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		<title><![CDATA[Latest posts for the thread "2000 Pt Dark Eldar Wyche Cult"]]></title>
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				<title>2000 Pt Dark Eldar Wyche Cult</title>
				<description><![CDATA[ This is the first list I've made for 5th ed. Its close to a list I used in 4th; any feedback would be greatly appreciated.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Lelith Hesperax w/ 9 Wyches + Succubus w/ Agonizer, Wyche Weapons, Haywire and Plasma grenades, and 2 Blasters, Raider w/ Desintegrator, Horofex, Trophy Racks, and slave Snares - 360 pts<br /> <br /> Elite <br /> 10 Warriors w/ Sybarite, 2 Dark Lances, Web Portal - 156 pts<br /> 10 Warriors w/ Sybarite, 2 Dark Lances, Web Portal - 156 pts<br /> <br /> Troops<br /> 10 Wyches + Succubus w/ Agonizer, Wyche Weapons, Haywire and Plasma grenades, and 2 Blasters, Raider w/ Desintegrator, Horofex, and Trophy Racks, and Slave Snares - 308 pts<br /> 10 Wyches + Succubus w/ Agonizer, Wyche Weapons, Haywire and Plasma grenades, and 2 Blasters, Raider w/ Desintegrator, Horofex, and Trophy Racks - 293 pts<br /> 10 Wyches + Succubus w/ Agonizer, Wyche Weapons, Haywire and Plasma grenades, and 2 Blasters, Raider w/ Desintegrator, Horofex, and Trophy Racks - 293 pts<br /> <br /> Heavy<br /> Ravager w/ 1 Dark Lance, 2 Desintegrators, Night Shield, Horrofex - 140 pts<br /> Ravager w/ 1 Dark Lance, 2 Desintegrators, Night Shield, Horrofex - 140 pts<br /> Ravager w/ 1 Dark Lance, 2 Desintegrators, Night Shield, Horrofex - 140 pts<br /> <br /> Total Points - 1986<br /> <br /> The general idea is to have the Warriors drop the portals durin turn 2 after moving further into central area of the board, and everything fly in on turn 3. The wyches do what they do best, some of them with the chance of a huge charge range (12" raider, 2" disembark, 6" fleet, 12" drug charge); while the raiders try to pin non-engaged troops to prevent retailation return fire after successful assualts. The Ravagers are for similar duty, with a bit more heavy fire power for tanks.]]></description>
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				<pubDate><![CDATA[Tue, 30 Dec 2008 16:14:00]]> GMT</pubDate>
				<author><![CDATA[ danielwallace1977]]></author>
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				<title>Re:2000 Pt Dark Eldar Wyche Cult</title>
				<description><![CDATA[ I find that Warp Beast packs are useful for their price...75 points gets you 20 regular and 3 Agoniser attacks on the charge.<br /> <br /> I generally use them to tie up weak/shooty squads, or support the wyches on particularly tough opponents.<br /> <br /> Thunder Hammer/Storm Shield terminators are a bitch, but they roll one's when you pour 30+ wounds onto them. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 31 Dec 2008 00:00:28]]> GMT</pubDate>
				<author><![CDATA[ Hasan]]></author>
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				<title>Re:2000 Pt Dark Eldar Wyche Cult</title>
				<description><![CDATA[ <blockquote class="uncited"><div>The general idea is to have the Warriors drop the portals durin turn 2 after moving further into central area of the board, and everything fly in on turn 3.</div></blockquote><br /> This will hardly work, since 2x10 Warriors can be easily wiped out (or they fall back after a morale check).<br /> You need 2x20 Warriors for this undertaking.<br /> <br /> Mixing weapons on Ravagers is not a good idea. You need dark lances. Then Ravagers are able to pop transports whose (poor) passengers can then be engaged by Wyches.<br /> <br /> The Wych squads are rather expensive. I give my Wyches wych weapons, two blasters, and the Succubus agonizer and trophy rack; their Raiders get no upgrades. Cheap and effective.]]></description>
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				<pubDate><![CDATA[Wed, 31 Dec 2008 06:59:59]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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