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		<title><![CDATA[Latest posts for the thread "Outfitting a CC GK Grand Master"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Outfitting a CC GK Grand Master"]]></description>
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				<title>Outfitting a CC GK Grand Master</title>
				<description><![CDATA[ Well, simple question. Which is better for <span class="glossaryitem" onmouseover='gp(19);'>CC</span> needs? A stormshield or a second <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapon? Also, what other equipment would make the best setup for a dedicated <span class="glossaryitem" onmouseover='gp(19);'>CC</span> Grand Master? I'm putting together a second one for my <span class="glossaryitem" onmouseover='gp(305);'>GKs</span>(so sue me if I like my big expensive guys, I personally love converting <span class="glossaryitem" onmouseover='gp(524);'>GMs</span>, since you can do so much with them), and I've decided that this one will be dedicated for <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. I'm just not sure what the best setup would be.]]></description>
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				<pubDate><![CDATA[Mon, 2 Feb 2009 23:48:39]]> GMT</pubDate>
				<author><![CDATA[ Fafnir]]></author>
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				<title>Re:Outfitting a CC GK Grand Master</title>
				<description><![CDATA[ stormshield is pretty bad since <span class="glossaryitem" onmouseover='gp(305);'>GK</span> storm shield is a one time per turn use and is "Only" 4++. A second <span class="glossaryitem" onmouseover='gp(19);'>CC</span> wep would proberly be the most effective(you want to swing that <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 force weapon of special character nasty d00m! as much as possible) and maybe a digital weapon(i know its not like the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> version, but it is still useful)]]></description>
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				<pubDate><![CDATA[Mon, 2 Feb 2009 23:56:28]]> GMT</pubDate>
				<author><![CDATA[ Sharik]]></author>
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				<title>Outfitting a CC GK Grand Master</title>
				<description><![CDATA[ Well, if my gaming club were to consider all storm shields to follow the new Marine dex(not sure if they do, although I've heard some people saying that they do), would the stormsheild be a considerable option? Main reason I'm asking is that during the last game, my termies got eaten alive by a unit of terminators and nobz attacking at once(not to mention a tonne of shooting). The power weaponry was just too much.<br /> <br /> Also what other equipment would be advisable for a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> <span class="glossaryitem" onmouseover='gp(524);'>GM</span>? I'm thinking I might incorperate some of it into the conversion.]]></description>
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				<pubDate><![CDATA[Tue, 3 Feb 2009 01:48:14]]> GMT</pubDate>
				<author><![CDATA[ Fafnir]]></author>
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				<title>Outfitting a CC GK Grand Master</title>
				<description><![CDATA[ Want a great close combat <span class="glossaryitem" onmouseover='gp(525);'>GKGM</span>?  Give him an incinerator. Nothing like a strength 5 AP4 template to ruin nobs, deamons, or a warlock's day. Then the 5 attacks on the charge should kill anything remaining.<br /> <br /> Having issues with terminators?  If it is space Marine assault terminators that 2+/3++ really can't be broken too easily.  <br /> <br /> However against "normal armies" a Nemesis Force weapon & Power Weapon will give you 6 attacks on the charge.  <br /> <br /> Playing against one form of chaos?  Up that power weapon to an annointed weapon to give you extra pop against that possesed vindicator & wound any daemon on a 4+.<br /> <br /> If you really want close combat fun give him some grey knight terminators and purchace the holocaust power for both.  Two Large pie plates of strength 5 can hit a lot more then what you are in combat with sometimes.]]></description>
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				<pubDate><![CDATA[Thu, 5 Feb 2009 23:58:51]]> GMT</pubDate>
				<author><![CDATA[ asugradinwa]]></author>
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				<title>Outfitting a CC GK Grand Master</title>
				<description><![CDATA[ I like the suggestion to take an incinerator! Brilliant.<br /> <br /> G]]></description>
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				<pubDate><![CDATA[Fri, 6 Feb 2009 00:05:39]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<title>Outfitting a CC GK Grand Master</title>
				<description><![CDATA[ I'm a proponent of <span class="glossaryitem" onmouseover='gp(19);'>CC</span> <span class="glossaryitem" onmouseover='gp(305);'>GK</span>/<span class="glossaryitem" onmouseover='gp(30);'>DH</span>, and the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> Grand Master is an integral part of that battle plan.  I usually equip him pretty simply:<br /> <br /> Nemesis Force Weapon<br /> Incinerator<br /> Psychic Hood (unlimited range LD10 hood=Good!)<br /> Sacred Incense (It's affect against Chaos opponents is so extreme that it's worth the 10 pt hit).  <br /> <br /> Optionally (if I have spare points) I'll master-craft the <span class="glossaryitem" onmouseover='gp(379);'>NFW</span>, or give him an icon of the just, but only if I don't have anything else I can buy another squad.  ]]></description>
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				<pubDate><![CDATA[Fri, 6 Feb 2009 01:52:50]]> GMT</pubDate>
				<author><![CDATA[ Centurian99]]></author>
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