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		<title><![CDATA[Latest posts for the thread "Eldar 2k foot list"]]></title>
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				<title>Eldar 2k foot list</title>
				<description><![CDATA[ Avatar<br /> <br /> Farseer<br /> -Doom<br /> -Fortune<br /> -Guide<br /> Runes of Witnessing<br /> Runes of Warding<br /> Spirit Stones<br /> <br /> 10 Warlocks<br /> -2 Enhance<br /> -2 Embolden<br /> -6 Destructor<br /> -1 spiritseer upgrade<br /> -Waveserpent w/<span class="glossaryitem" onmouseover='gp(126);'>TL</span> Brightlances<br /> <br /> 6 Fire Dragons<br /> -Exarch <br /> <br /> 10 Dire Avengers<br /> -Exarch w/<span class="glossaryitem" onmouseover='gp(486);'>pw</span> & shimmer sheild<br /> -Bladestorm<br /> -Waveserpent w/<span class="glossaryitem" onmouseover='gp(126);'>TL</span> Brightlances<br /> <br /> 10 Dire Avengers<br /> -Exarch w/<span class="glossaryitem" onmouseover='gp(486);'>pw</span> & shimmer sheild<br /> -Bladestorm<br /> <br /> <br /> 10 Dire Avengers<br /> -Exarch w/<span class="glossaryitem" onmouseover='gp(486);'>pw</span> & shimmer sheild<br /> -Bladestorm<br /> <br /> Wraithlord<br /> -<span class="glossaryitem" onmouseover='gp(149);'>WS</span><br /> -Brightlance<br /> -2x Flamer<br /> <br /> Wraithlord<br /> -<span class="glossaryitem" onmouseover='gp(149);'>WS</span> <br /> -Brightlance<br /> -2x Flamer<br /> <br /> 5 Dark Reapers<br /> -Exarch w/fast shot<br /> <br /> This is supposed to be an all comers list for a 2k tournament coming up. I'll be facing raiders and russes along with more <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> than you can shake a stick at so that's why I have so many lances. The flamers on the lords are because I intend on them charging up the field along with the council in the serpent and the avatar I'm hoping to overwhlem my opponents with a large number of high toughness and wound targets.<br /> <br /> gimme a hand please<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 4 Jan 2009 15:33:35]]> GMT</pubDate>
				<author><![CDATA[ LucasLAD]]></author>
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				<title>Eldar 2k foot list</title>
				<description><![CDATA[ Strangle list. The Fire Dragons have no transport.<br /> The army has a static component: 2x <span class="glossaryitem" onmouseover='gp(227);'>WL</span>, DR, Avatar, 2x <span class="glossaryitem" onmouseover='gp(25);'>DA</span>, and a fast component: <span class="glossaryitem" onmouseover='gp(25);'>DA</span>, Farseer + retinue. <br /> I think the army lacks synergy. Either take a mech list giving the enemy no focus (static units) or a hammer & anvil force with more shooty units (Warwalkers). <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 4 Jan 2009 15:40:35]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Eldar 2k foot list</title>
				<description><![CDATA[ I agree that is it odd not to have a transport for your fire dragons.<br /> <br /> Also Wraithswords are terrible, when combined with a <span class="glossaryitem" onmouseover='gp(327);'>BL</span> they are even worse, Drop it for an <span class="glossaryitem" onmouseover='gp(461);'>EML</span>. <br /> <br /> also 3 powers on a farseer is a waste of points, you might as well get eldrad with all that gear on him.]]></description>
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				<pubDate><![CDATA[Sun, 4 Jan 2009 15:49:15]]> GMT</pubDate>
				<author><![CDATA[ Clthomps]]></author>
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				<title>Eldar 2k foot list</title>
				<description><![CDATA[ <blockquote><div><cite>wuestenfux wrote:</cite> mech list giving the enemy no focus (static units)</div></blockquote><br /> <br /> I've looked up some different examples of this and havent really found anything solid. Could you give me something to work with? I'm very new to eldar and have only run a mobile for with a jet council and it didnt do too well.<br /> <br /> My reason for the lances on the lords was that I know for a fact in one game I'll be up against 2 crusaders and a russ. <br /> <br /> I really just need some guidance ]]></description>
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				<pubDate><![CDATA[Sun, 4 Jan 2009 16:35:20]]> GMT</pubDate>
				<author><![CDATA[ LucasLAD]]></author>
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				<title>Re:Eldar 2k foot list</title>
				<description><![CDATA[ <blockquote class="uncited"><div>I've looked up some different examples of this and havent really found anything solid. Could you give me something to work with? I'm very new to eldar and have only run a mobile for with a jet council and it didnt do too well.<br /> </div></blockquote><br /> First take three troop units: <span class="glossaryitem" onmouseover='gp(25);'>DA</span> squads in Serpents with stones and bright lances.<br /> These Serpents can stay outside heavy fire for the first few turns and target heavy armor via their brightlances.<br /> These units should stay inside the transports until the end game.<br /> <br /> Second, <span class="glossaryitem" onmouseover='gp(57);'>HS</span> plays an important role in any Eldar army.<br /> Three naked Prisms are decent against bunched up units and, of course, hordes.<br /> <br /> Third, Elites are important since they can take on the enemy's tougher units:<br /> 6-8 Fire Dragons and 10 Banshees in Serpents (shuricannon, stones).<br /> <br /> Finally, an Autarch is important as it allows you to keep the enemy in reserve (if you go second vs a shooty army) giving your units improved reserve rolls.<br /> Give him a jetbike, laserlance (fusion gun if you have the points) and let him join a squad of Shining Spears. <br /> A Farseer on jetbike with fortune and runes of warding (stones, doom) can accompany them and keep them alive.<br /> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 4 Jan 2009 17:07:55]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Re:Eldar 2k foot list</title>
				<description><![CDATA[ my mech list is as follows:<br /> <br /> farseer/eldrad farseer has doom guide fortune spirit stones and witnessing i think.. the one that makes him roll 3 for tests...<br /> 6 warlocks 4 destructors 1 embolden 1 enhance<br /> in waveserpent with t/l brightlance<br /> <br /> 6 firedragons in falcon with t/l brightlance<br /> 6 harlies with kiss in falcon with t/l brightlance<br /> 10 dire avengers with bladestorm powerwepon shimmer shield and defend in waveserpent with t/l brightlance<br /> 10 dire avengers with bladestorm powerwepon shimmer shield and defend in waveserpent with t/l brightlance<br /> <br /> all vehicles have spirit stones and some have vectored engines (harlies and firedragons)<br /> <br /> this is from memory so there may be some little things missing but its pretty close to what i am currently 9 and 2 with and only against slowed gay lists did i lose <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 4 Jan 2009 18:20:44]]> GMT</pubDate>
				<author><![CDATA[ clidefr0g]]></author>
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				<title>Re:Eldar 2k foot list</title>
				<description><![CDATA[ <blockquote class="uncited"><div>farseer/eldrad farseer has doom guide fortune spirit stones and witnessing i think.. the one that makes him roll 3 for tests... </div></blockquote><br /> Yeah, runes of witnesses, but its more or less redundant.<br /> Runes of warding are mandatory in tournament setting. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 4 Jan 2009 18:48:38]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Eldar 2k foot list</title>
				<description><![CDATA[ <blockquote><div><cite>Clthomps wrote:</cite>I agree that is it odd not to have a transport for your fire dragons.<br /> <br /> Also Wraithswords are terrible, when combined with a <span class="glossaryitem" onmouseover='gp(327);'>BL</span> they are even worse, Drop it for an <span class="glossaryitem" onmouseover='gp(461);'>EML</span>. <br /> <br /> also 3 powers on a farseer is a waste of points, you might as well get eldrad with all that gear on him.</div></blockquote><br /> <br /> What what? An <span class="glossaryitem" onmouseover='gp(461);'>eml</span> & a wraithsword if you wanna run him up the field, a <span class="glossaryitem" onmouseover='gp(327);'>BL</span> & <span class="glossaryitem" onmouseover='gp(461);'>EML</span> (Or scatter + <span class="glossaryitem" onmouseover='gp(461);'>eml</span>/<span class="glossaryitem" onmouseover='gp(327);'>bl</span> for anti troopy) if you want a more slowly advancing platform.)<br /> <br /> A <span class="glossaryitem" onmouseover='gp(327);'>bl</span> on a lord that should run where it can, to get into <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, is a little bit of a waste. Lords are just loverly. <br /> <br /> Shining spears are rubbish. A autarch with a lance has about half the attacks as a <span class="glossaryitem" onmouseover='gp(221);'>SS</span> squad. Autarch+farseer+council +warding,doom,stones & fortune gives you a re-rollable 4++ T4 jetbiking squad that will merc most things. The autarch adds in the sufficient power attacks to either curb <span class="glossaryitem" onmouseover='gp(93);'>MC</span> high T & 2+'s or do deal a decent amount of non-saveable wounds to <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>'s/<span class="glossaryitem" onmouseover='gp(652);'>TEQ</span>'s. Not too cheap and uses both <span class="glossaryitem" onmouseover='gp(56);'>hq</span> slots. A good use of points. <br /> <br /> Fusion gun is a no-no. Your bikes want to fleet & charge as much as possible and a haywire grenade attack is more useful than a lone fusion gun attack. The nade also compliments <span class="glossaryitem" onmouseover='gp(123);'>str</span> 9 Anti vech witchblades. Autarch w/ dragons, then fine. ]]></description>
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				<pubDate><![CDATA[Sun, 4 Jan 2009 19:17:09]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>Eldar 2k foot list</title>
				<description><![CDATA[ <blockquote><div><cite>Razerous wrote:</cite><br /> Fusion gun is a no-no. Your bikes want to fleet & charge as much as possible and a haywire grenade attack is more useful than a lone fusion gun attack. The nade also compliments <span class="glossaryitem" onmouseover='gp(123);'>str</span> 9 Anti vech witchblades. Autarch w/ dragons, then fine. </div></blockquote><br /> <br /> Bikes can't run/fleet.]]></description>
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				<pubDate><![CDATA[Sun, 4 Jan 2009 19:27:26]]> GMT</pubDate>
				<author><![CDATA[ Centurian99]]></author>
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				<title>Eldar 2k foot list</title>
				<description><![CDATA[ <blockquote><div><cite>Centurian99 wrote:</cite><blockquote><div><cite>Razerous wrote:</cite><br /> Fusion gun is a no-no. Your bikes want to fleet & charge as much as possible and a haywire grenade attack is more useful than a lone fusion gun attack. The nade also compliments <span class="glossaryitem" onmouseover='gp(123);'>str</span> 9 Anti vech witchblades. Autarch w/ dragons, then fine. </div></blockquote><br /> <br /> Bikes can't run/fleet.</div></blockquote><br /> <br /> Thank you. One of the reasons I like posting here. <br /> <br /> Ill redefine my point then (Edit:As I was wrong the first time!) . Mandiblasters would be a better way to spend the points if you equip him as was suggested. #<br /> <br /> Ooo swap guide for mind-war if its a killteam on bikes. Painboyz, <span class="glossaryitem" onmouseover='gp(56);'>hq</span>'s, <span class="glossaryitem" onmouseover='gp(107);'>Pk</span> sgts etc. ]]></description>
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				<pubDate><![CDATA[Sun, 4 Jan 2009 19:48:16]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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