<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "1000/1500/2000 CSM"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "1000/1500/2000 CSM"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>1000/1500/2000 CSM</title>
				<description><![CDATA[ Been a little while since I posted, been testin the new rules out, and seeing how I do against both my opponent's new codex (space marines and grey knights) and I've come to the conclusion that fighting against the new space marines codex sucks ;P<br /> <br /> Anyway we've been playing threeway "campaigns" so to speak using various different armies each time.  Here are my 3 different lists ..<br /> <br /> 1000:<br /> <br /> 2x <span class="glossaryitem" onmouseover='gp(262);'>DP</span> - Wings 260<br /> <br /> 2x 5 Plague Marines - Flamer, Personal Icon 240<br /> 2x 5 Lesser Daemons 130<br /> 2x Rhino 70<br /> <br /> 2x 2 Obliterator 300<br /> <br /> <br /> 1500:<br /> 2x <span class="glossaryitem" onmouseover='gp(262);'>DP</span> - Wings, <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, <span class="glossaryitem" onmouseover='gp(772);'>WT</span> 350<br /> <span class="glossaryitem" onmouseover='gp(233);'>GUO</span> 100<br /> <br /> 2x 10 Plague Marines - 2x Plasma, <span class="glossaryitem" onmouseover='gp(5);'>AC</span>, <span class="glossaryitem" onmouseover='gp(105);'>PF</span> 600<br /> <br /> 3x 2 Obliterators 450<br /> <br /> 2000:<br /> 2x <span class="glossaryitem" onmouseover='gp(262);'>DP</span> - Wings, <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, <span class="glossaryitem" onmouseover='gp(772);'>WT</span>, DB 370<br /> <br /> 2x 10 Plague Marines - 2x Plasma, <span class="glossaryitem" onmouseover='gp(5);'>AC</span>, <span class="glossaryitem" onmouseover='gp(105);'>PF</span> 600<br /> 2x 10 Plague Marines - 2x Melta, <span class="glossaryitem" onmouseover='gp(5);'>AC</span>, <span class="glossaryitem" onmouseover='gp(105);'>PF</span> 580<br /> <br /> 3x 2 Obliterators 450<br /> <br /> Yes they're quite cookie cutter .. but I'm OCD like that ;(<br /> <br /> Any advice?  Thanks in advance.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/226225/502897.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/226225/502897.page</link>
				<pubDate><![CDATA[Sun, 4 Jan 2009 22:24:26]]> GMT</pubDate>
				<author><![CDATA[ Beerfiend]]></author>
			</item>
			<item>
				<title>Re:1000/1500/2000 CSM</title>
				<description><![CDATA[ I think Doombolt should be replaced by Wind of Chaos. If you need some convincing here is a thread about <span class="glossaryitem" onmouseover='gp(262);'>DP</span> configs. <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> looks a pretty good viable second to <span class="glossaryitem" onmouseover='gp(101);'>MoS</span>, <span class="glossaryitem" onmouseover='gp(85);'>LoS</span>. Aswell as <span class="glossaryitem" onmouseover='gp(100);'>MoN</span>, Warptime and <span class="glossaryitem" onmouseover='gp(101);'>MoS</span>, Warptime.<br /> <br /> Warptime in general is a pretty good power but the 3 <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 4, <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 3 shots of doombolt really aren't worth it. <br /> <br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/225483.page" target="_new" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/225483.page</a>]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/226225/502919.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/226225/502919.page</link>
				<pubDate><![CDATA[Sun, 4 Jan 2009 22:43:39]]> GMT</pubDate>
				<author><![CDATA[ Typeline]]></author>
			</item>
			<item>
				<title>Re:1000/1500/2000 CSM</title>
				<description><![CDATA[ Some good advice, I honestly hadn't even realized that you could reroll in the shooting phase as well as assault phase until I read that thread.  Can this be done in the same turn?  Like say using Warptime at start of movement, moving, shooting and rerolling with a psychic ability, then charging and rerolling all in the same turn?<br /> <br /> As far as the <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> themselves go however,  <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> is almost entirely a must for my army vs my current opponents.  They have at the very least tailored their armies for taking out my <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> especially the standard Space Marine one.  Everytime my <span class="glossaryitem" onmouseover='gp(262);'>DP</span> takes a wound its generally from something that ignores armor, very rarely am I actually making the 3+.  <br /> <br /> However, I did at one point absolutely love the <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> <span class="glossaryitem" onmouseover='gp(772);'>WT</span> <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> and they do work very well, but not against things like 8 power fist attacks (marnius calgar and 5 termies with 4 <span class="glossaryitem" onmouseover='gp(105);'>PFs</span>) or something like 6-10 las cannons.<br /> <br /> Also to my experience, <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> have the capability to fail, and when they do it's <i>quite</i> miserable.  I find them extremely overrated, but at the same time they <i>can</i> be useful given the proper situations.  Although against these armies, those situations do not present themselves very often.  Even still a Lash Sorc seems almost entirely more viable because they can be hidden in troops so that <i>when</i> it fails, it's not quite so detrimental, yet they can still shoot the victim's, and/or spring forth and assault them when it does succeed.<br /> <br /> Given the advice though, I may consider doing something like this instead:  <span class="glossaryitem" onmouseover='gp(262);'>DP</span> - <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, <span class="glossaryitem" onmouseover='gp(772);'>WT</span>, <span class="glossaryitem" onmouseover='gp(385);'>WoC</span> and <span class="glossaryitem" onmouseover='gp(262);'>DP</span> - <span class="glossaryitem" onmouseover='gp(100);'>MoN</span>, <span class="glossaryitem" onmouseover='gp(772);'>WT</span>.  Having one of each has had it's advantages in the past and I have 0 problem dropping plasma for melta on my marines to make it so pointwise.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/226225/502960.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/226225/502960.page</link>
				<pubDate><![CDATA[Sun, 4 Jan 2009 23:22:49]]> GMT</pubDate>
				<author><![CDATA[ Beerfiend]]></author>
			</item>
			<item>
				<title>Re:1000/1500/2000 CSM</title>
				<description><![CDATA[ I am curious about one thing though that I asked a while back, but I'm not sure if I ever really got an answer.  Having <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> on a <span class="glossaryitem" onmouseover='gp(262);'>DP</span> means that they can use 2 psychic abilities in one player turn.    Folks had explained to me that this means they can use 2 different shooting psychic abilities in one shooting phase, and that they can even use the same ability twice in one turn as long as it's not a shooting phase type. I'm not sure I understand this .. what exactly restricts them from using the same shooting ability twice in one turn? <br /> <br /> As far as the codex goes, models with the <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> can use two abilities but that it follows the shooting phase procedure in the rules restricting normal models that can only fire once per turn anyway to only be able to fire one shooting phase psychic ability per turn (and also use a second type for it's second ability due to <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>).  However <span class="glossaryitem" onmouseover='gp(262);'>DPs</span>, being monsterous creatures, have the ability to fire TWO shooting weapons during the shooting phase, and follow the procedure of doing so twice in a row.  So why would they not be able to do so with the same psychic abilities if it's all relative?<br /> <br /> Wondering if perhaps this is better for the tactics section though...]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/226225/503002.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/226225/503002.page</link>
				<pubDate><![CDATA[Sun, 4 Jan 2009 23:37:20]]> GMT</pubDate>
				<author><![CDATA[ Beerfiend]]></author>
			</item>
			<item>
				<title>1000/1500/2000 CSM</title>
				<description><![CDATA[ I think these are pretty solid. I would not take doombolt on the tzeench prince. I would takes winds of chaos.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/226225/503305.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/226225/503305.page</link>
				<pubDate><![CDATA[Mon, 5 Jan 2009 04:00:01]]> GMT</pubDate>
				<author><![CDATA[ extrenm(54)]]></author>
			</item>
			<item>
				<title>Re:1000/1500/2000 CSM</title>
				<description><![CDATA[ I'd love an answer on this as well. Can a <span class="glossaryitem" onmouseover='gp(262);'>DP</span> with Mark of Tzeentch use the same shooting Psychic power twice? I know My Eldar Farseer can't, but he isn't a monstrous creature.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/226225/508200.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/226225/508200.page</link>
				<pubDate><![CDATA[Thu, 8 Jan 2009 09:44:48]]> GMT</pubDate>
				<author><![CDATA[ Ealiom]]></author>
			</item>
			<item>
				<title>Re:1000/1500/2000 CSM</title>
				<description><![CDATA[ It has been cleared up that <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> can't use two psychic shooting attacks. They also cannot use the same power twice. Really cuts down on the versatility of the <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> <span class="glossaryitem" onmouseover='gp(262);'>DP</span> but it has been laid down. I think it was in an <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> or something. But if your play group wants to call it differently go for it.<br /> <br /> I like the <span class="glossaryitem" onmouseover='gp(100);'>MoN</span>, Wings, <span class="glossaryitem" onmouseover='gp(772);'>WT</span> <span class="glossaryitem" onmouseover='gp(262);'>DP</span>. It does really well, very survivable and takes out large groups of troops or other elites. The <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, Wings, <span class="glossaryitem" onmouseover='gp(772);'>WT</span>, WoS <span class="glossaryitem" onmouseover='gp(262);'>DP</span> is the one I've been using and I'm about to take into my league starting this month. I did some play testing and <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, Wings, <span class="glossaryitem" onmouseover='gp(772);'>WT</span>, WoS is a really good combo but lacks reliability in certain situations where a Lash <span class="glossaryitem" onmouseover='gp(262);'>DP</span> would just do so much better. With the list I am running though Lash has no complements so I think the <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> setup I have will do very well. If none of it's powers fail a <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> <span class="glossaryitem" onmouseover='gp(262);'>DP</span> can ruin large squads of very tough units like blood crushers and terminators. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/226225/510866.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/226225/510866.page</link>
				<pubDate><![CDATA[Sat, 10 Jan 2009 00:47:06]]> GMT</pubDate>
				<author><![CDATA[ Typeline]]></author>
			</item>
			<item>
				<title>1000/1500/2000 CSM</title>
				<description><![CDATA[ use warptime and winds of chaos together. rerolling 4+ power weapon templates will kill lots of stuff.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/226225/511887.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/226225/511887.page</link>
				<pubDate><![CDATA[Sat, 10 Jan 2009 20:54:32]]> GMT</pubDate>
				<author><![CDATA[ extrenm(54)]]></author>
			</item>
			<item>
				<title>1000/1500/2000 CSM</title>
				<description><![CDATA[ A <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> <span class="glossaryitem" onmouseover='gp(262);'>DP</span> can cast two psychic shooting attacks.<br /> <br /> <a href="http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1610178_Chaos_Space_Marines_FAQ_2008-05_Edition.pdf" target="_blank" rel="nofollow">http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1610178_Chaos_Space_Marines_FAQ_2008-05_Edition.pdf</a>]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/226225/520551.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/226225/520551.page</link>
				<pubDate><![CDATA[Fri, 16 Jan 2009 08:33:28]]> GMT</pubDate>
				<author><![CDATA[ Verte]]></author>
			</item>
	</channel>
</rss>