<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Markerlights remove obscurement?"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/15.page</link>
		<description><![CDATA[Latest messages posted in the thread "Markerlights remove obscurement?"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Markerlights remove obscurement?</title>
				<description><![CDATA[ I don't have the Tau codex, I'm just curious.  Can Markerlights remove or reduce the cover saves on a vehicle that counts as obscured?<br /> <br /> For example:<br /> <br /> Smoke Launchers/<span class="glossaryitem" onmouseover='gp(163);'>KFF</span> <br /> <br /> Less than 1/2 of the vehicle facing visible<br /> <br /> Easy question (I think).  Thanks.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/226210/502684.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/226210/502684.page</link>
				<pubDate><![CDATA[Sun, 4 Jan 2009 19:17:32]]> GMT</pubDate>
				<author><![CDATA[ sourclams]]></author>
			</item>
			<item>
				<title>Markerlights remove obscurement?</title>
				<description><![CDATA[ They reduce cover saves, hence they can reduce the cover save given to a vehicle.  ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/226210/502688.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/226210/502688.page</link>
				<pubDate><![CDATA[Sun, 4 Jan 2009 19:20:10]]> GMT</pubDate>
				<author><![CDATA[ Centurian99]]></author>
			</item>
			<item>
				<title>Re:Markerlights remove obscurement?</title>
				<description><![CDATA[ I would have to agree with Centurian99 since obscured vehicles count as getting a cover save they could lower it.  I would also say that even wargear that would grant obscured would be effected in the same way.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/226210/502702.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/226210/502702.page</link>
				<pubDate><![CDATA[Sun, 4 Jan 2009 19:30:53]]> GMT</pubDate>
				<author><![CDATA[ Casper]]></author>
			</item>
			<item>
				<title>Re:Markerlights remove obscurement?</title>
				<description><![CDATA[ So that would mean that Markerlights do not affect a Black Templar Rhino that has used smoke launchers*<br /> <br /> But if markerlights are fired at an Ultramarines Rhino that used smoke it may reduce its 4+ cover save.<br /> <br /> Hahaha silly smurfs and their inferior smoke!<br /> <br /> <br /> *(<span class="glossaryitem" onmouseover='gp(15);'>BT</span> codex states smoke launchers reduce all pen hits to glancing and <span class="glossaryitem" onmouseover='gp(12);'>BGB</span> says that if a codex has a different rules for smoke launchers in them they use those rules rather than the normal 4+ cover save.)]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/226210/503762.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/226210/503762.page</link>
				<pubDate><![CDATA[Mon, 5 Jan 2009 14:44:18]]> GMT</pubDate>
				<author><![CDATA[ Grinshanks]]></author>
			</item>
	</channel>
</rss>