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		<title><![CDATA[Latest posts for the thread "Space Marines - 2000 pt list"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Space Marines - 2000 pt list"]]></description>
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				<title>Space Marines - 2000 pt list</title>
				<description><![CDATA[ We have a 2k tourney tomorrow at my <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> and wanted to get opinions on what I was running.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <li>Vulkan He'Stan...190 pts</li><br /> <br /> TROOPS<br /> <li>Tactical Squad, 10man, w/ Flamer and MMelta, Rhino...205 pts</li><br /> <li>Tactical Squad, 10man, w/ Flamer and MMelta, Rhino...205 pts</li><br /> <li>Tactical Squad, 10man, w/ Flamer and MMelta, Rhino...205 pts</li><br /> <li>Tactical Squad, 10man, w/ Flamer and MMelta, Rhino...205 pts</li><br /> <br /> ELITES<br /> <li>Dreadnought w/ Heavy Flamer and MMelta, <span class="glossaryitem" onmouseover='gp(262);'>DP</span>, Locator...160 pts</li><br /> <li>Dreadnought w/ Heavy Flamer and MMelta, <span class="glossaryitem" onmouseover='gp(262);'>DP</span>, Locator...160 pts</li><br /> <li>Terminator Squad, 6 man, w/ Heavy Flamer...245 pts</li><br /> <br /> FAST ATTACK<br /> <li>Land Speeder w/ MMelta and HFlamer...70 pts</li><br /> <li>Land Speeder w/ MMelta and HFlamer...70 pts</li><br /> <li>Land Speeder w/ MMelta and HFlamer...70 pts</li><br /> <br /> HVY SUPPORT<br /> <li>Vindicator...115 pts</li><br /> <li>Thunderfire Cannon...100 pts</li><br /> <br /> TOTAL....2000]]></description>
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				<pubDate><![CDATA[Fri, 16 Jan 2009 19:51:58]]> GMT</pubDate>
				<author><![CDATA[ Mickhedd]]></author>
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				<title>Re:Space Marines - 2000 pt list</title>
				<description><![CDATA[ Nice basic vulkan list.  It's lacking in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> though, I would suggest making the terms Thunder Hammer/Storm Shield (THaSSh as I am trying to coin them) to up your assault/caunter assault threat.  Also, the heave support options are a bit meh as far as I am concerned.  I would drop both and a termie for a land raider or i would drop the Thunderfire cannon to upgrade a <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad to sternguard in a droppod.  Give them heavy flamers and one or two combi meltas and go light on other upgrades to take advantage of vulkans special rules.  They would help add some more ranged anti troop and anti <span class="glossaryitem" onmouseover='gp(93);'>mc</span> capability to your list(which as is is only anti troop against anything in range of flamers which you admittedly have plenty of).<br /> <br /> Anyway, just things from my perspective to consider.  Good luck!<br /> <br /> Meph]]></description>
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				<pubDate><![CDATA[Fri, 16 Jan 2009 22:21:09]]> GMT</pubDate>
				<author><![CDATA[ Mephistoles1]]></author>
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				<title>Re:Space Marines - 2000 pt list</title>
				<description><![CDATA[ <blockquote><div><cite>Mephistoles1 wrote:</cite>Nice basic vulkan list.  It's lacking in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> though, I would suggest making the terms Thunder Hammer/Storm Shield (THaSSh as I am trying to coin them) to up your assault/caunter assault threat.  Also, the heave support options are a bit meh as far as I am concerned.  I would drop both and a termie for a land raider or i would drop the Thunderfire cannon to upgrade a <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad to sternguard in a droppod.  Give them heavy flamers and one or two combi meltas and go light on other upgrades to take advantage of vulkans special rules.  They would help add some more ranged anti troop and anti <span class="glossaryitem" onmouseover='gp(93);'>mc</span> capability to your list(which as is is only anti troop against anything in range of flamers which you admittedly have plenty of).<br /> <br /> Anyway, just things from my perspective to consider.  Good luck!<br /> <br /> Meph</div></blockquote><br /> <br /> Thanks for the reply. I was debating assault terms but given they just stand there do nothing if dropped I was cautious.<br /> <br /> I had the heavy supports because of some of the armies that play at that store. We have a fair share of Orks, Tau, and Guard...three armies that get eaten alive by a TF cannon. I was bringing the Vindicator to have more safeguard against things like Nobs or armies with 5+ terms-equivalent models.<br /> <br /> I agree its lacking in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> but unless I take assault terms or horribly overpriced Vanguards I had little options to begin with.  <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0">  But I do wonder if its worth sacrificing units I planned to use as distractions if it means I can land raider slam right into them and assault.]]></description>
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				<pubDate><![CDATA[Sat, 17 Jan 2009 00:32:22]]> GMT</pubDate>
				<author><![CDATA[ Mickhedd]]></author>
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