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		<title><![CDATA[Latest posts for the thread "New to C:Daemons, need some input "]]></title>
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				<title>New to C:Daemons, need some input </title>
				<description><![CDATA[ Hello Dakkaites! <br /> <br /> So I’ve been quite interested in building a Daemons army since the release of the codex. I am currently purchasing/building/converting one, but want some input as to what people would consider a mildly competitive (mostly Tzeentch) force, using the constraints I have set for myself. these are:<br /> <br /> -again, mostly Tz. the first 1k pts I would like to make 'pure', but I may add some other units after that.<br /> -quasi-zilla. I love <span class="glossaryitem" onmouseover='gp(93);'>MC</span>. I have converted an awesome (<span class="glossaryitem" onmouseover='gp(72);'>imo</span> of course) fateweaver, whom I would like to use. I also have 2 Tz <span class="glossaryitem" onmouseover='gp(262);'>DP</span>'s from my <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> army that I feel would help offset my weakness in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. also... I'm not so big on <span class="glossaryitem" onmouseover='gp(215);'>SG</span>'s, I may consider adding them after the 1500 mark, and yes, I know they are awesome, i just don’t care to much for the model.<br /> <br /> currently I own:<br /> <br /> - Fateweaver/<span class="glossaryitem" onmouseover='gp(235);'>LoC</span> (model could count as either)<br /> - 10 horrors<br /> - 3 flamers<br /> - 2 Tz <span class="glossaryitem" onmouseover='gp(262);'>DP</span>'s (both are modeled in such a way that they can run with or w/o wings) <br /> <br /> I am planning on buying at least 20 more horrors, and I am pretty sure that will give me a sufficient # of models for smaller games. I was wondering if anyone could offer me advice in turning this into an army. I am not very up to speed on good options for Tz units. I will of course take the changeling if the points are open.<br /> <br /> some questions:<br /> does Tz operate better using <span class="glossaryitem" onmouseover='gp(308);'>MSU</span>, or large blocks of infantry?<br /> should I sacrifice points from troops for some heralds?<br /> what upgrades/powers are good to give the <span class="glossaryitem" onmouseover='gp(262);'>DP</span>'s? <br /> should I max out on 3 units of 3 flamers?<br /> <br /> what I usually fight:<br /> Space marines<br /> Space marines with <span class="glossaryitem" onmouseover='gp(30);'>DH</span> allies<br /> orks (all kinds, from horde to nob bikers, so far no multi-battlewagon armies) <br /> <br /> thanks in advance, your feedback is most appreciated!<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 16 Jan 2009 19:18:04]]> GMT</pubDate>
				<author><![CDATA[ Rahveel]]></author>
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				<title>New to C:Daemons, need some input </title>
				<description><![CDATA[ Bloodthirsters w/might are big in any daemon army is the only thing that can reliably kill high Armour things(like Land raiders) and he insta kills nob bikers<br /> <br /> if your running fate weaver at least 1 squad of blood crushers is a must <br /> <br /> TZ princes are good just soooooooooo expensive  vs <span class="glossaryitem" onmouseover='gp(119);'>SM</span> take gaze bolt and breath with master of sorcery flight might and iron hide this is a super expensive powerhouse<br /> <br /> NEVER LET HIM GET AWAY FROM  FAT WEAVERS RE <br /> ROLL <br /> <br /> Flamers are amazing in some situations but a massive point sink <br /> <br /> crusher 40pts flamer 35pts <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.....<br /> <br /> 2 heralds on chariots is a great way to go they are amazing but im such a bloodthirster fan<br /> <br /> should I max out on 3 units of 3 flamers? sounds like giving them kill points <br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(215);'>SG</span>'s are a great anti nob biker also]]></description>
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				<pubDate><![CDATA[Fri, 16 Jan 2009 20:13:38]]> GMT</pubDate>
				<author><![CDATA[ Stylez]]></author>
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				<title>New to C:Daemons, need some input </title>
				<description><![CDATA[ Pure tzeentch is a really tough list to play, because you're so <span class="glossaryitem" onmouseover='gp(58);'>HTH</span> weak.  3 <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> are a must, because they're your only real <span class="glossaryitem" onmouseover='gp(58);'>HTH</span> force, and they can benefit from fateweaver's re-roll.  <br /> <br /> If you're runnning pure tzeentch, I'd also say that 3x3 flamers is almost a necesitty.  Flamers are simply that good.  ]]></description>
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				<pubDate><![CDATA[Fri, 16 Jan 2009 20:57:48]]> GMT</pubDate>
				<author><![CDATA[ Centurian99]]></author>
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				<title>New to C:Daemons, need some input </title>
				<description><![CDATA[ 35 point marines that only get to shoot once then be pointless in assault at <span class="glossaryitem" onmouseover='gp(149);'>ws</span> 2 i think there is better things for the pts]]></description>
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				<pubDate><![CDATA[Fri, 16 Jan 2009 21:11:31]]> GMT</pubDate>
				<author><![CDATA[ Stylez]]></author>
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				<title>New to C:Daemons, need some input </title>
				<description><![CDATA[ <blockquote><div><cite>Stylez wrote:</cite>35 point marines that only get to shoot once then be pointless in assault at <span class="glossaryitem" onmouseover='gp(149);'>ws</span> 2 i think there is better things for the pts</div></blockquote><br /> <br /> Your funeral.  35 point marines, that move with a jump pack, and lay down a template that ignores cover (because its a template) ignores armor, and wounds everything on a 4+....<br /> <br /> three of them in a squad, for 105 points, will get its points back if they can average 4 marines under the template.  If they can get six or seven under the template, on average, they'll wipe a squad of marines. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 16 Jan 2009 21:14:52]]> GMT</pubDate>
				<author><![CDATA[ Centurian99]]></author>
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				<title>New to C:Daemons, need some input </title>
				<description><![CDATA[ If you look under the battle reports section here on dakka.  I've been running a tzeentch only list in a campaign for the last couple of months.  That has the lists I've been using and how the games play out.<br /> <br /> What point level are you initially shooting for?  Is this a fluffy list or a maximum efficiency list, or someplace in between?<br /> <br /> I don't think I would include fateweaver in a list until you get to the 1850-2000 pt. range.<br /> <br /> My tzeentch lists usually don't use any grinders.  I do that because it then makes it difficult for people to get effective use out of their anti-tank weapons when everything in the army has a 4+ invul.<br /> <br /> I highly recommend looking at heralds on chariots.  They really start to make marine armies cry.  <br /> <br /> One problem the tzeentch lists have is they end up a bit high on <span class="glossaryitem" onmouseover='gp(316);'>kp</span>'s.  That's one reason I tend to stick with larger units of horrors.  My typical 1750 list has 13 <span class="glossaryitem" onmouseover='gp(316);'>kp</span>'s.  And that's with 4 9 man horror units.  This can also be mitigated a bit by taking larger flamer units, something I keep wanting to try but I just have so much success with the smaller units.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 16 Jan 2009 21:48:27]]> GMT</pubDate>
				<author><![CDATA[ Warmaster]]></author>
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				<title>New to C:Daemons, need some input </title>
				<description><![CDATA[ thanks for the replies! <br /> <br /> part of the reason I chose Tz is that I wanted a dificult army to play. Ive been playing <span class="glossaryitem" onmouseover='gp(3);'>40k</span> for about 11 years now, so have a decent grasp of advanced tactics, and tabletop skulldugery. that said, Bloodcrusers seem <i>very</i> tempting to feild with fateweaver. I plan to include some at the 1750 level. <br /> <br /> initilly I will be playing a few games at 1000 pts, mainly just heralds, horrors, and maybe a <span class="glossaryitem" onmouseover='gp(262);'>DP</span> (or 2), I know C<img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">aemons does poorly at that point level, but It will be good experiance win or loose. 1500 will probably see me useing Fateweaver/<span class="glossaryitem" onmouseover='gp(235);'>LoC</span>.<br /> <br /> im keen on the chariot heralds, how do you usualy run them?]]></description>
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				<pubDate><![CDATA[Fri, 16 Jan 2009 22:33:10]]> GMT</pubDate>
				<author><![CDATA[ Rahveel]]></author>
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				<title>Re:New to C:Daemons, need some input </title>
				<description><![CDATA[ Learn to enjoy the game, for the game. Get a sense of humor and an easy going attitude. (if you dont have one already) <br /> <br /> Deamon army  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> oh boy, the gretchin just love pounding on them.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 16 Jan 2009 22:37:03]]> GMT</pubDate>
				<author><![CDATA[ da gob smaka]]></author>
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				<title>New to C:Daemons, need some input </title>
				<description><![CDATA[ By the way, the Bluescribes absolutely rock.  The fact that they're the only non-Slaanesh unit with the Pavane makes them quite choice. ]]></description>
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				<pubDate><![CDATA[Fri, 16 Jan 2009 22:46:00]]> GMT</pubDate>
				<author><![CDATA[ Centurian99]]></author>
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				<title>New to C:Daemons, need some input </title>
				<description><![CDATA[ From my few games against Daemons, the flamers are my priority number one.  With pavane they make their points back many, many times over if I don't spend an incredible amount of time dealing with them.<br /> <br /> Ozymandias, King of Kings]]></description>
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				<pubDate><![CDATA[Fri, 16 Jan 2009 22:48:38]]> GMT</pubDate>
				<author><![CDATA[ Ozymandias]]></author>
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				<title>New to C:Daemons, need some input </title>
				<description><![CDATA[ Horde orks can be a bit of a problem, that's one thing that I keep thinking larger flamer squads might help with.<br /> <br /> But for the chariot heralds i usually run the following build.  They come with daemonic gaze, you then buy chariot, we are legion, master of sorcery, and bolt of tzeentch.  This allows you to fire both weapons at different targets.  You keep them in the 19-24" range band and sit back and shoot with them.  On very rare occasions I'll take 3 of them and charge a small target.  They are also good for last turn objective grabbing and getting around to side or rear armor with their turbo-boosting.<br /> <br /> For a thousand point list I would probably recommend something like this:<br /> <br /> 	<span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> 1	Herald of Tzeentch w/ chariot, we are legion, master of sorcery, bolt of tzeentch, daemonic gaze<br /> 1	Herald of Tzeentch w/ chariot, we are legion, master of sorcery, bolt of tzeentch, daemonic gaze<br /> <br /> 	Elites<br /> 3	Flamers<br /> 3	Flamers<br /> <br /> 	Troops<br /> 8	Horrors<br /> 1	Changeling<br /> <br /> 9	Horrors<br /> <br /> 4	Horrors<br /> 1	Horror w/ bolt of change<br /> <br /> 	Heavy Support<br /> 1	Daemon Prince w/ mark of tzeentch, daemonic gaze, bolt of tzeentch<br /> <br /> <br /> If you wanted to experiment with screamers, then just drop the small horror unit (not that I would recommend it).]]></description>
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				<pubDate><![CDATA[Fri, 16 Jan 2009 22:52:40]]> GMT</pubDate>
				<author><![CDATA[ Warmaster]]></author>
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				<title>New to C:Daemons, need some input </title>
				<description><![CDATA[ yeah, thats kinna my style. i rarely go to tournies, and even more rarely w/out a 'fluffy' army. I do like to feild the ocasional power unit for amusement though.<br />   <br /> thanks for your advice, I probably will avoid screamers unless I start seeing a lot of av14 showing up in my aria. not really likely, as most of my oponents are low on model funds, and only one owns a (single) land raider.<br /> <br /> blue scribes seem like a lot of fun. Im pretty sure that I will convert them  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 16 Jan 2009 23:07:06]]> GMT</pubDate>
				<author><![CDATA[ Rahveel]]></author>
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