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		<title><![CDATA[Latest posts for the thread "Assembling Eldar Revenant Titan"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Assembling Eldar Revenant Titan"]]></description>
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				<title>Assembling Eldar Revenant Titan</title>
				<description><![CDATA[ So I picked up a Eldar Revenant Titan at the Glen Burnie Bunker swap meet.  My question is how should I assemble/pose him?  Every picture they have on forge world always have them in these really dynamic poses, but how practical are those in an <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> game?  I don't think I want the arms too crazy to help with transporting and also because <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>/Range is measured from the end of the weapon and the arms will not be movable.<br /> <br /> Also how do you do arc of fire on the arms.  Do you ask your oppenent nicely to give you 180 degrees from on each side or something?<br /> <br /> Right now I need to head to a craft store to try and find a suitable base.  Anyone have a size suggestion?]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/228028/530720.page</link>
				<pubDate><![CDATA[Fri, 23 Jan 2009 06:57:55]]> GMT</pubDate>
				<author><![CDATA[ Dakka Dan]]></author>
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				<title>Assembling Eldar Revenant Titan</title>
				<description><![CDATA[ I would use the base to measure the fire arcs.<br /> This way you can pose it all you want , and give it<br /> something it deserves!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/228028/530722.page</guid>
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				<pubDate><![CDATA[Fri, 23 Jan 2009 07:00:24]]> GMT</pubDate>
				<author><![CDATA[ LunaHound]]></author>
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				<title>Re:Assembling Eldar Revenant Titan</title>
				<description><![CDATA[ I second that. Why spend all that money on that titan just to have it standing there all blah looking. Go off the base and make that puppy look like its doing the dance of DEATH!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/228028/531022.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/228028/531022.page</link>
				<pubDate><![CDATA[Fri, 23 Jan 2009 14:23:35]]> GMT</pubDate>
				<author><![CDATA[ KingCracker]]></author>
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				<title>Assembling Eldar Revenant Titan</title>
				<description><![CDATA[ <blockquote><div><cite>Dakka Dan wrote:</cite>I don't think I want the arms too crazy to help with transporting and also because <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>/Range is measured from the end of the weapon and the arms will not be movable.</div></blockquote><br /> A pair of <a href="http://www.emovendo.net/magnet/14x-18-disc.html" target="_new" rel="nofollow">these bad boys</a> in each arm/socket and you have transportation and mobility covered.<br /> <br /> <br /> <br /> <blockquote><div><cite>Dakka Dan wrote:</cite>Right now I need to head to a craft store to try and find a suitable base.  Anyone have a size suggestion?</div></blockquote><br /> I recommend NOT basing him. You'll never get him into any ruins if you do. Trust me, in <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span>, Eldar Titans HAVE to move or they don't get the 2+ shield. You want to end your move in or behind a building, preferrably 'in'. If you get immobilized or a "can't move" result, you're dead meat unless you have a cover save.<br /> <br /> <br /> <br /> <blockquote><div><cite>Dakka Dan wrote:</cite>Also how do you do arc of fire on the arms.  Do you ask your oppenent nicely to give you 180 degrees from on each side or something?</div></blockquote><br /> See your above comment on <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>. Also, see my above reply about magnets. Problem(s) solved.<br /> <br /> <br /> <br /> Ghidorah]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/228028/531807.page</link>
				<pubDate><![CDATA[Fri, 23 Jan 2009 23:58:36]]> GMT</pubDate>
				<author><![CDATA[ Ghidorah]]></author>
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