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		<title><![CDATA[Latest posts for the thread "Vehicle Squadrons and immobilized results"]]></title>
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				<title>Vehicle Squadrons and immobilized results</title>
				<description><![CDATA[ I am fairly sure I know the answer on this already, but I'd figure I would ask you guys and get your opinion on it as well.<br /> <br /> Lets say you have a squadron of two vehicles. If one of them becomes immobilized then per the rules, said vehicle is destroyed. However, lets say that both vehicles become immobilized at the same time as there seems to be no rule specifically stating that damage rules are to be rolled separately for each vehicle. Basically there are three outcomes as followed:<br /> <br /> A) Neither vehicle can move so neither are destroyed and are both just treated as immobilized for the rest of the game.<br /> <br /> B) As per the rules, they are both destroyed at the same time, therefore leaving no vehicles.<br /> <br /> C) One vehicle is destroyed, and the other remains with an immobilized effect.<br /> <br /> Let me know what you think!]]></description>
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				<pubDate><![CDATA[Tue, 13 Jan 2009 21:33:24]]> GMT</pubDate>
				<author><![CDATA[ Axyl]]></author>
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				<title>Re:Vehicle Squadrons and immobilized results</title>
				<description><![CDATA[ The rules say:<br /> <blockquote><div><cite>page 64 wrote:</cite>treat all immobilised results as<br /> destroyed (wrecked) and all stunned results as shaken.<br /> If a squadron consists of a single vehicle <b>when an<br /> enemy unit fires at it</b>, it reverts to the normal rules for<br /> vehicle damage results.</div></blockquote><br /> Clearly the squadron did not consist of a single vehicle when the enemy unit fired so both vehicles are destoyed.<br /> <br /> Edit: One may find it more logical that both would instead be immobilised though and that would make a fine house rule.]]></description>
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				<pubDate><![CDATA[Tue, 13 Jan 2009 21:58:18]]> GMT</pubDate>
				<author><![CDATA[ Webbe]]></author>
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				<title>Re:Vehicle Squadrons and immobilized results</title>
				<description><![CDATA[ Actually, that little bit sums it up quite well, and makes my originally assumption wrong.<br /> <br /> Thanks]]></description>
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				<pubDate><![CDATA[Tue, 13 Jan 2009 22:02:35]]> GMT</pubDate>
				<author><![CDATA[ Axyl]]></author>
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				<title>Vehicle Squadrons and immobilized results</title>
				<description><![CDATA[ I voted 1 and 1, dunno if it is <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> but it feels right.<br /> <br /> Homer]]></description>
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				<pubDate><![CDATA[Tue, 13 Jan 2009 22:17:14]]> GMT</pubDate>
				<author><![CDATA[ Homer S]]></author>
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				<title>Vehicle Squadrons and immobilized results</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> would seem to support that both are destroyed.]]></description>
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				<pubDate><![CDATA[Tue, 13 Jan 2009 22:21:26]]> GMT</pubDate>
				<author><![CDATA[ Phoenix]]></author>
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				<title>Vehicle Squadrons and immobilized results</title>
				<description><![CDATA[ I also voted 1-1, but I think <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> may support both destroyed more. ]]></description>
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				<pubDate><![CDATA[Tue, 13 Jan 2009 23:14:54]]> GMT</pubDate>
				<author><![CDATA[ coredump]]></author>
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				<title>Vehicle Squadrons and immobilized results</title>
				<description><![CDATA[ I said both were destroyed because of what Webbe pointed out. I don't like it but its the rules so what can you do besides make a house rule.]]></description>
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				<pubDate><![CDATA[Wed, 14 Jan 2009 01:22:48]]> GMT</pubDate>
				<author><![CDATA[ Emrab]]></author>
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				<title>Re:Vehicle Squadrons and immobilized results</title>
				<description><![CDATA[ <br />  I use two squads of Warwalkers, I hate that rule, and I voted they are both destroyed. Shooting is simultaneous so damage should be as well.]]></description>
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				<pubDate><![CDATA[Thu, 15 Jan 2009 07:36:33]]> GMT</pubDate>
				<author><![CDATA[ WC_Brian]]></author>
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				<title>Vehicle Squadrons and immobilized results</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> is 2 but i voted 1 as if this ever came up i think <span class="glossaryitem" onmouseover='gp(224);'>ths</span> is a fairer ... some hing more to talk about before a game]]></description>
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				<pubDate><![CDATA[Thu, 15 Jan 2009 09:09:00]]> GMT</pubDate>
				<author><![CDATA[ Tri]]></author>
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