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				<title>2k oddball tournament eldar...</title>
				<description><![CDATA[ I had a lot of success with this list (except instead of scorpions and banshees I had harlequins which were dissapointing). So yeah, I figure with my one wave serpent, I will keep the most important squad in it until ready to be used (banshees or dire avengers). Any ideas on how effective this setup with close combat support would be?<br /> <br /> The ONLY thing that has given this list a hard time is an overabundance of enemy quality <span class="glossaryitem" onmouseover='gp(19);'>CC</span> that is fast and a lot of skimmers =(.  What do you guys think?<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:365<br /> <br /> Eldrad:210<br /> <br /> Avatar:155<br /> <br /> Elites:271<br /> <br /> scorpions:148<br /> 6 scoprions, exarch, claw, infiltate/stalker<br /> <br /> Banshees:123<br /> 6 banshees, exarch, mirrorswords, acrobatics(had extra points).<br /> <br /> Troops:920<br /> <br /> Wraithguard:396<br /> 10 wraithguard, spiritseer, conceal (thinking of enhance instead, enhance really makes them awesome!)<br /> <br /> Wraithguard:396<br /> 10 wraithguard, spiritseer, conceal<br /> <br /> Dire Avegners:128<br /> 8 avengers, exarch, bladestorm, extra catapult:128<br /> <br /> Heavy Support:<br /> <br /> D-cannons:150<br /> 3 cannons<br /> <br /> Dark Reapers:147<br /> 3 reapers, exarch, tempest, crackshot<br /> <br /> Wave Serpent:145<br /> spirit stones, brightlance<br /> <br /> 1998 points<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 1 Feb 2009 08:50:07]]> GMT</pubDate>
				<author><![CDATA[ mortetvie]]></author>
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				<title>2k oddball tournament eldar...</title>
				<description><![CDATA[ <blockquote><div><cite>mortetvie wrote:</cite>Eldrad:210</div></blockquote><br /> Solid.<br /> <br /> <blockquote><div><cite>mortetvie wrote:</cite>Avatar:155</div></blockquote><br /> Good close combat support for your footslogging troops.<br /> <br /> <blockquote><div><cite>mortetvie wrote:</cite>scorpions:148<br /> 6 scoprions, exarch, claw, infiltate/stalker<br /> <br /> Banshees:123<br /> 6 banshees, exarch, mirrorswords, acrobatics(had extra points).</div></blockquote><br /> Not a fan of either of these units. Banshees die to easy and the Scorpions just don't have enough hitting power for me. Anyway, if you are going to take them, it's better to max out the squad. Units of six aren't enough in close combat. I'd suggest replacing both of these by a big Harlequin unit with a Shadowseer. Harlequins can grant your Wraithguard 4+ cover saves, without being shot up themselves.<br /> <br /> <blockquote><div><cite>mortetvie wrote:</cite>Wraithguard:396<br /> 10 wraithguard, spiritseer, conceal (thinking of enhance instead, enhance really makes them awesome!)<br /> <br /> Wraithguard:396<br /> 10 wraithguard, spiritseer, conceal</div></blockquote><br /> Solid objective grabbing and kill points denying unit. They obviously need close combat support though. Enhance is a really bad idea, it won't make them beat the dedicated close combat troops. Let your close combat support do the close combat. Embolden is a great upgrade though as it lets Eldrad re-roll his psychic tests (if he is in the squad).<br /> <br /> <br /> <blockquote><div><cite>mortetvie wrote:</cite>Dire Avegners:128<br /> 8 avengers, exarch, bladestorm, extra catapult:128</div></blockquote><br /> I understand that you are trying to take some extra infantry killing power as the list seems to lack it.<br /> <br /> <blockquote><div><cite>mortetvie wrote:</cite>D-cannons:150<br /> 3 cannons</div></blockquote><br /> What can I say, these things sure pack a punch. But due to their vulnerability and only 24" range, I doubt you are going to get to fire them even once. I'd much rather see a Wraithlord with some long range anti-tank support and dual Flamers here.<br /> <br /> <blockquote><div><cite>mortetvie wrote:</cite>Dark Reapers:147<br /> 3 reapers, exarch, tempest, crackshot</div></blockquote><br /> These guys just don't fit in with the rest of the army. They are the only move-or-fire unit you've got. Your entire army will be moving forwards except for these guys. Another Wraithlord here might be an option?<br /> <br /> <blockquote><div><cite>mortetvie wrote:</cite>Wave Serpent:145<br /> spirit stones, brightlance</div></blockquote><br /> If you are still taking Banshees (in a maximum squad size hopefully) than you will indeed need a Wave Serpent for them. If you aren't including Banshees, drop the Wave Serpent.]]></description>
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				<pubDate><![CDATA[Sun, 1 Feb 2009 09:56:04]]> GMT</pubDate>
				<author><![CDATA[ Airmaniac]]></author>
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				<title>Re:2k oddball tournament eldar...</title>
				<description><![CDATA[ How about some vibro cannons instead of the d-cannons. Youve got crazy-ass warp doom technology on the wraithguard but its slow & short ranged. A pinning weapon/auto glancing weapon will slow up anything that may try to run away from you. It also nicely mirrors the effective range of the reaper so has a bit of synergy for your firebase. Watch out for friendly fire! Luckily the wraithguard are fairly resistant to <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> - weaponary unlike scatting d-cannon pie plates <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> <span class="glossaryitem" onmouseover='gp(269);'>Id</span> do what airmaniac suggests & round up the scorps & banshees into one big-ass squad of rending harlies led by a shadowseer. As you can also doom (aswell as double fortuning the wraithguard which I assume will be the most likely use for eldrad) you make rending that much more awesome with the re-roll to wound. <br /> <br /> Bear in mind that you can re-roll any wound rolls.. including sucessful ones that simply arent 6's. Good against termies/2+ <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s<br /> <br /> That serpent is good with some dire avengers although as you have the transport.. will a stormguardain squad with 2 flamers + 1 h.flamer do more damage? Short range but the mobility is provided by the serpent &gt;&gt; 26 18&quot; <span class="glossaryitem" onmouseover='gp(14);'>bs</span> 4 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 4 shots vs 2x <span class="glossaryitem" onmouseover='gp(123);'>str</span> 4 templates + 1x <span class="glossaryitem" onmouseover='gp(123);'>str</span> 5 (ap4!) template. Guardain durability vs dire avenger durability is less of an issue due to being protected by a transport for the majority. <br /> <br /> If you do have a screening troop of harlequins/dire avengers/guardains then enhance could be a good call.. I5, str5 T6 can seriously dent any dedicated assault units charge especially with support from I5 warlocks, eldrad (only 1a though <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">) & the avatar in support. ]]></description>
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				<pubDate><![CDATA[Sun, 1 Feb 2009 10:19:17]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>2k oddball tournament eldar...</title>
				<description><![CDATA[ Thanks for your feedback guys, I just always have terrible luck with my harlequins when I need them to do more, it's just so hard to find that really solid reliable close combat for eldar. Wish we could take terminators =).<br /> <br /> Anyway, maybe I can just make one big 10 man harlequin squad but I'd like something else too but *shrug*.<br /> <br /> In regards to d-cannons, they move up with my wraithguard and are great area denial, deepstrike protection. Besides that, they are barrage so don't need <span class="glossaryitem" onmouseover='gp(85);'>los</span> and can ignore the majority of cover saves which is gold. Have a crazy assault marine squad behind a building out of <span class="glossaryitem" onmouseover='gp(85);'>los</span> that needs to be killed?<br /> <br /> Basically, they devestate whatever they land on in range and all I need to do is hunker them down on/near an objective and it's well defended-when they DO anything at all, they do more than a wraithlord can do so they fill a very nice niche in the army.<br /> <br /> Dark reapers are nice <span class="glossaryitem" onmouseover='gp(72);'>imo</span> because while they are not too mobile they give a great field of fire/covering fire for the wraithguard...they can do something no other unit in the army list can do-2 s4 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 3 blast weapons that ignore cover and re-roll wounds. They take out enemy pathfinders/rangers and untis in cover well enough and do a good job of thinning out units that get too close to my army so that they are more manageable to deal with via shooting or <span class="glossaryitem" onmouseover='gp(19);'>cc</span>.<br /> <br /> I can always jump them in a <span class="glossaryitem" onmouseover='gp(149);'>WS</span> and zoom them <span class="glossaryitem" onmouseover='gp(421);'>TO</span> an objective to be supported by wratihguard so missing a turn of shooting isn't that big of a deal.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 1 Feb 2009 21:17:24]]> GMT</pubDate>
				<author><![CDATA[ mortetvie]]></author>
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				<title>Re:2k oddball tournament eldar...</title>
				<description><![CDATA[ Two turns of shooting. You embark in the movement phase & you cant disembark the same turn.<br /> <br /> You also cant move Flat out in a turn that youve embarked troops onto your vehicle so that limits your speed to 12", 24" with star engines. <br /> <br /> So really its two turns of shooting, unless your only 12" away then its probably more worthy while foot-slogging & running them over. <br /> <br /> <br /> That d-cannon platform is an artillery unit meaning it cannon move & fire (unlike guardain weapon platforms) which means as you move it up with your wraithguard it wont be able to fire & itll have to get left behind to shoot. <br /> <br /> Its crewed by guardains, which are T3 5+ save models.. it has 6 of them. Take 2 casulties & you have to take a LD8 morale check. They will also fall over at any hint of apposing artillery fire. Support weapon platforms are faar to weak to be out on the move (and most likely out of cover/Blocking <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> terrain) ]]></description>
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				<pubDate><![CDATA[Sun, 1 Feb 2009 22:29:57]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>2k oddball tournament eldar...</title>
				<description><![CDATA[ So, with some thought this is a revised list:<br /> <br /> Also, I am quite aware of the limitations of d-cannos but in cover the troosp get a 4+ cover save adn the artillery gets a 4+ hull down save, and shooting at the guns you have to roll 5+ to hit crew, rest hit gun so it's a toss up. They have served me well and I like them =). <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:330<br /> <br /> Avatar:155<br /> <br /> Farseer:175<br /> spiritstones, witnessing/warding, doom, guide, fortune.<br /> <br /> Elites:250<br /> <br /> 10 harlequins w/kisses, shadoseer<br /> <br /> Troops:803<br /> <br /> Wraithguard:396<br /> 10 wraithguard, conceal<br /> <br /> 10 dire avengers, exarch, bladestorm, extra catapult<br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span>:stones, <span class="glossaryitem" onmouseover='gp(461);'>EML</span><br /> <br /> 10 guardians, scatter laser, warlock,embolden<br /> <br /> Heavy Support:617<br /> <br /> Wraithlord:140<br /> wraithsword+brightlance<br /> <br /> 3 D-cannons:150<br /> <br /> Dark Reapers:182<br /> 4 dark reapers, exarch, crackshot, tempest<br /> <br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span>:145<br /> brightlance, stones<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 1 Feb 2009 22:32:41]]> GMT</pubDate>
				<author><![CDATA[ mortetvie]]></author>
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				<title>Re:2k oddball tournament eldar...</title>
				<description><![CDATA[ Eldrad is definetely worth it if your already prepared to spend 175 on a farseer. Take out one harlequin to make the points?<br /> <br /> Transporting dark-reapers seems like a bit of an oxymoron. Ideally they should be able to hit the entire battlefield with 48" range (hence why the <span class="glossaryitem" onmouseover='gp(461);'>EML</span> wins).. 2 turns of not shooting these guys simply to move them forward just seems completely against what their designed to do. <br /> <br /> Why not drop all the wave serpents & get another 3 guardain squads. <br /> <br /> It is definely oddball. ]]></description>
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				<pubDate><![CDATA[Sun, 1 Feb 2009 23:11:04]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>2k oddball tournament eldar...</title>
				<description><![CDATA[ Yeah, was thinking the same thing about eldrad but we'll see. I might drop harlequins for 8 banshees and 8 scorpions.<br /> <br /> In regards to the <span class="glossaryitem" onmouseover='gp(149);'>WS</span> for dark reapers, ONLY reason I have it dedicated to them is incase dawn of war, I can start them in the transprot, come on 12", then run dark reapers into better firign position since they, by default, are out of shooting for a turn. Then I would use the <span class="glossaryitem" onmouseover='gp(149);'>WS</span> to transport anything else that might need it since it is free to do so. It was mainly just to offset a dawn of war deployment weakness taht dark reapers have.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 1 Feb 2009 23:51:42]]> GMT</pubDate>
				<author><![CDATA[ mortetvie]]></author>
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				<title>Re:2k oddball tournament eldar...</title>
				<description><![CDATA[ Being able to double fortune (eithe with two farseers or eldrad) is a must with two wraithguard squads..<br /> <br /> <span class="glossaryitem" onmouseover='gp(269);'>Id</span> say eithr make more use of the avatars fearless bubble with nice hordey amounts of guardains/avengers (hence dropping those serpents) or just get two cheaper farseers. <br /> <br /> The reapers are fine with Dawn Of war.. if they were a crazy awesome short-ranged shooty squad then yes, serpents for them but as theyve got such a decent amount of range.. you can fix that more by giving the exarch an <span class="glossaryitem" onmouseover='gp(461);'>EML</span> rather than a tempest. You gain 12" & a <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8 shot. As your d-cannons ignore cover & are ap2 that should sort out the small groups of <span class="glossaryitem" onmouseover='gp(652);'>teq</span>/<span class="glossaryitem" onmouseover='gp(95);'>meq</span>'s where-as fast-shot + a plasma missile is all-round good against weaker troops. Or crakshot. Personally a <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8 that ignores cover is pretty cool against all those vehicles that pop smoke/hide etc. ]]></description>
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				<pubDate><![CDATA[Mon, 2 Feb 2009 01:06:17]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>Re:2k oddball tournament eldar...</title>
				<description><![CDATA[ Changes I was thinking of making<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:365<br /> <br /> Avatar:155<br /> <br /> Eldrad:210<br /> <br /> Elites:471<br /> <br /> 6 Fire dragons:96<br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span>:110<br /> stones, cannon<br /> <br /> 8 Howling Banshees:155<br /> exarch, executioner, counterattack.<br /> Wave Serpent:110<br /> cannons, spiritstone<br /> <br /> Troops:792<br /> <br /> 10 wraithguard:396<br /> <br /> 10 wraithguard:396<br /> <br /> Heavy:350<br /> <br /> Wraithlord:100<br /> sword, 2 flamers<br /> <br /> Wraithlord:100<br /> sword, 2 flamers<br /> <br /> D-cannons:150<br /> 3 d-cannons<br /> <br /> now I have 22 points left over =/.<br /> <br /> I'll have to figure out how to get a <span class="glossaryitem" onmouseover='gp(327);'>BL</span> on both <span class="glossaryitem" onmouseover='gp(149);'>ws</span>, need 48 points...Ug, maybe that is fate telling me to just take a 3rd wraithlord or maybe we can do without bright lances =/.<br /> <br /> Also, what do you guys think about dropping the d-cannons and taking a unit of shining spears? <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 3 Feb 2009 07:30:53]]> GMT</pubDate>
				<author><![CDATA[ mortetvie]]></author>
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