<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "1750 Space Marines"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "1750 Space Marines"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>1750 Space Marines</title>
				<description><![CDATA[ I threw this together hoping it will work against my friend's various Tau lists. Please feel free to pick it apart and throw in any and all tips you've got. Thanks!<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Pedro 175<br /> Chaplain powerfist, jump pack 130<br /> <br /> TROOP:<br /> Scouts 100<br /> Tact 185 plasma gun, plasma cannon<br /> Tact 185 meltagun, las<br /> <br /> ELITE:<br /> Termies 400<br /> <br /> FAST ATTACK:<br /> speeder squad 200<br /> multi melta/assault cannon<br /> multi melta/missiles<br /> <br /> assault squad, captain w/powerfist 215 <br /> <br /> HEAVY SUPPORT:<br /> Predator 130<br /> bolter sponsons<br /> lascannon turret<br /> <br /> I plan to deep strike my speeders and assault squad. I want to attach my Chaplain to the assault squad for good measure. The termies will deep strike as well, maybe later in the game. I'm going to infiltrate my scouts in the "hopeful" deepstrike area to hopefully create a bottleneck. And I'm going to keep Kantor, the Tact squads and the Predator together. <br /> <br />  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/227112/517088.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/227112/517088.page</link>
				<pubDate><![CDATA[Wed, 14 Jan 2009 07:20:35]]> GMT</pubDate>
				<author><![CDATA[ MrTrain]]></author>
			</item>
			<item>
				<title>1750 Space Marines</title>
				<description><![CDATA[ you spend 345 points for a assaultsquad with chaplain. If you deepstrike them in front of a battlecannon the can all die in one turn.  Its better to have a thunderhammer/stormshield terminator unit. The 3+ <span class="glossaryitem" onmouseover='gp(162);'>inv</span> save does the trick. A little dull but its better...<br /> <br /> Maybe its better to put a tactical squad with Pedro in a droppod. This way you can get really close to Tau units and the dont like that. If your droppod has a teleport beacon you can deepstrike you termies close and get a +1Attack from Pedro.<br /> <br /> Why do you got a Plasma cannon? I think that your Terminators should kill all the 2+ save units. If you want to stay back and shoot, get a lascannon.<br /> <br /> I think that speeders are to expensive and to fragile(also kill points) for what the do. For about 100p you got a twin linked lascannon Predator.<br /> <br /> <br /> Its not a bad list but you should think about what you want to do with your units/army.<br /> <br />  ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/227112/517183.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/227112/517183.page</link>
				<pubDate><![CDATA[Wed, 14 Jan 2009 09:26:29]]> GMT</pubDate>
				<author><![CDATA[ shogun]]></author>
			</item>
			<item>
				<title>1750 Space Marines</title>
				<description><![CDATA[ 200 points for a speeder squadron? that seams like a lot.  When they're in one squadron, any immobilized counts as destroyed you know.  Better to break them up since it looks like you have a fast attack slot to spare.  <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>, just give them the multimeltas, the range for tau disruption pods(their vehicle thingy) is conveniently the same range as the melta special rule; 12"s.  Go tank hunting!  <br /> <br /> Your predator is a sitting duck, tau railguns will eat it alive, strength 10 vs. Armour 13, it's a waste of points.  to attempt to out shoot tau at range is hard for space marines, but you can out maneuver them with scouts, drop pods and rhinos.  Get in their face, they don't like that!  IF you do take a devastator squad, i would suggest 4 heavy bolters in a 10 man squad.<br /> <br /> Scouts; they are troops(scoring units), infiltrate, and are still better at close combat than firewariors, use this to your advantage.  Sniper rifiles are the bane of battlesuits.<br /> <br /> take some teleport homers, in as many squads as you can (can scouts have them?), so that your Terminators show up where you want/need them, but i wouldn't get attached to them.  You don't need them to live (they're not troops), you just need them to KILL!<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/227112/517188.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/227112/517188.page</link>
				<pubDate><![CDATA[Wed, 14 Jan 2009 09:34:56]]> GMT</pubDate>
				<author><![CDATA[ Perturabo's Chosen]]></author>
			</item>
			<item>
				<title>1750 Space Marines</title>
				<description><![CDATA[ an interesting tactic (i haven't tried this, so i make no guarantees) would be to load up on scout squads, and use them to attack/assault the tau from all directions.  park your <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads on objectives close to your own deployment zone and just have them defend.  Everyone always expects power armor space marines, and takes weapons to kill power armor, throw off the tau by having a different army selection then what he would normally expect, and then play it differently.  Just a thought.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/227112/517192.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/227112/517192.page</link>
				<pubDate><![CDATA[Wed, 14 Jan 2009 09:43:14]]> GMT</pubDate>
				<author><![CDATA[ Perturabo's Chosen]]></author>
			</item>
			<item>
				<title>1750 Space Marines</title>
				<description><![CDATA[ I'm rocking the plasma cannon because this guy likes to run Piranha's as troop hunters. I hope to pop them real quick.<br /> <br /> I will break up the speeders, that's too risky leaving them as a group.<br /> <br /> He's only running one railgun, and I'm hoping to have my termies or scouts pop it asap.<br /> <br /> I'd throw Pedro in a pod, but I use his orbital bombardment on the first turn.<br /> <br /> How to teleport homers work?<br /> <br /> And I do have roughly 30 points left to work with, I could throw in the pod and see how that works for me. Though I'm wondering, should I drop a squad to add a Dread? And would a <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> squad benefit me at all?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/227112/517353.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/227112/517353.page</link>
				<pubDate><![CDATA[Wed, 14 Jan 2009 13:57:31]]> GMT</pubDate>
				<author><![CDATA[ MrTrain]]></author>
			</item>
			<item>
				<title>1750 Space Marines</title>
				<description><![CDATA[ Dreads work well, as do massed Scouts. However, the one time i tried a Scout themed list, we rolled Spearhead deployment. Result: One very tight Tau firebase, and a lot of dead scouts. I pulled a tie out, but it was a near run thing. <span class="glossaryitem" onmouseover='gp(274);'>YMMV</span>.<br /> <br />       Hmmm, there are a couple things with your list I see. First, if you intend to be hunting Piranhas, why plasma cannon? Take a Missile Launcher, save the points, pen easier, and don't worry about scatter.<br /> <br /> Second: Why a <span class="glossaryitem" onmouseover='gp(105);'>PF</span> on the Chappie? It's nice for the Instant Death, but he already comes with a free power weapon. If you need to trim points for anything, I'd look here first.<br /> <br /> Third: Pedro. Not impressive, especially as you have no sternguard. 3+ doesn't quite cut it for a high priced <span class="glossaryitem" onmouseover='gp(67);'>IC</span>, especially against Tau plasma rifles. Are you running Crimson Fists? If not, ditch him, take a Captain/Master (if you really, really, absolutely have to have the Orb. Bombardment), give him a Jump Pack, Relic blade, Storm shield, and Artificer Armor. For slightly more than Pedro (I think, memory's foggy right now), you now have a 2+/3++, <span class="glossaryitem" onmouseover='gp(123);'>Str</span>.6, 4 A (on charge) monster. Will definitely add some oomph to your assault squad.<br /> <br /> Four: Why <span class="glossaryitem" onmouseover='gp(471);'>DS</span>? Have you had some problems moving 12+<span class="glossaryitem" onmouseover='gp(24);'>D6</span> across the board? Terrain should alleviate some of the shooting. I much prefer charging across the board to getting shot to bits after <span class="glossaryitem" onmouseover='gp(471);'>DS</span>.<br /> <br /> Five: More Assault! Redundancy is excellent, and 2 Assault squads gives him quite a bit more to shoot at. I'd get the points from the Pred, reducing a speeder to just a multi-melta, and ditching the other speeder. Give Teleport Homers to the Assault Squads and Scout Squad, and you won't have to worry about Termies scattering. Oh, and putting your lone speeder in reserve, then <span class="glossaryitem" onmouseover='gp(471);'>DS</span>'ing it next to a vehicle is a very nice way to one shot the target. You may lose a cheap speeder, but a Hammerhead is worth a lot more.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/227112/517451.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/227112/517451.page</link>
				<pubDate><![CDATA[Wed, 14 Jan 2009 15:26:12]]> GMT</pubDate>
				<author><![CDATA[ smreferee]]></author>
			</item>
			<item>
				<title>1750 Space Marines</title>
				<description><![CDATA[ good but maby specilise pred and <span class="glossaryitem" onmouseover='gp(29);'>dev</span>]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/227112/517586.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/227112/517586.page</link>
				<pubDate><![CDATA[Wed, 14 Jan 2009 16:52:02]]> GMT</pubDate>
				<author><![CDATA[ jamunition]]></author>
			</item>
			<item>
				<title>1750 Space Marines</title>
				<description><![CDATA[ good but maby specilise pred and <span class="glossaryitem" onmouseover='gp(29);'>dev</span>]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/227112/517587.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/227112/517587.page</link>
				<pubDate><![CDATA[Wed, 14 Jan 2009 16:52:10]]> GMT</pubDate>
				<author><![CDATA[ jamunition]]></author>
			</item>
			<item>
				<title>1750 Space Marines</title>
				<description><![CDATA[ <blockquote><div><cite>smreferee wrote:</cite>Dreads work well, as do massed Scouts. However, the one time i tried a Scout themed list, we rolled Spearhead deployment. Result: One very tight Tau firebase, and a lot of dead scouts. I pulled a tie out, but it was a near run thing. <span class="glossaryitem" onmouseover='gp(274);'>YMMV</span>.<br /> <br />       Hmmm, there are a couple things with your list I see. First, if you intend to be hunting Piranhas, why plasma cannon? Take a Missile Launcher, save the points, pen easier, and don't worry about scatter.<br /> <br /> Second: Why a <span class="glossaryitem" onmouseover='gp(105);'>PF</span> on the Chappie? It's nice for the Instant Death, but he already comes with a free power weapon. If you need to trim points for anything, I'd look here first.<br /> <br /> Third: Pedro. Not impressive, especially as you have no sternguard. 3+ doesn't quite cut it for a high priced <span class="glossaryitem" onmouseover='gp(67);'>IC</span>, especially against Tau plasma rifles. Are you running Crimson Fists? If not, ditch him, take a Captain/Master (if you really, really, absolutely have to have the Orb. Bombardment), give him a Jump Pack, Relic blade, Storm shield, and Artificer Armor. For slightly more than Pedro (I think, memory's foggy right now), you now have a 2+/3++, <span class="glossaryitem" onmouseover='gp(123);'>Str</span>.6, 4 A (on charge) monster. Will definitely add some oomph to your assault squad.<br /> <br /> Four: Why <span class="glossaryitem" onmouseover='gp(471);'>DS</span>? Have you had some problems moving 12+<span class="glossaryitem" onmouseover='gp(24);'>D6</span> across the board? Terrain should alleviate some of the shooting. I much prefer charging across the board to getting shot to bits after <span class="glossaryitem" onmouseover='gp(471);'>DS</span>.<br /> <br /> Five: More Assault! Redundancy is excellent, and 2 Assault squads gives him quite a bit more to shoot at. I'd get the points from the Pred, reducing a speeder to just a multi-melta, and ditching the other speeder. Give Teleport Homers to the Assault Squads and Scout Squad, and you won't have to worry about Termies scattering. Oh, and putting your lone speeder in reserve, then <span class="glossaryitem" onmouseover='gp(471);'>DS</span>'ing it next to a vehicle is a very nice way to one shot the target. You may lose a cheap speeder, but a Hammerhead is worth a lot more.</div></blockquote><br /> <br /> I'll downgrade to missiles. No big loss there  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> Powerfist on the Chaplain... Well... It looks neat, and I loves me some power fist. But if the better way to go would be to drop the fist and throw on a bolter or something, then I'll probably just go that way.<br /> <br /> I love deep strike. Deviation can be a  <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0">, but how freaked out will you get if all of a sudden you're fighting marines in front of you, then suddenly you're in the middle of a marine sandwich. Good fun...<br /> <br /> A 10 man Assault Squad and 5 termies isn't enough assault? I suppose not... I'm honestly not really sure  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> <br /> <br /> I'm not sure what to really do with the speeders at this point... They've been good to me in the past, so I'm not sure.<br /> <br /> And would specializing the Pred really be effective? The way I'm looking at it right now, I've got a good tank hunter that can pick off troops that may get too close. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/227112/517719.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/227112/517719.page</link>
				<pubDate><![CDATA[Wed, 14 Jan 2009 18:32:05]]> GMT</pubDate>
				<author><![CDATA[ MrTrain]]></author>
			</item>
			<item>
				<title>1750 Space Marines</title>
				<description><![CDATA[ The <span class="glossaryitem" onmouseover='gp(105);'>PF</span> isn't a big deal, it's just <i>if</i> you need to trim something, look there first. <span class="glossaryitem" onmouseover='gp(105);'>PFs</span> do do well against suits.<br /> <br /> <span class="glossaryitem" onmouseover='gp(471);'>DS</span> can work quite well, especially if you get those scout squads with the homers up front. It might be interesting to completely ditch your tactical squads, take 3 maxed out Scout squads instead. <br />      I've had bad experiences with Termies and AP2 weapons, which most Tau players have an abundance of. I'm mainly worried that your nice 400pt squad will go up in smoke after one massive round of shooting. I think I was originally implying to ditch the Termies, and use those points on more Assault guys. Cheaper, faster, and you can sweeping advance. Always good.<br /> <br /> Yes, it is most definitely worth it to just go Autocannon/<span class="glossaryitem" onmouseover='gp(51);'>HB</span> on the Pred. 85 points for 8 shots? Yes please! The Lascannon can be useful, but it's too expensive. The TOF is much better.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/227112/520933.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/227112/520933.page</link>
				<pubDate><![CDATA[Fri, 16 Jan 2009 15:55:47]]> GMT</pubDate>
				<author><![CDATA[ smreferee]]></author>
			</item>
			<item>
				<title>1750 Space Marines</title>
				<description><![CDATA[ A plan survives until your units get into contact with the enemy.<br /> First, I'd drop the mediocre Assault Marine squad including the Chaplain.<br /> This allows you to add 2 Predators or 2 Vindicators. <br /> <span class="glossaryitem" onmouseover='gp(119);'>SM</span> are better played in a counter-strike fashion. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/227112/521062.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/227112/521062.page</link>
				<pubDate><![CDATA[Fri, 16 Jan 2009 17:39:42]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
			</item>
			<item>
				<title>1750 Space Marines</title>
				<description><![CDATA[ Post the army list that you take the next time you play tau, and tell us what each unit did during the game and how it worked out (ie a battle report) I would to hear how things turned out.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/227112/521074.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/227112/521074.page</link>
				<pubDate><![CDATA[Fri, 16 Jan 2009 17:46:01]]> GMT</pubDate>
				<author><![CDATA[ Perturabo's Chosen]]></author>
			</item>
			<item>
				<title>1750 Space Marines</title>
				<description><![CDATA[ I ended up playing a 3 person free for all that required holding objectives instead of kill points. I was thrown in the middle of the table, Tau on one side, Space Marines on the other. I ended up sandwiched and fought a two front battle. I came in second place, which wasn't so bad I guess. <br /> <br /> I'll post a battle report when I play the above list or a variant of the list once I play for kill points. <br /> <br /> Thanks!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/227112/521152.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/227112/521152.page</link>
				<pubDate><![CDATA[Fri, 16 Jan 2009 18:25:53]]> GMT</pubDate>
				<author><![CDATA[ MrTrain]]></author>
			</item>
			<item>
				<title>1750 Space Marines</title>
				<description><![CDATA[ When you play a normal game post your list and how each unit did.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/227112/521396.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/227112/521396.page</link>
				<pubDate><![CDATA[Fri, 16 Jan 2009 20:34:06]]> GMT</pubDate>
				<author><![CDATA[ Joyous_Oblivion]]></author>
			</item>
			<item>
				<title>1750 Space Marines</title>
				<description><![CDATA[ Ug, if they put you in the middle, I hope that they gave you double the points to work with.  Otherwise it sounds a little unfair.  I find that "king of the hill" works best for 3 people battles.  And limit each side to 1500, just to keep things moving.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/227112/521797.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/227112/521797.page</link>
				<pubDate><![CDATA[Sat, 17 Jan 2009 02:23:12]]> GMT</pubDate>
				<author><![CDATA[ Perturabo's Chosen]]></author>
			</item>
			<item>
				<title>1750 Space Marines</title>
				<description><![CDATA[ In the 3 man match, we all played a 1500 point army. So I was screwed, but I had fun, so it isn't a big deal <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Tonight I played a 1750 game with a fairly successful list. I won, which is good. We went off of how many unit points were killed.<br /> <br /> I ran:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Chaplin w/jump pack 130<br /> Chapter Master w/storm bolter+power fist 130ish...<br /> <br /> Troop:<br /> Tact Squad flamer/missile 170<br /> Tact Squad flamer/missile 170<br /> 5 man scout squad w/missile and cameo cloaks+teleport homer 100<br /> <br /> Heavy:<br /> Whirlwind 85<br /> Predator w/las+sponson bolters 130<br /> <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> squad, 6 men, las, plasma, missile, multimelta 196<br /> <br /> Elite:<br /> Dread w/multimelta+missiles 115<br /> Dread w/multimelta+storm bolter/<span class="glossaryitem" onmouseover='gp(20);'>ccw</span> 105<br /> 10 Termies w/assault cannon 430<br /> <br /> Total cost(roughly) 1759, though I think I may have added more here than was on the field. I'm going off of memory.<br /> <br /> One tact squad and a dread stayed with my Predator. The Pred instant killed their <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> battlesuit, then was wiped out. The tact squad was brought down to one man on the last turn in <span class="glossaryitem" onmouseover='gp(19);'>cc</span> with some Kroot. My first dread was wrecked, but took one of two crisis suits with him.<br /> <br /> I kept my whirlwind, Chaplain, tact squad #2, and chapter master together. The whirlwind did a lot of damage throughout the game, wrecking kroot and a fire warrior squad. The tact squad w/chappy and chapter master swept up the remains, and the second Dread worked at a Devilfish that dumped the fire warrior squad near by.<br /> <br /> I infiltrated my scouts a bit too far back, but they brought in my termies which took out a Piranha and some fire warriors. My scouts managed to destroy a weapon and immobilize the enemy's only hammerhead. <br /> <br /> Over all, it was a good game. I played rather defensively and I feel like this is a decent list to keep working with.<br /> <br /> edit:<br /> Please forgive any typos! I typed this up on the crapper <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/227112/521947.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/227112/521947.page</link>
				<pubDate><![CDATA[Sat, 17 Jan 2009 05:34:57]]> GMT</pubDate>
				<author><![CDATA[ MrTrain]]></author>
			</item>
	</channel>
</rss>