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		<title><![CDATA[Latest posts for the thread "trying to cut down to 2000 points (CSM)"]]></title>
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				<title>trying to cut down to 2000 points (CSM)</title>
				<description><![CDATA[ My army list is currently as follows:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Chaos Lord w/ mark of khorne, Plasma Pistol, Daemon weapon 155 pts<br /> Sorcerer w/ Mark of Slaanesh and lash of submission 125 pts<br /> <br /> Troop<br /> 15x Chaos Marines w/ 2 heavy bolters, icon of Tzeentch and an aspiring champ w/ power fist 325 pts<br /> 10x Berserkers w/ personal icon and aspiring champ w/ power weapon 245 pts<br /> <br /> Elite<br /> Dreadnought w/ twin-linked autocannon and extra armor 125 pts<br /> (2x) 5x Terminators w/ 2x chain fist, combi-flamer, reaper autocannon 210 (2x)<br /> <br /> Heavy<br /> 3x Obliterators 225 pts<br /> Land Raider w/ combi-flamer and daemonic possession 250 pts<br /> <br /> Fast attack<br /> 6x Bikes w/ champ, power weapon, meltabombs and icon of chaos glory 253 pts<br /> <br /> The idea i was kind of going for here was use the bikes to get in close fast and drop the obliterators flanking the opponent or on top of some tanks to get rid of them. After that the Sorc can use the lash to pull enemy infantry towards me so i can hopefully charge it with my berserkers while the marines lay down some fire to get rid of anything possible. Terminators also deep strike in based on the position of enemy tanks and use the chain fists to tear them apart. <br /> <br /> Total points at the moment is 2123 so i need to cut about 120 points but i would like some advice as to where to cut them.<br /> I was thinking of just dropping the sorcerer and letting that deal with the issue but i don't know if it would be to my advantage to do so.]]></description>
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				<pubDate><![CDATA[Mon, 29 Dec 2008 23:07:51]]> GMT</pubDate>
				<author><![CDATA[ Kilrath]]></author>
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				<title>Re:trying to cut down to 2000 points (CSM)</title>
				<description><![CDATA[ <blockquote><div><cite>Kilrath wrote:</cite><br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Chaos Lord w/ mark of khorne, Plasma Pistol, Daemon weapon 155 pts<br /> Sorcerer w/ Mark of Slaanesh and lash of submission 125 pts<br /> <br /> Troop<br /> 15x Chaos Marines w/ 2 heavy bolters, icon of Tzeentch and an aspiring champ w/ power fist 325 pts<br /> 10x Berserkers w/ personal icon and aspiring champ w/ power weapon 245 pts<br /> <br /> Elite<br /> Dreadnought w/ twin-linked autocannon and extra armor 125 pts<br /> (2x) 5x Terminators w/ 2x chain fist, combi-flamer, reaper autocannon 210 (2x)<br /> <br /> Heavy<br /> 3x Obliterators 225 pts<br /> Land Raider w/ combi-flamer and daemonic possession 250 pts<br /> <br /> Fast attack<br /> 6x Bikes w/ champ, power weapon, meltabombs and icon of chaos glory 253 pts</div></blockquote><br /> <br /> Drop the Lord, he will be useless. Also Your 15x <span class="glossaryitem" onmouseover='gp(22);'>CSMs</span> can't have 2x Heavy Bolters. If your trying to build your list in a competitive manner I'd suggest a few of the following changes that won't bland it up too much.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Sorc, <span class="glossaryitem" onmouseover='gp(101);'>MoS</span>, <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> 125 pts<br /> <br /> Troops:<br /> 10x <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, <span class="glossaryitem" onmouseover='gp(51);'>HB</span>, Champ w/ <span class="glossaryitem" onmouseover='gp(105);'>PF</span> 200<br /> 10x Zerkers, Champ w/ <span class="glossaryitem" onmouseover='gp(486);'>PW</span> 240 pts<br /> <br /> Elites:<br /> Dreadnought, twin-linked autocannon and extra armor 125<br /> 5x Termies, 2x Chain Fist, Combi-Flamer, Reaper Autocannon 210<br /> 5x Termies, 2x Chain Fist, Combi-Flamer, Reaper Autocannon 210<br /> <br /> Heavy:<br /> 3x Oblits 225<br /> 3x Oblits 225<br /> Land Raider, Havoc Launcher, Daemonic Possession 255<br /> <br /> I removed the bikers because they are overcosted and under effective. This list leaves you with 185 points to play with. You could use this for a second <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice or another dread. If you really like dreads and don't mind them being a little unpredictable sometimes you could always run three in kind of a dread squad. So if any of them fire frenzy they can only shoot each other. Something like remove the previous dread and add <br /> <br /> Dread, <span class="glossaryitem" onmouseover='gp(328);'>ML</span>/<span class="glossaryitem" onmouseover='gp(571);'>DCCW</span> w/ Heavy Flamer 105<br /> Dread, <span class="glossaryitem" onmouseover='gp(328);'>ML</span>/<span class="glossaryitem" onmouseover='gp(571);'>DCCW</span> w/ Heavy Flamer 105<br /> Dread, <span class="glossaryitem" onmouseover='gp(328);'>ML</span>/<span class="glossaryitem" onmouseover='gp(571);'>DCCW</span> 100<br /> <br /> If any of them freak out on each other they can use their small blast setting and can't damage any of the others. While at the same time are no slouches in <span class="glossaryitem" onmouseover='gp(58);'>HtH</span> with Heavy Flamers and <span class="glossaryitem" onmouseover='gp(571);'>DCCWs</span>.<br /> <br /> If you like Khorne a lot you could always run Kharn and give your sorc wings with the extra 20 pts laying around.]]></description>
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				<pubDate><![CDATA[Mon, 29 Dec 2008 23:14:50]]> GMT</pubDate>
				<author><![CDATA[ Typeline]]></author>
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				<title>trying to cut down to 2000 points (CSM)</title>
				<description><![CDATA[ Drop the chaos lord, buy 30 points of whatever.<br /> <br /> That's if you want the list to remain as close as possible.<br /> <br /> You can upgrade the sorcerer to a <span class="glossaryitem" onmouseover='gp(262);'>DP</span>.]]></description>
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				<pubDate><![CDATA[Mon, 29 Dec 2008 23:41:47]]> GMT</pubDate>
				<author><![CDATA[ BillTheManiac]]></author>
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				<title>trying to cut down to 2000 points (CSM)</title>
				<description><![CDATA[ Ok, the heavy bolters was my fault.  I read the entry wrong &gt;.&lt;<br /> <br /> As for the first list i kind of want to keep to what i already have for models (for the time being because of a lack of money) so i would only be able to field one of the squads of obliterators.  Because of that i would need something to replace that 225 points from them (possibly adding another squad of berserkers or <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>).  I also only have one dreadnought so i couldn't do the 3 dreadies at the moment.<br /> <br /> I would like to keep a small bike squad if possible then just to use for the icon for deep striking in the terminators or obliterators if possible but i could see myself cutting down there pretty easily.<br /> <br /> I guess that as of current i am looking at my list as follows:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Sorc, <span class="glossaryitem" onmouseover='gp(101);'>MoS</span>, <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> 125 pts<br /> <br /> Troops:<br /> 10x <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, <span class="glossaryitem" onmouseover='gp(51);'>HB</span>, Meltagun, Champ w/ <span class="glossaryitem" onmouseover='gp(105);'>PF</span> 210<br /> 10x Zerkers, Personal icon, Champ w/ <span class="glossaryitem" onmouseover='gp(486);'>PW</span> 245 pts<br /> 10x Zerkers, Personal icon, Champ w/ <span class="glossaryitem" onmouseover='gp(486);'>PW</span> 245 pts<br /> <br /> Elites:<br /> Dreadnought, twin-linked autocannon and extra armor 125<br /> 5x Termies, 2x Chain Fist, Combi-Flamer, Reaper Autocannon 210<br /> 5x Termies, 2x Chain Fist, Combi-Flamer, Reaper Autocannon 210<br /> <br /> Heavy:<br /> 3x Oblits 225<br /> Land Raider, Havoc Launcher, Daemonic Possession 255<br /> Defiler, Havoc Launcher 155<br /> <br /> The total now would be 2005 points.<br /> <br /> Would you say this list looks better or are there still changes that you would recommend if and when i could make them?]]></description>
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				<pubDate><![CDATA[Tue, 30 Dec 2008 06:01:21]]> GMT</pubDate>
				<author><![CDATA[ Kilrath]]></author>
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				<title>trying to cut down to 2000 points (CSM)</title>
				<description><![CDATA[  I would drop the dreadnought for a couple of rhinos for your berzerkers,but that's just my opinion.]]></description>
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				<pubDate><![CDATA[Tue, 30 Dec 2008 06:21:05]]> GMT</pubDate>
				<author><![CDATA[ FITZZ]]></author>
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				<title>trying to cut down to 2000 points (CSM)</title>
				<description><![CDATA[ i could see that being a possibility against really shooty armies like tau or most of the eldar i have played against with my orks but i would think that against an assaulty army or a more balanced army more firepower will be concentrated on the defiler and Land Raider as well as the dreadnought than would be put into the 'zerkers.<br /> <br /> Again though these are mostly just thoughts from my own experiences and games i have watched.]]></description>
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				<pubDate><![CDATA[Tue, 30 Dec 2008 06:44:47]]> GMT</pubDate>
				<author><![CDATA[ Kilrath]]></author>
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				<title>trying to cut down to 2000 points (CSM)</title>
				<description><![CDATA[ The latter list looks better. As FITZZ said, the Berzerkers need transports.<br /> I don't like the footslogging Sorcerer. To keep him alive, you better join him the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squad deployed in the backfield (on an objective if possible). <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 30 Dec 2008 07:04:18]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>trying to cut down to 2000 points (CSM)</title>
				<description><![CDATA[ That was kind of my plan for the Sorc just to keep him out of the line of fire for the most part.  Also, in interests of getting a transport, where would you suggest i cut some points?  (only need 70 or so to get the rhinos)]]></description>
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				<pubDate><![CDATA[Tue, 30 Dec 2008 07:13:02]]> GMT</pubDate>
				<author><![CDATA[ Kilrath]]></author>
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				<title>trying to cut down to 2000 points (CSM)</title>
				<description><![CDATA[ You could drop one Obliterator. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 30 Dec 2008 07:23:29]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>trying to cut down to 2000 points (CSM)</title>
				<description><![CDATA[ i was going to worry about the potential loss of <span class="glossaryitem" onmouseover='gp(482);'>AT</span> there but i suppose with 4 chainfists, a land Raider, and a defiler still there it wouldn't make to major of an impact to the overall effectiveness of my <span class="glossaryitem" onmouseover='gp(482);'>AT</span>.  Chances are, it would drastically increase the effectiveness of the 'Zerkers because they could get into combat that much sooner but do i really need lash at that point or do i just slightly modify my use of it to keep the fights to my advantage?]]></description>
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				<pubDate><![CDATA[Tue, 30 Dec 2008 07:30:59]]> GMT</pubDate>
				<author><![CDATA[ Kilrath]]></author>
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				<title>trying to cut down to 2000 points (CSM)</title>
				<description><![CDATA[ I'd let the Sorcerer run with one Berzerker squad if the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squad is deployed in the back field, since the lash has limited range. <br /> In that way, the Sorcerer can disembark (with the Zerks), lash an opponent unit that can then be charged by the Terminators riding the <span class="glossaryitem" onmouseover='gp(87);'>LR</span>. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 30 Dec 2008 07:45:51]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>trying to cut down to 2000 points (CSM)</title>
				<description><![CDATA[ More likely than me using the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> to transport the terminators around is that i will deep-strike them along with the obliterators into the battle near enemy armor wherever possible.  I forsee a couple of chainfists doing some pretty nasty tank busting.<br /> <br /> Also if i am going to be having the sorc up with one of the 'Zerkers squads i think i'm going to have to drop a zerker in one so i can actually use the rhino.  I was thinking that with the extra 20 pts i could give the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squad the icon of slaanesh for the extra initiative for the eventuality that they end up assaulting or being assaulted.]]></description>
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				<pubDate><![CDATA[Tue, 30 Dec 2008 08:52:02]]> GMT</pubDate>
				<author><![CDATA[ Kilrath]]></author>
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				<title>Re:trying to cut down to 2000 points (CSM)</title>
				<description><![CDATA[ I forgot to mention not to deep strike the obliterators or the termies. It's not a good idea. You want them on the table the entire game shooting things to death.]]></description>
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				<pubDate><![CDATA[Tue, 30 Dec 2008 23:53:43]]> GMT</pubDate>
				<author><![CDATA[ Typeline]]></author>
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				<title>trying to cut down to 2000 points (CSM)</title>
				<description><![CDATA[ Drop the dread.]]></description>
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				<pubDate><![CDATA[Tue, 30 Dec 2008 23:59:56]]> GMT</pubDate>
				<author><![CDATA[ MJThurston]]></author>
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				<title>trying to cut down to 2000 points (CSM)</title>
				<description><![CDATA[ If i drop the dread should i run another terminator squad and drop the squad size to four or should i add the third obliterator back in and grab a couple more marines?]]></description>
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				<pubDate><![CDATA[Wed, 31 Dec 2008 00:33:48]]> GMT</pubDate>
				<author><![CDATA[ Kilrath]]></author>
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				<title>trying to cut down to 2000 points (CSM)</title>
				<description><![CDATA[ I'd take your first list and drop the dread and bikes.  Then i'd add another <span class="glossaryitem" onmouseover='gp(87);'>LR</span>.  GIve the leaders <span class="glossaryitem" onmouseover='gp(519);'>TA</span> and drop the Termi's to 4 per squad.  Load up the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> with Termies and <span class="glossaryitem" onmouseover='gp(67);'>IC</span>'s.  I'd also think of two whips or take MofS with <span class="glossaryitem" onmouseover='gp(412);'>DW</span> on the other guy.  Hitting on <span class="glossaryitem" onmouseover='gp(74);'>Init</span> 6 and sucking up all wounds is great.<br /> <br /> Now go have some fun.]]></description>
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				<pubDate><![CDATA[Wed, 31 Dec 2008 01:03:04]]> GMT</pubDate>
				<author><![CDATA[ MJThurston]]></author>
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				<title>trying to cut down to 2000 points (CSM)</title>
				<description><![CDATA[ well like i said before, i'm trying to keep with stuff i have for the moment because of a lack of money, though i could take my old <span class="glossaryitem" onmouseover='gp(87);'>LR</span> from my orks army and modify it for chaos use.<br /> <br /> Also giving <span class="glossaryitem" onmouseover='gp(519);'>TA</span> to the sorc and Lord sounds ok but in that case i was thinking of using them with the terminators at full strength to give them the few extra wounds to soak before my <span class="glossaryitem" onmouseover='gp(56);'>hq</span> can be hit and if i do use <span class="glossaryitem" onmouseover='gp(101);'>MoS</span> and take the blissgiver it could also make a rather nice addition to a zerker squad against multi wound units.]]></description>
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				<pubDate><![CDATA[Wed, 31 Dec 2008 01:42:03]]> GMT</pubDate>
				<author><![CDATA[ Kilrath]]></author>
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				<title>trying to cut down to 2000 points (CSM)</title>
				<description><![CDATA[ I also like to take the reaper autocannon out of the termies.  I put combi weapons on the guys.<br /> <br /> 1 w/ <span class="glossaryitem" onmouseover='gp(486);'>PW</span> combie melta<br /> 1 w/ <span class="glossaryitem" onmouseover='gp(486);'>PW</span> combie plasma<br /> 1 w/ <span class="glossaryitem" onmouseover='gp(105);'>PF</span> combie plasma<br /> 1 w/ <span class="glossaryitem" onmouseover='gp(500);'>CF</span> combie plasma<br /> <br /> Do two of these units.  This way you can pretty much own a unit in shooting then assault.]]></description>
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				<pubDate><![CDATA[Wed, 31 Dec 2008 02:06:19]]> GMT</pubDate>
				<author><![CDATA[ MJThurston]]></author>
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