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		<title><![CDATA[Latest posts for the thread "Ork army"]]></title>
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				<title>Ork army</title>
				<description><![CDATA[ ok I want to make an ork swarm army. I am lost on where to start and whats good and what sucks. Help please]]></description>
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				<pubDate><![CDATA[Sun, 18 Jan 2009 04:56:13]]> GMT</pubDate>
				<author><![CDATA[ Timespiral]]></author>
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				<title>Ork army</title>
				<description><![CDATA[ Well, horde armies are by all means viable at least. Most of your units have cover saves thanks to 5th edition rules.<br /> <br /> Take a Big Mek with a Kustom Force Field. Giving your front units a 5+ cover save is a lifesaver, and could possibly give your entire army a cover save of some kind.<br /> <br /> Both slugga and shoota boyz are viable. A squad of 20 Slugga boyz has 80 S4 attacks on-the-charge. Shoota boyz should be taken if the rest of your army is shooty.<br /> <br /> Stormboyz are beautiful. Take lots of them and fly across the battlefield. Get them to soften up units for the rest of your units or take smaller squads and send them after shooty units. However, they are less effective if you take Shoota boyz because you can't shoot into close combat.<br /> <br /> Use Battlewagons or Looted Wagons as your heavy support. Fire some pie-plates over the table to soften up resistance from hard units like Termies.<br /> <br /> Just my two cents.]]></description>
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				<pubDate><![CDATA[Sun, 18 Jan 2009 09:31:01]]> GMT</pubDate>
				<author><![CDATA[ Cheese Elemental]]></author>
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				<title>Re:Ork army</title>
				<description><![CDATA[ Thank you. what do you think about Kommandos?]]></description>
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				<pubDate><![CDATA[Sun, 18 Jan 2009 15:44:06]]> GMT</pubDate>
				<author><![CDATA[ Timespiral]]></author>
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				<title>Ork army</title>
				<description><![CDATA[ Lootas, lootas and then some more lootas!  Very good at dishing out death from a long way away!]]></description>
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				<pubDate><![CDATA[Sun, 18 Jan 2009 16:05:27]]> GMT</pubDate>
				<author><![CDATA[ InyokaMadoda]]></author>
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				<title>Ork army</title>
				<description><![CDATA[ If this had been in P&M blogs it would have motivational posters in it already.]]></description>
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				<pubDate><![CDATA[Sun, 18 Jan 2009 16:07:53]]> GMT</pubDate>
				<author><![CDATA[ captain.gordino]]></author>
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				<title>Re:Ork army</title>
				<description><![CDATA[ <blockquote><div><cite>Timespiral wrote:</cite>Thank you. what do you think about Kommandos?</div></blockquote><br /> <br /> Kommandos are great for throwing a Monkey Wrench in your opponent's plans, especially when used with Snikrot. I feel they work best in 12+ sized mobs and if you are going to take special weapons take burnas (for use as power weapons or template death) or Rokkits (to shoot at vulnerable side/rear armor. Big Shootas are best placed elsewhere. Some are fond of taking small Kommando squads with Big Shootas and using them as harrassing units. I've not tried this. ]]></description>
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				<pubDate><![CDATA[Sun, 18 Jan 2009 16:08:01]]> GMT</pubDate>
				<author><![CDATA[ Major Malfunction]]></author>
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				<title>Ork army</title>
				<description><![CDATA[ What I have seen in the past, and the advice I am getting for my own Ork army seems to center around the theme of having about 60 Boyz as the starting core (either 2 units of 30 or 3 of 20), along with something hard and/or speedy (Nob bikes, 4 Meganobz in a Trukk, Warboss+Nobz in a trukk, Snikrot + Kommandos, etc.), so that you can tie up the enemy's shootiest units while your boyz slog it across the field.  If you go with the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Mek and don't want to do a Warboss, I have been thinking that a Warphead would be a nice addition to a slogging army, given his ability to occasionally give you extra Waaaghs.  A more reliable (but pricey) option for a single extra Waaagh is Ghazkul.<br /> <br /> Cheese Elemental's advice is pretty sound, too, <span class="glossaryitem" onmouseover='gp(72);'>imo</span>, just never ever forget that in a footslogger army, you need masses and masses of boyz, as you WILL take a mountain of casualties, but hey, you're an Ork, it's what we do!]]></description>
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				<pubDate><![CDATA[Sun, 18 Jan 2009 17:58:24]]> GMT</pubDate>
				<author><![CDATA[ Crovan]]></author>
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				<title>Ork army</title>
				<description><![CDATA[ Ghaz doesn't give you an extra WAAAGH!, he improves the one you already have. And hell, does he improve it! <br /> <br /> Ghaz is a must-have for footslogging horde armies, but only at 1500+ should you take him. You get a super-WAAAGH!, and a dead-'ard character who can take down Abbadon.<br /> <br /> Another viable option for footslogger hordes is Killa Kans. <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 3, one of the only walker squadrons in the game, and able to carry the Termie-killing KMB. Also amazing at tieing up enemies.<br /> <br /> Yet another option is a Deff Dread. 2 Skorchas and Grot Riggers only costs 90 points. People say they suck, I say they're underpriced for what they can do. And, if you have a Big Mek, you can make him a Troops choice, so he can be right on top of your enemy in Dawn of War deployment! Not many units survive a Deff Dread assault. He is absolutely deadly against Necrons, who can't take squad Powerfists.<br /> <br /> Kommandos are awesome. If you're gonna take some, take a full squad with 2 Burnas and Snikrot. Costs 200-something points, but for what you get it's worth it. There's nothing more fear-inspiring than Orks coming from both sides of the table.<br /> <br /> Remember the Orky Goldin' Rule: Boyz before Toyz!]]></description>
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				<pubDate><![CDATA[Sun, 18 Jan 2009 18:36:01]]> GMT</pubDate>
				<author><![CDATA[ Nofasse 'Eadhunta]]></author>
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				<title>Ork army</title>
				<description><![CDATA[ Ok and I was looking at 15 lootas 10 nobz and 15 kommandos as my elite. However I am rethinking the nobz because 15 more lootas may be more useful. <br /> <br /> As for my individual squads  I have 60 boyz total, 3 20 man squads. Each with a  nob and power klaw and a rokkit.<br /> <br /> Thats all ive gotten so far]]></description>
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				<pubDate><![CDATA[Mon, 19 Jan 2009 07:00:10]]> GMT</pubDate>
				<author><![CDATA[ Timespiral]]></author>
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				<title>Ork army</title>
				<description><![CDATA[ Dont throw away the Nobs that easy.<br /> In my 1500p setup I have 10 Nobs together with my War boss. I use Painboy upgrade and 2-3 <span class="glossaryitem" onmouseover='gp(107);'>PK</span>. Thanks to the painboy the opponent needs to deal in theory 46 wounds to wipe the squad, assuming that I pass all leadership rolls. This mob is deadly with 3-4 <span class="glossaryitem" onmouseover='gp(107);'>PK</span> attacks.<br /> And with a warboss you get them as troop choise.<br /> My opponents often hate my nob squad and tries to kill them off quickly, quite often they forget abou the 100 other models in the army ; )<br /> /Martin]]></description>
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				<pubDate><![CDATA[Mon, 19 Jan 2009 14:49:08]]> GMT</pubDate>
				<author><![CDATA[ a94marbo]]></author>
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				<title>Ork army</title>
				<description><![CDATA[ Well I thought of that but I do like Gazeghall as my <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> due to the Waagh he gives. As for nobz I dunno maby but at 20pts a pop and then another 25pts per <span class="glossaryitem" onmouseover='gp(107);'>PK</span> there more expensive than megaarmored nobz. ]]></description>
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				<pubDate><![CDATA[Mon, 19 Jan 2009 15:45:46]]> GMT</pubDate>
				<author><![CDATA[ Timespiral]]></author>
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				<title>Ork army</title>
				<description><![CDATA[ Megas are slow, in order to get them to comabt before the game ends you need to get them a BW or trukk, that costs too....]]></description>
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				<pubDate><![CDATA[Mon, 19 Jan 2009 15:57:29]]> GMT</pubDate>
				<author><![CDATA[ a94marbo]]></author>
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				<title>Ork army</title>
				<description><![CDATA[ Ghaz<br /> Big Mek, <span class="glossaryitem" onmouseover='gp(163);'>KFF</span><br /> 3 squads of 30 boys, each with a nob with <span class="glossaryitem" onmouseover='gp(260);'>bp</span> and <span class="glossaryitem" onmouseover='gp(107);'>PK</span><br /> 2 X 15 lootas<br /> 15 kommandos with 2 burnas and snikrot<br /> 20 Stormboyz to hit them shootys and stop the flankers from getting to your lootas.<br /> 2 X 3 deffkoptas.  Flying rokkits. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 19 Jan 2009 15:57:33]]> GMT</pubDate>
				<author><![CDATA[ Inigo Montoya]]></author>
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				<title>Ork army</title>
				<description><![CDATA[ Ok what about the stormboyz leader? and how many points is that Inigo?]]></description>
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				<pubDate><![CDATA[Mon, 19 Jan 2009 21:03:36]]> GMT</pubDate>
				<author><![CDATA[ Timespiral]]></author>
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				<title>Ork army</title>
				<description><![CDATA[ The nob is more useful with the stormboyz <span class="glossaryitem" onmouseover='gp(72);'>imo</span>.<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Ghaz 225<br /> Big Mek <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>, Cybork 95<br /> <br /> Elite<br /> 15 lootas 225<br /> 15 lootas 225<br /> 15 kommandos with snikrot 235<br /> <br /> Troops<br /> 30 sluggas nob, <span class="glossaryitem" onmouseover='gp(260);'>bp</span> <span class="glossaryitem" onmouseover='gp(107);'>pk</span> 220<br /> 30 sluggas nob, <span class="glossaryitem" onmouseover='gp(260);'>bp</span> <span class="glossaryitem" onmouseover='gp(107);'>pk</span> 220<br /> 30 sluggas nob, <span class="glossaryitem" onmouseover='gp(260);'>bp</span> <span class="glossaryitem" onmouseover='gp(107);'>pk</span> 220<br /> 6 Nobs 1PK, 1 <span class="glossaryitem" onmouseover='gp(107);'>PK</span> <span class="glossaryitem" onmouseover='gp(279);'>WB</span>, 1 <span class="glossaryitem" onmouseover='gp(107);'>PK</span> <span class="glossaryitem" onmouseover='gp(260);'>BP</span>, 1 <span class="glossaryitem" onmouseover='gp(389);'>BC</span>, 1 stock, 1painboy with grot orderly, all cyborked 280<br /> <br /> Fast Attack<br /> 20 stormboys nob, <span class="glossaryitem" onmouseover='gp(260);'>bp</span> <span class="glossaryitem" onmouseover='gp(107);'>pk</span> 280<br /> 3 deffkoptas tlr 135<br /> 3 deffkoptas tlr 135<br /> 2500pts<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 20 Jan 2009 15:21:46]]> GMT</pubDate>
				<author><![CDATA[ Inigo Montoya]]></author>
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