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		<title><![CDATA[Latest posts for the thread "Eldar 1500 Suggestions?"]]></title>
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				<title>Eldar 1500 Suggestions?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(604);'>HI</span> everyone <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> please may i get some help with and army list that i am making, <br /> it is one for updated codex 5th ed <span class="glossaryitem" onmouseover='gp(3);'>40k</span> ELDAR, <br /> i have made, i counted, 17 proper eldar army lists; trying differant tactics <br /> but that was all just theoryhammer, so i need help deciding which one to persue, <br /> and i was hoping some insight could be poured here to help me out? <br /> <br /> I have played <span class="glossaryitem" onmouseover='gp(3);'>40k</span> for 3 years now and have played 2 or 3 armies over that course, <br /> i am no tournament winning master, <br /> but i'm not so much of a 500 point begginer either <br /> and i have studied the Eldar codex alot but havn't got much craftworld experiance, <br /> so before i go buy my whole army, i just want to make sure that my army works well; <br /> not only to my theories, but also according to a tried and tested battle hardened pro <br /> <br /> This list is my top one, it incorperates basically all my favourite units (and is 1500 points) <br /> <br /> Could you guys please gve me suggestions as to what sounds good and what i should scratch? <br /> THANKS A MILLION <br /> xoxoxo <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Avatar -155 <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Farseer - Doom,Fortune, Spirit Stones - 130 (i will be attaching him to the Bashees) <br /> <br /> Elites - Striking Scorpions -7-exarch, scorpion's claw, salker, shadowstrike - 180 <br /> <br /> Elites - Harlequins -8- shadowseer, 7harlequins kisses - 206 <br /> <br /> Elites - Howling Banshees -8- exarch, execuitioner - 150 <br /> - Waveserpent Transport - shuriken cannons, star engines, spirit stones - 125 <br /> <br /> Troops - Dire Avengers -10- exarch, 2 shuriken catapults, bladestorm - 152 <br /> <br /> Troops - Rangers -5- 95 <br /> <br /> Troops - Gaurdians -10- scatter laser - 95 <br /> <br /> Heavy - Wraithlord - 2 flamers, brightlance, wraithsword - 140 <br /> <br /> Heavy - War Warlker - 2 brightlances - 90 <br /> <br /> ANY SUGGESTIONS? <br /> PLEASE <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br />  <br />        <br />  <br />  <br />  <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 12 Jan 2009 12:48:41]]> GMT</pubDate>
				<author><![CDATA[ adielubbe]]></author>
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				<title>Eldar 1500 Suggestions?</title>
				<description><![CDATA[ <blockquote><div><cite>adielubbe wrote:</cite><span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Avatar -155 </div></blockquote><br /> Looks decent in your hand to hand heavy army<br /> <br /> <blockquote class="uncited"><div><span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Farseer - Doom,Fortune, Spirit Stones - 130 (i will be attaching him to the Bashees) </div></blockquote><br /> This also looks like  a good setup for you.  You may want to consider giving him runes of witnessing (and possibly runes of warding) to ensure his powers always work<br /> <br /> <blockquote class="uncited"><div>Elites - Striking Scorpions -7-exarch, scorpion's claw, salker, shadowstrike - 180 </div></blockquote><br /> To make these guys effective, you are probably going to want to have them make use of outflanking most of the time.  Putting them out in front of your army on foot just gets them shot up faster than the rest of your units.  If you do ever end up putting them out on foot, then you will want to send the farseer with them.<br /> <br /> <blockquote class="uncited"><div>Elites - Harlequins -8- shadowseer, 7harlequins kisses - 206 </div></blockquote><br /> Looks good.  If you have the points for it, add in the extra kiss so you don't have to worry about having one guy without one.<br /> <br /> <blockquote class="uncited"><div>Elites - Howling Banshees -8- exarch, execuitioner - 150 <br /> - Waveserpent Transport - shuriken cannons, star engines, spirit stones - 125 </div></blockquote><br /> Good load out for this unit.  I see that you are keeping the serpent cheep.  You may want to consider dropping the star engines since you can already move 24".  At least if you find that you need to save some points.<br /> <br /> <blockquote class="uncited"><div>Troops - Dire Avengers -10- exarch, 2 shuriken catapults, bladestorm - 152 </div></blockquote><br /> While this is a good setup for dire avengers, they really need to be transported in a wave serpent to be effective.  On foot, it's very difficult to get them in range.  If you are looking for foot troops to bulk up your lines, you may want to just use guardians.  If you are planning on having them move forward, you can always put in a warlock with conceal to help keep them safe on turns where they are out in the open.<br /> <br /> <blockquote class="uncited"><div>Troops - Rangers -5- 95 </div></blockquote><br /> I highly suggest upgrading these guys to pathfinders.  Going from 3+ to 2+ cover save for them is a huge increase in survivability.  Getting super shots on 5+ is helpful too (although not as good as I originaly though).  If you don't have the points for the upgrade, you can live without it, but if you can squeeze it in, I highly recommend it.<br /> <br /> <blockquote class="uncited"><div> Troops - Gaurdians -10- scatter laser - 95 </div></blockquote><br /> Good bare bones setup.  Keep these guys back as a rear defender and you should be fine.  That or walk them up in cover and take potshots at incomming enemies.  They also work as a good throw away unit to take a charge.<br /> <br /> <blockquote class="uncited"><div>Heavy - Wraithlord - 2 flamers, brightlance, wraithsword - 140 </div></blockquote><br /> This guy needs work.  If you are going to use him for hand to hand, then ditch the bright lance.  You won't really use it since you will be running forward most of the time.  If you want to use this guy for anti tank work (and I recommend you do since you a light on anti tank power) then you will want to get rid of the sword and take a missile launcher instead.  Mixing and matching in this case only leads to a unit that is ok at several things and not really good (or efficient) at anything.<br /> <br /> <blockquote class="uncited"><div> Heavy - War Warlker - 2 brightlances - 90 </div></blockquote><br /> I don't think bright lances are a good idea on war walkers.  It's too many points all stacked on fairly frail and low <span class="glossaryitem" onmouseover='gp(14);'>BS</span> platform.  I'm also not a fan of war walkers in groups smaller than 3.  Running some numbers, you walker has about an 11% chance to destroy an av12 or higher target in a round of shooting.  A marine with a heavy bolter has about the same chance of destroying your war walker and your odds of survival only go down when stronger weapons start getting pointed at you.  So if you are looking for extra points to spend elsewhere in the army, this is probably the place to get them.  You could spend some of the points saved here to buy haywire grenades for your scorpions so you have less problems with anti tank work.]]></description>
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				<pubDate><![CDATA[Mon, 12 Jan 2009 21:49:54]]> GMT</pubDate>
				<author><![CDATA[ Phoenix]]></author>
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