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		<title><![CDATA[Latest posts for the thread "Modelling hair (magnus the red)"]]></title>
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				<title>Modelling hair (magnus the red)</title>
				<description><![CDATA[ this weekend ill be starting a magnus the red conversion, basing it on a Warhammer Giant, and i have no idea how im going to do his hair. ive googled and searched dakka but the closest i can find is modelling very lank hair that clings to the hear (ala dark elves) or what looks like refined dreadlocks but never an article about making the huge mane of hair magnus has, its roughly half his size! for morks sake!<br /> <br /> the two idea's i've considered were making a huge blob and cutting away until i had the details of the hair.<br /> OR making hundreds of strands of <span class="glossaryitem" onmouseover='gp(47);'>GS</span> slightly thicker than a paperclip and using them (as per the dreadlock style)<br /> <br /> does anyone have a better solution?]]></description>
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				<pubDate><![CDATA[Wed, 28 Jan 2009 21:36:47]]> GMT</pubDate>
				<author><![CDATA[ Corpsesarefun]]></author>
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				<title>Modelling hair (magnus the red)</title>
				<description><![CDATA[ Do you have a pic of what you want the finished hair to look like? Might help give some idea of what you are trying to pull off.]]></description>
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				<pubDate><![CDATA[Wed, 28 Jan 2009 22:13:43]]> GMT</pubDate>
				<author><![CDATA[ Elnicko5]]></author>
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				<title>Re:Modelling hair (magnus the red)</title>
				<description><![CDATA[ here are 3 of the pictures im working from]]></description>
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				<pubDate><![CDATA[Wed, 28 Jan 2009 22:24:17]]> GMT</pubDate>
				<author><![CDATA[ Corpsesarefun]]></author>
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				<title>Modelling hair (magnus the red)</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(269);'>Id</span> go with a giant blob of greenstuff. <span class="glossaryitem" onmouseover='gp(269);'>Id</span> probably make a smaller one first, for structure and to get the general shape, then when that was cured I would layer over top of it and sculpt in details, individual hairs up the front sides back and off the top. You could even use the thin strands idea once you had the blob down for a guide. That is quite a mane he has, I dont think there is any easy way to get the effect, but maybe someone else has an idea.]]></description>
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				<pubDate><![CDATA[Wed, 28 Jan 2009 22:34:28]]> GMT</pubDate>
				<author><![CDATA[ Elnicko5]]></author>
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				<title>Modelling hair (magnus the red)</title>
				<description><![CDATA[ I think Elnicko5  is right. I just finished modifying a Reaper figure for an <span class="glossaryitem" onmouseover='gp(345);'>RPG</span> this week that needed a ponytail look to look better... Basically just used a thin piece of greenstuff and used a wet edge of a knife to put thin lines in in it and it looks reasonably hair-like. Biggest problem with doing it like the source pics is that it might not look hair-like sine it's not a natural hairdo.]]></description>
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				<pubDate><![CDATA[Wed, 28 Jan 2009 23:06:59]]> GMT</pubDate>
				<author><![CDATA[ Balance]]></author>
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				<title>Re:Modelling hair (magnus the red)</title>
				<description><![CDATA[ yea try the blob and then just refine it as you go. You might even want to try it first on something other <span class="glossaryitem" onmouseover='gp(47);'>GS</span> so you can get the style down first. Personally I think the dreds would look a little weird on him as he simply has a crap ton of hair.]]></description>
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				<pubDate><![CDATA[Thu, 29 Jan 2009 00:09:31]]> GMT</pubDate>
				<author><![CDATA[ KingCracker]]></author>
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				<title>Modelling hair (magnus the red)</title>
				<description><![CDATA[ Not going for the old Epic Magnus the Red look then?  ]]></description>
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				<pubDate><![CDATA[Thu, 29 Jan 2009 02:11:29]]> GMT</pubDate>
				<author><![CDATA[ cygnnus]]></author>
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				<title>Modelling hair (magnus the red)</title>
				<description><![CDATA[ No cygnnus <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> i disliked that model myself actually, it look a bit too khorney.]]></description>
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				<pubDate><![CDATA[Thu, 29 Jan 2009 07:54:39]]> GMT</pubDate>
				<author><![CDATA[ Corpsesarefun]]></author>
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				<title>Modelling hair (magnus the red)</title>
				<description><![CDATA[ Won't he end up looking a bit...er....down-syndromical?<br /> <br /> Are you planning on sculpting a head for him too? I don't really know any heads big enough to fit the bill.]]></description>
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				<pubDate><![CDATA[Thu, 29 Jan 2009 09:32:11]]> GMT</pubDate>
				<author><![CDATA[ Chrysaor686]]></author>
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				<title>Re:Modelling hair (magnus the red)</title>
				<description><![CDATA[ Giant? No man I'd say Daemon Prince, giants are too tall. Good idea though I'm looking forward to the outcome, the Thousand Sons being my absolute favorite thing of all time.]]></description>
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				<pubDate><![CDATA[Thu, 29 Jan 2009 11:09:31]]> GMT</pubDate>
				<author><![CDATA[ The Thousandth Son]]></author>
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				<title>Modelling hair (magnus the red)</title>
				<description><![CDATA[ How will the hair be?<br /> <br /> Long, Droopy?]]></description>
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				<pubDate><![CDATA[Thu, 29 Jan 2009 16:09:57]]> GMT</pubDate>
				<author><![CDATA[ jamunition]]></author>
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				<title>Modelling hair (magnus the red)</title>
				<description><![CDATA[ Jamunition, like a huge red mane that is the half his height (see the pics).<br /> <br /> Thousandth Son, magnus the red is imfamous for being gigantic in size so im representing that by basing him on a giant model.<br /> <br /> Chrysaor, yeah ill be finding one of the giant heads that looks the least slowed and sculpting over the bits that are still slowed <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> KingCracker, i have thought of using a <span class="glossaryitem" onmouseover='gp(47);'>GS</span> substitute for a trial run but i decided against it due to a lack of being able to find some <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">.<br /> <br /> Balance, the hairstyles unnatural nature does make this so much more chalenging as its pretty unique to this model.<br /> <br /> Elnicko, there may be no easy way but there must be a way that looks good  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Thanks for the input so far guys <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 29 Jan 2009 16:47:33]]> GMT</pubDate>
				<author><![CDATA[ Corpsesarefun]]></author>
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				<title>Modelling hair (magnus the red)</title>
				<description><![CDATA[ It may end up looking like a funny hat.]]></description>
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				<pubDate><![CDATA[Thu, 29 Jan 2009 22:21:06]]> GMT</pubDate>
				<author><![CDATA[ Balance]]></author>
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				<title>Modelling hair (magnus the red)</title>
				<description><![CDATA[ you could use a bundle of strings or fine wire instead of greenstuff.  soak in glue like PVA and shape it how you want.  another option is shaping the clump how you want and apply superglue, which will freeze things in place on tightly spaced wires or string.<br /> <br />  ]]></description>
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				<pubDate><![CDATA[Thu, 29 Jan 2009 22:39:38]]> GMT</pubDate>
				<author><![CDATA[ asmith]]></author>
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				<title>Modelling hair (magnus the red)</title>
				<description><![CDATA[ <blockquote><div><cite>corpsesarefun wrote:</cite>...finding one of the giant heads that looks the least slowed and sculpting over the bits that are still slowed</div></blockquote><br /> I <span class="glossaryitem" onmouseover='gp(84);'>lol</span>'d.<br /> <br /> <br /> <br /> Ghidorah]]></description>
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				<pubDate><![CDATA[Thu, 29 Jan 2009 23:55:28]]> GMT</pubDate>
				<author><![CDATA[ Ghidorah]]></author>
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				<title>Modelling hair (magnus the red)</title>
				<description><![CDATA[ <blockquote><div><cite>Chrysaor686 wrote:</cite>Won't he end up looking a bit...er....down-syndromical?<br /> <br /> Are you planning on sculpting a head for him too? I don't really know any heads big enough to fit the bill.</div></blockquote><br /> <br /> The old Chaos Dwarf Llamasu head worked quite well for my Magnus, but I based that one on the Epic model.  Just sculpted a single eye to replace the two on the model and that was that.  <br /> <br /> Vale,<br /> <br /> JohnS]]></description>
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				<pubDate><![CDATA[Fri, 30 Jan 2009 02:45:55]]> GMT</pubDate>
				<author><![CDATA[ cygnnus]]></author>
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				<title>Modelling hair (magnus the red)</title>
				<description><![CDATA[ good luck]]></description>
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				<pubDate><![CDATA[Fri, 30 Jan 2009 02:53:39]]> GMT</pubDate>
				<author><![CDATA[ pcon426]]></author>
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				<title>Modelling hair (magnus the red)</title>
				<description><![CDATA[ Here are two ways to do hair that I have found workable...<br /> <br /> 1.  Create the basic shape and volume with greenstuff, but add no detail.  Let this set.  Add another layer to that and sculpt in the hair detail (strands and whatnot).  At the ends, pull the putty to create strands.  <br /> <br /> 2.  ...the basic shape part above, then roll out a dozen or so strands as thin as you can.  Layer these on the basic form.  This will give more of a dreadlock look, which may work out OK.  <br /> <br /> I may have to do this on my site as a tutorial... hmmm...<br /> <br /> Feel free to post, or <span class="glossaryitem" onmouseover='gp(634);'>PM</span> me any questions.]]></description>
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				<pubDate><![CDATA[Fri, 30 Jan 2009 20:58:59]]> GMT</pubDate>
				<author><![CDATA[ xenite]]></author>
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				<title>Modelling hair (magnus the red)</title>
				<description><![CDATA[ Here's my recent attempt at modeling hair out of Green Stuff:<br /> <a href="http://www.dakkadakka.com/gallery/17754-Greenstuff%2C%20Rpg%2C%20Tiefling%2C%20Work%20In%20Progress.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2009/1/31/17754_sm-Greenstuff%2C%20Rpg%2C%20Tiefling%2C%20Work%20In%20Progress.JPG" border="0" /></a>]]></description>
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				<pubDate><![CDATA[Sat, 31 Jan 2009 12:56:18]]> GMT</pubDate>
				<author><![CDATA[ Balance]]></author>
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