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		<title><![CDATA[Latest posts for the thread "Space Marines 500pts (all-comers)"]]></title>
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				<title>Space Marines 500pts (all-comers)</title>
				<description><![CDATA[ Hi guys, kindof new to playing the game, but ive been collecting for years<br /> This list is for a tourny in my <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span>, but the problem is that we can't change the list in between games, it has to stay the same throughout<br /> I'll be up against Tyranids, Orks, Chaos <span class="glossaryitem" onmouseover='gp(119);'>SM</span>, Imperial Guard, Eldar, and <span class="glossaryitem" onmouseover='gp(388);'>SMs</span><br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Captain with Artificer Armor, Bolter, and Energy Sword - 130pts<br /> Troops: 3x <span class="glossaryitem" onmouseover='gp(119);'>SM</span>(bolters); 1x <span class="glossaryitem" onmouseover='gp(119);'>SM</span>(Flamer); 1x Sgt. (chainsword, <span class="glossaryitem" onmouseover='gp(260);'>BP</span>) - 90 pts<br /> Troops: 3x <span class="glossaryitem" onmouseover='gp(119);'>SM</span>(bolters); 1x <span class="glossaryitem" onmouseover='gp(119);'>SM</span>(Plasma-gun); 1x Sgt. (chainsword, <span class="glossaryitem" onmouseover='gp(260);'>BP</span>) - 100pts<br /> Troops: 3x <span class="glossaryitem" onmouseover='gp(119);'>SM</span>(bolters); 1x <span class="glossaryitem" onmouseover='gp(119);'>SM</span>(Missile-Launcher); 1x Sgt. (chainsword, <span class="glossaryitem" onmouseover='gp(260);'>BP</span>) - 90pts<br /> Troops: 3x <span class="glossaryitem" onmouseover='gp(119);'>SM</span>(bolters); 1x <span class="glossaryitem" onmouseover='gp(119);'>SM</span>(Missile-Launcher); 1x Sgt. (chainsword, <span class="glossaryitem" onmouseover='gp(260);'>BP</span>) - 90pts<br /> <br /> thats pretty much it<br /> 500 points exactly<br /> I need to know if this is good enough<br /> <br /> thanks in advance!!<br /> <br /> Porro Ago Imperator!]]></description>
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				<pubDate><![CDATA[Thu, 29 Jan 2009 21:02:27]]> GMT</pubDate>
				<author><![CDATA[ Tulcea]]></author>
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				<title>Space Marines 500pts (all-comers)</title>
				<description><![CDATA[ Only Tactical Squads numbering 10 Space Marines can take special weapons. This of course is easily solved by taking 2x10 Tacs instead and using Combat Squads if you need 4 squads.<br /> <br /> Thing is 2 <span class="glossaryitem" onmouseover='gp(167);'>tac</span> quads of 10 is 340 pts minimum, plus <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> that's 440 pts. Not much you can do with that BUT:<br /> <br /> Librarian @ 100 Pts<br /> Vortex of Doom; Might of the Ancients<br /> <br /> 10 Tactical Squad @ 170 Pts<br /> Missile Launcher; Flamer<br /> <br /> 10 Tactical Squad @ 170 Pts<br /> Missile Launcher; Flamer<br /> <br /> Land Speeder @ 60 Pts<br /> Heavy Bolter (x2)<br /> <br /> The librarian has powers that works against anything that your tacs can't take on, while your Tacs and Speeder can chew thru most troops. Tyranids will most likely have Genestealers, which your Land Speeder destroys, Ork will pack at least 40 boyz, which can be shot by everything you have, <span class="glossaryitem" onmouseover='gp(119);'>SM</span> willl probably be a mirror match or a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> with scouts, <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> I dunno, <span class="glossaryitem" onmouseover='gp(69);'>IG</span> no problem, Eldar no problem.<br /> <br /> EDIT: Instead of a Libby you can take a Captain with nothing if you don't wanna get esoteric]]></description>
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				<pubDate><![CDATA[Thu, 29 Jan 2009 23:34:17]]> GMT</pubDate>
				<author><![CDATA[ Prophet of Dakka]]></author>
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				<title>Space Marines 500pts (all-comers)</title>
				<description><![CDATA[ <blockquote><div><cite>Prophet of Dakka wrote:</cite><br /> Librarian @ 100 Pts<br /> Vortex of Doom; Might of the Ancients<br /> </div></blockquote><br /> <br /> Do not take Might of the Ancients. Librarian only has iniative of 4 and no invulnerable save. By the time he gets to attack, he's already sliced to death three times because most of the <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> have iniative 5. Force weapon alone is enough if the opponents don't take cheese to its maximum. By the way, if you up your strength, you will not be able to instant death with your force weapon. So Quickening is better. Gate of Infinity is the best because one of your tacticals can deep strike onto an objective and rapid fire the hell out of for example <span class="glossaryitem" onmouseover='gp(69);'>IG</span>.<br /> <br /> I kit my librarian with jump pack, <span class="glossaryitem" onmouseover='gp(427);'>GoI</span> and the Avenger. It has worked fine in my games. Two weeks ago it torched remnants of a striking scorpion unit and 8 guardians. Jump pack is nice because you can do suicide strikes and hop over the enemy to get good flaming positions. Almost nothing can stand <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 3.<br /> <br /> In smaller games a librarian is much better than a captain.]]></description>
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				<pubDate><![CDATA[Fri, 30 Jan 2009 13:49:26]]> GMT</pubDate>
				<author><![CDATA[ Zaephyr]]></author>
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				<title>Space Marines 500pts (all-comers)</title>
				<description><![CDATA[ <blockquote><div><cite>Tulcea wrote:</cite><br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Captain with Artificer Armor, Bolter, and Energy Sword - 130pts<br /> Troops: 3x <span class="glossaryitem" onmouseover='gp(119);'>SM</span>(bolters); 1x <span class="glossaryitem" onmouseover='gp(119);'>SM</span>(Flamer); 1x Sgt. (chainsword, <span class="glossaryitem" onmouseover='gp(260);'>BP</span>) - 90 pts<br /> Troops: 3x <span class="glossaryitem" onmouseover='gp(119);'>SM</span>(bolters); 1x <span class="glossaryitem" onmouseover='gp(119);'>SM</span>(Plasma-gun); 1x Sgt. (chainsword, <span class="glossaryitem" onmouseover='gp(260);'>BP</span>) - 100pts<br /> Troops: 3x <span class="glossaryitem" onmouseover='gp(119);'>SM</span>(bolters); 1x <span class="glossaryitem" onmouseover='gp(119);'>SM</span>(Missile-Launcher); 1x Sgt. (chainsword, <span class="glossaryitem" onmouseover='gp(260);'>BP</span>) - 90pts<br /> Troops: 3x <span class="glossaryitem" onmouseover='gp(119);'>SM</span>(bolters); 1x <span class="glossaryitem" onmouseover='gp(119);'>SM</span>(Missile-Launcher); 1x Sgt. (chainsword, <span class="glossaryitem" onmouseover='gp(260);'>BP</span>) - 90pts<br /> </div></blockquote><br /> <br /> Since the way you have this looks like you have 1 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and 4 Troop Selections, you might end up getting screwed if the tourney limits the number of Force Organization seletions that you can field at any one point in time, regardless of points.<br /> <br /> Here's my selection.  And this is going off of the assumption that you only have these models (or maybe a couple more)  to deal with...  I'm using the rules out of the Space Marines Codex here.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Command Squad containing your Captain and 5 Marines (1 Sgt and 4 Marines.  Put your Plasma Gunner here).<br /> Troops: Tactical Squad containing 1 Sergeant, 1 Missile Launcher, 1 Flamer, 7 Bolters<br /> Troops: Tactical Squad containing 1 Sergeant, 1 Missile Launcher, 1 Flamer, 7 Bolters<br /> <br /> This way, you can slide a few more marines in at low cost and your command squad can have mulitple heavy weapons in it should you so choose.  This is the legal way, i've found out, to have multiple Missile Launchers (or other heavy weapons) and keep your Force Organization selections down.  In other words, you don't have to select an additional Heavy Support in the form of a Devastator Squad.<br /> <br /> <br /> Out of curiosity, are you using any specific chapter (i.e. Ultramarines, Blood Angels, Black Templars, etc...)]]></description>
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				<pubDate><![CDATA[Fri, 30 Jan 2009 17:29:02]]> GMT</pubDate>
				<author><![CDATA[ DieselJester]]></author>
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				<title>Space Marines 500pts (all-comers)</title>
				<description><![CDATA[ No, no specific Chapter, just a DIY one<br /> <br /> Thanks for all the help <span class="glossaryitem" onmouseover='gp(17);'>btw</span><br /> I think ill forego the Captain for a Librarian,<br /> with a land speeder, only with <span class="glossaryitem" onmouseover='gp(51);'>HB</span> and a H-Flamer<br /> <br /> <br /> Porro Ago Imperator!!]]></description>
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				<pubDate><![CDATA[Sat, 31 Jan 2009 08:19:09]]> GMT</pubDate>
				<author><![CDATA[ Tulcea]]></author>
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