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		<title><![CDATA[Latest posts for the thread "help against eldar"]]></title>
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				<title>help against eldar</title>
				<description><![CDATA[ hi i play dark angels and want help on a list to use against eldar<br /> i definitely want to use belial and terminators and one dreadnought and destruction squad]]></description>
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				<pubDate><![CDATA[Tue, 13 Jan 2009 14:15:35]]> GMT</pubDate>
				<author><![CDATA[ terminator]]></author>
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				<title>Re:help against eldar</title>
				<description><![CDATA[ um not sure if this should be here or in army forum...<br /> <br /> Are you going for <span class="glossaryitem" onmouseover='gp(412);'>DW</span> pure army or not?<br /> <br /> But here is a good place to start<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Bael and Interrigator Chaplin<br /> Troops - X Terminator squads (some assult some shooty)<br /> Eliets - Dread<br /> <span class="glossaryitem" onmouseover='gp(35);'>FA</span> - Bikes, Assult Bikes<br /> Hvy - Devistator squad (distructor?), <span class="glossaryitem" onmouseover='gp(261);'>LRC</span>]]></description>
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				<pubDate><![CDATA[Tue, 13 Jan 2009 15:35:20]]> GMT</pubDate>
				<author><![CDATA[ Casper]]></author>
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				<title>help against eldar</title>
				<description><![CDATA[ nice i already have most of those models but im going to sub the bikes for land speeders]]></description>
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				<pubDate><![CDATA[Tue, 13 Jan 2009 16:18:33]]> GMT</pubDate>
				<author><![CDATA[ terminator]]></author>
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				<title>help against eldar</title>
				<description><![CDATA[ As long as you mean attack bikes for land speeders, that's fine.  Regular bikes are not going to cut it.  They just don't have the weapon options (specificaly heavy weapons) to do the job properly.]]></description>
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				<pubDate><![CDATA[Tue, 13 Jan 2009 17:55:18]]> GMT</pubDate>
				<author><![CDATA[ Phoenix]]></author>
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				<title>help against eldar</title>
				<description><![CDATA[ thanks]]></description>
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				<pubDate><![CDATA[Wed, 14 Jan 2009 14:26:11]]> GMT</pubDate>
				<author><![CDATA[ terminator]]></author>
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				<title>help against eldar</title>
				<description><![CDATA[ What Eldar army do you expect? <br /> Anvil & Hammer with Eldrad and Avatar, or mech Eldar with lots of skimmers? <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 14 Jan 2009 15:09:35]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>help against eldar</title>
				<description><![CDATA[ anvil and hammer with yriel and avatar and other heroes]]></description>
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				<pubDate><![CDATA[Thu, 15 Jan 2009 14:17:40]]> GMT</pubDate>
				<author><![CDATA[ terminator]]></author>
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				<title>help against eldar</title>
				<description><![CDATA[ consider using azreal with a maxed veteran squad..<br /> in a <span class="glossaryitem" onmouseover='gp(261);'>LRC</span>, they can chill safely, then fly out into assault,<br /> and the whole squad gets 4+ <span class="glossaryitem" onmouseover='gp(162);'>inv</span>. so you can chomp avatar and/or wraithlords.. just make sure you throw in many <span class="glossaryitem" onmouseover='gp(105);'>PF</span>'s.. <br /> just a suggestion, 'cus i played a very similar game with that squad against equally similar eldar force.. and it chopped through an avatar, a wrathlord, seer council, dire avengers, and a faclon, and some other stuff that i can tremember.. but it was great.. for me <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> just consider it 'cus it works <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 15 Jan 2009 14:25:23]]> GMT</pubDate>
				<author><![CDATA[ adielubbe]]></author>
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				<title>help against eldar</title>
				<description><![CDATA[ Well, you need to target his tanks so that they can't shoot.<br /> A psychic hood is good, i.e., a cheap Librarian.<br /> I'd try to keep the army together and give it some long-ranging weapons to outshoot him if necessary. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 15 Jan 2009 15:34:27]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>help against eldar</title>
				<description><![CDATA[ Dark Angels Librarians suck]]></description>
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				<pubDate><![CDATA[Thu, 15 Jan 2009 15:42:55]]> GMT</pubDate>
				<author><![CDATA[ adielubbe]]></author>
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				<title>help against eldar</title>
				<description><![CDATA[ <blockquote><div><cite>adielubbe wrote:</cite>Dark Angels Librarians suck</div></blockquote><br /> But the psychic hood is annoying for an Eldar player. <br /> He might get nervous and changes battle plans or make wrong decisions. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 15 Jan 2009 16:07:49]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Re:help against eldar</title>
				<description><![CDATA[ If you're anticipating units such as the Avatar and Yriel to make an appearance, you may not have to worry too much about Psykers. In addition, if this is the case then you may find alot more floot slogging units on the field, where typically you'll have alot of skimmers. Immobilise them and this will give you some time to react before the foot units can make their way to your front door. Combine some solid static firepower with some, note just some, faster moving units like land speeders with assault cannons to make sure your flanks are protected. Keep your units together as much as possible without bunching up tooooo much. Effectively it will make his unit complimentation ineffective as you will have weight of numbers grouped with all rounder capabilities (T4 3+<span class="glossaryitem" onmouseover='gp(157);'>sv</span> etc). Make good use of multi-shot weapons as you will need to whittle him down before he gets to you in order to make life easier (once in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> his units can do some nasty things if he has the right ones). Keep a unit of Assault Marines in close proximity to your firebase units in order to respond to those who would get too close to comfort. Can't believe im helping someone belt up my beloved Eldar.<br /> <br /> Hope this helps...<br /> <br /> Cheers,<br /> Dave]]></description>
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				<pubDate><![CDATA[Fri, 16 Jan 2009 08:42:56]]> GMT</pubDate>
				<author><![CDATA[ Morachi]]></author>
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				<title>help against eldar</title>
				<description><![CDATA[ Morachi gave good advice.<br /> In a recent <span class="glossaryitem" onmouseover='gp(238);'>RTT</span>, I played <span class="glossaryitem" onmouseover='gp(119);'>SM</span> vs Eldar with skimmers and jetbikes. It was a kill point mission and I bunched up my army in one corner. The Eldar were not able to reach my front ranks. My Termies, missile launchers and multimeltas held the enemy at bay.<br /> Remember that Eldar excels at the 24'' range where they can bring a lot of S6 weapons to bear. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 16 Jan 2009 15:06:23]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Re:help against eldar</title>
				<description><![CDATA[ its either gonna be between 18-24'' or 36''+ (if you concider sniper rifles worthy of being grouped with <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 chums)]]></description>
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				<pubDate><![CDATA[Fri, 16 Jan 2009 19:33:06]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>help against eldar</title>
				<description><![CDATA[ <blockquote><div><cite>adielubbe wrote:</cite>Dark Angels Librarians suck</div></blockquote><br /> <br /> With the new Dark Angels <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> out you could just take regular <span class="glossaryitem" onmouseover='gp(119);'>SM</span> librarians and stick them in your Dark Angels army.  Maybe if there's a specific Dark Angels ability you want then give them that too.  You can pretty much do whatever you want now, it seems.]]></description>
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				<pubDate><![CDATA[Fri, 16 Jan 2009 19:52:54]]> GMT</pubDate>
				<author><![CDATA[ captain.gordino]]></author>
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				<title>help against eldar</title>
				<description><![CDATA[ guys im playing today and im fielding 3termie squads<br /> assault marines  3 land speeders  chaplain and termie captain with devastator squad full of rocket launchers and multimeltas with a lascannon. the termies are going to own yriel and the speeders with the asault marines are taking on the avatar.]]></description>
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				<pubDate><![CDATA[Sat, 17 Jan 2009 07:41:06]]> GMT</pubDate>
				<author><![CDATA[ terminator]]></author>
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				<title>Re:help against eldar</title>
				<description><![CDATA[ <blockquote class="uncited"><div>the termies are going to own yriel</div></blockquote><br /> <br /> You...you do know that he goes first, hits you on 3's and wounds on 2'...you only get A 5+ invul to save you. He has 4-5 attacks and there is a good chance he is going to hit and wound with at least 3 of them right?  <img src="/s/i/a/4b0e0d29f84552bfdee90dd2b5482da0.gif" border="0">  <br /> <br /> You on the other hand hit him on 4's, wound on 2's and he better save on a 4+ or he is down for the count. Hmm I suppose if your squad numbers more than 5 you might win the combat.  <img src="/s/i/a/7466fb56651cad8d97db5a0ed3311ea6.gif" border="0"> <br /> <br /> You hit the Avatar on 5's, wound on 2's and he gets a 4+ save to save him. He hits you on 3's, wounds on 2's and you get a 5+ save, both Yirel and the Avatar has 4-5 attacks each....  <img src="/s/i/a/4b0e0d29f84552bfdee90dd2b5482da0.gif" border="0">  I hope your lucky or these two units will maul your termie squads.<br /> <br /> <blockquote class="uncited"><div>Remember that Eldar excels at the 36-42'' range where they can bring a lot of S6 weapons to bear</div></blockquote><br /> Fixed it for you]]></description>
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				<pubDate><![CDATA[Sat, 17 Jan 2009 08:29:31]]> GMT</pubDate>
				<author><![CDATA[ Ragewind]]></author>
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				<title>Re:help against eldar</title>
				<description><![CDATA[ Shuriken cananons? Warp spyders? Im pretty sure they cant fire that far. <br /> <br /> If the player is fieding Yuriel, its with a decent <span class="glossaryitem" onmouseover='gp(19);'>CC</span> squad to compliement - this squad will be hitting first and will probably either have rending, witchblades or power weapons or/and just a bugger-load of atacks. Yuriel + co will wipe a standard termie squad. An assault squad will still go down quickly. A full 10-man contingent will generally draw themselves alot of fire but deep-striking could work well.<br /> <br /> The avatar is just designed to draw melta (<span class="glossaryitem" onmouseover='gp(84);'>lol</span>)/general anti-tank fire.. the actual armor the eldar has will be quite happily nipping into position with superiour armor and speed to lay down hurt on your own <span class="glossaryitem" onmouseover='gp(29);'>devs</span>/speeders. ]]></description>
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				<pubDate><![CDATA[Sat, 17 Jan 2009 09:25:59]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>Re:help against eldar</title>
				<description><![CDATA[ If you do find yourself against Yriel, make damn certain you take him down at range. His <span class="glossaryitem" onmouseover='gp(19);'>CC</span> prowess is not to be reckoned with, especially his once in a game special ability... aka you're all going down... RIGHT NOW! Seriously... go look it up in the dex. Ragewind, I believe what Wuest was trying to say with regards to your fixed comment is that any weapon with 24" and above packs serious firepower, anything under that is in general small arms fire... so neutralise those long range threats asap then focus on the small arms fire foot sloggers. With that being said...<br /> <br /> (To the <span class="glossaryitem" onmouseover='gp(280);'>OP</span>) essentially there are a few range brackets you may want to look out for, or at least be good at visualising if you want to keep yourself out of harms way.  <br /> <br /> 1"-12" (18" for Dire Avengers) Alot of St4 fire, except Warp Spiders (weapon range, not total effective range, which will be closer to 24")<br /> <br /> 24"-36" Weapons you'll encounter are mostly St6 based (S.Cannons, StarCannons, Scatter Lasers) with a St8 Bright Lance here and there<br /> <br /> 48"-60" Essentially 3 nasties (not inc Platforms), the Eldar Missile Launcher, Pulse Laser and Prism Cannon, all of which are VERY formidable.<br /> <br /> In short you will encounter alot of of St4 and under small arms fire from troops, whilst any and all vehicles will have something that will have you failing your "to wound" rolls more often than not, yet as a <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> player, your armour (saves) will help keep the number of casualties down some... beware of Doom however, as too many wounds will be impossible to save in the end. Try to keep your force together, but mobile as possible whilst using cover, this way he will have to keep moving himself (hopefully out of cover) in order to get a shot at you, and when he does, let rip back. You're able to take hits reasonably well, he can't (glass jaw philosophy... they hit hard, but cant take one back). ]]></description>
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				<pubDate><![CDATA[Sat, 17 Jan 2009 09:32:37]]> GMT</pubDate>
				<author><![CDATA[ Morachi]]></author>
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				<title>help against eldar</title>
				<description><![CDATA[ go to battle reports as i will post today]]></description>
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				<pubDate><![CDATA[Sat, 17 Jan 2009 16:33:43]]> GMT</pubDate>
				<author><![CDATA[ terminator]]></author>
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				<title>Re:help against eldar</title>
				<description><![CDATA[ <blockquote><div><cite>Razerous wrote:</cite>Shuriken cananons? Warp spyders? Im pretty sure they cant fire that far.. </div></blockquote><br /> <br /> You mean how all units that can take a Shuiken Cannon can move 12 inches giving a effective kill zone of 36? You also know that Warp Spiders move 12 giving their guns 24?]]></description>
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				<pubDate><![CDATA[Sat, 17 Jan 2009 20:49:18]]> GMT</pubDate>
				<author><![CDATA[ Ragewind]]></author>
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