<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "daemons"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/93.page</link>
		<description><![CDATA[Latest messages posted in the thread "daemons"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>daemons</title>
				<description><![CDATA[ what makes the daemons so good<br /> <br /> new fantasy player here<br /> <br /> could you break it down for me<br /> what units work and why?<br /> thanks]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/228250/533552.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/228250/533552.page</link>
				<pubDate><![CDATA[Sun, 25 Jan 2009 16:15:23]]> GMT</pubDate>
				<author><![CDATA[ stormboy97]]></author>
			</item>
			<item>
				<title>daemons</title>
				<description><![CDATA[ 1. Unlike normal armys they can take multiple of the same item as they are different and known as gifts.<br /> 2. The army works really well if staked towards certain powers as the heralds make your core choices better if joined by one, e.g Nurgle herald gives plague bearers regen, tzeench herald gives the unit +1 to there ward save.<br /> 3. The laws of magic they have are filth.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/228250/533635.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/228250/533635.page</link>
				<pubDate><![CDATA[Sun, 25 Jan 2009 18:05:08]]> GMT</pubDate>
				<author><![CDATA[ Wildcat Carl]]></author>
			</item>
			<item>
				<title>daemons</title>
				<description><![CDATA[ Horrors.<br /> <br /> Horrors.<br /> <br /> More Horrors.<br /> <br /> Flamers have a lot of firepower.<br /> <br /> Furies are useful for cheap quarter grabbers.<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/228250/550211.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/228250/550211.page</link>
				<pubDate><![CDATA[Thu, 5 Feb 2009 12:58:07]]> GMT</pubDate>
				<author><![CDATA[ torgoch]]></author>
			</item>
			<item>
				<title>daemons</title>
				<description><![CDATA[ horrors and flames have some amazing firepower.<br /> bloodcrushers are pure brute force and cause havoc on 99% of what they hit.<br /> plague bearers are great solid blocks that arent killed easily.<br /> <br /> best off going for an all round army with elements of shooting and combat, rather than setting a single attribute for the army.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/228250/550216.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/228250/550216.page</link>
				<pubDate><![CDATA[Thu, 5 Feb 2009 13:05:32]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
			</item>
			<item>
				<title>daemons</title>
				<description><![CDATA[ It is all going to come down to how you would like your army to play. If you want a shooty type of list I would take a more Tzeentch Focused list. If you want to out maneuver and strategically win every game play a Slaanesh Based list. If you want to sit back and watch your opponents bounce of your infantry blocks play Nurgle. If you want to charge full force at your opponent and mindlessly beat him in play Khorne. <br /> <br /> You can mix and match but that is basically how the lists will go. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/228250/550232.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/228250/550232.page</link>
				<pubDate><![CDATA[Thu, 5 Feb 2009 13:13:51]]> GMT</pubDate>
				<author><![CDATA[ Negativemoney]]></author>
			</item>
	</channel>
</rss>