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		<title><![CDATA[Latest posts for the thread "Is this a good 1850 BA list?"]]></title>
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				<title>Is this a good 1850 BA list?</title>
				<description><![CDATA[ What do you guys think? I'm not sure if there is enough firepower. The rhinos will help shield the <span class="glossaryitem" onmouseover='gp(349);'>DC</span> and <span class="glossaryitem" onmouseover='gp(67);'>IC</span> if there isn't much terrain to work with, Land Speeders go tank hunting, and Predators will kill anything. I was considering dropping the predators for another tactical squad with a heavy weapon, but I'm not sure if that is such a good idea. Should I swap anything?<br /> <br /> Dante 200<br /> Lemartes 125<br /> 10 Death Company, Jump Packs 260<br /> <br /> 10 Assault Marines, <span class="glossaryitem" onmouseover='gp(105);'>PF</span>, Melta Bombs, Rhino 280<br /> 10 Assault Marines, <span class="glossaryitem" onmouseover='gp(105);'>PF</span>, Melta Bombs, Rhino 280<br /> 10 Assault Marines, <span class="glossaryitem" onmouseover='gp(105);'>PF</span>, Melta Bombs, Rhino 280<br /> <br /> 1 Land Speeder, Multi-Melta 65<br /> 1 Land Speeder, Multi-Melta 65<br /> 1 Land Speeder, Multi-Melta 65<br /> <br /> Baal Predator, <span class="glossaryitem" onmouseover='gp(51);'>HB</span> 115<br /> Baal Predator, <span class="glossaryitem" onmouseover='gp(51);'>HB</span> 115<br /> <br /> 1850 Total]]></description>
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				<pubDate><![CDATA[Mon, 29 Dec 2008 05:41:19]]> GMT</pubDate>
				<author><![CDATA[ brado]]></author>
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				<title>Is this a good 1850 BA list?</title>
				<description><![CDATA[ seems to be totally missing the point of a <span class="glossaryitem" onmouseover='gp(10);'>BA</span> army (other than trying to win with a severely handicapped list); The ability to take assault marines as troops.<br /> <br /> by yanking off the Jpacks and scooting around in rhinos you turn them into a bunch of lame tactical marines who hit slightly harder in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.  Being rhino mounted adds in the additional handicap of not being able to assault as easily either.  <br /> <br /> You dont need 5 rhino hulls to shield one 10-man squad of <span class="glossaryitem" onmouseover='gp(349);'>DC</span>.  In fact, you really only need 1 vehicle to do this, as long as you arent trying to completely obscure them.  One vehicle in front of a squad will at the least give you a 4+ cover for half the squad being obstructed.  Even better, if you put a <span class="glossaryitem" onmouseover='gp(457);'>Jp</span> assault squad behind a vehicle, you can put the <span class="glossaryitem" onmouseover='gp(349);'>DC</span>, and potentially another squad behind the first assault squad, and share the 4+ love.<br /> <br /> A <span class="glossaryitem" onmouseover='gp(87);'>LR</span> variant, or failing that, a Baal Pred with smoke works decently well for this.  Doesnt need to hold up forever.  just for 1-2 turns until you descend on your opponent like a raging tide of... well, like a raging tide...]]></description>
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				<pubDate><![CDATA[Mon, 29 Dec 2008 10:40:38]]> GMT</pubDate>
				<author><![CDATA[ 0ldsk00l]]></author>
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				<title>Is this a good 1850 BA list?</title>
				<description><![CDATA[ Dude. Jumpy Jumpy. Choppy Choppy. That is all.<br /> <br /> Assault marines should fly, not drive.<br /> <br /> I say drop Dante and the Baals, and get some more assault marines, then drop the Melta bombs on the assault marines and get another speeder.<br /> <br /> Moar bodies, more choppy. and that is what Blood Angels do]]></description>
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				<pubDate><![CDATA[Tue, 30 Dec 2008 07:59:20]]> GMT</pubDate>
				<author><![CDATA[ Jimi Nemesis]]></author>
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				<title>Is this a good 1850 BA list?</title>
				<description><![CDATA[ I have to disagree and saybi like this list a lot. In general a squad of assault Marines in a rhino is more powerful than a squad with jump packs. <span class="glossaryitem" onmouseover='gp(10);'>BA</span> rhinos have OCE - you can jump on objectives early in a game and then counter charge. I run two squads of tactical Marines and one squad of assault Marines in my 1850 list... all three in rhinos. You have Dante, Lemartes and the <span class="glossaryitem" onmouseover='gp(349);'>DC</span> for the fast aggressive unit. I would eventually like to switch over to two assault squads and one tactical squad.<br /> <br /> The main problem with an all jump army is that shooty armies will pulverize it. 4+ cover is okay but if all your jump troops get whittled down they won't pack the necessary punch when what is left of them hit close combat.<br /> <br /> I like your list.<br /> <br /> G ]]></description>
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				<pubDate><![CDATA[Thu, 1 Jan 2009 18:16:44]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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