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		<title><![CDATA[Latest posts for the thread "Revised Drop pod army with both Pedro and Vulkan!"]]></title>
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				<title>Revised Drop pod army with both Pedro and Vulkan!</title>
				<description><![CDATA[ <b>List A</b><br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Vulkan He´stan<br /> <br /> Librarian<br /> Gate of infinity<br /> The avenger<br /> <br /> Troops<br /> Tactical Squad<br /> + 5 marines<br /> Melta gun<br /> Missile Launcher<br /> Power fist<br /> Combi melta<br /> <br /> Drop pod, locator<br /> <br /> Tactical Squad<br /> + 5 marines<br /> Melta gun<br /> Plasma Cannon<br /> Power fist<br /> Combi melta-<br /> <br /> Drop pod, locator<br /> <br /> <br /> Tactical Squad<br /> + 5 marines<br /> Melta gun<br /> Missile Launcher<br /> Power fist<br /> Combi melta<br /> <br /> Drop pod <br /> <br /> <br /> Elite<br /> Sternguard<br /> 5x Sternguard<br /> Power Fist -<br /> 6x Combi melta<br /> 2x Heavy flamer<br /> <br /> Drop pod, locator beacon<br /> <br /> <br /> Sternguard<br /> 5x Sternguard<br /> Power Fist<br /> 7x Combi melta<br /> 2x Heavy flamer<br /> <br /> Drop pod, locator beacon<br /> <br /> 5x Assault Terminators <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span><br /> <br /> List A here have Counter assault cababilty trough the Assault terminators, altough they are only very effective against Elite melee opponents like nobz, other terminators, greater daemons and gak.<br /> <br /> <b>List B</b><br /> <br /> 	<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Vulkan He´stan<br /> <br /> Pedro Kantor<br /> <br /> Troops<br /> Tactical Squad<br /> + 5 marines<br /> Melta gun<br /> Missile Launcher<br /> Power fist<br /> Combi melta<br /> <br /> Drop pod, locator<br /> <br /> Tactical Squad<br /> + 5 marines<br /> Melta gun<br /> Plasma Cannon<br /> Power fist<br /> Combi melta-<br /> <br /> Drop pod, locator<br /> <br /> <br /> Tactical Squad<br /> + 5 marines<br /> Melta gun<br /> Missile Launcher<br /> Power fist<br /> Combi melta<br /> <br /> Drop pod - 35pt<br /> <br /> <br /> Elite<br /> Sternguard<br /> 5x Sternguard<br /> Power Fist -<br /> 6x Combi melta<br /> 2x Heavy flamer<br /> <br /> Drop pod, locator beacon<br /> <br /> <br /> Sternguard<br /> 5x Sternguard<br /> Power Fist<br /> 7x Combi melta<br /> 2x Heavy flamer<br /> <br /> Drop pod, locator beacon<br /> <br /> <br /> 3x Land Speeders with heavy flamers<br /> <br /> List B lost the libby and the terminators but gained pedro kantor (mostly for his 1+ attack aura) and 3 land speeders for supreme anti horde killing. Melee cababilty is added (i hope) trough pedro kantors aura.<br /> <br /> What do you guys like the most A or B? and why?]]></description>
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				<pubDate><![CDATA[Sun, 4 Jan 2009 23:36:47]]> GMT</pubDate>
				<author><![CDATA[ Sharik]]></author>
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				<title>Revised Drop pod army with both Pedro and Vulkan!</title>
				<description><![CDATA[ Switch the tactical squad heavy weapons in your <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads to Multi Meltas.  If you're podding in the range is much less of a problem and that AP1 is a huge deal since it lets glancing hits from the meltas still have a chance to kill tanks.<br /> <br /> For the second list, you don't need 3x Tactical Squad since the Sternguard are scoring units from Pedro.  Consider dropping a <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad to get a unit of Assault Terminators or a couple of podding Dreadnoughts (personally, I'd go for the termies though).<br /> <br /> In list B, I'm not sure of the point of the Land Speeders with <span class="glossaryitem" onmouseover='gp(336);'>HF</span>, what do you plan to do with them?  Between the Sternguard units, you have a rather solid amount of flamer templates and special ammo shots so you shouldn't be that worried about horde armies.  I would recommend dreads but you're basically out of elite slots as it is.  It sure seems like the money units for <span class="glossaryitem" onmouseover='gp(119);'>SM</span> are all in the elite slots so its hard to cram them all in.  ]]></description>
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				<pubDate><![CDATA[Mon, 5 Jan 2009 00:54:17]]> GMT</pubDate>
				<author><![CDATA[ Caffran9]]></author>
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				<title>Revised Drop pod army with both Pedro and Vulkan!</title>
				<description><![CDATA[ Yeah definately drop a tactical squad and swap to multi-meltas. I think too many people get drawn into Pedro making Sternguard scoring...having more than 3 scoring units is overkill. I would drop 1 sternguard and 1 tactical for terminators for sure. The Land speeders are ok, but I would give them multi-meltas so you can tank hunt with them, giving them a dual purpose like the rest of your army.]]></description>
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				<pubDate><![CDATA[Mon, 5 Jan 2009 01:37:49]]> GMT</pubDate>
				<author><![CDATA[ brado]]></author>
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				<title>Revised Drop pod army with both Pedro and Vulkan!</title>
				<description><![CDATA[ I think its overkill when you have a bunch of generic troops choices as scoring units because while they're versitile, they aren't heavy hitting or really great at anything.  Having too many of them just ensures your army is full of mediocre effects.  Its less of an issue to have too many scoring units if they're really lethal (which Sternguard are).<br /> <br /> That said, I do agree that dropping a <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad and a Sternguard squad for a unit or two of termies and/or perhaps a dreanought would be good.]]></description>
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				<pubDate><![CDATA[Mon, 5 Jan 2009 02:07:02]]> GMT</pubDate>
				<author><![CDATA[ Caffran9]]></author>
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				<title>Re:Revised Drop pod army with both Pedro and Vulkan!</title>
				<description><![CDATA[ Sternguard are leathally expensive. A demolisher cannon shot (Or somthing similiarly deadly) can be thrown at sternguards because their worth it.. When you throw that same shell at a <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad all your doing is removing a scoring threat & not making as many points in kills. <br /> <br /> What does vulkan actually do in this list? <span class="glossaryitem" onmouseover='gp(224);'>TH</span>'s.. flamers? Or does it apply to melta weaponary too? <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 5 Jan 2009 02:13:24]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>Revised Drop pod army with both Pedro and Vulkan!</title>
				<description><![CDATA[ Vulkan twin links Meltas as well.]]></description>
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				<pubDate><![CDATA[Mon, 5 Jan 2009 03:53:23]]> GMT</pubDate>
				<author><![CDATA[ Caffran9]]></author>
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				<title>Revised Drop pod army with both Pedro and Vulkan!</title>
				<description><![CDATA[ I think having both is overlapping the same type of benefits, mostly close combat. If you need a second <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, you may be served better to add a chappy or libby. I think the days of having to choose a purpose for your army is reduced with the new codex, but if the shooty and close combat don't work well together, you'll run into trouble.<br /> <span class="glossaryitem" onmouseover='gp(303);'>FWIW</span>: I have had good luck with a libby with Force Dome joined to a unit of Sternguard to give them the 5+ invuln save and the Null Field to make your opponent re-roll successful invuln saves against your AP3/AP4 rounds. I have had a lot of success with a 9-man Sternguard + libby in a rhino. Two <span class="glossaryitem" onmouseover='gp(215);'>SG</span> can shoot their weapons (& combi-meltas) out the top while driving around in the relative safety of the rhino. ]]></description>
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				<pubDate><![CDATA[Mon, 5 Jan 2009 04:03:14]]> GMT</pubDate>
				<author><![CDATA[ pavonis]]></author>
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				<title>Re:Revised Drop pod army with both Pedro and Vulkan!</title>
				<description><![CDATA[ Im considering a twist of list A<br /> Exchange Avenger for Force dome or Null zone<br /> <br /> Multi meltas for the tacticals<br /> <br /> And 2 Land speeders with Multi melta and 2 with heavy flamers (heavy flamers are just waaay too brutal with Vulkan to be ignored!) and i do already have ALOT of close range anti tank<br /> <br /> edit: Oh and remove the terminators since they are too slow (have to make a 4+ reserve roll and even then they will only be able to charge in turn 3, often too late to save the other plastic dudes)]]></description>
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				<pubDate><![CDATA[Mon, 5 Jan 2009 22:29:21]]> GMT</pubDate>
				<author><![CDATA[ Sharik]]></author>
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				<title>Re:Revised Drop pod army with both Pedro and Vulkan!</title>
				<description><![CDATA[ Wait, your relying on basically Pedro to allow you to win objective missions counting on those stern. Smart players should focus on Pedro or the squad he's in. Bye bye scoring stern units and now all that needs to be done is lay waste to your 5 man combat squads. Not a hard task. Look, now the best you can do for 2/3rds of the missions is draw. I find instead of two 5 man combats squads of <span class="glossaryitem" onmouseover='gp(167);'>tac</span> marines bring 2 units of 5 man scouts with camo cloaks, snipers and a <span class="glossaryitem" onmouseover='gp(328);'>ML</span> and inflitrate them on odjectives in cover. Rest of the game deny the enemy movement by dropping the pods close together and making a nice wall.<br /> <br /> I'd drop any flamers or heavy weapons on the sternguard. You pay so much per model for stern because of their special ammo type. Give them a Hvy Wpn and you just turned a expensive highly versatile model into a basic marine.<br /> <br /> Also looking at your list your stern units have 5 guys in them. How do you fit 7 combi-melts and 2x Hvy Flamers in units of 5 guys?]]></description>
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				<pubDate><![CDATA[Tue, 6 Jan 2009 16:44:22]]> GMT</pubDate>
				<author><![CDATA[ Gavinator]]></author>
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				<title>Revised Drop pod army with both Pedro and Vulkan!</title>
				<description><![CDATA[ ^^Agree w/ gav, the Stern are dangerous when used properly, but will attract a lot of attention at the same time.]]></description>
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				<pubDate><![CDATA[Tue, 6 Jan 2009 16:49:04]]> GMT</pubDate>
				<author><![CDATA[ Ctan_Ajax]]></author>
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				<title>Re:Revised Drop pod army with both Pedro and Vulkan!</title>
				<description><![CDATA[ its not 5 man squads, its all 10 man, the 5 men are listed as an upgrade. Sorry if it was confusing <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> oh and heavy flamers are assault weapons and totally worth 10 points when considering that they are twinlinked. This gives me 30 Tactical marines for grapping objectives and 20 sternguards for killing stuff <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 6 Jan 2009 22:33:04]]> GMT</pubDate>
				<author><![CDATA[ Sharik]]></author>
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