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		<title><![CDATA[Latest posts for the thread "Outflanking Landraider.."]]></title>
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				<title>Outflanking Landraider..</title>
				<description><![CDATA[ Is the following tactic worth it in any forseeable way?<br /> <br /> A landraider crusader (Taken as a dedicated troop transport)<br />  +Storm bolter<br />  +multi melta<br />  +extra armor (extra bits just to make it last/shooty)<br /> <br /> Plus a 7man squad of assault marines with dual lightning claws (they get frag grenades so can assault things in cover @ I4) with shrike..<br /> <br /> All outflanking. I guess an infiltrating/fleeting/charging shrike+termie squad is better & cheaper than an outflanking 700pt block. <br /> <br /> But you caaan do it. ]]></description>
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				<pubDate><![CDATA[Fri, 30 Jan 2009 00:43:55]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>Outflanking Landraider..</title>
				<description><![CDATA[ Who can take <span class="glossaryitem" onmouseover='gp(261);'>LRCs</span> as dedicated transports?]]></description>
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				<pubDate><![CDATA[Fri, 30 Jan 2009 00:48:31]]> GMT</pubDate>
				<author><![CDATA[ Smashotron]]></author>
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				<title>Outflanking Landraider..</title>
				<description><![CDATA[ I think he means assault terminators.<br /> <br /> I doubt very much that you can infiltrate the <span class="glossaryitem" onmouseover='gp(87);'>LR</span>.  In 5e you can infiltrate some dedicated transports (I think, dont have my rules at work right now) but Shrikes rules wording and <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> would probably disallow it.<br /> <br /> Shrike allows infiltration for himself and <b>models in his squad</b>.  The Landraider is not a "model in the squad", hence Shrike cannot Infiltrate/outflank it.  I also dont think you can put jump pack marines inside a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> anyway, so Shrike couldnt board it in order to join "his squad"...I could be wrong though.<br /> <br /> So many things about this idea seem wrong....I'm betting if you really study your rules, you'll find you cannot do it.]]></description>
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				<pubDate><![CDATA[Fri, 30 Jan 2009 00:59:03]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
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				<title>Outflanking Landraider..</title>
				<description><![CDATA[ ...outflanking isnt a very good strategy in the first place by the way....its too easy to defend against.  It was an interesting idea, until people realised how bad it really is.<br /> <br /> I wouldnt bother with this.]]></description>
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				<pubDate><![CDATA[Fri, 30 Jan 2009 01:04:00]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
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				<title>Outflanking Landraider..</title>
				<description><![CDATA[ Khan would allow you to outflank with your Crusader and terminators.<br /> <br /> If you are going to outflank, consider running vindicators as a counter to their counter. I play Ravenwing and this has done wonders.]]></description>
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				<pubDate><![CDATA[Fri, 30 Jan 2009 02:12:19]]> GMT</pubDate>
				<author><![CDATA[ Old Man Ultramarine]]></author>
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				<title>Outflanking Landraider..</title>
				<description><![CDATA[ Do you outflank your vindies as well?]]></description>
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				<pubDate><![CDATA[Fri, 30 Jan 2009 02:34:38]]> GMT</pubDate>
				<author><![CDATA[ pavonis]]></author>
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				<title>Re:Outflanking Landraider..</title>
				<description><![CDATA[ Its the jump pack that would disallow it, everything else stands.<br /> <br /> Shrike confers the infiltrate ability to the squad hes joined to & if that squad has a dedicated transport vehicle, they can opt to stay in reserves & use the outflank manouver. But, that cant, due to shrike not being able to 'fit' inside a landraider. Hehe<br /> <br /> Khan would be a cheaper, simpler & more effective way to outflank raiders. I could see it being useful with crusaders because at 12" they can unleash a torrent of fire power & carry 16 models/8termies. <span class="glossaryitem" onmouseover='gp(269);'>Id</span> probably prefer the lower transport with either the redeemer or standard <span class="glossaryitem" onmouseover='gp(87);'>LR</span>. <br /> <br /> Having one thing outflank is fine as it turns up when it turns up. Having half your army turn up via outflank is probably the worse as it will probably turn up piecemeal where-as the entire army doing it, means that in most cases (with an army with enough seperate units in) you'll roll for atleast a few units. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 30 Jan 2009 04:04:34]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>Outflanking Landraider..</title>
				<description><![CDATA[ Outflanking is a tactics that should be used with care. <br /> In objective-based missions, it is better to have Assault Termies and <span class="glossaryitem" onmouseover='gp(261);'>LRCs</span> on the board when the game starts. <br /> Keep these units in reserve makes them less useful. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 30 Jan 2009 10:10:26]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Re:Outflanking Landraider..</title>
				<description><![CDATA[ & Also less killable which, really, should be the least worry for termies in a <span class="glossaryitem" onmouseover='gp(87);'>LR</span>]]></description>
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				<pubDate><![CDATA[Fri, 30 Jan 2009 19:16:55]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>Re:Outflanking Landraider..</title>
				<description><![CDATA[ outflanking is good because you can rape slow units i.e. a large mob of orks. Alls you need is some way of defeating denied flank.]]></description>
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				<pubDate><![CDATA[Fri, 30 Jan 2009 21:55:05]]> GMT</pubDate>
				<author><![CDATA[ storm knight]]></author>
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