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		<title><![CDATA[Latest posts for the thread "Tau competitive list 1500"]]></title>
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				<title>Tau competitive list 1500</title>
				<description><![CDATA[ Shas'<span class="glossaryitem" onmouseover='gp(555);'>el</span> - Twin linked plasmas rifle and sheild genarator - 100pts<br /> <br /> 2x crisis team with twin linked plasma rifle and sheild generators - 150pts<br /> <br /> 2x crisis teams with twin linked plasma rifle and sheild generators - 150pts<br /> <br /> 3x crisis battlesuit with burst cannon fusion blaster and multitracker - 150pts<br /> <br /> 12x fire warrios wih devilfish with multi tracker - 210pts<br /> <br /> 12x fire warrios wih devilfish with multi tracker - 210pts<br /> <br /> 12x fire warrios wih devilfish with multi tracker - 210pts<br /> <br /> Hammerhead with railgun burst cannons and multi tracker - 160pts<br /> <br /> Hammerhead with railgun burst cannons and multi tracker - 160pts]]></description>
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				<pubDate><![CDATA[Sun, 11 Jan 2009 12:37:36]]> GMT</pubDate>
				<author><![CDATA[ Ouber]]></author>
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				<title>Tau competitive list 1500</title>
				<description><![CDATA[ erm.... no disruption pods at all?]]></description>
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				<pubDate><![CDATA[Mon, 12 Jan 2009 14:46:36]]> GMT</pubDate>
				<author><![CDATA[ Ghetto_Fight]]></author>
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				<title>Re:Tau competitive list 1500</title>
				<description><![CDATA[ Shield drones &gt; Shield generators. ]]></description>
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				<pubDate><![CDATA[Mon, 12 Jan 2009 15:46:52]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>Tau competitive list 1500</title>
				<description><![CDATA[ Disruption pods Hammerheads and missile pods on your crisis suits for added range and light armor hunting.  Sac some fire warriors for the points.]]></description>
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				<pubDate><![CDATA[Mon, 12 Jan 2009 16:35:56]]> GMT</pubDate>
				<author><![CDATA[ Lemartes]]></author>
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				<title>Re:Tau competitive list 1500</title>
				<description><![CDATA[ drop both shield generators and buy one disruption pod for each of your 5 vehicles, then put some flamers or targetting arrays or something for the 3rd hard point on your plasma suits.<br /> <br /> Rmeju]]></description>
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				<pubDate><![CDATA[Mon, 12 Jan 2009 19:17:15]]> GMT</pubDate>
				<author><![CDATA[ rmeju]]></author>
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				<title>Tau competitive list 1500</title>
				<description><![CDATA[ disruption pods on all your vehicles are mandatory<br /> <br /> Have you ever ran <span class="glossaryitem" onmouseover='gp(126);'>TL</span> plasma/shield generator suits before?  I have never had much luck with them, not nearly enough killing power for the 75 <span class="glossaryitem" onmouseover='gp(675);'>ppm</span> you are paying, think about it at over 12" your 2 man squads  only have the capability of killing 2 models per turn at 150 points for the squad chances are they will never make their points back. PR/mp/mt (<span class="glossaryitem" onmouseover='gp(557);'>fireknife</span>) cost fewer points and offer far more killing power saving you 13 <span class="glossaryitem" onmouseover='gp(675);'>ppm</span> for a net gain of 65 points thats an entire suit! or in this case disruption pods and some shield drones]]></description>
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				<pubDate><![CDATA[Mon, 12 Jan 2009 19:35:41]]> GMT</pubDate>
				<author><![CDATA[ Aftersong]]></author>
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				<title>Tau competitive list 1500</title>
				<description><![CDATA[ You need missile pods for range shooting as plasma is way to short.<br /> <br /> I would also suggest taking d pods on all your tanks, its mandatory in 5th ed.<br /> <br /> The other thing I'd suggest is taking a sky ray in your empty heavy support slot, you can drop some crisis for that. The two markers will then make your crisis better by a lot. Your opponent can then either shoot the sky ray to stop the markers but still get shot by everything else, or shoot the tanks shooting him and get markerlit-wasted from the suits (just make sure you hide the suits behind warfish).<br /> <br /> I probably wouldn't use anything like that many <span class="glossaryitem" onmouseover='gp(39);'>FWs</span> either, they don't really give you anything outside the transport that you don't really have already. You can spam S5 with <span class="glossaryitem" onmouseover='gp(388);'>SMS</span> and burst cannons on your tanks and slap two sub shots down as well to deal with infantry.<br /> <br /> As for shield drones, I never found much use to them in 5th ed as suits hide behind tanks easily enough. If you want the extra protection, take gun drones as you can spread wounds and get a 4+ cover save most of the time, though bigger unit sizes will restrict you to 'car parking' and keeping your tanks together, which isn't always the worst thing as tau need to concentrate fire to win.]]></description>
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				<pubDate><![CDATA[Mon, 12 Jan 2009 20:19:20]]> GMT</pubDate>
				<author><![CDATA[ Fallen Angel]]></author>
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				<title>Tau competitive list 1500</title>
				<description><![CDATA[ Not a very good list.  Suits too expensive is a main factor.]]></description>
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				<pubDate><![CDATA[Mon, 12 Jan 2009 20:30:59]]> GMT</pubDate>
				<author><![CDATA[ MJThurston]]></author>
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				<title>Tau competitive list 1500</title>
				<description><![CDATA[ <blockquote><div><cite>Fallen Angel wrote:</cite>I probably wouldn't use anything like that many <span class="glossaryitem" onmouseover='gp(39);'>FWs</span> either, they don't really give you anything outside the transport that you don't really have already. You can spam S5 with <span class="glossaryitem" onmouseover='gp(388);'>SMS</span> and burst cannons on your tanks and slap two sub shots down as well to deal with infantry.</div></blockquote><br /> <br /> I cringe everytime I see a tau player downplay Firewarriors, they are the backbone of any good force whether it be a gunline list or popping out of a DF for a fish of fury Firewarriors always make good on what is expected of them.  Saying you can get all your s5 from <span class="glossaryitem" onmouseover='gp(388);'>sms</span> and bc on devilfish is just ignorant, a DF can be  dropped in  one shot but it's going to take some sustained firepower to exterminate a <span class="glossaryitem" onmouseover='gp(39);'>FW</span> squad in some good cover.  As for templates from a <span class="glossaryitem" onmouseover='gp(320);'>HH</span> covering your anti-infantry needs, who is dropping the enemy tanks if the hammerheads are lobbing pie plates?  Another thing rarely mentioned is the psychological edge from fielding big groups of <span class="glossaryitem" onmouseover='gp(39);'>FW</span>'s, with a few squads out there on the table you know right where your enemies assault troops are going, it happens everytime.  Your opponent wants the satisfaction of crushing so many models at once and guns straight for them right into your specially prepared kill corridor.<br />  <br /> Math hammer is all well and good but when the plastic meets the table you need to know how people will act just as much as you need to know how your dice will act. ]]></description>
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				<pubDate><![CDATA[Tue, 13 Jan 2009 04:53:33]]> GMT</pubDate>
				<author><![CDATA[ Aftersong]]></author>
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				<title>Tau competitive list 1500</title>
				<description><![CDATA[ Shas'<span class="glossaryitem" onmouseover='gp(555);'>el</span> - Twin linked plasmas rifle and targetting array - 90pts<br /> <br /> 2x crisis team with twin linked plasma rifle and sheild targeting array - 140pts<br /> <br /> 2x crisis teams with twin linked plasma rifle and targeting array - 140pts<br /> <br /> 2x crisis battlesuit with burst cannon fusion blaster and multitracker - 100pts<br /> <br /> 10x fire warrios  - 120pts<br /> <br /> 10x fire warrios - 120pts<br /> <br /> 10x fire warrios  - 120pts<br /> <br /> 5x pathfinders devilfish with multi tracker and disruption pod - 150pts<br /> <br /> 5x pathfinders devilfish with multi tracker and disruption pod - 150pts<br /> <br /> Hammerhead with railgun burst cannons and multi tracker disruption pod - 165pts<br /> <br /> Hammerhead with railgun burst cannons and multi tracker disruption pod - 165pts<br /> <br /> Made some changes is it better or worse.]]></description>
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				<pubDate><![CDATA[Tue, 13 Jan 2009 07:11:56]]> GMT</pubDate>
				<author><![CDATA[ Ouber]]></author>
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				<title>Tau competitive list 1500</title>
				<description><![CDATA[ <blockquote><div><cite>Aftersong wrote:</cite><blockquote><div><cite>Fallen Angel wrote:</cite>I probably wouldn't use anything like that many <span class="glossaryitem" onmouseover='gp(39);'>FWs</span> either, they don't really give you anything outside the transport that you don't really have already. You can spam S5 with <span class="glossaryitem" onmouseover='gp(388);'>SMS</span> and burst cannons on your tanks and slap two sub shots down as well to deal with infantry.</div></blockquote><br /> <br /> I cringe everytime I see a tau player downplay Firewarriors, they are the backbone of any good force whether it be a gunline list or popping out of a DF for a fish of fury Firewarriors always make good on what is expected of them.  Saying you can get all your s5 from <span class="glossaryitem" onmouseover='gp(388);'>sms</span> and bc on devilfish is just ignorant, a DF can be  dropped in  one shot but it's going to take some sustained firepower to exterminate a <span class="glossaryitem" onmouseover='gp(39);'>FW</span> squad in some good cover.  As for templates from a <span class="glossaryitem" onmouseover='gp(320);'>HH</span> covering your anti-infantry needs, who is dropping the enemy tanks if the hammerheads are lobbing pie plates?  Another thing rarely mentioned is the psychological edge from fielding big groups of <span class="glossaryitem" onmouseover='gp(39);'>FW</span>'s, with a few squads out there on the table you know right where your enemies assault troops are going, it happens everytime.  Your opponent wants the satisfaction of crushing so many models at once and guns straight for them right into your specially prepared kill corridor.<br />  <br /> Math hammer is all well and good but when the plastic meets the table you need to know how people will act just as much as you need to know how your dice will act. </div></blockquote><br /> <br /> Its not maths hammer, its practical experience. I started off with lots of <span class="glossaryitem" onmouseover='gp(39);'>FWs</span> as fish of fury sounded good. It worked ok backed up by markerlights but I'd rather take more guns. <span class="glossaryitem" onmouseover='gp(39);'>FWs</span> are that weak that you need to obliterate the enemy and face no return fire really. That means you have to spend a few turns dancing round getting into positions which is when you would use all your <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>. If you're racing forward and turn 2 fish-o-furying, you're probably wasting them and getting them killed.<br /> <br /> Personally I took three 6 man squads in warfish to the <span class="glossaryitem" onmouseover='gp(134);'>UK</span> <span class="glossaryitem" onmouseover='gp(48);'>GT</span> this year without much experience of 5th and still came 20th with four wins out of six. <span class="glossaryitem" onmouseover='gp(39);'>FWs</span> rarely got out.  As for using sub shots, sure you use the railheads to shoot tanks first but if you're playing a horde army, they probably don't have any tanks.  Think I managed to put out 6 <span class="glossaryitem" onmouseover='gp(388);'>SMS</span> systems and 3 burst cannons in that list which did the job, even against orks.  I actually played a couple of tau players as well, both of them were using big squads of <span class="glossaryitem" onmouseover='gp(39);'>FWs</span>, some footslogging in cover and i massacred them.  The other big thing with the list i took is that any shooting below S6 was wasted, with <span class="glossaryitem" onmouseover='gp(39);'>FWs</span> walking, you allow your opponent to have full effectiveness from all his shooting (obviously until your tanks die but with a 4+ save it didn't happen that much).]]></description>
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				<pubDate><![CDATA[Tue, 13 Jan 2009 08:30:48]]> GMT</pubDate>
				<author><![CDATA[ Fallen Angel]]></author>
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