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		<title><![CDATA[Latest posts for the thread "1500 Eldar fun list"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "1500 Eldar fun list"]]></description>
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				<title>1500 Eldar fun list</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Autarch 125<br /> Wargear: Warpjump generator, Mandiblasters, Power weapon, Fusion Gun<br /> <br /> Prince Yriel 155<br /> <br /> Elites<br /> Fire Dragons x6 108<br /> Exarch, Dragon’s breath flamer<br /> <br /> Wave Serprent 135<br /> Wargear: Twin linked Scatter laser, Shuriken cannon, Spirit stones<br /> <br /> Troops<br /> Dire Avengers x10 137<br /> Exarch, 2x Shuriken catapults<br /> <br /> Wava Serpent 145<br /> Wargear: Twin linked Bright lance, Spirit stones<br /> <br /> Pathfinder x5 120<br /> <br /> Total 402<br /> Fast<br /> Warp Spiders x6 132<br /> <br /> Heavy<br /> Fire Prism 115<br /> <br /> Fire Prism 115<br /> <br /> War walkers x3 210<br /> Wargear: 2x Eldar missile launcher<br /> <br /> I just wanted to post this list of mine to see what some of you think. I wanted to play around with the Reserve rules and see if it can be any fun. The main idea is to get the jump on your opponent and catch players of guard. Come in guns a blazing bang bang and then see what left standing.<br /> <br /> Thanks ]]></description>
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				<pubDate><![CDATA[Thu, 22 Jan 2009 05:47:22]]> GMT</pubDate>
				<author><![CDATA[ RedHotAction]]></author>
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				<title>Re:1500 Eldar fun list</title>
				<description><![CDATA[ this looks like a really cool and fun list, quick question, are you taking the Autarch with the Spiders, or are you keeping him separate? ]]></description>
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				<pubDate><![CDATA[Thu, 22 Jan 2009 22:44:34]]> GMT</pubDate>
				<author><![CDATA[ Snikrot's Grot]]></author>
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				<title>1500 Eldar fun list</title>
				<description><![CDATA[ Well, it could be fun, but possibly for your opponent.<br /> The list is not bad, but two Autarchs is a bit much. Keep the Autarch with warpjump generator as she can go with the Spiders, while Yriel will be on his own and will die if unsupported.<br /> For the points saves, I'd add another troop unit, like another Pathfinder unit or 3 Jetbikes w/ shuricannon and a Jetlock with spear and embolden.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 23 Jan 2009 19:14:17]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Re:1500 Eldar fun list</title>
				<description><![CDATA[ True, especially about Yriel, i didnt see him. The pathfinders would be a good choice or maybe even some Guardians. The support platform is worth the points.]]></description>
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				<pubDate><![CDATA[Fri, 23 Jan 2009 22:58:52]]> GMT</pubDate>
				<author><![CDATA[ Snikrot's Grot]]></author>
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				<title>Re:1500 Eldar fun list</title>
				<description><![CDATA[ Yriel (+ second autarch for 2+ reserve rolls) plus a squad of striking scorpains in a wave serpent with star engines is a nice way to use his Master strategist aswell as getting him into combat with a sturdy unit. ]]></description>
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				<pubDate><![CDATA[Sat, 24 Jan 2009 00:38:55]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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