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				<title>Assaulting two or more units</title>
				<description><![CDATA[ I am wondering about what is possible when assaulting two or more units.<br /> <br /> AAAA..................BBBB<br /> AAAA..................BBBB<br /> <br /> <br /> ...........XXXXX<br /> ...........XXXXX<br /> <br /> Lets say unit X assaults unit A. The closes model is moved into base to base with the closest model. According to the rules unit A has been engaged and now it is legal to assault another unit. Can this be done:<br /> <br /> First move:<br /> <br /> AAAA..................BBBB<br /> AAAA..................BBBB<br /> ........X<br /> <br /> .............XXXX<br /> ...........XXXXX<br /> <br /> Second move (the model is to far away to reach unit A so it ends it move within coherence of the first model moved):<br /> <br /> AAAA..................BBBB<br /> AAAA..................BBBB<br /> ........X...X<br /> <br /> .............XXXX<br /> ...........XXXX..<br /> <br /> Third and forth move:<br /> <br /> AAAA..................BBBB<br /> AAAA..................BBBB<br /> ........X..X..X..X<br /> <br /> .............XXXX<br /> ...........XX......<br /> <br /> Fifth move (unit B is assaulted):<br /> <br /> AAAA..................BBBB<br /> AAAA..................BBBB<br /> ........X..X..X..X..X<br /> <br /> .............XXX..<br /> ...........XX......<br /> <br /> When reading over the assault rules I see nothing that strictly forbids this. There are however two entries that made me wonder. One is that it is not possible to hold back to avoid combat and two the "moving into assault" ends saying that this should get as many models possible engaged with as many models possible.]]></description>
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				<pubDate><![CDATA[Mon, 26 Jan 2009 13:42:07]]> GMT</pubDate>
				<author><![CDATA[ arnaroe]]></author>
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				<title>Assaulting two or more units</title>
				<description><![CDATA[ You should move the Second "X" into contact with unit B.  And then move your remaining units towards A or B as desired.  <br /> <br /> According to the list of items in the assault rules, coherency is something that is only a concern after all the other listed rules.  So if you are moving into contact with the enemy or within 2" of a model that is in contact with the enemy - coherency isn't required.]]></description>
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				<pubDate><![CDATA[Mon, 26 Jan 2009 14:02:18]]> GMT</pubDate>
				<author><![CDATA[ Democratus]]></author>
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				<title>Assaulting two or more units</title>
				<description><![CDATA[ The 1st point in the rules about moving in assaults (p.34) is that each model must end its assault move in coherency with another model from that unit that has already charged. Therefore you cannot charge your second model into unit B unless it will end its move in coherency with the model that has already charged unit A.<br /> <br /> The 4th point in the rules is that if unable to make base contact, a model must move to within 2" of a model that has made base contact. This means your chargers cannot space out to the second unit unless they are either within 2" of the model in base contact, or unable to get within 2" of it.<br /> <br /> AAAA..................BBBB<br /> AAAA..................BBBB<br /> ........X<br /> <br /> .............XXXX<br /> ...........XXXXX<br /> <br /> Then:<br /> <br /> AAAA..................BBBB<br /> AAAA..................BBBB<br /> ........XXX<br /> ........XX<br /> ...............XX<br /> .............XXX<br /> <br /> Then:<br /> <br /> AAAA..................BBBB<br /> AAAA..................BBBB<br /> ........XXX..X..X<br /> ........XX<br /> .................<br /> .............XXX<br /> <br /> Assuming each "." in the diagram is a 1" space, you can't make the multiple charge in this case. You can't charge the second "X" into Unit B either, as explained above.]]></description>
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				<pubDate><![CDATA[Mon, 26 Jan 2009 14:13:27]]> GMT</pubDate>
				<author><![CDATA[ Boss Ardnutz]]></author>
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				<title>Re:Assaulting two or more units</title>
				<description><![CDATA[ Well actually the coherency rule is the most important rule. Every model must end in coherency of one of the previously moved models. So moving one into A and the next into B is illegal.<br /> <br /> Edit: Someone beat me to it  <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"><br /> <br /> The real question is then if it is possible to move the third and fourth models like I try since it is kind of holding back.]]></description>
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				<pubDate><![CDATA[Mon, 26 Jan 2009 14:15:26]]> GMT</pubDate>
				<author><![CDATA[ arnaroe]]></author>
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				<title>Re:Assaulting two or more units</title>
				<description><![CDATA[ <blockquote><div><cite>arnaroe wrote:</cite>Well actually the coherency rule is the most important rule. Every model must end in coherency of one of the previously moved models. So moving one into A and the next into B is illegal.</div></blockquote><br /> <br /> Hmm. After re-reading the assault rules I believe you are right.  Thanks for correcting me. <br /> <br /> Not sure if it is possible for the X unit to assault both given the above fact.]]></description>
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				<pubDate><![CDATA[Mon, 26 Jan 2009 14:19:20]]> GMT</pubDate>
				<author><![CDATA[ Democratus]]></author>
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				<title>Re:Assaulting two or more units</title>
				<description><![CDATA[ Here is a different point of view:<br /> <br /> AAAAA..........XXXXX<br /> AAAAA..........XXXXX<br /> <br /> Again unit X is assaulting unit A:<br /> <br /> AAAAA..........XXXXX<br /> AAAAAX..........XXXX<br /> <br /> Is this possible:<br /> <br /> Second move:<br /> <br /> AAAAAX..........XXXX<br /> AAAAAX..........XXXX<br /> <br /> Third and fourth move (notice that the models are moved into the 2" coherency but not as far as they can go):<br /> <br /> AAAAAX...X.......XXX<br /> AAAAAX...X.......XXX<br /> <br /> Fith and sixth move (same as third and fourth):<br /> <br /> AAAAAX...X...X....XX<br /> AAAAAX...X...X....XX<br /> <br /> Now the rest can be kept out of close combat by doing this:<br /> <br /> AAAAAX...X...X...XX.<br /> AAAAAX...X...X...XX.<br /> <br /> Is this legal or am I breaking the "no holding back" rule?<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 26 Jan 2009 14:25:58]]> GMT</pubDate>
				<author><![CDATA[ arnaroe]]></author>
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				<title>Re:Assaulting two or more units</title>
				<description><![CDATA[ While the most important rule is that you have to maintain coherency, you can't ignore the rule requiring you to move into contact with an enemy model or within 2" of an engaged model.  The quickest way to span the gap is going to involve moving models which are going to be out of range of the first assault.  If you can't do that, you have to manipulate the order that you move your assaulting models to and take advantage of the fact that you can't move through your own models.<br /> <br /> If you're trying to do a multiple assault which is going to span a gap like that, you often have to use your movement phase move to set your unit up for it.  In your first example, if you move models from the left side of the assaulting unit, they have to move into base contact with A's because of the second bullet point.  If you want to chain guys over to B, you need to move X's which are on the right side because those X's will come up short and only have to satisfy the 1st, 4th and 5th bullet points will have bearing on its positioning.<br /> <br /> Your second example breaks bullet point #2 if they haven't gone as far as they can to get into base contact.<br /> <br /> So, something like<br /> <br /> AAAA..................BBBB<br /> AAAA..................BBBB<br /> ........X..X<br /> <br /> .............XXXX<br /> ...........XXXX- <br /> <br /> would work for getting the chain of guys moving across that gap (given that the second X from either the first X or the A's, of course.)]]></description>
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				<pubDate><![CDATA[Mon, 26 Jan 2009 14:47:33]]> GMT</pubDate>
				<author><![CDATA[ solkan]]></author>
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				<title>Assaulting two or more units</title>
				<description><![CDATA[ Don't forget that you also have to maximize the # of models you engage.<br /> If you CAN move a model into <span class="glossaryitem" onmouseover='gp(686);'>B2B</span>, then you have to. You can't do the "coherency thing" because you want to conga line over to a distant unit.<br /> First, you maximize without losing coherency. THEN, you can engage unit #2.<br /> <br /> So, if the 2 units were closer, that would be fine. That second model moving in, however, MUST engage an enemy model from ONE OF the units if possible.<br /> <br /> Eric]]></description>
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				<pubDate><![CDATA[Mon, 26 Jan 2009 20:05:47]]> GMT</pubDate>
				<author><![CDATA[ MagickalMemories]]></author>
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				<title>Assaulting two or more units</title>
				<description><![CDATA[ <blockquote><div><cite>MagickalMemories wrote:</cite>Don't forget that you also have to maximize the # of models you engage.<br /> If you CAN move a model into <span class="glossaryitem" onmouseover='gp(686);'>B2B</span>, then you have to. You can't do the "coherency thing" because you want to conga line over to a distant unit.<br /> First, you maximize without losing coherency. THEN, you can engage unit #2.<br /> <br /> So, if the 2 units were closer, that would be fine. That second model moving in, however, MUST engage an enemy model from ONE OF the units if possible.<br /> <br /> Eric</div></blockquote><br /> <br /> This is what I have been thinking about. So you can not avoid the "no holding back" rule by moving first the rear most models since then you would be holding back, right?]]></description>
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				<pubDate><![CDATA[Mon, 26 Jan 2009 20:16:47]]> GMT</pubDate>
				<author><![CDATA[ arnaroe]]></author>
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				<title>Assaulting two or more units</title>
				<description><![CDATA[ Easier to discuss the rule with just 3 models:<br /> <br /> A---------B<br /> -------------<br /> -------------<br /> ----1-2----<br /> -----3------<br /> <br /> Charge declared on target A, closest model (#1) moves to closest target.  <br /> <br /> A---------B<br /> --1---------<br /> ------------<br /> -------2----<br /> -----3------<br /> <br /> The player that wants to multicharge knows if he moves #2 right now, it could base or get within 2" of Target A.  But he wants to involve Target B in the charge as well, so he moves #3 first who is too far away to base Target A.<br /> <br /> A---------B<br /> --1--3------<br /> -------------<br /> -------2----<br /> -------------<br /> <br /> Now when #2 moves, it can reach a model (A or B) while maintaining coherency through #3.<br /> <br /> <br /> A---------B<br /> --1--3--2--<br /> ------------<br /> ------------<br /> ------------<br /> <br /> Thoughts?]]></description>
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				<pubDate><![CDATA[Mon, 26 Jan 2009 20:27:17]]> GMT</pubDate>
				<author><![CDATA[ Moz]]></author>
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				<title>Assaulting two or more units</title>
				<description><![CDATA[ <blockquote><div><cite>Moz wrote:</cite>Easier to discuss the rule with just 3 models:<br /> <br /> A---------B<br /> -------------<br /> -------------<br /> ----1-2----<br /> -----3------<br /> <br /> Charge declared on target A, closest model (#1) moves to closest target.  <br /> <br /> A---------B<br /> --1---------<br /> ------------<br /> -------2----<br /> -----3------<br /> <br /> The player that wants to multicharge knows if he moves #2 right now, it could base or get within 2" of Target A.  But he wants to involve Target B in the charge as well, so he moves #3 first who is too far away to base Target A.<br /> <br /> A---------B<br /> --1--3------<br /> -------------<br /> -------2----<br /> -------------<br /> <br /> Now when #2 moves, it can reach a model (A or B) while maintaining coherency through #3.<br /> <br /> <br /> A---------B<br /> --1--3--2--<br /> ------------<br /> ------------<br /> ------------<br /> <br /> Thoughts?</div></blockquote><br /> <br /> Yes, this is possible since you are maximizing the number of units engaged.<br /> <br /> Here is an example to try to make what I am wondering about clearer:<br /> <br /> A. Ive got 10 Marines that assault unit A. By moving the models in a certain sequence (similar to what you have shown) I can make a conga line and reach unit B. I end up with 8 engaged models since 2 are blocked from reaching unit A (with my clever movement sequence). Those 2 models are the basis of my conga line.<br /> <br /> B. Ive got 10 Marines that assault unit A. I try to maximize the amount of models I can get engaged and get 10 in combat with the enemy unit. Since I maximized the number of engaged models I can not create the conga line needed to bridge the gap to unit B.<br /> <br /> Is A illegal since I could get more units engaged by doing B?]]></description>
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				<pubDate><![CDATA[Mon, 26 Jan 2009 21:33:17]]> GMT</pubDate>
				<author><![CDATA[ arnaroe]]></author>
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				<title>Re:Assaulting two or more units</title>
				<description><![CDATA[ The original poster is absolutely correct, and is a prime example of why its really tough to disperse your forces to avoid multi-charges, especially if the units in question have enough movement to position themselves properly during the movement and/or shooting phases.  <br /> <br /> The most important thing to understand about moving into assault is that its done on a model by model basis.  Assuming that you're assaulting, you move the closest model into assault, and then the order in which you move models is entirely up to you.  <br /> <br /> So in this situation, the assaulting unit has moved into the position as indicated below.  Enemy models are represented by E, and assaulting models are positiioned as shown.<br /> <br /> EEEE..............EEEE<br /> EEEE..............EEEE<br /> <br /> <br /> ........1<br /> ............2...3...4...5<br /> ..........6...7...8<br /> <br /> Closest model moves first, so #1 moves as such:<br /> <br /> <br /> EEEE..............EEEE<br /> EEEE..............EEEE<br /> ........1<br /> <br /> <br /> ............2...3...4...5<br /> ..........6...7...8<br /> <br /> Now the choice as to which model moves next is up to you, so you can choose to move model 6, which is too far away to make base, so it just needs to move into coherency:<br /> <br /> <br /> EEEE..............EEEE<br /> EEEE..............EEEE<br /> ........1<br /> ............6<br /> <br /> ............2...3...4...5<br /> ...............7...8<br /> <br /> Next, you move model #8, which is too far away to get within 2" of model 1, so it just has to maintain coherency with a model that's already moved:<br /> <br /> EEEE..............EEEE<br /> EEEE..............EEEE<br /> ........1<br /> ............6...8<br /> <br /> ............2...3...4...5<br /> ...............7<br /> <br /> Now next, you choose to move model 5, which can reach the other squad while maintaining coherency with 8.  <br /> <br /> <br /> EEEE..............EEEE<br /> EEEE..............EEEE<br /> ........1...........5<br /> ............6...8<br /> <br /> ............2...3...4...5<br /> ...............7<br /> <br /> The rest of the movement doesn't matter, as you're just trying to get as many models as possible into those assaults.  ]]></description>
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				<pubDate><![CDATA[Tue, 27 Jan 2009 02:10:42]]> GMT</pubDate>
				<author><![CDATA[ Centurian99]]></author>
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				<title>Re:Assaulting two or more units</title>
				<description><![CDATA[ <br /> c               o          o    o                o   L<br /> <br /> diagrams<br /> <br /> seriously, these are instructive examples of multi-unit assaults.]]></description>
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				<pubDate><![CDATA[Tue, 27 Jan 2009 02:37:44]]> GMT</pubDate>
				<author><![CDATA[ olympia]]></author>
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				<title>Assaulting two or more units</title>
				<description><![CDATA[ This has been the most sensible explanation of how multi unit charges are done. It mainly helps me to understand how it can happen in game and done by my opponent; it ensures that he's not pulling something iffy and I can easily accept I got outmaneuvered. <br /> <br /> Great thread.]]></description>
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				<pubDate><![CDATA[Tue, 27 Jan 2009 02:52:09]]> GMT</pubDate>
				<author><![CDATA[ Sarigar]]></author>
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				<title>Re:Assaulting two or more units</title>
				<description><![CDATA[ <blockquote><div><cite>Centurian99 wrote:</cite>The original poster is absolutely correct, and is a prime example of why its really tough to disperse your forces to avoid multi-charges, especially if the units in question have enough movement to position themselves properly during the movement and/or shooting phases.  <br /> <br /> The most important thing to understand about moving into assault is that its done on a model by model basis.  Assuming that you're assaulting, you move the closest model into assault, and then the order in which you move models is entirely up to you.  <br /> <br /> So in this situation, the assaulting unit has moved into the position as indicated below.  Enemy models are represented by E, and assaulting models are positiioned as shown.<br /> <br /> EEEE..............EEEE<br /> EEEE..............EEEE<br /> <br /> <br /> ........1<br /> ............2...3...4...5<br /> ..........6...7...8<br /> <br /> Closest model moves first, so #1 moves as such:<br /> <br /> <br /> EEEE..............EEEE<br /> EEEE..............EEEE<br /> ........1<br /> <br /> <br /> ............2...3...4...5<br /> ..........6...7...8<br /> <br /> Now the choice as to which model moves next is up to you, so you can choose to move model 6, which is too far away to make base, so it just needs to move into coherency:<br /> <br /> <br /> EEEE..............EEEE<br /> EEEE..............EEEE<br /> ........1<br /> ............6<br /> <br /> ............2...3...4...5<br /> ...............7...8<br /> <br /> Next, you move model #8, which is too far away to get within 2" of model 1, so it just has to maintain coherency with a model that's already moved:<br /> <br /> EEEE..............EEEE<br /> EEEE..............EEEE<br /> ........1<br /> ............6...8<br /> <br /> ............2...3...4...5<br /> ...............7<br /> <br /> Now next, you choose to move model 5, which can reach the other squad while maintaining coherency with 8.  <br /> <br /> <br /> EEEE..............EEEE<br /> EEEE..............EEEE<br /> ........1...........5<br /> ............6...8<br /> <br /> ............2...3...4...5<br /> ...............7<br /> <br /> The rest of the movement doesn't matter, as you're just trying to get as many models as possible into those assaults.  </div></blockquote><br /> <br /> This is also correct because you end up with all models engaged in close combat. Lets look at my original diagram:<br /> <br /> (I replaced on X with a Z to emphasize)<br /> <br /> AAAA..................BBBB<br /> AAAA..................BBBB<br /> ........X..X..Z..X..X<br /> <br /> .............XXX..<br /> ...........XX......<br /> <br /> In this case Z is unengaged so the end result would be 9 out of 10 models engaged in close combat. As is clear we could get more models into the close combat by doing this:<br /> <br /> AAAAXX..............BBBB<br /> AAAAXX..............BBBB<br /> ...XXXXX<br /> .........X<br /> <br /> Now we have 10/10 models in close combat so wouldn't the first option be illegal since it would be breaking the "no holding back" rule with fewer models in close combat tha possible?<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 27 Jan 2009 07:03:19]]> GMT</pubDate>
				<author><![CDATA[ arnaroe]]></author>
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				<title>Re:Assaulting two or more units</title>
				<description><![CDATA[ <blockquote><div><cite>arnaroe wrote:</cite><br /> This is also correct because you end up with all models engaged in close combat. Lets look at my original diagram:<br /> <br /> (I replaced on X with a Z to emphasize)<br /> <br /> AAAA..................BBBB<br /> AAAA..................BBBB<br /> ........X..X..Z..X..X<br /> <br /> .............XXX..<br /> ...........XX......<br /> <br /> In this case Z is unengaged so the end result would be 9 out of 10 models engaged in close combat. As is clear we could get more models into the close combat by doing this:<br /> <br /> AAAAXX..............BBBB<br /> AAAAXX..............BBBB<br /> ...XXXXX<br /> .........X<br /> <br /> Now we have 10/10 models in close combat so wouldn't the first option be illegal since it would be breaking the "no holding back" rule with fewer models in close combat tha possible?</div></blockquote><br /> <br /> Nope, because the rules essentially don't cover that situation.  What they do is give you specific rules on how you have to move your models into assault, and then say that "if you follow this sequence you will end up with all the models in the assaulting unit in unit coherency, having engaged as many models as possible with as many assaulting models as possible." In essence, they say that by following the assaulting moves rules, you automatically get as many models as possible into assault, so you've fulfilled the "no holding back" rule.  <br /> <br /> The assaulting rules are:<br /> #1 - Models must end in coherency with another model that has already moved<br /> #2 - If possible, models must base an unbased enemy model.  <br /> #3 - If #2 isn't possible, they must base a based enemy model.<br /> #4 - If #2 and 3 isn't possible, they must move within 2" of a friendly model that is in base.<br /> #5 - If 2, 3, & 4 isn't possible, they just have to maintain coherency.  <br /> <br /> And the rules specifically say, "you can move the others in any sequence you desire."  There's absolutely no qualification to that, or any requirement that you move models in a particular order in order to maximize anything.  Because as I said, the rules themselves say that if you follow those rules, you fulfill the "maximum engagement" clause.  <br /> <br /> So if you know what you're doing, and can set up your models in the movement and shooting phases properly, you can actually charge units that are ridiculously far apart from each other as long as you're obeying the above rules.  You have to:<br /> <br /> #1 - set it up so that only 1 model can make it to base contact with your initial target unit. <br /> #2 - set it up so that only 1 model can move within 2" of the initially moved model.  <br /> <br /> If you do that, you can then move the rest of the models however you like, as long as you maintain coherency.  With a 10-man unit mounted on regular bases, if everything starts at maximum coherency in a line, you can end up assaulting units that are about 28" apart.  <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 27 Jan 2009 20:30:32]]> GMT</pubDate>
				<author><![CDATA[ Centurian99]]></author>
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				<title>Assaulting two or more units</title>
				<description><![CDATA[ Another important note: if you can't move a model into base contact with an enemy model, there's nothing that requires you do anything more than move your model within 2" of another previously moved model. <br /> <br /> So EVEN IF you could move your model into base contact with your own model, its perfectly legal to simply move your model so that its just within 2" of your own, previously moved, model, as long as you can't base an enemy model.  ]]></description>
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				<pubDate><![CDATA[Tue, 27 Jan 2009 20:32:54]]> GMT</pubDate>
				<author><![CDATA[ Centurian99]]></author>
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				<title>Re:Assaulting two or more units</title>
				<description><![CDATA[ But the thing is that this section of the rules starts by saying that you must engage as many models as possible - no holding back. Then it goes on giving instructions on how you can move your models into close combat leading to the goal of as many models as possible engaged. <br /> <br /> If you read the rules in the proper order it seems as the message is this:<br /> <br /> 1. Engage as many models as possible.<br /> 2. Do that by following the 5 steps.<br /> 3. Doing this will result in as many models engaged as possible.<br /> <br /> In nr. 2 you are give certain freedom of movement but I don't see any reason why you should be able to get less models engaged by planing the assault move sequence cleverly. After all the rules say that you may not hold back and that is precisely what one is doing with that kind of sequence. <br /> <br /> I however do agree that you can easily set up dual assault with the right placement in the movement or shooting phase.<br /> <br /> <blockquote><div><cite>Centurian99 wrote:</cite>So EVEN IF you could move your model into base contact with your own model, its perfectly legal to simply move your model so that its just within 2" of your own, previously moved, model, as long as you can't base an enemy model.  </div></blockquote><br /> <br /> But would that not violate the no holding back rule if you would end up blocking your own models so that they would not be engaged? <br /> <br /> Here is an previous example of this situation:<br /> <br /> <blockquote class="uncited"><div>AAAAA..........XXXXX<br /> AAAAA..........XXXXX<br /> <br /> Again unit X is assaulting unit A:<br /> <br /> AAAAA..........XXXXX<br /> AAAAAX..........XXXX<br /> <br /> Is this possible:<br /> <br /> Second move:<br /> <br /> AAAAAX..........XXXX<br /> AAAAAX..........XXXX<br /> <br /> Third and fourth move (notice that the models are moved into the 2" coherency but not as far as they can go):<br /> <br /> AAAAAX...X.......XXX<br /> AAAAAX...X.......XXX<br /> <br /> Fith and sixth move (same as third and fourth):<br /> <br /> AAAAAX...X...X....XX<br /> AAAAAX...X...X....XX<br /> <br /> Now the rest can be kept out of close combat by doing this (notice the last 4 X´s only moved half an inch so that they would end within coherency):<br /> <br /> AAAAAX...X...X...XX.<br /> AAAAAX...X...X...XX. </div></blockquote>]]></description>
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				<pubDate><![CDATA[Tue, 27 Jan 2009 21:06:57]]> GMT</pubDate>
				<author><![CDATA[ arnaroe]]></author>
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				<title>Re:Assaulting two or more units</title>
				<description><![CDATA[ <blockquote><div><cite>arnaroe wrote:</cite>But the thing is that this section of the rules starts by saying that you must engage as many models as possible - no holding back. Then it goes on giving instructions on how you can move your models into close combat leading to the goal of as many models as possible engaged. <br /> <br /> If you read the rules in the proper order it seems as the message is this:<br /> <br /> 1. Engage as many models as possible.<br /> 2. Do that by following the 5 steps.<br /> 3. Doing this will result in as many models engaged as possible.<br /> <br /> In nr. 2 you are give certain freedom of movement but I don't see any reason why you should be able to get less models engaged by planing the assault move sequence cleverly. After all the rules say that you may not hold back and that is precisely what one is doing with that kind of sequence. <br /> <br /> I however do agree that you can easily set up dual assault with the right placement in the movement or shooting phase.</div></blockquote><br /> <br /> In short, because the rules themselves state what it means to get as many models engaged as possible.  They tell you exactly what you have to do when moving models, and make no mention whatsoever about planning ahead or anything like that.  In other words, its a case of the specific overriding the general, or rather that the general is defined by the actual moving into assault rules.  <br /> <br /> <blockquote><div><cite>arnaroe wrote:</cite><br /> <blockquote><div><cite>Centurian99 wrote:</cite>So EVEN IF you could move your model into base contact with your own model, its perfectly legal to simply move your model so that its just within 2" of your own, previously moved, model, as long as you can't base an enemy model.  </div></blockquote><br /> <br /> But would that not violate the no holding back rule if you would end up blocking your own models so that they would not be engaged? </div></blockquote><br /> <br /> Well, if the full 6" assault move would allow a model to get into base contact, it must do so.  Otherwise, the model only has to move within 2" of a model that's already in base contact with the enemy.  Again, the moving into assault rules are very specific...moves happen not on a unit v unit basis, but on a model by model basis, and clearly happen sequentially.<br /> <br /> And as I said, the rules themselves define what "no holding back" means...to wit, following the sequence as provided.  ]]></description>
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				<pubDate><![CDATA[Wed, 28 Jan 2009 01:25:03]]> GMT</pubDate>
				<author><![CDATA[ Centurian99]]></author>
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				<title>Re:Assaulting two or more units</title>
				<description><![CDATA[ <blockquote><div><cite>Centurian99 wrote:</cite>Well, if the full 6" assault move would allow a model to get into base contact, it must do so.  Otherwise, the model only has to move within 2" of a model that's already in base contact with the enemy.  Again, the moving into assault rules are very specific...moves happen not on a unit v unit basis, but on a model by model basis, and clearly happen sequentially.<br /> <br /> And as I said, the rules themselves define what "no holding back" means...to wit, following the sequence as provided.  </div></blockquote>Does this mean that you MUST charge multiple squads if you are able to? Everyone is assuming that you want to be able to charge multiple units whenever you can. I can imagine many situations when you DON'T want to engage multiple units in the assualt phase.<br /> <br /> Example:<br /> <br /> AAAAA     BBBBB<br /> AAAAA     BBBBB<br /> <br /> XXXXX<br /> XXXXX<br /> <br /> Squad X wants to charge squad B but not squad A. Some of the models in squad X can reach squad A with their 6" move but they can't reach squad B. When it comes time to move these models do I have to move into base to base with squad A? Can you ignore squad A and only go after squad B? I imagine that if you are mindful of the sequence you move your figures into assault, you can make it so that these models (the ones that can only reach squad A) will be left with no choice but to follow thier buddies charge towards squad B.]]></description>
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				<pubDate><![CDATA[Wed, 28 Jan 2009 05:23:42]]> GMT</pubDate>
				<author><![CDATA[ holden88]]></author>
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				<title>Re:Assaulting two or more units</title>
				<description><![CDATA[ holden88: No holding back only applies to the unit you declared a charge against so assaulting a different unit is not mandatory.<br /> <br /> Centurian99: I dont agree that the rules do not say you have to plan ahead, they say exactly that by saying no holding back. Like I see it you have to engage as many models as possible by using the 5 step method but no that by using the 5 step method you end up with as many models as possible engaged.<br /> <br /> In my latest example the setup is such that you do not move each model the full distance (stopping only just within 2") to create a gap that could be filled with other models. Instead you end up with fewer models engaged than possible. That is kind of the definition of holding back if you ask me.]]></description>
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				<pubDate><![CDATA[Wed, 28 Jan 2009 12:08:15]]> GMT</pubDate>
				<author><![CDATA[ arnaroe]]></author>
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