<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "My first Space Marine list (drop pod"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "My first Space Marine list (drop pod"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>My first Space Marine list (drop pod</title>
				<description><![CDATA[ Hi everyone<br /> <br /> Here is my first try with a space marine list, it's based on all the great feedback in this thread:<a href="http://www.dakkadakka.com/dakkaforum/posts/list/225526.page" target="_new" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/225526.page</a>, but there is probably still a lot of fat that can be cooked away. So any comments is very welcome.<br /> <br /> /Chris<br /> <br /> Chapter Master Pedro Kantor @ 175 Pts<br /> Master of the Forge @ 120 Pts<br /> <br /> 8 Sternguard Veteran Squad @ 290 Pts: Combi-Meltagun (x4), 1 Sergeant, Drop Pod, Locator Beacon<br /> 8 Sternguard Veteran Squad @ 290 Pts: Combi-Meltagun (x4), 1 Sergeant (<span class="glossaryitem" onmouseover='gp(105);'>PF</span>), Drop Pod<br /> 9 Sternguard Veteran Squad @ 330 Pts: Combi-Meltagun (x4), 1 Sergeant (<span class="glossaryitem" onmouseover='gp(105);'>PF</span>), Drop Pod<br /> <br /> 9 Tactical Squad @ 205 Pts: Flamer, Missile Launcher, 1 Sergeant (<span class="glossaryitem" onmouseover='gp(486);'>PW</span>), Drop Pod<br /> 9 Tactical Squad @ 205 Pts: Flamer, Missile Launcher, 1 Sergeant (<span class="glossaryitem" onmouseover='gp(486);'>PW</span>), Drop Pod<br /> <br /> Ironclad Dreadnought @ 185 Pts: Seismic Hammer, 2xHeavy Flamer, Drop Pod<br /> Ironclad Dreadnought @ 185 Pts: Seismic Hammer, 2xHeavy Flamer, Drop Pod<br /> <br /> Total Roster Cost: 2000 ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/225626/493409.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/225626/493409.page</link>
				<pubDate><![CDATA[Sat, 27 Dec 2008 10:57:14]]> GMT</pubDate>
				<author><![CDATA[ z3rum]]></author>
			</item>
			<item>
				<title>Re:My first Space Marine list (drop pod</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(384);'>MotF</span> is only 100pts if you take him naked, not 120pts.<br /> <br /> I would definitely let the Ironclads keep their Meltaguns as well.  You have combi meltas like crazy on the <span class="glossaryitem" onmouseover='gp(215);'>SG</span>, but they're only 1 shot weapons.<br /> <br /> I'd probably take a few more locator beacons, that way you won't give your opponent a chance to kill your only way to make precise drops.  I'd give 1/2 the pods locator beacons (all the ones you wnat to come down on turn 1).<br /> <br /> I'd also drop a unit of Sternguard for a decent sized unit of <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> Assault Terminators.  These guys are just so resilient its incredible, especially in comparison to Sternguard (basically, Sterguard are somewhat fragile for their points and you want at least one rock solid unit running around in there, thus Assault Termies).  If you teleport them near your locator beacons they won't scatter either, which is very nice.<br /> <br /> Definitely looks not bad for an all <span class="glossaryitem" onmouseover='gp(262);'>DP</span> list though, those Sternguard can be quite nasty.  Pedro makes them scoring, which is very nice as well.  Just be careful with them, they're very expensive units that aren't the most resilient choices out there, if you leave thme out to dry they will die very quickly.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/225626/493514.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/225626/493514.page</link>
				<pubDate><![CDATA[Sat, 27 Dec 2008 16:04:51]]> GMT</pubDate>
				<author><![CDATA[ Caffran9]]></author>
			</item>
			<item>
				<title>My first Space Marine list (drop pod</title>
				<description><![CDATA[ Isnt this the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> codex idea that was used extensively at baltimore <span class="glossaryitem" onmouseover='gp(48);'>GT</span> this year and didnt do so well?<br /> <br /> If your opponent DECIDES to go second in a <span class="glossaryitem" onmouseover='gp(324);'>DoW</span> mission, you'll get hosed.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/225626/493516.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/225626/493516.page</link>
				<pubDate><![CDATA[Sat, 27 Dec 2008 16:07:14]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
			</item>
			<item>
				<title>Re:My first Space Marine list (drop pod</title>
				<description><![CDATA[ You don't have any troops to capture objectives with.  You have an absurd amount of kill points to be EASILY gotten, because marines aren't really that tough, contrary to popular belief.  Power armour is overrated.  List fails for the above reasons.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/225626/493531.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/225626/493531.page</link>
				<pubDate><![CDATA[Sat, 27 Dec 2008 16:33:02]]> GMT</pubDate>
				<author><![CDATA[ PinkSpaceHippy]]></author>
			</item>
			<item>
				<title>My first Space Marine list (drop pod</title>
				<description><![CDATA[ Drop the power weapons on the tacs and make the <span class="glossaryitem" onmouseover='gp(384);'>MOTF</span> 100 like he should be and then get those last 2 sternguard.  I think that combat squadinf=g is neseccary for vehicles and being a pain in the ass with scoring units.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/225626/493533.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/225626/493533.page</link>
				<pubDate><![CDATA[Sat, 27 Dec 2008 16:34:35]]> GMT</pubDate>
				<author><![CDATA[ yermom]]></author>
			</item>
			<item>
				<title>Re:My first Space Marine list (drop pod</title>
				<description><![CDATA[ <blockquote><div><cite>PinkSpaceHippy wrote:</cite>You don't have any troops to capture objectives with.  You have an absurd amount of kill points to be EASILY gotten, because marines aren't really that tough, contrary to popular belief.  Power armour is overrated.  List fails for the above reasons.</div></blockquote><br /> I have 5 squads to capture with, 2 <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads and 3 sternguards. I think I have about average killpoints for a <span class="glossaryitem" onmouseover='gp(119);'>SM</span> list, but granted the drop pods are a vulnerability <span class="glossaryitem" onmouseover='gp(316);'>KP</span> wise.<br /> <br /> I don't really get the point about the list failing for being high killpoint and in powerarmour, thats the challenge most marine lists have these days, so unless you're complaining about 5th edition, that seems to be the name of the game.<br /> <br /> /Chris]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/225626/493543.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/225626/493543.page</link>
				<pubDate><![CDATA[Sat, 27 Dec 2008 16:45:47]]> GMT</pubDate>
				<author><![CDATA[ z3rum]]></author>
			</item>
			<item>
				<title>Re:My first Space Marine list (drop pod</title>
				<description><![CDATA[ <blockquote class="uncited"><div><span class="glossaryitem" onmouseover='gp(384);'>MotF</span> is only 100pts if you take him naked, not 120pts.</div></blockquote> Corrected!<br /> <blockquote class="uncited"><div>I would definitely let the Ironclads keep their Meltaguns as well.  You have combi meltas like crazy on the <span class="glossaryitem" onmouseover='gp(215);'>SG</span>, but they're only 1 shot weapons.</div></blockquote>I'm really considering that, but then i'm pretty vulnerable to horde armies, my only real trick there was the dual heavy flamers on the iron clads.<blockquote class="uncited"><div>I'd probably take a few more locator beacons, that way you won't give your opponent a chance to kill your only way to make precise drops.  I'd give 1/2 the pods locator beacons (all the ones you wnat to come down on turn 1).</div></blockquote>Noted!<blockquote class="uncited"><div>I'd also drop a unit of Sternguard for a decent sized unit of <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> Assault Terminators.  These guys are just so resilient its incredible, especially in comparison to Sternguard (basically, Sterguard are somewhat fragile for their points and you want at least one rock solid unit running around in there, thus Assault Termies).  If you teleport them near your locator beacons they won't scatter either, which is very nice.</div></blockquote>I'm really tempted, but then I loose a claiming unit, on the other hand i get something which is hard as nails...<br /> <br /> /Chris]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/225626/493547.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/225626/493547.page</link>
				<pubDate><![CDATA[Sat, 27 Dec 2008 16:52:10]]> GMT</pubDate>
				<author><![CDATA[ z3rum]]></author>
			</item>
			<item>
				<title>Re:My first Space Marine list (drop pod</title>
				<description><![CDATA[ Ok, here you have it with the suggested changes:<br /> <br /> Couldn't quite find the last points for more locator beacons, but I think it's pretty solid:<br /> <br /> /Chris<br /> <br /> Chapter Master Pedro Kantor @ 175 Pts<br /> Master of the Forge @ 100 Pts<br /> <br /> 9 Sternguard Veteran Squad @ 315 Pts: Combi-Meltagun (x4), 1 Sergeant, Drop Pod, Locator Beacon<br /> 9 Sternguard Veteran Squad @ 315 Pts: Combi-Meltagun (x4), 1 Sergeant, Drop Pod<br /> 7 Terminator Assault Squad @ 320 Pts: <span class="glossaryitem" onmouseover='gp(224);'>TH</span>&<span class="glossaryitem" onmouseover='gp(221);'>SS</span> (x7), 1 Sergeant <span class="glossaryitem" onmouseover='gp(224);'>TH</span>&<span class="glossaryitem" onmouseover='gp(221);'>SS</span><br /> <br /> 9 Tactical Squad @ 205 Pts: Flamer, Missile Launcher, 1 Sergeant, Drop Pod<br /> 9 Tactical Squad @ 205 Pts: Flamer, Missile Launcher, 1 Sergeant, Drop Pod<br /> <br /> Ironclad Dreadnought @ 185 Pts: Seismic Hammer, Melta Gun, Heavy Flamer, Drop Pod<br /> Ironclad Dreadnought @ 185 Pts: Seismic Hammer, Melta Gun, Heavy Flamer, Drop Pod, Locator Beacon<br />    <br /> Total Roster Cost: 1995<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/225626/493558.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/225626/493558.page</link>
				<pubDate><![CDATA[Sat, 27 Dec 2008 17:13:25]]> GMT</pubDate>
				<author><![CDATA[ z3rum]]></author>
			</item>
			<item>
				<title>My first Space Marine list (drop pod</title>
				<description><![CDATA[ Better off going 1/2 drop, 1/2 start on board.<br /> <br /> Just a personal thing, I just dont like 100% drop, its too easy to take advantage of if you're able to choose what turn you come on.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/225626/493563.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/225626/493563.page</link>
				<pubDate><![CDATA[Sat, 27 Dec 2008 17:28:50]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
			</item>
			<item>
				<title>My first Space Marine list (drop pod</title>
				<description><![CDATA[ <blockquote><div><cite>Deadshane1 wrote:</cite>Better off going 1/2 drop, 1/2 start on board.<br /> <br /> Just a personal thing, I just dont like 100% drop, its too easy to take advantage of if you're able to choose what turn you come on.</div></blockquote><br /> <br /> Agreed.  I think 3-5 pods is ideal, with the rest of the army starting on the table.  I'd probably lean more twoards 3 pods and a unit of Assault Termies to teleport in (its just too hard to not include these guys at this point).<br /> <br /> <blockquote><div><cite>PinkSpaceHippy wrote:</cite>You don't have any troops to capture objectives with.  You have an absurd amount of kill points to be EASILY gotten, because marines aren't really that tough, contrary to popular belief.  Power armour is overrated.  List fails for the above reasons.</div></blockquote><br /> <br /> Why so rude?  That last sentence is really not necessary at all.  You're also wrong about scoring units, Kantor makes all Sternguard units count as scoring units, so he has 4-5 (pending if he takes assault termies instead of one of the <span class="glossaryitem" onmouseover='gp(215);'>SG</span> units or not).  Also, killpoints will only be a factor about 33% of the time, and if the opposing player decides to shoot the pods, he's ignoring the units that actually do damage.  If the list is getting tabled, it won't make a difference how many killpoints it has to give.  In close games where the opponent can pick off one or two pods in the last turn to put him over the top then sure, but the person playing the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> list should probably not allow units with a high chance of trashing the pods to survive that long as they tend to be the same units that trash marines well.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/225626/493835.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/225626/493835.page</link>
				<pubDate><![CDATA[Sun, 28 Dec 2008 00:22:17]]> GMT</pubDate>
				<author><![CDATA[ Caffran9]]></author>
			</item>
	</channel>
</rss>