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		<title><![CDATA[Latest posts for the thread "40k version of Deathstar?"]]></title>
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				<title>40k version of Deathstar?</title>
				<description><![CDATA[     Can you name the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> equivalent to the <br /> <br /> <img src="http://www.agirlandaboy.com/journal/archives/maytrip06/dr.evil.laser.jpg" border="0" /><br />  "Deathstar" ?]]></description>
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				<pubDate><![CDATA[Tue, 6 Jan 2009 02:38:02]]> GMT</pubDate>
				<author><![CDATA[ thehod]]></author>
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				<title>40k version of Deathstar?</title>
				<description><![CDATA[ Green Blow Fly?]]></description>
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				<pubDate><![CDATA[Tue, 6 Jan 2009 02:41:30]]> GMT</pubDate>
				<author><![CDATA[ Aldonis]]></author>
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				<title>40k version of Deathstar?</title>
				<description><![CDATA[ A chaos black fortress]]></description>
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				<pubDate><![CDATA[Tue, 6 Jan 2009 02:52:31]]> GMT</pubDate>
				<author><![CDATA[ Squig_herder]]></author>
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				<title>40k version of Deathstar?</title>
				<description><![CDATA[ Are you referring to the "Planet Killer" or are you referring to the term "Deathstar" used in fantasy to denote a big killer unit that is very difficult to destroy?<br /> <br /> If the latter is the case, Nob Bikerz and Jetseer council come immediately to mind.]]></description>
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				<pubDate><![CDATA[Tue, 6 Jan 2009 03:53:34]]> GMT</pubDate>
				<author><![CDATA[ whitedragon]]></author>
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				<title>Re:40k version of Deathstar?</title>
				<description><![CDATA[ Do they fire liquid hot mha-mah?]]></description>
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				<pubDate><![CDATA[Tue, 6 Jan 2009 04:28:40]]> GMT</pubDate>
				<author><![CDATA[ freudiandave]]></author>
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				<title>40k version of Deathstar?</title>
				<description><![CDATA[ I was talking about a unit in the game that is like a deathstar: kills anything it hits but can be brought down by a small weakness. <br /> <br />  @freudian: they fire the "laser"]]></description>
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				<pubDate><![CDATA[Tue, 6 Jan 2009 04:36:29]]> GMT</pubDate>
				<author><![CDATA[ thehod]]></author>
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				<title>Re:40k version of Deathstar?</title>
				<description><![CDATA[ All I've ever wanted from <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is frikin sharks with laser beams attached to their heads!<br /> <br /> It seems like a razorback with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> las cannons would have to be the closest, wouldn't it? You could potentially take it down with a small <span class="glossaryitem" onmouseover='gp(59);'>HW</span>, but if it hits most things it'll kill them, what with the low <span class="glossaryitem" onmouseover='gp(6);'>AP</span>/high strength.]]></description>
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				<pubDate><![CDATA[Tue, 6 Jan 2009 04:41:03]]> GMT</pubDate>
				<author><![CDATA[ freudiandave]]></author>
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				<title>40k version of Deathstar?</title>
				<description><![CDATA[ In fantasy a Deathstar is a unit that eradicates everything that it comes in contact with - actually I'm not sure where the "little tiny weakness" comes in, a good deathstar has no real weakness, it just gets smashed to bits by something else equally nasty and applied the right way.<br /> <br /> I would say Nobz are the best one.  A unit of Nob bikers is pretty darn nasty - 2 wounds, <span class="glossaryitem" onmouseover='gp(265);'>FnP</span>, T4(5), LETHAL combat ability, amazing shooting, speed, scoring unit [biggie, there], fearless.<br /> <br /> I think the biggest problem with most <span class="glossaryitem" onmouseover='gp(3);'>40k</span> deathstars is that while they may be killy death, they tend to be weak.  10 Vanguard veterans with thunder hammers and stormshields is well and good but shoot them with something like lootas and they fall apart like basic marines, yet cost 5x as much.  Nob bikers do well against pretty much anything from a tactical squad to full-on heavy weapon barrages to apocalyptic weapons.  Watching them shrug off such things as Vulkan Mega Bolters without so much as a scratch is rather depressing.]]></description>
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				<pubDate><![CDATA[Tue, 6 Jan 2009 04:49:43]]> GMT</pubDate>
				<author><![CDATA[ Spellbound]]></author>
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				<title>40k version of Deathstar?</title>
				<description><![CDATA[ <blockquote><div><cite>Spellbound wrote:</cite><br /> I think the biggest problem with most <span class="glossaryitem" onmouseover='gp(3);'>40k</span> deathstars is that while they may be killy death, they tend to be weak.  10 Vanguard veterans with thunder hammers and stormshields is well and good but shoot them with something like lootas and they fall apart like basic marines, yet cost 5x as much.  Nob bikers do well against pretty much anything from a tactical squad to full-on heavy weapon barrages to apocalyptic weapons.  Watching them shrug off such things as Vulkan Mega Bolters without so much as a scratch is rather depressing.</div></blockquote><br /> <br /> It's all about the D-Weapons, baby...]]></description>
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				<pubDate><![CDATA[Tue, 6 Jan 2009 04:54:50]]> GMT</pubDate>
				<author><![CDATA[ Centurian99]]></author>
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				<title>40k version of Deathstar?</title>
				<description><![CDATA[ It is hard to compare as this is an apples to oranges comparison. It is two different game mechanics.<br /> <br /> The deathstar build in fantasy works as it wins by being hitty, doesn't give up <span class="glossaryitem" onmouseover='gp(140);'>VP</span>, doesn't have a unit size ceiling (or if it does it is quite large), and can win most missions (<span class="glossaryitem" onmouseover='gp(140);'>VP</span> based) as it will remain ahead in the <span class="glossaryitem" onmouseover='gp(140);'>VP</span> count even if all support is destroyed.<br /> <br /> Nob Bikers and former craftworld-Eldar-Ulthwe-codex large seer councils come close but don't truely fit the deathstar context as they can't fulfil all the roles that a deathstar fantasy build could. <br /> <br /> <span class="glossaryitem" onmouseover='gp(3);'>40k</span> 5th ed doesn't reward <span class="glossaryitem" onmouseover='gp(140);'>VPs</span> (see regular missions) as much as Fantasy does. Please note, this is not to say that <span class="glossaryitem" onmouseover='gp(3);'>40K</span> doesn't have rock hard combos that when used together the whole is greater than the sum of it's parts.]]></description>
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				<pubDate><![CDATA[Tue, 6 Jan 2009 06:13:09]]> GMT</pubDate>
				<author><![CDATA[ nikeforever22]]></author>
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				<title>Re:40k version of Deathstar?</title>
				<description><![CDATA[ The deathwing if used properly has that effect. Perhaps different then what you were thinking but remember the scene where it is rounding the moon and almost ready to fire. That is pretty much how I fight with them. Find a piece of terrain and face off 2000pts of twin las and missile launcher fire against say 250 pts of your opponents army. It just dies leaving very little to shoot you back as you are all mobile firepower. As the deathwing has such small model count it is easier to hide than many others and just keep repeating the tactic till its over. It plays like that scene but probably not what you are looking for.]]></description>
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				<pubDate><![CDATA[Tue, 6 Jan 2009 06:23:24]]> GMT</pubDate>
				<author><![CDATA[ Sha1emade]]></author>
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				<title>Re:40k version of Deathstar?</title>
				<description><![CDATA[ <blockquote><div><cite>Sha1emade wrote:</cite>The deathwing if used properly has that effect.</div></blockquote><br /> <br /> What a waste of <span class="glossaryitem" onmouseover='gp(58);'>HtH</span>. Moreover, an opponent can do the same to you but alas the <span class="glossaryitem" onmouseover='gp(412);'>DW</span> force does not contain the main components that make a Fantasy Deathstar build so resiliant.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 6 Jan 2009 06:47:45]]> GMT</pubDate>
				<author><![CDATA[ nikeforever22]]></author>
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				<title>40k version of Deathstar?</title>
				<description><![CDATA[ I dont care HOW awesome your <span class="glossaryitem" onmouseover='gp(3);'>40k</span> "Deathstar" is....<br /> <br /> I used to bulls-eye squig hoppers in my 'Storm' pattern Land Speeder back home, they're not much bigger than 2 meters.]]></description>
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				<pubDate><![CDATA[Tue, 6 Jan 2009 06:55:18]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
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				<title>40k version of Deathstar?</title>
				<description><![CDATA[ I'd say either kitted out Nob bikers or assault termies with thunderhammer+stormshield.]]></description>
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				<pubDate><![CDATA[Tue, 6 Jan 2009 07:07:38]]> GMT</pubDate>
				<author><![CDATA[ Arcoslippy]]></author>
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				<title>Re:40k version of Deathstar?</title>
				<description><![CDATA[ Well the point of the deathstar deathwing is it hide able. 3 land raiders and 3 venerable dreads with 2 las and missle launchers is hard to crack with shooting alone. Then the fire power is nice when you block <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> to most of your army with terrain and a land raider, like the movie scene I described. You will out shoot MOST armies, like the deathstar. They will come to you, like the movie. Then you assault them from land raiders. When they can't out shoot you they will attempt assault, they always do, like the movie. Then you hit them first. It works very well. I have never lost with it. I am of the opinion that the deathwing is a mobile shooty army that when it has to resort to <span class="glossaryitem" onmouseover='gp(58);'>HTH</span> does very well.  However numerous fresh units or lots of small units can start to whittle it down in <span class="glossaryitem" onmouseover='gp(58);'>HTH</span>, hence its weakness, like the movie. Get close with lots of little stuff. I have always thought of it like the deathstar. However as I said before not what the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> was looking for but some similarities and worth a mention <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>.]]></description>
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				<pubDate><![CDATA[Tue, 6 Jan 2009 07:21:07]]> GMT</pubDate>
				<author><![CDATA[ Sha1emade]]></author>
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