class="glossaryitem" onmouseover='gp(14);'>bs</span>.<br /> <br /> If you are telling me that killing my 3 Deathcult Assassins for 3 <span class="glossaryitem" onmouseover='gp(316);'>KPs</span> (90 points) is worth more than the Monolith at 1 <span class="glossaryitem" onmouseover='gp(316);'>KP</span> (250 points), then you are crazy.<br /> <br /> I don't care who you are but killing a Monolith is more impressive than killing 1 Deathcult Assassin and to say they are worth the same <span class="glossaryitem" onmouseover='gp(316);'>KP</span>'s is just dumb.<br /> <br /> Victory Points worked 100% correctly and is the best way to play a game when it comes to killing things.<br /> <br /> Hell at least you got 1/2 points for taking a monsterous creature to under 1/2 wounds.  Now you have to kill them to get any points.  Again dumb.<br /> <br /> Wound Allowcation is not 99% great.  I can't tell you how silly it is that my other member can't pick up the plasmagun and use it.  "Oh I guess I don't know what a trigger does?!"  It does however make it interesting.<br /> <br /> Game design vs Players using rules.  <span class="glossaryitem" onmouseover='gp(50);'>GW</span> should have better player testers.  They should find Power Gamers and have them abuse their rules and see what is wrong with them.  <span class="glossaryitem" onmouseover='gp(50);'>GW</span> doesn't care about this and we all know it.  It refuses to fix it's mistakes and we continue to eat their <span class="glossaryitem" onmouseover='gp(14);'>BS</span>.  I love the game and put up with stupid rules because I have to.  I just wish they would make a great set of rules and stick with them.  They will not do this because they make a huge amount of money changing the rules every 2 years.]]></description>
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				<pubDate><![CDATA[Tue, 30 Dec 2008 20:02:34]]> GMT</pubDate>
				<author><![CDATA[ MJThurston]]></author>
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				<title>taking wounds and multi wound model units (nobs)</title>
				<description><![CDATA[ I agree with MLY's above post in one specific point.<br /> <br /> <span class="glossaryitem" onmouseover='gp(50);'>GW</span> really needs to hire playtesters that have the same mentality as software QA testers and online <span class="glossaryitem" onmouseover='gp(345);'>RPG</span> beta testers; these people attack a piece of software with the most extreme types of usage they can think up with the effort to try to break it.  When they find the ways it can be broken, they report the issues to the design team, who then fixes those problems.<br /> <br /> I seriously don't understand why <span class="glossaryitem" onmouseover='gp(50);'>GW</span> seems to think that a game with a tight rules set somehow cannot appeal to a casual gamer.  Instead, they write a loosey-goosey rules set, refuse to support the ever newly discovered holes that new expansions disclose, and then defend their lack of support by stating that they're only writing rules for the "casual gamer."<br /> <br /> I'm a casual gamer.  I find it insulting that they think that I somehow want to have rules discussions during a game that cannot be solved by anything more than 30 seconds in looking up the forgotten rule.  Honestly, I don't want that.  Unfortunately, I'm also the kind of person who doesn't like abusive rules interpretations pushed down my throat by some other "casual gamer."]]></description>
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				<pubDate><![CDATA[Tue, 30 Dec 2008 21:19:21]]> GMT</pubDate>
				<author><![CDATA[ Saldiven]]></author>
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				<title>Re:taking wounds and multi wound model units (nobs)</title>
				<description><![CDATA[ Its really simple. If the unit is un-wounded the wounds can go wherever you want. Now once the unit has taken wounds wounded models must take wounds first (unless its instant kill then un wounded models take the hits before wounded models)<br /> <br /> so say you have 10 nobs with 2 wounds (one on 2 models). you take 3 non-instant death wounds and 1 instant death. the first 2 wounded nobs take a wound and any non-wounded nob takes the third. After that you put the instant death on an unwounded nob.<br /> <br /> The whole section pretty much only applies to nob squads, Its easy once you learn it (you always have to remove whole models so wounded models get hit first, and un wounded models get hit by instant kill first) <br /> <br /> got it? good. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> <br /> Oh and a trick if you get creative you can equip 10 nobs differently so you get to roll for them seperately. It slows the wounding down but it makes the nobs tougher to kill<br /> <br /> example: 1 nob with <span class="glossaryitem" onmouseover='gp(107);'>PK</span> and slugga, one with <span class="glossaryitem" onmouseover='gp(107);'>PK</span> and shoota skorcha, one with <span class="glossaryitem" onmouseover='gp(107);'>PK</span> shoota skorcha waagh banner, one with <span class="glossaryitem" onmouseover='gp(107);'>PK</span> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> shoota, one with <span class="glossaryitem" onmouseover='gp(107);'>PK</span> shoota/rokkit (useless combo but if you need to make it different it works) then you can get into the same combos with the <span class="glossaryitem" onmouseover='gp(389);'>BC</span>'s, oh and it goes without saying all get armor and cyborks.]]></description>
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				<pubDate><![CDATA[Sat, 3 Jan 2009 00:13:34]]> GMT</pubDate>
				<author><![CDATA[ da gob smaka]]></author>
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				<title>taking wounds and multi wound model units (nobs)</title>
				<description><![CDATA[ To the original post.  I ran into this very same problem with the biker nobz squad with everything and even the kitchen sink.   It true you can do it plenty of people already do.  Just remember it also makes you a rules lawyer, jerk, over competitive power gamer, and a very disagreeable person.  Leave that crap in Ard Boyz.  All i know is that the next time i come up aginst that crap in a friendly game im packing my stuff up and telling them GG but never really meaning it.]]></description>
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				<pubDate><![CDATA[Sat, 3 Jan 2009 07:55:34]]> GMT</pubDate>
				<author><![CDATA[ Bradmammajamma]]></author>
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				<title>taking wounds and multi wound model units (nobs)</title>
				<description><![CDATA[ da gob thank you for repeating what was already put up top.<br /> <br /> Yes Brad it is cowardly to do that.  Even frustrating when feel no pain comes in.<br /> <br /> Another <span class="glossaryitem" onmouseover='gp(14);'>BS</span> thing is that if you do more wounds then models they can put another shot on top of the insta kill ones.<br /> <br /> example. 4 nobs left that are all different.  The unit takes 1 insta kill and 4 armor saves.  I put 1 insta and 1 armor save on the same guy.  So the other three each take only 1 save.  GAY but in the rules.]]></description>
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				<pubDate><![CDATA[Sat, 3 Jan 2009 15:06:57]]> GMT</pubDate>
				<author><![CDATA[ MJThurston]]></author>
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