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		<title><![CDATA[Latest posts for the thread "Thinking about Raven Guard (sans Shrike)"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Thinking about Raven Guard (sans Shrike)"]]></description>
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				<title>Thinking about Raven Guard (sans Shrike)</title>
				<description><![CDATA[ Got an idea for an army featuring Shrike, but at the same time I really hate giving up Combat Tactics as I think that its the best 'racial' ability that the marines have.....so I'm thinking about a list without the special character.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Chaplain with <span class="glossaryitem" onmouseover='gp(457);'>JP</span>, Digital Weapons<br /> <br /> ELITE<br /> <br /> Ironclad w/2x Hunter killer, melta, H.Flamer<br /> Ironclad w/2x Hunter Killer, melta, H.Flamer<br /> Ironclad w/2x Hunter Killer, melta, H.Flamer<br /> <br /> TROOPS<br /> <br /> 10x Marine, M. Melta, Melta, Sarge w/combi-melta<br /> 10x Marine, M. Melta, Melta, Sarge w/combi-melta<br /> 10x Marine, Missle launcher, melta, Sarge w/combi-melta<br /> 5x Scout w/Shotgun, Sarge w/p-fist<br /> <br /> FAST ATTACK<br /> <br /> 10xAssault Marine 2x Flamer, Sarge w/lightning claws, melta-bombs<br /> 10xAssault Marine 2x Flamer, Sarge w/lightning claws, melta-bombs<br /> Land Speeder Storm w/Heavy Flamer<br /> <br /> =1825<br /> <br /> <br /> So how does it look....I got 25 pts to work with.<br /> <br /> I dunno if the scouts/Speeder work or not....the Ironclads present more of a vehicular threat, and If I keep them in reserve they might stay alive long enough for a late game objective grab.<br /> <br /> 1 <span class="glossaryitem" onmouseover='gp(167);'>tac</span>-squad has a Missle...thats the one that sits back on my objective.<br /> <br /> spare 25 pts and dropped hunter killer missles can go toward 3x drop pods for the Ironclads after I scrounge up more points, but I generally hate to leave killy units in reserve as it cuts down on the time for them to do damage.  I also like the idea of a turn 1 missle salvo.]]></description>
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				<pubDate><![CDATA[Fri, 23 Jan 2009 00:23:27]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
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				<title>Thinking about Raven Guard (sans Shrike)</title>
				<description><![CDATA[ Not to be argumentative/rude, just curious<br /> <br /> How is this a raven guard army? It just seems like a <span class="glossaryitem" onmouseover='gp(119);'>SM</span> army with 2 assault squads in it to me<br /> <br /> Other than that, how are the tactical squads getting around the board? If they're walking, why field a multi-melta, you'll need to be stationary a turn just to fire it, at which point said target will have likely noticed and moved.<br /> <br /> To me, your scorers seem too immobile and vulnerable, and your <span class="glossaryitem" onmouseover='gp(482);'>AT</span> either has delivery issues (Tacticals) or is a one turn burst (<span class="glossaryitem" onmouseover='gp(55);'>HK</span>'s). Not so sure this list is quite right as of yet.<br /> <br /> Finding points for transports for the scorers will go a long way towards improved the list]]></description>
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				<pubDate><![CDATA[Fri, 23 Jan 2009 02:42:36]]> GMT</pubDate>
				<author><![CDATA[ Target]]></author>
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				<title>Thinking about Raven Guard (sans Shrike)</title>
				<description><![CDATA[ The fluff for <span class="glossaryitem" onmouseover='gp(757);'>RG</span> says that they rarely field dreadnoughts, but when they do it's always via drop pod.]]></description>
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				<pubDate><![CDATA[Fri, 23 Jan 2009 03:29:47]]> GMT</pubDate>
				<author><![CDATA[ pavonis]]></author>
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				<title>Thinking about Raven Guard (sans Shrike)</title>
				<description><![CDATA[ I'm not really sure if I like this list too much.  Is your plan to march/run the tacs and iron clads towards the enemy? <br /> <br /> A raven guard arm should probably be much more mobile and deepstrikey.  You could add rhinos for the tacs and <span class="glossaryitem" onmouseover='gp(262);'>dps</span> for the iron clads.<br /> <br /> Also, why scouts with shotguns?  <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>, you're probably better off buying transports than that squad.]]></description>
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				<pubDate><![CDATA[Fri, 23 Jan 2009 07:12:46]]> GMT</pubDate>
				<author><![CDATA[ lifeafter]]></author>
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