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		<title><![CDATA[Latest posts for the thread "Raven Guard List "]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Raven Guard List "]]></description>
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				<title>Raven Guard List </title>
				<description><![CDATA[ I am currently preping for a tournament, and I have found a bit of a snag in my list.  I was wanting some feedback.  My current list looks like this:<br /> <br /> 1750 Point List<br /> Shadow Captain Shrike: 195 pts.<br /> 10 Assault Marines w/ 1flamer and sergeant w/ power weapon  215pts.<br /> 10 Assault Marines w/ 2 plasma pistols and sergeant w/ power weapon  235pts.<br /> 10 tactical marines w/ meltagun and missle launcher and sergeant w/ power weapon 190pts.<br /> 10 tactical marines w/ meltagun and missle launcher and sergeant w/ power weapon 190pts.<br /> 5 scout squad w/ 5 sniper rifles 75pts.<br /> 5 <span class="glossaryitem" onmouseover='gp(19);'>CC</span> Terminators w/ thunderhammer and storm shield 200pts.<br /> 5 <span class="glossaryitem" onmouseover='gp(19);'>CC</span> Terminators w/ lightening claws and Landraider transport 450 pts.<br /> <br /> I played a game today against eldar, and the assault marines got reamed by wraithlords.  I considered adding powerfists to the squads to prevent that.  I use them to hit fast along with shrike.  The fleeting thunder hammer terminators were nice, and I am considering purchasing another box of them for the tournament and dropping the lightening claw terminators, which got eaten alive quickly by a pheonix lord.  This is by one army but I have notice i will be prone to any mechanized lists.  Any suggestions would be greatly appreciated.]]></description>
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				<pubDate><![CDATA[Sat, 3 Jan 2009 06:23:12]]> GMT</pubDate>
				<author><![CDATA[ anduril_93]]></author>
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				<title>Raven Guard List </title>
				<description><![CDATA[ more anti-tank weapons (missle launcher for your scouts) and one powerfist for a assault squad. <br /> <br /> use sum teleport homers for your terminators and drop the land raider. instead you can have two predators with twinlinked lascannons for about 100P each. ]]></description>
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				<pubDate><![CDATA[Sat, 3 Jan 2009 09:08:14]]> GMT</pubDate>
				<author><![CDATA[ shogun]]></author>
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				<title>Raven Guard List </title>
				<description><![CDATA[ I would actually suggest you keep the <span class="glossaryitem" onmouseover='gp(87);'>LR</span>, chances are even if it doesn't kill anything it will draw quite a bit of fire away from other troops like your terminators allowing them to dish out more damage.  At worst you can use it as a mobile piece to block sight so your terminators can march up the field.]]></description>
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				<pubDate><![CDATA[Sat, 3 Jan 2009 09:43:55]]> GMT</pubDate>
				<author><![CDATA[ Kilrath]]></author>
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				<title>Raven Guard List </title>
				<description><![CDATA[ Swap your 5 walking terminators for a shooty termi squad. Put homers on your assault squads. Swap the Raider for the assault variant and enlarge the assault squad.  <br /> <br /> Now you can have a larger terminator squad assaulting first turn from the Raider backed up by Shrike and the Assault squad, with another terminator squad and assault unit ready to come in next turn.]]></description>
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				<pubDate><![CDATA[Sat, 3 Jan 2009 15:28:26]]> GMT</pubDate>
				<author><![CDATA[ Durandal]]></author>
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				<title>Re:Raven Guard List </title>
				<description><![CDATA[ Some really great ideas, especially dropping an assault based termy squad.  I would just like to know, would you keep hammers, or lightening claws, and which assault variant (reedeemer or crusader) shouyld I use?]]></description>
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				<pubDate><![CDATA[Sat, 3 Jan 2009 19:30:03]]> GMT</pubDate>
				<author><![CDATA[ anduril_93]]></author>
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				<title>Raven Guard List </title>
				<description><![CDATA[ I'd make both Termie units 4x THunder Hammer and 1x Lightning Claw as their weapons.  Thunder Hammer/Storm Shield is just that good.<br /> <br /> Cut the plasma pistols and flamers from the assault squads and get power fists.<br /> <br /> Personally, I'd swap the Missile Launchers to Multi-Meltas to improve your odds against things like Land Raiders.<br /> <br /> I really wish you could find a way to cram a second Land Raider into the list for that other unit of termies.  If you can't, try some teleport homers in the assault squads so you can bring them down from deepstrike with minimal risk.  Having them walk across the table will be very slow.]]></description>
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				<pubDate><![CDATA[Sat, 3 Jan 2009 19:39:17]]> GMT</pubDate>
				<author><![CDATA[ Caffran9]]></author>
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				<title>Raven Guard List </title>
				<description><![CDATA[ I disagree about dropping the flamers. But if you have no other choice, do it. Do the assault squads have melta bombs? If not, give them melta bombs NOW!!!!! (rawr)<br /> <br /> Teleport homers in assault squads is great if you want to drop a unit of termies right in their line. The bad thing is that they can't assault right off the bat, and will therefore take some shooting. A solution to this is taking shooty terminators, but if they get assaulted by anything with <span class="glossaryitem" onmouseover='gp(486);'>PW</span> their pretty much done for anyways. <br /> <br /> As for the land raider type, I'd suggest the redeemer, the lower transport capacity is annoying, but your list only includes 5 anyways so you shouldn't care. If you give the redeemer a multi melta then you also increase your anti tank options.<br /> <br /> Also, don't forget that you can give regular termies chainfists <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 3 Jan 2009 20:07:46]]> GMT</pubDate>
				<author><![CDATA[ Shrike78]]></author>
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				<title>Re:Raven Guard List </title>
				<description><![CDATA[ Squads did not have melta bombs which was a big mistake and in the revision of this list, I have already fixed that oversight.  I will agree with adding power fists to the assault squads, but I know I will need the flamers as many of the competitors in our gaming store use horde ork or nid armies. As for Shrike78's suggestion to use the redeemer w/ multi melta, this is what i was pretty much considering in the back of my own mind when I made this list.  I did have the issue where the single landraider was taken out by a single bright lance shot, and the termies had to get out and hoof it across the battle field (which killed them as Jan Zar showed up and ate them!)  Would I be better taking some drop pods to get the tactical squads into combat faster to back up shrike?  if I did this, then I could give them locator beacons, and make deepstrikeing termies easier.]]></description>
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				<pubDate><![CDATA[Sat, 3 Jan 2009 22:02:35]]> GMT</pubDate>
				<author><![CDATA[ anduril_93]]></author>
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				<title>Raven Guard List </title>
				<description><![CDATA[ I agree with durandals and shrikes suggestions. As for <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> vs <span class="glossaryitem" onmouseover='gp(80);'>LC</span>, I would just keep them all with <span class="glossaryitem" onmouseover='gp(224);'>TH</span> really. I would drop the scouts in favor of rhinos as well. That way you can go combat squads, or just use the rhinos as cover; also upgrade all the <span class="glossaryitem" onmouseover='gp(486);'>PW</span> to <span class="glossaryitem" onmouseover='gp(105);'>PF</span>. I'm not so sure about taking non-assault <span class="glossaryitem" onmouseover='gp(471);'>DS</span> termies instead of <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>. I think you can make safe enough drops to survive a shooting phase, especially with the 2 rhinos.]]></description>
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				<pubDate><![CDATA[Sat, 3 Jan 2009 22:24:15]]> GMT</pubDate>
				<author><![CDATA[ brado]]></author>
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				<title>Raven Guard List </title>
				<description><![CDATA[ I think that giving the <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squads razor backs would be a good idea. For 5 extra points, you have 5 guys chuging along behind your <span class="glossaryitem" onmouseover='gp(87);'>LR</span>, you have 2 <span class="glossaryitem" onmouseover='gp(51);'>HB</span> hitting 8/9ths of the time instead of 2/3rds. And you have melta gun squads ready to jump out and smoke some tanks, but also able to rush off an take objectives]]></description>
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				<pubDate><![CDATA[Sat, 3 Jan 2009 23:46:10]]> GMT</pubDate>
				<author><![CDATA[ Shrike78]]></author>
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				<title>Raven Guard List </title>
				<description><![CDATA[ Heres an alt list I came up with. Gives the option of deep striking everything and lets the terminators zip around with fleet + gating onto the beacons.<br /> <br /> Shrike 195<br /> Librarian, Terminator Armor + <span class="glossaryitem" onmouseover='gp(221);'>SS</span>, Might of the Ancients, Gate of Infinity, Epistolary 190<br /> <br /> 10 Tactical, Meltagun, Multi-Melta, <span class="glossaryitem" onmouseover='gp(105);'>PF</span> 200<br /> Drop Pod, Beacon 45<br /> 10 Tactical, Meltagun, Multi-Melta, <span class="glossaryitem" onmouseover='gp(105);'>PF</span> 200<br /> Drop Pod, Beacon 45<br /> <br /> 10 <span class="glossaryitem" onmouseover='gp(19);'>CC</span> Terminators, <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> 400<br /> <br /> 10 Assault Marines, <span class="glossaryitem" onmouseover='gp(105);'>PF</span>, Melta-bombs, 2 Flamers 240<br /> 10 Assault Marines, <span class="glossaryitem" onmouseover='gp(105);'>PF</span>, 2 Flamers 235]]></description>
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				<pubDate><![CDATA[Sun, 4 Jan 2009 00:30:11]]> GMT</pubDate>
				<author><![CDATA[ brado]]></author>
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