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		<title><![CDATA[Latest posts for the thread "1850 Space Wolves"]]></title>
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				<title>1850 Space Wolves</title>
				<description><![CDATA[ 3xWolf Guard Battle Leader - Twin Lightning Claws, Join Blood Claws<br /> <br /> 2x7 Grey Hunters - 6 Bolters, 1 Flamer, 2 Power Weapons, Drop Pod<br /> <br /> 3x11 Blood Claws - 3 Power Fists, 1 Flamer, Drop Pod<br /> <br /> 1x12 Blood Claws - 3 Power Fists, 1 Flamer, Drop Pod<br /> <br /> 3x2 Attack Bikes w/ multi-Meltas<br /> <br /> Turn 1 Bikes turbo boost towards enemy vehicles, 3x11 Blood Claws Drop<br /> pod in and head for enemy objectives.  Turn 2 and onward the grey<br /> hunters land on my objectives and the 12 man blood claws come in for<br /> backup where the line falters.<br /> <br /> Maybe drop a unit of Bikes for Deathwind on all the pods.<br /> <br /> Thanks,<br /> Cogito]]></description>
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				<pubDate><![CDATA[Tue, 30 Dec 2008 08:28:03]]> GMT</pubDate>
				<author><![CDATA[ Cogito]]></author>
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				<title>1850 Space Wolves</title>
				<description><![CDATA[ Or possibly:<br /> 3xWolf Guard Battle Leader - Twin Lightning Claws, Join Blood Claws<br /> <br /> 2x7 Grey Hunters - 6 Bolters, 1 Flamer, 2 Power Weapons, Drop Pod<br /> <br /> 3x11 Blood Claws - 3 Power Fists, 1 Flamer, Drop Pod <br /> <br /> 2x Dreadnought - Twinlinked Autocannon, Twinlinked Autocannon<br /> <br /> 1x Venerable Dreadnought- Multi-Melta, Heavy Flamer, Drop pod]]></description>
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				<pubDate><![CDATA[Tue, 30 Dec 2008 09:25:03]]> GMT</pubDate>
				<author><![CDATA[ Cogito]]></author>
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				<title>1850 Space Wolves</title>
				<description><![CDATA[ I honestly like the second list better here just for the sole fact that dropping a venerable into your opponents back field can be all kinds of nasty (its been done to me)]]></description>
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				<pubDate><![CDATA[Tue, 30 Dec 2008 09:35:37]]> GMT</pubDate>
				<author><![CDATA[ Kilrath]]></author>
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				<title>1850 Space Wolves</title>
				<description><![CDATA[ Blood Claws just feel subpar to me with str3 (when they don't charge).  Yes they get loads of attacks but against things that can survive their charge, they quickly lose their steam (Nob Bikes units come to mind... those powerfists are a whole lot worse at str6).  Also keep in mind that if your units are podding in, they won't get the charge the turn they land.  If you get a bad scatter or something and land too close to the enemy, they could charge the Blood Claws and substantially improve their odds against them by denying them that important +1s from furious charge.<br /> <br /> While Grey Hunters are slightly more expensive, they just seem like a more solid unit, especially in a drop pod list.  They also get access to melta weapons, which are basically the biz in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> 5 (makes it easier to pop tanks due to ap1 and <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> <span class="glossaryitem" onmouseover='gp(6);'>ap</span> roll, <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8 can instakill Nob Bikes, etc).<br /> <br /> I also think its worth it to take a Wolf Guard leader in one of your unts and give him mark of the Wulfen.  Its just super strong for close combat.<br /> <br /> I like the second list too but perhaps drop a unit of Blood Claws to get pods for those dreads (they'll get wasted so fast if they're the only things on the table) and then pick up a few attack bikes or Wolf Scouts (these guys are just too good <span class="glossaryitem" onmouseover='gp(72);'>imo</span>).  I don't like the autocannons on the Dreads either, the volume os fire isn't that impressive and its str7 is realy not that awesome with the new modifiers to vehicle damage rolls.  I'd make them all multimeltas if they get pods, or lascannons otherwise.]]></description>
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				<pubDate><![CDATA[Tue, 30 Dec 2008 16:49:06]]> GMT</pubDate>
				<author><![CDATA[ Caffran9]]></author>
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				<title>1850 Space Wolves</title>
				<description><![CDATA[ <blockquote><div><cite>Caffran9 wrote:</cite>Blood Claws just feel subpar to me with str3 (when they don't charge).  Yes they get loads of attacks but against things that can survive their charge, they quickly lose their steam (Nob Bikes units come to mind... those powerfists are a whole lot worse at str6).  Also keep in mind that if your units are podding in, they won't get the charge the turn they land.  If you get a bad scatter or something and land too close to the enemy, they could charge the Blood Claws and substantially improve their odds against them by denying them that important +1s from furious charge.</div></blockquote><br /> <br /> What? Uhhhh...blood claws are s4 and do not have furious charge...they have berserk charge. Is there a new <span class="glossaryitem" onmouseover='gp(124);'>SW</span> codex out that i am not aware of? It wouldn't be unlike me to forget about a new codex.<br /> <br /> Greys are better for pod lists because of the specials they can bring with them and are rock solid when charged.<br /> <br /> ender502]]></description>
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				<pubDate><![CDATA[Tue, 30 Dec 2008 17:51:29]]> GMT</pubDate>
				<author><![CDATA[ ender502]]></author>
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				<title>1850 Space Wolves</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(389);'>BCs</span> are S4.  They are only <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 3 though.<br /> <br /> You want a Ven Dread in the list if you're playing with pods.  The <span class="glossaryitem" onmouseover='gp(390);'>GHs</span> should have a Pack Leader with a powerfist, runic charm, and a combi-weapon.  <br /> <br /> I think you need more <span class="glossaryitem" onmouseover='gp(390);'>GHs</span> and fewer <span class="glossaryitem" onmouseover='gp(389);'>BCs</span>.<br /> <br /> I would look to drop your <span class="glossaryitem" onmouseover='gp(390);'>GH</span>'s first, shoot up the other guy with up to 2x Plasma Pistol, Meltagun (or Plasma Rifle or Flamer), and the combi-weapon.  Consider 1-2 Power weapons in the unit for melee.  Let them assault you.  Consider dropping one <span class="glossaryitem" onmouseover='gp(389);'>BC</span> unit in the first wave so that if you're assaulted, they can move into assault in your second round.  <br /> <br /> In the second wave, drop some <span class="glossaryitem" onmouseover='gp(390);'>GHs</span> onto objectives.<br /> <br /> I'd upgrade one Battle Leader to a Wolf Lord.  For 15 points, you get a point of Leadership, an Attack, and a Wound (<span class="glossaryitem" onmouseover='gp(70);'>iirc</span> - it might not be an extra attack).  ]]></description>
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				<pubDate><![CDATA[Tue, 30 Dec 2008 17:58:22]]> GMT</pubDate>
				<author><![CDATA[ dietrich]]></author>
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				<title>1850 Space Wolves</title>
				<description><![CDATA[ ok hahaha that is completely my bad, I had that all crossed up in my mind.  I'm not sure what I was thinking really to be honest <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.  I don't have my books with me so I just got it wrong.  totally my bad <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 30 Dec 2008 18:54:27]]> GMT</pubDate>
				<author><![CDATA[ Caffran9]]></author>
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				<title>1850 Space Wolves</title>
				<description><![CDATA[ If this is just for fun then I'd say well played is a fun Drop Pod army. However either list you have no answer to Biker Mega Mobs (Biker Nobz, Seer Council, etc.)<br /> <br /> Also a Mech list is going to give you fits since they can just run from your infantry and focus fire your bikes. The problem multiples with the 2nd list in that your anti tank are stationary.<br /> <br /> Again if non tournament I'm sure you'll fair fine, however tournament wise you have no answer to killer biker squads or mech lists.]]></description>
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				<pubDate><![CDATA[Wed, 31 Dec 2008 23:15:11]]> GMT</pubDate>
				<author><![CDATA[ VirusSD1]]></author>
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				<title>1850 Space Wolves</title>
				<description><![CDATA[ No answer to Nob Bikers?<br /> <br /> The 9 powerfists on bloodclaws, all of whom have counter attack are pretty good at insta-killing nob bikers, even if the bikers charge, just need to keep them alive long enough to swing.<br /> <br /> Oh wait they have a load of spare bodies in their packs.<br /> <br /> Ven Dread can also kill Nob bikers, but will be <span class="glossaryitem" onmouseover='gp(107);'>PK</span> bait doing so.<br /> <br /> don't like the auto-cannons though,]]></description>
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				<pubDate><![CDATA[Thu, 1 Jan 2009 22:34:50]]> GMT</pubDate>
				<author><![CDATA[ dr vompire]]></author>
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				<title>1850 Space Wolves</title>
				<description><![CDATA[ Its actually 12 powerfists however take into account nob bikers don't only just charge. They're also armed with Dakkaguns and with no real long ranged weaponry a squad of 10 nobs + a warboss can take out 3 or 4 Blood Claws a turn.  If the ork player is running two 10 man nob biker squads shoot up a squad a turn 6 casualties before they charge your looking at 4 or 5 dead from the big choppas  so your can attack back with 1 power fist? <br /> <br /> Ven Dread will kill maybe 2 Nobs then get crushed. So math wise each Blood Claw squad kills 2 Nobs and the dread kills 2 how are 6 attack bikes and 2 grey hunter squads going to deal with the other whole squad of nob bikers?<br /> <br /> Also the powerfists have no answer to a Mech Eldar list or any mech list which isn't focused on <span class="glossaryitem" onmouseover='gp(58);'>HTH</span>. <br /> <br /> Vs other types of armies you'll slaughter them with so many blood claws vs many standard tournament lists I think you'll be in for a very bad day.]]></description>
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				<pubDate><![CDATA[Fri, 2 Jan 2009 04:53:15]]> GMT</pubDate>
				<author><![CDATA[ VirusSD1]]></author>
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