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		<title><![CDATA[Latest posts for the thread "Ultramarines [2000]"]]></title>
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				<title>Ultramarines [2000]</title>
				<description><![CDATA[ Hi guys, long time reader, first time poster. Any chance you guys could rip apart my latest Ultramarine list?<br /> <br /> Chaplain in terminator armour<br /> 6 Assault Terminators (5LC, 1TH)<br /> <br /> Librarian in terminator armour<br /> 5 Terminators (<span class="glossaryitem" onmouseover='gp(417);'>CML</span> + <span class="glossaryitem" onmouseover='gp(500);'>CF</span>)<br /> <br /> Dreadnought w/ <span class="glossaryitem" onmouseover='gp(330);'>MM</span> + Drop pod<br /> <br /> 10 Man Tactical Squad w/meltagun + multimelta + Rhino <br /> 5 Man Tactical Squad w/meltabomb + Razorback <br /> 5 Man Tactical Squad w/meltabomb + Razorback <br /> <br /> 3 Attack Bikes<br /> 2 Typhoon Land Speeders<br /> <br /> 3 Vindicators]]></description>
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				<pubDate><![CDATA[Sun, 4 Jan 2009 01:43:40]]> GMT</pubDate>
				<author><![CDATA[ Wakinglimb]]></author>
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				<title>Re:Ultramarines [2000]</title>
				<description><![CDATA[ You only have 2 scoring units while maxing out all of your other <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> slots. Any objective mission will be very difficult for you unless you cut down some stuff for more Troops.]]></description>
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				<pubDate><![CDATA[Sun, 4 Jan 2009 04:22:20]]> GMT</pubDate>
				<author><![CDATA[ Fatman28]]></author>
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				<title>Ultramarines [2000]</title>
				<description><![CDATA[ I'd replace the Typhoon with 5 Sniper Scouts. <br /> A single Landspeeder asks for getting smoked (<span class="glossaryitem" onmouseover='gp(316);'>KP</span> issue). <br /> <br /> Moreover, Assault Termies need a way to get into the thickest melee. A <span class="glossaryitem" onmouseover='gp(87);'>LR</span> would be nice. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> What powers does the Librarian have? ]]></description>
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				<pubDate><![CDATA[Sun, 4 Jan 2009 07:21:08]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Ultramarines [2000]</title>
				<description><![CDATA[ I know there are only two scoring units, but I figure that I can hang them back on hold objectives, whilst trying to annihilate the enemy with everything else I have.<br /> <br /> The Typhoon, I see your point, maybe adding anotehr couple would help...<br /> <br /> The assault termies will be foot slogging behind the Vindicators, taking out anyway anything wanting to getting into close combat with with the Vindicators.<br /> <br /> The Librarian was going to have Smite and Might of the Ancients - not decided on these yet.]]></description>
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				<pubDate><![CDATA[Sun, 4 Jan 2009 18:06:51]]> GMT</pubDate>
				<author><![CDATA[ Wakinglimb]]></author>
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				<title>Ultramarines [2000]</title>
				<description><![CDATA[ After several play tests and two <span class="glossaryitem" onmouseover='gp(741);'>RTTs</span> I think that you need three troop units. <br /> I had two maxed out Tactical squds and one maxed out Scout squads (5 sniper rifles and 5 bolters). This gives you six scoring units in games based on mission objectives. <br /> The troops are in danger if the enemy outflanks you. Watch out for Shrike, Kommandoz or Genestealers.<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 4 Jan 2009 18:55:53]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Ultramarines [2000]</title>
				<description><![CDATA[ I think you're right, was looking at maybe getting some scouts or splitting one of the tactical squads into 2 6 man squads in Razorbacks. I could then hold two Razorbacks deep and have the 10 man squad in the pocket behind Vindicators...]]></description>
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				<pubDate><![CDATA[Sun, 4 Jan 2009 22:41:03]]> GMT</pubDate>
				<author><![CDATA[ Wakinglimb]]></author>
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				<title>Ultramarines [2000]</title>
				<description><![CDATA[ I can't recall where I read this, but it seems to hold true. For every 500 points you should have a scoring unit. So in an 1850pt game, you should have 3, possibly 4 depending on your army list.<br /> Also, with that 5 points to spare, you might want to put that on melta bombs on the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad with the <span class="glossaryitem" onmouseover='gp(51);'>HB</span> and flamer so it has a method to deal with vehicles. <br /> <br /> You may want to give the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> sqd sgt's some type of power weapon like <span class="glossaryitem" onmouseover='gp(105);'>PF</span> to deal with high toughness models and vehicles.]]></description>
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				<pubDate><![CDATA[Mon, 5 Jan 2009 04:42:56]]> GMT</pubDate>
				<author><![CDATA[ pavonis]]></author>
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				<title>Ultramarines [2000]</title>
				<description><![CDATA[ I dont like to really spend extra points on wargear for the <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squads, there sole role is to survive. You don't need every squad to be able to deal with all comers, just for them to have a purpose. The <span class="glossaryitem" onmouseover='gp(51);'>HB</span> and Flamer squad are to take out infintry, along with the 3 attack bikes. The other <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad and the <span class="glossaryitem" onmouseover='gp(330);'>MM</span> attack bikes can take out high toughness models and vehicles.]]></description>
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				<pubDate><![CDATA[Mon, 5 Jan 2009 12:05:40]]> GMT</pubDate>
				<author><![CDATA[ Wakinglimb]]></author>
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				<title>Ultramarines [2000]</title>
				<description><![CDATA[ Made a few updates, up to 3 troops now, but missing a melta Attack bike squad. Too little antitank?]]></description>
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				<pubDate><![CDATA[Sun, 18 Jan 2009 14:47:27]]> GMT</pubDate>
				<author><![CDATA[ Wakinglimb]]></author>
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				<title>Ultramarines [2000]</title>
				<description><![CDATA[ EDIT: List isn't legal.]]></description>
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				<pubDate><![CDATA[Sun, 18 Jan 2009 16:00:55]]> GMT</pubDate>
				<author><![CDATA[ Prophet of Dakka]]></author>
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				<title>Ultramarines [2000]</title>
				<description><![CDATA[ I appreciate your comments, but that's a completely different list. If all 3 vindicators are removed in ther first turn that basically means everything else will still be alive. They are the initial drive of the list and also a fire magnet. Also I think the gate use is a bit cheesy - if I played against that I would be pretty frustrated I think...]]></description>
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				<pubDate><![CDATA[Sun, 18 Jan 2009 20:14:59]]> GMT</pubDate>
				<author><![CDATA[ Wakinglimb]]></author>
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