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				<title>Can someone mathhammer Ogryn vs Grey Knights?</title>
				<description><![CDATA[ I have a guard army and want to use Ogryn. However the tactical side of me says that a Grey Knights squad would be far superior. I run a mix of mech and gun line. I will paint one of each and chose based on time spent vs final product. However, as I think about it, actual game play is pretty important. I know the knights are better but how much better is the question. Any thoughts?<br /> <br /> Tactics and stats for both is what I am looking for. So how would you use them and why?]]></description>
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				<pubDate><![CDATA[Tue, 13 Jan 2009 06:33:58]]> GMT</pubDate>
				<author><![CDATA[ Sha1emade]]></author>
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				<title>Can someone mathhammer Ogryn vs Grey Knights?</title>
				<description><![CDATA[ Six of each is about the same price.  Grey Knights have a better gun, and are Fearless with their extra rules.  Ogryns are better against cover, with Frag Grenades but Grey Knights otherwise have the edge in close combat.  Grey Knights have weapon options.  Ogryn have 3 Wounds and a 5+, Grey Knights have a 3+.<br /> <br /> Conclusion:  Don't take Ogryn.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <a href="http://www.dakkadakka.com/wiki/en/Guard_Doctrines_-_The_Bad%2C_the_Worse%2C_and_the_Mandatory#Ogryn" target="_blank" rel="nofollow">http://www.dakkadakka.com/wiki/en/Guard_Doctrines_-_The_Bad%2C_the_Worse%2C_and_the_Mandatory#Ogryn</a><br /> <br /> Rough Riders are a third choice to consider.  Or even Junior Command Squads with Flamers.<br /> <br /> <a href="http://www.dakkadakka.com/wiki/en/Guard_Doctrines_-_The_Bad%2C_the_Worse%2C_and_the_Mandatory#Rough_Rider_Squadron" target="_blank" rel="nofollow">http://www.dakkadakka.com/wiki/en/Guard_Doctrines_-_The_Bad%2C_the_Worse%2C_and_the_Mandatory#Rough_Rider_Squadron</a><br /> <br /> Otherwise just take whichever you like from a modelling/ painting perspective.]]></description>
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				<pubDate><![CDATA[Tue, 13 Jan 2009 06:57:06]]> GMT</pubDate>
				<author><![CDATA[ Tacobake]]></author>
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				<title>Can someone mathhammer Ogryn vs Grey Knights?</title>
				<description><![CDATA[ Power Armoured Grey Knights generally aren't worth their points, especially as an auxilliary army. Either go for broke and take Terminators, or don't take <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> as allies. Terminators get power weapons, an extra attack on the charge(they don't benefit from true grit), 2+/5++, and can fire psycannons at their full potential as assault weapons.]]></description>
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				<pubDate><![CDATA[Tue, 13 Jan 2009 07:01:50]]> GMT</pubDate>
				<author><![CDATA[ Fafnir]]></author>
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				<title>Can someone mathhammer Ogryn vs Grey Knights?</title>
				<description><![CDATA[ As far as mathhammer is concerned,<br /> <br /> AP6/ <span class="glossaryitem" onmouseover='gp(6);'>AP</span>-:  Ogryn<br /> AP5:  Same, other than Grey Knight rules.<br /> AP4:  Grey Knight<br /> S6/7 AP2, weak AP3:  Ogryn<br /> S8+:  Grey Knight<br /> <br /> So Ogryn are an OK squad but I think Grey Knights have the edge given Fearless, The Shrouding and the fact they can shoot their Storm Bolters effective 6+24".<br /> <br /> Ogryn do get the Frag Grenades, although you can give the Justicar a Frag Grenade as well.  Not to mention Incinerators.]]></description>
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				<pubDate><![CDATA[Tue, 13 Jan 2009 07:03:50]]> GMT</pubDate>
				<author><![CDATA[ Tacobake]]></author>
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				<title>Can someone mathhammer Ogryn vs Grey Knights?</title>
				<description><![CDATA[ The Shrouding is almost useless. Just saying. Still, storm bolters are some fun guns, that's for sure. And unless you're facing hordes or nob bikers, you're better off using psycannons(however, against nob bikers, incinerators are great because they negate every save that they get other then <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>).]]></description>
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				<pubDate><![CDATA[Tue, 13 Jan 2009 07:05:42]]> GMT</pubDate>
				<author><![CDATA[ Fafnir]]></author>
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				<title>Re:Can someone mathhammer Ogryn vs Grey Knights?</title>
				<description><![CDATA[ Well as I am playing guard only a few things get to me. They usually rip me apart a bit when they get there. Are both in your opionon capable of taking out 3 marines? Probably a power weapon or fist tossed in there. That is usually all that gets to me after my speed bump unit gets owned. Termies are too expensive for the build I am going for. All I have room for is about 125 to 150pts to spend. So if not any other suggestions to get MAX out of that point range? Sisters are out of the question as the guy I wanna beat runs a sisters army. So I don't wanna double up.<br /> <br /> Heavy- filled<br /> <span class="glossaryitem" onmouseover='gp(35);'>FA</span>- 2 hellhounds<br /> <span class="glossaryitem" onmouseover='gp(555);'>el</span>-ratlings, stormtroopers<br /> Tr- armored fist and a full platoon<br /> <span class="glossaryitem" onmouseover='gp(56);'>Hq</span>- sentinels , command squad<br /> <br /> Thoughts...Thanks.]]></description>
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				<pubDate><![CDATA[Tue, 13 Jan 2009 07:18:05]]> GMT</pubDate>
				<author><![CDATA[ Sha1emade]]></author>
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				<title>Can someone mathhammer Ogryn vs Grey Knights?</title>
				<description><![CDATA[ Definitely take the <span class="glossaryitem" onmouseover='gp(305);'>GKs</span>. By the time your enemy gets to you your storm bolters will have taken out a few minis and the <span class="glossaryitem" onmouseover='gp(379);'>NFW</span> kick ass in <span class="glossaryitem" onmouseover='gp(58);'>HtH</span>. <br /> If you can make room for termies but otherwise definitely go for the <span class="glossaryitem" onmouseover='gp(305);'>GKs</span>.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 13 Jan 2009 17:37:31]]> GMT</pubDate>
				<author><![CDATA[ ah1146]]></author>
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				<title>Can someone mathhammer Ogryn vs Grey Knights?</title>
				<description><![CDATA[ Heck no, One squad of 6 rough riders, led by a vet and lances.  77 points of pure kick tail that will obliterate any squad they charge other than 20+ strong orks.  str5 int5 power weapons with a 19-24 inch threat range are a thing of beauty.]]></description>
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				<pubDate><![CDATA[Tue, 13 Jan 2009 18:15:03]]> GMT</pubDate>
				<author><![CDATA[ foil7102]]></author>
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				<title>Re:Can someone mathhammer Ogryn vs Grey Knights?</title>
				<description><![CDATA[ Ok ya got a point on the <span class="glossaryitem" onmouseover='gp(271);'>RR</span>. My problem with them is not their rules but the models. My very senses are offended seeing guys riding horses in the year <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. I just hate the concept even if it is justifiable. It bothers me. I have been looking for ideas to make them look cool by conversations but nothing has come to mind yet. Ideas?]]></description>
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				<pubDate><![CDATA[Tue, 13 Jan 2009 19:34:21]]> GMT</pubDate>
				<author><![CDATA[ Sha1emade]]></author>
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				<title>Can someone mathhammer Ogryn vs Grey Knights?</title>
				<description><![CDATA[ A lot of people are snapping up the new scout marine bikes and converting those.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 13 Jan 2009 19:50:49]]> GMT</pubDate>
				<author><![CDATA[ Warmaster]]></author>
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				<title>Can someone mathhammer Ogryn vs Grey Knights?</title>
				<description><![CDATA[ Neither Ogryn nor Grey Knights, terminators or <span class="glossaryitem" onmouseover='gp(307);'>PAGK</span>, function well in Guard armies.  They both suck up huge amounts of points that you could have used to invest in more tanks or men while still being fragile to enemy counterfire.  At the end of the day <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> are simply T4 1 wound models with a 3+ save.  I'd much rather have another platoon of guys with meltaguns or rough riders for the counter charge.]]></description>
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				<pubDate><![CDATA[Tue, 13 Jan 2009 21:04:31]]> GMT</pubDate>
				<author><![CDATA[ sourclams]]></author>
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				<title>Re:Can someone mathhammer Ogryn vs Grey Knights?</title>
				<description><![CDATA[ Sourclams- I agree with you completely. However I am doing a paint and play and am trying to have as many guard units as possible for my army. When the new dex comes out it will be difficult to know what will be good. I am a slow painter so having a point sink unit or two helps me finish in time. So my position is a little different then your normal guard player because of that. That being said I like the Ogryn models and the Grey Knights models. Plus I kill 95 percent of what gets to my line. That last little bit is what causes me problems. So I am looking for a unit to demoralize my opponents by winning an assault when he finally gets there. My stormtroopers currently have the job of shooting 2 meltas at them and then charging to kill the last guy with the Sgt's power weapon. It works ok but usually one other small squad gets there as well. That is why I asked the question and am looking for a counter unit. Hope that helps clear things up a bit.]]></description>
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				<pubDate><![CDATA[Tue, 13 Jan 2009 21:15:48]]> GMT</pubDate>
				<author><![CDATA[ Sha1emade]]></author>
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				<title>Can someone mathhammer Ogryn vs Grey Knights?</title>
				<description><![CDATA[ I still stand by Grey Knight Terminators if you take <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> at all. Similar to <span class="glossaryitem" onmouseover='gp(307);'>PAGKs</span>, GKT will be fine at shooting until the enemy gets close, but when it comes time to assault, they'll do FAR more damage in close combat, thanks to their <span class="glossaryitem" onmouseover='gp(379);'>NFW</span> being power weapons, and last a lot longer thanks to a 2+/5++ save. Not only that, but termies have access to psychic powers and a thunder hammer. Holocaust is a real nice psychic power(I1 S5 blast template that you can use in the assault phase, in addition to your normal attacks. It's a lot of hurt).]]></description>
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				<pubDate><![CDATA[Wed, 14 Jan 2009 06:42:29]]> GMT</pubDate>
				<author><![CDATA[ Fafnir]]></author>
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				<title>Re:Can someone mathhammer Ogryn vs Grey Knights?</title>
				<description><![CDATA[ Would love Grey knight termies. Problem is I cannot afford them in the army at present. I have 125pts to spend for counter assault, can push it to 150 but only just. 125 is more doable. Puts the termies out of range. Rough riders are fine but have yet to see a good way, that I am capable of anyway, to model them with out horses. This has been the root of my problem. It appears there is no good answer to my question. At least with out changing my army as it stands at present. <br /> <br /> I would love to hear more suggestions. However I realize there may not be a good answer.  Luckly I like the possible choices I have. Just not married to any of them yet. ]]></description>
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				<pubDate><![CDATA[Wed, 14 Jan 2009 09:59:38]]> GMT</pubDate>
				<author><![CDATA[ Sha1emade]]></author>
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				<title>Re:Can someone mathhammer Ogryn vs Grey Knights?</title>
				<description><![CDATA[ <blockquote><div><cite>Sha1emade wrote:</cite>Would love Grey knight termies. Problem is I cannot afford them in the army at present. I have 125pts to spend for counter assault, can push it to 150 but only just. 125 is more doable. Puts the termies out of range. Rough riders are fine but have yet to see a good way, that I am capable of anyway, to model them with out horses. This has been the root of my problem. It appears there is no good answer to my question. At least with out changing my army as it stands at present. <br /> <br /> I would love to hear more suggestions. However I realize there may not be a good answer.  Luckly I like the possible choices I have. Just not married to any of them yet. </div></blockquote><br /> <br /> You can buy the Scout Bike model and stick Cadian torsos/heads onto them.  Likewise you can buy Empire Pistoliers from <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> and do the same.  High Elf spearmen from <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> can provide great lance arms, or you can simply get creative with toothpicks.  I personally went with the Empire Pistoliers because I wanted horses, but honestly Cadian torsos/heads/arms on any sort of leg will look pretty convincing.]]></description>
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				<pubDate><![CDATA[Wed, 14 Jan 2009 11:40:21]]> GMT</pubDate>
				<author><![CDATA[ sourclams]]></author>
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				<title>Can someone mathhammer Ogryn vs Grey Knights?</title>
				<description><![CDATA[ Ahh the butt uglines of <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s <span class="glossaryitem" onmouseover='gp(271);'>RR</span> models the best way they had to keep <span class="glossaryitem" onmouseover='gp(69);'>IG</span> from counterassaulting <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 14 Jan 2009 12:24:39]]> GMT</pubDate>
				<author><![CDATA[ HoverBoy]]></author>
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				<title>Can someone mathhammer Ogryn vs Grey Knights?</title>
				<description><![CDATA[ Has no one realized that you can't take a squad of <span class="glossaryitem" onmouseover='gp(305);'>GK</span> with <span class="glossaryitem" onmouseover='gp(69);'>IG</span>. The <span class="glossaryitem" onmouseover='gp(305);'>GK</span> can take <span class="glossaryitem" onmouseover='gp(69);'>iG</span> units but they must reach some specifics. Also the only things you can take from the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> in a deamonhunters army is regular troops fast attack and 1 heavy support however that does not mean all unit types are availbe (cant take a hellhound). (Page 30-31 Deamonhunters codex.) As far as I know Deamonhunters and Witchhunters are the only ones who can take allies it doesnt work the other way around. I still see your army as playable but it would need some reworking b/c you would need a Deamonhunters <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>.]]></description>
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				<pubDate><![CDATA[Thu, 15 Jan 2009 00:02:02]]> GMT</pubDate>
				<author><![CDATA[ Emrab]]></author>
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				<title>Can someone mathhammer Ogryn vs Grey Knights?</title>
				<description><![CDATA[ <blockquote><div><cite>Emrab wrote:</cite>Has no one realized that you can't take a squad of <span class="glossaryitem" onmouseover='gp(305);'>GK</span> with <span class="glossaryitem" onmouseover='gp(69);'>IG</span>. The <span class="glossaryitem" onmouseover='gp(305);'>GK</span> can take <span class="glossaryitem" onmouseover='gp(69);'>iG</span> units but they must reach some specifics. Also the only things you can take from the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> in a deamonhunters army is regular troops fast attack and 1 heavy support however that does not mean all unit types are availbe (cant take a hellhound). (Page 30-31 Deamonhunters codex.) As far as I know Deamonhunters and Witchhunters are the only ones who can take allies it doesnt work the other way around. I still see your army as playable but it would need some reworking b/c you would need a Deamonhunters <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>.</div></blockquote><br /> <br /> This is completely incorrect read your codex allies rules.<br /> <br /> there are rules for inducted <span class="glossaryitem" onmouseover='gp(69);'>IG</span>, Allied space marines and ALSO rules for allying <span class="glossaryitem" onmouseover='gp(30);'>DH</span>/<span class="glossaryitem" onmouseover='gp(144);'>WH</span> to other armies.]]></description>
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				<pubDate><![CDATA[Thu, 15 Jan 2009 00:24:27]]> GMT</pubDate>
				<author><![CDATA[ odinsspear45]]></author>
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				<title>Re:Can someone mathhammer Ogryn vs Grey Knights?</title>
				<description><![CDATA[ Ok My bad I misread the box on page 21. Thus why I thought that you must take a <span class="glossaryitem" onmouseover='gp(30);'>DH</span> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> if you were going to use them.  I got confused with "When using unites in the manner you MUST fulfill all compulsory unit choices on the force organsisation char from the <span class="glossaryitem" onmouseover='gp(30);'>DH</span> list."]]></description>
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				<pubDate><![CDATA[Thu, 15 Jan 2009 02:37:54]]> GMT</pubDate>
				<author><![CDATA[ Emrab]]></author>
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